Shower      01/20/2022

↓ Rating "Console commands (cheat codes) for Crysis." Crysis Cheat Codes - Crysis Cheats 3 codes

Crysis 3 is a futuristic first-person shooter that continues the story of the Prophet, a soldier in a nanosuit who tries to stop Cell Corporation from carrying out its plan to take over the world, while also fighting the remaining alien forces hoping to destroy humanity with new technology. The project is being developed by the Crytek studio and is a multi-platform game, but it will reveal its full potential only on personal computers. The developers have seriously improved the CryEngine 3 graphics engine, and now it is capable of producing images of photorealistic quality.

The story of Crysis 3 continues to tell about the events that happened in the second part - humanity managed to fight off an alien invasion, but New York was lost in this battle. It has turned from a concrete jungle into a real one - tropical trees grow everywhere and restless rivers flow. The year is 2047, the Cell company decides to build a huge dome over the city, proving to the public that it is necessary to protect people from the remaining alien forces, as well as to reconstruct the destroyed metropolis. In fact, the corporation wants to get its hands on alien technology and, with their help, seize power over the world. However, the main character of the game, nicknamed “Prophet,” will not allow another apocalypse. He returned to New York and is ready to fight even with an entire army to save humanity from the power of dictators.

According to the developers, in Crysis 3 the player will be provided with a new arsenal of weapons, which, in addition to classic pistols, machine guns and shotguns, will include a composite bow with a laser sight. The mechanism for using the nanosuit's abilities will also be improved. The creators of the third part assure that their new project will become a spiritual successor to the original Crysis, so players will again find themselves in a large open world and will have the opportunity to complete secondary tasks.

Features of Crysis 3:

A fascinating and intricate plot that will tell about the Prophet's final confrontation with the terrible Cell corporation and hostile aliens.

Huge areas to explore.

An improved nanosuit that gives the player new capabilities and abilities.

Beautiful graphics, based on the latest game engine CryEngine 3.

Change language in Crysis 3

Many people encounter the problem “English in the game” when downloading.
We offer you a proven method on how to change the language in Crysis 3:

1) You need to go to the Crysis 3 folder (usually “C:\Program Files\Origin Games\Crysis3.Digital.Deluxe”)
2) Next, go to the USER folder, in which you need to open the “game.cfg” file in any text editor (for example Notepad)
3) At the bottom of the file add the lines:
sys_languages=russian
g_language=russian
4) Save the file. Let's start the game

Crysis 3: Trainer (+9) (by FLiNG)

Download the trainer - http://yadi.sk/d/LsnNN_EoBwmfw

Instructions:
1. You need to copy all files from the archive to the folder with Crysis 3.
2. Launch the trainer first, and only then the game.
3. During the game, press the keys below.
Note: Game Version 1.0 and 1.1

Functions (Key - value):
Numpad 2 - Infinite Ammo
Numpad 3 - No Cooldown
Numpad 4 - Infinite Energy
Numpad 5 - Maximum Accuracy
Numpad 6 - Minimal Threat
Numpad 7 - Infinite Unlock
Numpad 8 - Super Speed
Numpad 9 - Super Jump
Numpad. - Save Position
Numpad + - Teleport
Numpad - - Cancel Teleportation
Home - Disable Everything

If you are not satisfied with the cheat codes we found, use a game hacking program or

Found a mistake? Anything to add? - Write to us via ! Or in the comments below

Also in our database, in addition to cheat codes for Crysis 3, there are cheats for such popular games as:

As you know, Crysis 3 runs on the CryEngine 3 engine, which since the first version of Far Cry was famous for the fact that it was possible to easily activate the developer mode in the game, which allowed you to fly around the map, get an infinite number of weapons, teleport, etc. So, nothing has changed since then, so let’s figure out how to activate this developer mode cheat in Crysis 3.

Cheats for Crysis 3

It is the developer mode that is considered a cheat for Crysis 3, because the players are not developers. Therefore, many who know about this “hole”, if you can call it that, do not resort to using trainers and other external quad applications.

In order to activate developer mode, we’ll make a separate shortcut for it, copy the Crysis 3 shortcut on the desktop and paste it right there. To avoid confusion later, you can indicate in the label name Crysis 3 DM, which will mean Crysis 3 Developer Mode, i.e. Developer Mode.

Right-click on our shortcut, then Properties. In the Shortcut tab, there will be several fields, in the Object field, add the following at the end:

-devmode

So that it ends up looking something like this:

C:\Games\Crysis 3\Bin32\Crysis3.exe -devmode

Then we save the changes and launch the game from this shortcut.

The only difference you will notice is that rows of letters may appear on the screen on top of the game. They describe the state, load of the game and other heresy for developers, let's turn it all off. Open the console by pressing a key ~ (tilde), then enter the command

r_Display_Info = 0 or r_Display_Info 0

After this, if you had any text on top of the game, it will disappear. Load your save game or select any chapter of the game yourself, because now they are ALL OPEN.

After the game is loaded, you can use the following buttons:

F1 - Switch view from 1st person or 3rd person

F2 - Go to next chapter checkpoint

F3 - On/Off flying

F4 - On/Off flying and passing through walls

F10 - Previous checkpoint

You can also use these console commands:

Immortality - g_godMode = 1

Endless ammunition - i_unlimitedammo = 1

Instant health regeneration– g_playerSuitArmorModeHealthRegenTime = 0

Speed ​​increase - g_suitSpeedMult = 2.9 (Change the number)

Infinite weapons - i_noweaponlimit = 1

Endless night vision - hud_nightVisionConsumption = 0

Walking speed - g_walkmultiplier = 1 (Change the number)

Invisibility to enemies - ai_IgnorePlayer = 1

You can also check the functionality of the P, O, I buttons - they can affect weapons and ammunition.

These cheats can be a good help for trainers in the game and are much safer to use.

Crysis is somewhat reminiscent of Far Cry, only a little more modernized. Now we are running around in a cool nano-suit, the enemies have begun to pretend to have intelligence and diversity in their ranks, and there are no restrictions in the form of invisible walls... The wings of freedom are broken by the fact that at the moment of passing specific key places on the level, the enemies begin to call reinforcements, change locations, and things like that. Smells of linearity. And the variety of tasks is also a little upsetting. Kill, steal data, blow up, etc.. I think everyone likes his nano-suit, which allows him to move faster, chop down trees with his fist, carry a very well-fed opponent at arm's length... This is all great, but why not expand your already broad capabilities? Crysis codes will come in very handy! And you will feel that your nano-suit is the best!

Crysis cheats codes:

In the game directory, look for the “Config” folder, where diff_easy.cfg, diff_normal.cfg,
diff_hard.cfg, diff_bauer.cfg, which are responsible for the game parameters in the game difficulties of the same name. In these files, add the following lines:

God 'mode:
g_godMode = 1

Unlimited ammo! Let's cover the ground with a carpet of shell casings!
i_unlimitedammo = 1

Stealth mode. Enemies will blatantly ignore your protagonist.
ai_IgnorePlayer = 1

Removes the limit on the number of weapons:
i_noweaponlimit = 1

The game also has a developer mode, which adds some variety to the Crysis codes.

Debug Mode:
Create a shortcut for Crysis.exe and add an additional launch parameter -DEVMODE.
This is done simply - click on the shortcut -> Property, in the Object line after Crysis.exe put a space and -DEVMODE. That is, it will look something like this: “D:\Games\Crysis\bin32\Crysis.exe” -DEVMODE.

The following Crysis cheats work in developer mode (debug mode):
F1 - Switch from first and third person modes.
F2 - Moves to the next checkpoint.
F10 - Moves to the previous checkpoint
F3 - Spirit mode.
NUMPAD 1 - We become the proud owners of an Alien MOAC, a shotgun and a rocket launcher.
NUMPAD 2 - Infinite Cannons
NUMPAD ENTER - Debug menu.

For those who want to write Crysis cheats the old fashioned way - press ~ (tilde) and enter:
g_godmode- Feel like immortal!
i_noweaponlimit- Endless guns!
i_unlimitedammo- Now you can shoot whatever you want! The ammo is endless!
i_giveallitems- We receive all weapons, ammo and items per level.
r_displayinfo- Displays dynamic data about the current state of the game.

Crysis seduces with its freedom and graphics. But you can only get more freedom and variety if you use Crysis cheat codes!


SPISOK VSEX TEAM

added after 10 minutes

Crysis has quite a few menu options, but it's still only a small portion of what's available via console commands. Commands can be entered directly into the console, .cfg files, or through the game launch command line. The console in the game Crysis, as in many others, is displayed by pressing the “E” key. By default, you cannot activate many system commands through the console. To remove this restriction, you need to enter the command con_restricted 0, or add the line con_restricted=0 to the System.cfg file (see below). But even after removing this restriction, some commands will not work if they are not written in the System.cfg or diff_normal.cfg file.

Methods for entering commands

Config file Game.cfg
The file is located at: \Documents and Settings\User\My Documents\My Games\Crysis directory in XP, or \Users\User\Documents\My Games\Crysis in Vista. Game.cfg stores the settings you select through the game menu, so there is no need to edit this file.

Config file System.cfg
This file does not exist by default, so you need to create it in your game installation folder. This file stores a list of commands that will be executed when the game loads. The format for writing commands in this file is slightly different than in the console, i.e. instead of r_motionblur 0, you need to write r_motionblur=0, and each command must be written on a separate line. You can always execute commands from any other .cfg file. For example, you created a file Mytweaks.cfg, entered various commands into it, and then in the game at any time you can open the console, type exec Mytweaks.cfg and they will be executed.

Config files Sys_Spec*
You will find these files at [Crysis game folder]\Game\Config\CVarGroups\. For each installation there is a corresponding file with the same name. For example, Post Processing effects have a file sys_spec_PostProcessing.cfg. The variables in these files can have four values ​​- 1, 2, 3, 4. This corresponds to low, medium, high and very high quality settings. I do not recommend that you change the values ​​of these files - it is better to use System.cfg or the console. But there is one reason why you can refer to the files of the Sys_Spec* group - with their help you can set the Very High settings under Windows XP or Windows Vista in DX9 mode, which cannot be done through the menu. That is, you can take all the settings for Very High and copy them to High, then when you select the High mode in the game, the settings will be turned on as for Very High.

Diff* config files
There are four files starting with diff_ in the [Crysis game folder]\Game\Config\ folder. Each file corresponds to a specific difficulty setting, for example, diff_bauer is a file for Delta difficulty. If you compare diff_easy with diff_bauer, you will see the variable g_playerSuitArmorModeHealthRegenTime = 8 in the easy file, while the same variable has magnitude = 25 in the bauer file. This means that your health regeneration to 100% will take approximately 3 times longer in Armor mode on Delta difficulty compared to easy. There is one more feature of these files. Some commands may not work when you enter them in the console or in System.cfg. In this case, you can write that command at the very bottom of the Diff* file corresponding to your game complexity.

Command line
You can execute one or more commands by entering them in the properties of the game launching shortcut in the path to the Crysis.exe file. Each command is preceded by a + sign. For example, this is how the game starts with motion blur disabled and a resolution of 800x600: "C:\Program Files\Electronic Arts\Crytek\Crysis\Bin32\Crysis.exe" +r_motionblur 0 +r_width 800 +r_height 600

Very High settings in DirectX9 mode

In addition to the method described above, there is a more correct method for unlocking Very High settings in the game menu. We find the file “CryRenderD3D9.dll”, which is located in the folder...\Crysis\Bin32(64)\. We make a copy of it in the same folder, with the name “CryRenderD3D10.dll” (the original CryRenderD3D10.dll file must be deleted). Now create a shortcut for Crysis (drag the file “Crysis.exe” to the desktop with the right button, select “create shortcut” from the menu). Then right-click on the shortcut and select “Properties”. Go to the “Shortcut” tab, there in the "Object" field add the parameter "DX10", it should look something like this: "D:\Games\Crysis\Bin32\Crysis.exe -DX10". Go to...\Crysis\Game\. Open the ShaderCache.pak file with any archiver and unpack its contents, it turns out to be approximately 300MB. Then we find the "Cache" folder in the resulting folder and transfer it to...\My Documents\My games\Crysis\Shaders\, replace the existing files. In the meantime, you need to delete the file ShadersList.txt ( %My Documents%\My Games\CrySis\Shaders\Cache\ShaderList.txt) We launch the game from the modified shortcut.

Console commands

Crysis has over 1600 commands that can be entered in the console, command line or in config files. Let's look at some of them that affect performance. In order to use the console command correctly, enter the name and then the value, for example: r_motionblur 0. To find out the current value of the parameter, enter it in the console without the number and press Enter. You can see a short description of the command by typing it followed by ?, for example: r_HDRLevel?. Below are the most useful console commands and their descriptions. Possible parameter values ​​are given in square brackets.

General commands

Cl_fov [number] - Determines your field of view (FOV) in degrees. The higher the value, the more you can see. The default is 60 degrees, but owners of widescreen monitors can try higher values. Increasing the viewing angle reduces FPS.

Cl_hud - If set to 0, the interface will be removed from the screen. Convenient for taking screenshots.

Cl_hitblur [number] - Determines the distance at which the picture will be blurred. A higher value enhances the effect, 0 disables it completely.

Cl_hitshake [number] – Determines how much the image will shake when running. A higher value enhances the effect, 0 disables it completely.

Cl_sensitivity [number] – Sets mouse sensitivity. Here you can set a higher value than in the game menu.

I_mouse_accel [number] – Set up mouse acceleration. A value of 0 disables acceleration.

Dt_time – Setting the time during which two presses on the same key will be considered a double click.

R_GetScreenshot – If you execute this command with a value of 1 or 2, a screenshot will be taken and saved to the My Documents\My Games\Crysis\ScreenShots folder

Capture_file_format – Set the format for screenshots.

Capture_folder [path] – Set the path for saving screenshots.

Capture_frames – when executing a command with a value of 1, it begins to continuously capture screenshots many times per second. To stop this, run command 0.

Time_scale [number] - This setting controls the speed at which time passes in the game. 1 - normal, number less than 1 - deceleration, above 1 - acceleration, 0 - complete freeze.

Setting Game Difficulty

Ai_UseAlternativeReadability - If set to 0, Koreans speak Korean, otherwise English

Ai_ROD - There are several settings starting with ai_ROD. They control your survivability. For example, the main variable ai_RODAliveTime controls the amount of time you can survive under fire.

Ai_SOM - The two ai_SOM variables determine your "Stealth-O-Meter". The higher the values, the sooner you will be detected.

G_playerSuit - Commands starting with g_playerSuit control the parameters of your nanosuit. For example, by decreasing the value of g_playerSuitEnergyRechargeTime, your energy will recover much faster.

G_suit - Teams starting

R
r
r

With g_suit they show how much energy it will take to use the suit's abilities.

G_aiSuit – These options control the nanosuits of your enemies and allies.

Ai_AllowAccuracyDecrease - If set to 1, the AI ​​will miss when shooting at a moving target.

Ai_AllowAccuracyIncrease - If set to 1, AI will work well against stationary targets.

Ai_AmbientFireQuota [number] - Determines the number of AI that can simultaneously shoot at the player.

Ai_WaterOcclusion [number] – The higher the number, the better the water camouflages you.

Graphics/Performance Settings

R_CustomVisions – On/off various vision effects, such as when using binoculars

R_DrawNearFoV [number] - Determines the angle of view for objects near the player, i.e. his gun and hands.

R_NoDrawNear - If set to 1, objects near the player will not be drawn, i.e. his gun will not be visible.

I_iceeffects - If set to 0, shooting effects will not be shown, which can increase FPS on weak systems.

I_rejecteffects - If set to 0, there will be no shell ejection effects, which can increase FPS on weaker systems.

R_DisplayInfo - When set to 1, FPS and number of polygons are displayed in the corner of the screen. Values ​​0 or 2 disable this mode.

Sys_enable_budgetmonitoring - If set to 1, displays the load of each system component. You can use various sys_budget_ commands to set the maximum for each line.

R_PostProcessEffects - If set to 0, this setting turns off all Post effects (motion blur, depth of field). Value 1 leaves only the most important ones, 2 – includes everything.

Meminfo - If set to 1, shows your RAM usage.

MemStats – More detailed memory usage statistics.

R_VSync – On/off vertical sync.

D3d9_TripleBuffering – On/off. triple buffering. Use it together with VSync to avoid a big drop in FPS. If you play without VSync, then disable the triple buffer, because... it additionally consumes video memory.

R_Height [number] - This command adjusts the height of your screen resolution in pixels, and together with the r_width command, can be used to set the desired resolution.

E_particles_thread - On/off. multi-stream particle system. This must be enabled on multi-core systems.

E_vegetation_static_instancing – If enabled, you can get an FPS increase by prohibiting the rendering of identical static vegetation objects separately.

Es_OnDemandPhysics – Enabling the function may give some FPS increase

E_hw_occlusion_culling_object – Enabling this option allows you to avoid drawing objects invisible to the player, which will lead to an increase in FPS. The e_hw_occlusion_culling_water command works similarly.

E_precache_level - If set to 1, each level is loaded into memory entirely, which increases load time and memory consumption, but may prevent stuttering during gameplay. Use only if you have excess RAM (4 GB or more).

E_stream - There are several commands starting with e_stream. If set to 1, the game's memory usage will be reduced, which will help those with low RAM. A side effect is that frequent loading is possible during the game.

Gpu_particle_physics - If set to 1, physics processing tasks will be assigned to the video card. Enabling this option will help those who have a single-core processor and a powerful video card.

R_MultiGPU - If you have one video card, set it to 0, if SLI or CrossFire - 1, if you are not sure - 2.

R_GeomInstancing – If enabled, acceleration of geometric calculations by the video card will be enabled, which should improve performance.

G_joint_breaking – If set to 0, you will not be able to destroy objects such as bottles. This will increase FPS, but greatly reduce realism.

Ca_UseFacialAnimation - If set to 0, disables the facial animation system. Those. everyone will have the same facial expression. This will increase FPS, but greatly reduce realism.

Ca_UsePhysics - If set to 0, no physics will be used. This will increase FPS, but greatly reduce realism.

G_ragdollMinTime [number] – Determines the disappearance time of corpses. The smaller it is, the higher the FPS.

G_ragdollDistance [number] – Determines the distance at which corpses will disappear.

Ca_UseDecals - On/off. effects such as bullet holes. 2 – alternative method, may cause glitches.

E_decals - On/off all decals, such as bullet holes. This can improve FPS.

E_decals_allow_game_decals - If set to 0, this option only disables dynamic decals. Static ones, such as tire marks on roads, remain.

E_decals_life_time_scale [number] - This setting controls how long the decals will not disappear. Value 1 = 10 seconds, 2 = 20 seconds, etc. A lower setting may improve FPS.

R_MotionBlur - This setting controls the use of motion blur, 0 – off. and can significantly improve FPS; 1 - on; 3 – on and also allows you to blur not only your view, but also fast moving objects. Options 10* are for DX10 mode.

R_MotionBlurShutterSpeed ​​[number] – Adjusts the amount of blur.

G_dof_ironsight - On/off. D.O.F. Turning it off can significantly increase FPS.

G_dofset_maxscale [number] - This setting, together with g_dofset_minscale, is used to specify the intensity of the DOF. Recommended values ​​are from 1 to 3.

G_radialBlur - If set to 0, will remove the blur effect when something explodes near you. Increases FPS during explosions.

E_dynamic_light - If set to 0, disables the dynamic lighting system. This has a strong impact on both graphics quality and FPS.

E_max_entity_lights [number] - This setting adjusts the maximum number of light sources per entity. Reducing the value will lead to an increase in FPS.

R_ColorGrading - On/off. special color gradation effect, which is normally implemented only in the Very High quality mode. Turning it off will increase FPS without a noticeable drop in quality.

R_ColorGradingDOF - This setting controls the use of additional DOF effects when using ColorGrading. Turning it off will increase FPS without a noticeable drop in quality.

R_Coronas - This setting adjusts the halo effect that surrounds light sources, such as car headlights. Locking this setting may improve FPS in such situations, but it also noticeably reduces the realism of the light sources.

R_Flares - If set to 0, this command turns off the lens effect. The impact on graphics and FPS is minimal.

R_Glow – If you look at light objects in a dark room, they appear even brighter. Disabling this option will remove this effect.

R_HDRRendering - On/off. HDR.

R_EyeAdaptationBase [number] - This command determines the strength with which your eyes react to bright light when HDR is enabled. The lower the value, the brighter the environment appears in bright sunlight.

R_HDRBrightOffset [number] - This setting adjusts the overall brightness of the image when HDR is enabled. Decreasing the value increases brightness.

R_HDRBrightThreshold [number] - Changing this command changes the overall effect of HDR lighting; a lower value increases the HDR value.

R_HDRLevel [number] - This setting adjusts the saturation and intensity of HDR, with higher values ​​the HDR will be more saturated and unnatural.

R_SSAO – This improves the object lighting mode, however, when the option is disabled, FPS can increase well without a noticeable loss in graphics.

R_SSAO_amount [number] - If SSAO is enabled,
uh

T
and about
option
reg
ulir
its intensity is pleasant.

R_sunshafts - This setting controls the additional lighting that passes through the vegetation. If set to 1, the effect will increase realism at the cost of some FPS.

R_Reflections - This setting controls non-water reflections, such as those on glass. Setting this option to 0 will disable all such reflections, which can improve FPS at the cost of realism.

R_Refraction - This setting controls non-aqueous refraction - the distortion effect when looking through transparent objects. Setting this option to 0 will disable all such reflections, which can improve FPS at the cost of realism.

Q_Shader - There are several parameters starting with q_Shader. With them you can change the quality of shader effects: 0 = Low, 1 = Medium, 2 = High and 3 = Very High. For example, to simply reduce the quality of glass surfaces in a game for a potential increase in FPS, modify the q_ShaderGlass command.

E_shadows - On/off. all the shadows.

E_shadows_cast_view_dist_ratio [number] - This setting adjusts the distance at which shadows will be visible.

E_shadows_max_texture_size [number] - This option sets the resolution of shadow maps. Possible values: 256, 512, 1024, 2048, 4096. The higher, the better the shadows, but the lower the FPS.

R_ShadowJittering [number] - This setting adjusts the smoothing of shadows. If set to 0, the edges of the shadows will be very jagged.

R_ShadowMaskResolution – The higher the value, the lower the quality of distant shadows and the higher the FPS.

E_gsm_lods_num – The higher the value, the more shadow maps will be used, and the shadows will be better quality, but the FPS will be lower

R_FSAA - There are three parameters starting with r_FSAA that control full screen anti-aliasing. Possible values: used (= 1) or not (= 0).

R_UseEdgeAA – This option only works with high quality shaders. When enabled, the edges of objects will be smoothed more effectively.

R_TexMaxAnisotropy [number] - This setting adjusts the maximum anisotropy of textures. The higher, the better the graphics and lower FPS.

D3d9_TextureFilter – Adjusts texture filtering. The best quality is provided by trilinear.

R_TexResolution [number] - This setting controls the resolution of textures used in the game. 0 - full resolution, higher values ​​will reduce texture quality and increase FPS.

R_TexturesStreaming – Disabling this option improves distant textures without affecting performance.

R_UsePOM - On/off Parallax Occlusion Mapping, which makes textures more voluminous at the cost of a drop in FPS.

E_lods – If set to 0, the quality of terrain detail will increase at the cost of a slight drop in FPS.

E_lod_max [number] - This command is used in conjunction with e_lod_min and determines at what distance the quality of objects will decrease. The higher the values ​​of these parameters, the more details will be removed from objects, the higher the FPS and the lower the quality. Works when e_lods is enabled.

E_lod_min_tris [number] - When e_lods is enabled, this command specifies the minimum number of triangles that are used for any object. In other words, the lower this value, the worse the picture and the higher the FPS.

E_lod_ratio [number] – The lower the value, the lower the overall level of detail, but the FPS will increase.

E_detail_materials_view_dist_xy [number] - This setting adjusts the distance at which details are visible on object surfaces. The higher the value, the higher the picture quality, since distant terrain will be more detailed, but this may reduce FPS.

E_detail_materials_view_dist_z [number] - This setting adjusts the overall amount of detail on the ground surface, with a lower value the ground will be more blurry but the FPS will be higher.

E_terrain_texture_lod_ratio [number] - This setting adjusts the level of detail of terrain textures, and the higher the value, the more blurred the terrain textures are, but the frameseconds are higher.

E_view_dist_ratio [number] - This setting adjusts the visibility distance of general objects, the higher it is, the further you can see, but the performance is lower, especially on detailed maps.

E_view_dist_custom_ratio [number] - This setting adjusts the visibility distance of special objects - characters and cars.

E_view_dist_ratio_detail [number] - This setting adjusts the visibility distance for detailed objects.

Sys_LowSpecPak - If set to 1, Crysis uses a special texture file lowspec.pak, which contains lower quality textures that can reduce load times and improve FPS on weaker machines.

E_particles - This setting adjusts the particle system, and if set to 0 turns off all particle effects, such as smoke and dust, warm air distortion, etc. Has a big impact on FPS, especially during large battles, but also has a big impact on quality.

E_particles_max_emitter_draw_screen [number] - This setting adjusts the amount of particle effects, and the higher the value, the thicker the smoke will be and vice versa.

E_particles_lod [number] – The higher the value, the more varied particle effects will be used. You can try a value of 0.5 or 0.3 to reduce the application of particle effects without completely turning them off on weak video devices.

I_particleeffects - If set to 0, all shooting effects are turned off: fire from the barrel, smoke, distortion of heated air.

R_UseGSParticles – This option only works in DirectX10; it allows the use of geometry shaders to calculate the particle system, which should increase FPS.

R_UseParticlesRefraction - If set to 1, object distortion will be used when looking at them through fire or explosion. If you disable the option, FPS will increase during battle.

R_UseSoftParticles - On/off. soft particles, when enabled, the smoke will be more realistic, but FPS will decrease.

E_vegetation_min_size [number] - The higher the value, the less vegetation/foliage is drawn, which increases FPS in nature.

E_vegetation_sprites_distance_ratio [number] - This setting adjusts the distance at which vegetation represents 2D sprites rather than complex objects. The higher the value, the higher the quality.

E_view_dist_ratio_vegetation [number] - This setting adjusts the maximum distance at which vegetation is visible. The higher the number, the farther you can see.

R_VegetationSpritesTexRes [number] – Adjusts the resolution of vegetation sprites. Sprites display distant vegetation, i.e. This option determines the quality of the distant vegetation. Increasing it too much can significantly reduce FPS.

E_proc_vegetation - If set to 0, procedural vegetation rendering will be disabled, which will increase FPS without a significant drop in quality. Additionally, you can use the e_proc_vegetation_max_view_distance setting to determine the distance at which procedural rendering is used (if e_proc_vegetation is enabled). But if you need an increase in FPS, I recommend simply disabling e_proc_vegetation.

E_vegetation_use_terrain_color - If set to 1, vegetation will take on the color of the main terrain. You can set this to 0 if you prefer to see more color variation.

E_foliage_branches_damping [number] - Determines how branches and leaves will react to movement. The higher the value, the more rigid branches and leaves will bend. The impact on FPS is minimal.

E_phys_foliage - This setting controls the physics of vegetation. If set to 1, the physics will only be applied to the main vegetation (trees). If 2 – then to all vegetation, which will not have the best effect on FPS if you have a weak percentage.

E_vegetation_wind - If set to 0, this command removes the influence of wind on vegetation.

E_flocks - If set to 0, removes all birds and fish.

E_flocks_hunt - If set to 0 (and e_flocks is not disabled), then when
yes you are
odstre
r
pour
bird in
sky, he
but just
disappears rather than falls. The impact on FPS is minimal.

E_clouds - On/off. voluminous clouds in the sky. This can significantly improve FPS.

E_wind - On/off wind. Disabling will slightly improve FPS in nature.

E_fog - On/off all the fog. Disabling will significantly improve FPS at the cost of graphics.

E_fog_volumes - On/off. local fog. Fog will remain over long distances. This option is a compromise between completely disabling fog via e_fog and playing with fog.

E_sky_type - If set to 0, the sky will become completely static. If you just need to remove clouds, use e_clouds 0.

R_ImpostersRatio [number] - This setting adjusts the resolution of clouds. Value 1 is the default resolution. The higher the number, the worse the clouds.

R_Rain - On/off. rain. If you don't want to completely remove rain, but just reduce the distance at which it is visible, use the r_RainMaxViewDist command to determine that distance.

R_WaterReflections - When set to 0, any reflections of surrounding objects and terrain on the surface of the water are turned off. This can significantly increase FPS.

R_WaterUpdateFactor [number] – This setting indicates how often reflections in the water will be adjusted. The higher the value, the less often this will happen, and this in turn improves FPS. I do not recommend setting the value above 0.5.

E_water_ocean_fft – 1 – the water surface ripples more often, 2 – the water is calmer.

R_WaterCaustics - If set to 0, removes lighting effects in water - highlights and shadows on the bottom.

R_WaterGodRays - If set to 0, turns off the effect of light rays in water when viewed from depth.

S_SpeakerConfig - This setting allows you to select the speaker configuration for the game. Values ​​- 0 = Uses the value from the Windows Control Panel; 1 = Mono; 2 = Stereo; 3 = Earphone; 4 = 4.1; 5 = 5.1; 6 = Prologic; 7 = 7.1.

S_FormatSampleRate [number] - Defines the sound quality in KHz. Values ​​– 22, 44, 48, etc.

S_FormatType - This setting determines the output audio format type. 0 - no sound; 1 = PCM 8-bit; 2 = PCM 16-bit; 3 = PCM 24-bit; 4 = PCM 32-bit; and 5 = PCM 32-bit. Higher values ​​provide better sound, but reduce speed on the built-in audio speakers.

S_MaxChannels [number] - This setting determines the maximum number of audio channels. You should set this value depending on the capabilities of your sound card. Almost all sound cards support at least 32 channels, Creative Audigy - 64 and Creative X-Fi - 128 channels.