Well      03/07/2020

Walkthrough of Saw: The video game (text). FAQ in questions about passing Saw: The Video Game How to pass the first level in the game saw

Chapter first

After watching the introductory video, rotate the mouse clockwise, clicking the number indicated on the device when it is highlighted. This will need to be done twice. Then close all the toilet stall doors, stand on the red puzzle icon on the floor and look in the mirror. 437. Enter this code on the lock and exit the toilet.

After a short walk along the corridor, watch the video. Go into the middle stall and rummage around in the toilet - you need to get the fuse, then install it on the switch. Open the door with the button, go out. Go around the glass, pick up the syringe, go through dark room. Then watch the video about the witness. Go further into the room where the first fight will take place. No need to take any items. Hit with the combination of Shift and 1 without ceasing. Take the key from the body. Open the door and go further.

Behind the next door there is a trap waiting for you - in a short period of time you need to press the indicated key. The door on the left can only be opened with a nail. The nail lies directly on the medical table in the room. During hacking, you need to rotate the circles so that the elements coincide with the elements on the adjacent circles. In this case, two identical elements on the circle on the right will look up and to the right.

There is only one path along the corridors, there are no branches. A rotten wall can be destroyed with punches like during a fight. There is a fuse in the box, it needs to be connected to the switch.

In the operating room, the pictures show that Faulkner has the key. Pick up a scalpel, read the person's name on the sign on his leg and cut. Return to the door to the main corridor and unlock it with the key you received.

You need to walk through the beam by moving the mouse forward to walk and left and right to maintain balance.

In the morgue, find a fuse in the cabinet and insert it into the switch. Using a lighter, find the place on the floor where the puzzle piece is drawn (this place is a little further than the table with the TV). The lines form a pattern with a gun. Find a refrigerator with this symbol and open it. Take the chain and run out of the room. Then go back and go through the gap in the wall.

There, take things from the table and return to the place where the elevator shaft is, but do not go up the stairs, but follow the corridors behind another victim of the saw. You will come to the room where you have already been. Here you need to apply current to all three lamps. There is a button nearby - open the doors and move on. In the room with the trap there is a hole in the wall. Next, you will need to either kill the enemy, or quickly close the door after the video and move the box towards it. Move on. In the room with bombs, find the fuse in one of the boxes near the door with broken glass, go through the door, switch the switch. A code will be displayed on the TVs - enter it into the lock and pick up the key.

After the cutscene, you will find yourself in front of a door leading to Amanda.

The solution to the puzzle is simple: alternately press Shift, then Space.

Chapter two

Go down the stairs and examine the corpse. There is a syringe in the table under the stairs. There is a nail in a box on one of the landings on the stairs. Proceed further, examining the boxes. When Amanda is taken, take the nail from the table on the right, watch the poor guy being decapitated and get the key from the barrel. There's a body behind the door, search it. Go further - there will be a stretch here. Get to the broken pipe and come back. Go to earlier closed door. Watch the video.

If you combine the inscription in the mirror, you get Darkness illuminated. Turn off the light in the next room and you will see a key. He needs to be pulled out of the toilet, just like at the very beginning.

Leave and go to the gatekeeper's room. Pay attention to the door with a latch. As soon as you go through it, an enemy with a collar will appear in the next door. You need to stay as far away from him as possible by any means possible. Either kill him and run away from the body, or run, closing the doors behind you with a latch. In this case, it is better to slam the door in front of the enemy’s nose, then go back and close the second door with the latch. After unlocking the door with a nail, you will find Jigsaw's chest inside.

Go through the door from which the guy with the collar jumped out just now. There will be several rooms ahead. A guy in a muzzle will immediately come running. Kill him or run until the muzzle kills him. Then search the rooms. The valve lies behind the energized puddle. Don't rush to take it. Set up a trap first so you don't have to fight two enemies at once.

Open the latch on the door near the valve. Go and turn on the voltage in the puddle, hide in the room with the valve, closing the latch. Now you can take the valve and other useful things in the room.

You don’t have to invent anything, but just beat your enemies. Just stand in the doorway so that the two of them don’t attack.

Return to the room where you woke up with the collar on. The door next to her is already open. There, lure the poor fellow with the collar and turn on the current. You can also break doors with nails - there are several of them. Go forward, jump down, search the rooms. Eventually, you will come out to a room with bombs. You need to set up a shield in the corner of the room. To do this, search the closet in the next room and find a chain there.

Go through the opened door and go to the steam valve. Move on, redirect the flows to get through. Sometimes you will have to fight with those who left the cells when the streams of steam disappeared. Next, you need to open the door with the button and walk between two streams of steam. You have reached the boiler. There's a man walking around with an armored safe on his head. You can easily beat him with your fists, you can make him fall into a tripwire. You can have a little bit of both. Finally, lift the crane from his corpse. You have to solve a puzzle with pipes.

After this, you will need to quickly run back to the place where we caught the key from the barrel of acid. Follow the signs to the furnace room. A guy with a trap on his head will jump out towards you.

In the future you will come across locked doors and a lot of broken glass. Watch Jigsaw's conversation with the victim on TV. Take your camera. In the room with the carcasses, move all three gates that prevent you from passing. Next in the room there will be three cameras. Two will open immediately. Two opponents will appear. The third one will open later; its resident has the key. Be careful - the room is full of traps and glass. When you get the key, open the furnace room.

Some mechanism is sawing inside Jenkins. More precisely, it will start sawing if you do not fill the four circuits with the necessary gears.

Chapter Three

At the very beginning you have to make a choice: walk blindly through some confusing corridor, or through an illuminated obstacle course with puzzles. I strongly suggest an obstacle course. First you have to cross a narrow board - move the mouse forward, and, if necessary, correct your balance with careful movements to the right and left. Then walk past the three knives - no explanation needed. Find a chain in the box, go back past the knives and repair the electrical panel. Go out and exchange the camera for a flashlight.

Go the only possible way, you will come to the toilet, where in the toilet is the key to the service room, which is near the stairs.

There is a basement flooded with water. You need to redirect the electricity to the doors before it kills you. The code for the door is 435, visible if you stand on the puzzle icon in one of the corners of the room. The chain can be found in one of the drawers near the door. Redirect the electricity.

The door upstairs can now be opened. Go there, watch the video along the way. A guy in a mask will come running. Beat him up.

Go through the opened door. There is only one way. At the closed door to the cemetery to the right, there look how the guy in the hood shoots himself in the head. To his left is a door. Before entering there, get medical treatment. Immediately after you enter, grab the valve in the table and go to the back of the room to solve the puzzle.

Then break through the wall nearby, search the room and exit through the gap. Take the revolver. Go back to the door to the cemetery - you now have a chain, you can redirect the voltage to the door.

At the cemetery, on the balcony, a guy throws bottles at you flammable mixture. Shoot him.

Go up to the balcony and follow the signs to the cemetery. There will be one enemy with a collar in front of the cemetery. It's not difficult to handle with a revolver. There are two more below, one kills the other, and another on the balcony throws Molotov cocktails. If possible, save ammo and hit your opponents with your hands. The key is in a box on your partner's grave.

Open the doors and go inside. In the room with bombs there will be a door with a combination lock. Code 838 - you can see it if you open the door to the cell (using a switch, which must first be powered with electricity) and look through the peephole there.

After the explosion, look into the hole in the wall - there is a crack there. Break it and find the key in the toilet. Go through the closed door to the bomb shelter. Read the notes below and listen to the audio recordings. Then go through the door with the sign. You can first pick the lock of the door opposite - there is a machine for preparing traps.

Behind the door you will need to find a coil and repair the electrical panel. Then open the chamber in which there is a statue without wings, break it (the statue) and get the key.

Inside is another victim of Jigsaw. He has a bomb strapped to his hand. Walk past the door to his cell - you will see two doors. Go to the right one (immediately close it behind you), find the fuse, activate the switch. Now turn it off, open the door to the cell with the man, go back to the switch and turn it on. Then pick up the part from the corpse.

Go forward and fix the next electrical panel. Climb the stairs and go forward. In the chapel you will need to save the wife of your late partner. The solution to the puzzle is as follows.

First table: right, down, left, up, right, down.

Second table: left, up, right, down, left, up.

Third table: right, down left, up, right, down, left.

Chapter Four

Go up the stairs until you are separated from Melissa. Next, follow the rooms until you talk with Jigsaw, then find a gear in one of the toilets.

Continue on your way. After overcoming the collapse, go up the stairs, break open the door, find the fuse and fight off the guy. Continue along the first floor. Go past two locked doors into the third, there is a hole in the wall and a trap. Take out the guy in the back room. Open one of the locked doors, restore the trap and go through the hole you made in the wall to the stairs. As soon as the collar lights up, run back, go into the room with the trap and close the doors behind you - the pursuer will have no choice but to run through the tripwire. Ready.

Go through the gap in the wall. On the second floor, at the edge of the steps there is a tripwire! Eventually you will come to a room where another puzzle will begin. There are two ways to find out the answer: close the door in the toilet and look in the mirror (207) or turn on the light in the corridor (switch next to the door to the toilet) and, standing on the puzzle piece icon nearby, look along the corridor - you can see faint lines in the form of a number on the floor 207. We go into the room (trap!) and open the chest (there are two medium gears in the center. The smallest ones can be connected to each other and also to the two original ones). Time stopped.

Exit through the door at the end of the corridor, following Jigsaw's instructions, or you can collect useful items in the rooms. There are traps everywhere and in two places you need to break open with a nail, but there is nothing valuable in the rooms - tripwires, nails, etc.

Go forward, in the room where Jigsaw is talking with Oswald - there is a crack in the wall. We expand it to the size of the gap and move to the other side and go down.

Soon you will meet some special guy with a cool club, who will not be a problem to beat. In the room next to him you will find a revolver. Next you will have to face two enemies. One can be lured into a trap set up in advance with a puddle of energized water, the second, who throws Molotov cocktails, will have to be shot with a revolver. Follow the signs to Oak Ward and listen to Jigsaw's sermons. When you meet two guys sorting things out, don’t interfere. “Where two fight, the third does not interfere.” Then just finish off the survivor (with your fists!). We go up the stairs.

Go through numerous gaps. You will find yourself in a room with animal carcasses and bombs. You need to move the three posts on the far right side of the room. In a room with mannequins, you need to turn on the lights in the center of the room. As a result, the shadow will indicate the code - 206. We pass through the puddles with electricity (in the right branch there is a box with a bat and bandages).

We go up the stairs on the right. If you wish, there will be a gas trap on the left, after neutralizing it you will be able to break into another cabinet with a pistol.

At the top, enter code 206 into the lock on the door, kill the guest and select the contents of the box on the table. And we go back - down the stairs and so on. Let's come again to the gas room. The valve lies behind the door on the right, but there is a trip wire there.

We go through the opened door and find ourselves near a place with many televisions and a puzzle. Let's put the picture together like this.

Then we go through the door and repair the electrical panels. Unfortunately, each time the conditions of the problem are generated randomly, so there cannot be a solution.

Chapter Five

At the very beginning, it turns out that all your efforts were in vain. A little further on there will be a story hinting from Jigsaw about the identity of the next victim. Then there is another search for the key in a toilet full of syringes. Below you will meet an enemy with a collar like yours. For this case, you have a pistol. Close the steam valve. Return to the upstairs hall and go up the stairs. You will reach a door with a combination lock. In the next room with a projector there is a tripwire, and a little later a man with a trap on his head will come running. Scroll through the slides - code 628. Go to the de-energized door - the shield is right there, nearby. Repair and open the door. A guy will come running, I recommend closing the door and locking yourself with a box and applying electricity to the puddle. Sooner or later he will enter there. Follow the signs to the crematorium.

You will see a fence where a patient walks with a safe on his head. Not far away there is a staircase to the second floor, there is a path to this very fence. Take the frozen hand and exit by moving the barricade of one of the doors. The patient will make himself known, I recommend not wasting ammo if you have any left. Go to the crematorium - the doors are now open.

Now a very difficult test awaits. First you will have a room with two generators that need to be repaired before time runs out and the bombs explode. Everything is quite simple here. The big disadvantage of the situation is that the configuration of the shields is different every time.

However, after the first test of this kind comes the second, and here you will get nervous. First, we go to the left, there you need to either go around the cell with the guy through the hole in the wall, or kill the guy. The spare part for this generator is in the closet nearby. Then we return to the main corridor and go straight to the saving door - it is still closed. There will be a cabinet on the right with another spare part. We take it and go through the door to the right of the main corridor (if you are facing the clock). There's gas there. But you don’t have to turn it off: we go all the time to the left, there will be a small shield that takes literally a few seconds to repair. The door will open, immediately behind it is a cabinet with the last spare part and the last huge puzzle. After its repair, the saving door will open.

It’s already time to go through the gas room again. Next there will be a crematorium, where you will warm up your hand with the key. Use the key to open the cage, where you will need to solve three puzzles in a row, which are usually found in the gas room.

Chapter Six

The door will close in front of your nose, the key lies at the bottom of the barrel that stands nearby. Explore a large room with many doors, then go up to the second floor. Listen to the next sermon, then go look for the light bulb in the newly opened door. After her, another guy will rush at you with another club. Then there will be a branching. We go to the right, there will be a room on the right, break the door, then open the cabinet with the revolver - it’s calmer this way. Ahead there will be a tripwire and an ill-fated generator that needs to be repaired. Even further is a door with a combination lock. Code 038 can be seen if you go back a little to the checkpoint we just passed through.

In the cafe we ​​will meet someone who likes to throw Molotov cocktails - a pistol will help you. There is a stretcher in the middle of the hall, the path to the kitchen is blocked by a flow of steam, the valve is located at the other end of the dining room. Access is open. Be careful, there is also a tripwire installed here. Path to freezer blocked by a locked door. The key itself is in the basement.

We start the conveyor, take bricks and throw them at the pigs. Say no!" swine flu! Relevant. When all the carcasses have been properly processed, the blood in the tank rises, and wooden pallet- key. Let's go upstairs.

We go to the refrigerator. It is very cold here. To keep warm, we will carry stands with pig carcasses. Enough time to move almost everything before an exit becomes available. There's a light bulb. At the exit from the kitchen, a bad guy with a pumped bat will be waiting for you. I lured him to the electric puddle at the entrance behind the counter.

We return to the place where the fork is. A guy with a collar is waiting for us there. This is where you need a revolver.

Let's take the second path. A familiar situation in the surrounding rooms, we find a circuit and repair the power supply to the door at the checkpoint.

We go out to the elevator. There are a couple of traps here, but in the end there is only one path - to the door with a combination lock. We walk along the narrow board in search of the code and go down to the basement. There's a peephole. We see an inscription about room 204. A certain man with a trap on his head will come running. Shoot or run away until the trap closes. I’m not sure about the room, but this number is quite suitable as a code. Let's explore the women's wing. We find room 204, inside, of course, there is a trap. Gas room. Well, a light bulb. The exit is nearby - through the next room directly into the men's wing. An uncle with explosives will come running towards you. The gun saves you - stay away from the body until it burns out.

There's quite an interesting puzzle here. Among the set of pictures there are pairs that are united by meaning. A sawed-off leg is a hacksaw, a film is a camera, etc. You need to select these TVs sequentially. Right choice removes one thorn, the wrong one pierces the poor fellow.

Again, there is no general solution, but there is a working technique. Start pressing the TVs in pairs, starting, for example, from the bottom right. And remember (write down) what is hiding there. Those. first the bottom row: first and second from the right, then the third and, if there is no pair yet, then press the fourth. We start the next highest row - if after the first press there is still no pair, press the next one, etc.

Here is the complete list: cardiogram - heart, shotgun - cartridges, pills - pill packaging, tape recorder - cassette, hammer - nails, camera - film, hacksaw - leg, three puzzle pieces together - the fourth missing one.

Chapter Seven

The main problem for you in this chapter will be killing the monster that you have seen throughout the game. First, go through the cells with victims that you will have to kill. Then up, then into the room with a drawing on the wall, there is a hole nearby. Don't get lost any further. The pig's head can be killed by luring it into the trap shown in the video. To do this, you will have to open both doors, then run through the trap so that the pig chases you, then turn on the current. It won't be possible to do everything. I used a tree in the center of the garden - you can run around it until the enemy tries to hit (he hits for a long time, there is time to run back and open doors, for example). You can, of course, win in a fair fight, but this is unreasonably difficult, in my opinion, when there is such a simple way. Pick up the library key.

Enter and go through several doors, listening to Jigsaw's instructions. Then there will be a fight. IN great hall, where there are a lot of people who like to leave Molotov cocktails, go to the right, jump down, kill whoever you meet there, go up and take the stairs out of the room.

Now the test with traps. We go first to the right, close the valve there, then to the left. We take the key. In the room with gas, take the valve in the closet directly and go up to the second floor. There we solve the puzzle with pipes. Then we go down and solve the puzzle with the electrical panel. Run quickly back to the hall, where there is a choice of doors. The developers kindly put a save here, so you can watch both videos.

Behind the door with the inscription Truth there is still a small piece of the game, but everything there is linear. There will be one enemy, you can kill him with your fists, you can take out a pistol and shoot him. That's all.

Having passed forward, we turn left and climb the stairs to the very top. Melissa leaves us. Well, it's her choice. We go into the room on the left. Lighting our way, we find the door and go into the next room. We take the gas trap diagram from the table. We find another door and go into the next room. We move the box that blocks the door and go out into the corridor. We go left to the TVs. We receive further instructions from the Designer. We go into the toilet (door on the left). We search the corpse. We go to the right and take out the gears from the toilet. We return to the TVs and go to open door. Having walked straight and turned right twice, we examine the boxes and listen to the audio cassette. We return to the corridor and go straight to the end of the corridor. We turn left and head to room No. 107. We go into the room, bolt the door, break through the wall and squeeze through the gap. Let's go right. The collar begins to squeak, which means that the enemy is nearby. We'll have to kill him. Having dealt with the enemy, we go up the stairs. On the top step we neutralize the tripwire. We go straight along the corridor and find ourselves in a mined room.

Going straight, we find ourselves in a room with a mirror. We close the door, look in the mirror and see the numbers 207. We return to the corridor. We find room 207 and open the door (getting ready to press the number). We approach the Constructor's box, install the gears and take away the bag with puzzle fragments. Time has stopped, there will be no explosion. You can slowly look around the room. We read all the newspaper clippings, and take the gears from the nightstand. We leave the chamber and go to the right. We search the file cabinet, receive further instructions and go through the opened door. We go along the corridor and reach a hole in the floor. We jump onto the box and go down the stairs. We go into the room with the TV. On the bed we take and read the document. We break through the wall and squeeze through the gap. We go to the hole in the floor, jump onto the box and go down the stairs. Let's go forward, where a battle awaits us. Having dealt with the attacker, we go through the second door on the left. We take an exploding trap on the table. We go around the table and approach the box with weapons. We install the gears and take the revolver. We go to the next room and examine the box standing on the left side of the room. We return to the corridor, go down the steps and go forward. We are watching a fight during which one person will die. All we have to do is finish off the second one. With a revolver in our hands, we can do it easily.

We go forward and go through the door on the left. In this room there is a designer's table. If you have the necessary components in your inventory, we make an exploding trap. We return to the corridor, go left and go down the stairs. We go straight and go into the open door. We take and listen to the audio cassette. There is an archive on the box, we read it. We go through the opened door. We go straight along the corridor. We wait until the grate opens and move on. We reach the end of the corridor and turn right. Walking straight and turning left, we watch the fight. All we have to do is finish off the survivor. We search the bodies and go down the stairs. We approach the stairs located on the opposite wall and climb up. There is another staircase on the right. We climb it. We cross the board and go left along the corridor. We reach a man with a bomb in his hands. Pay attention to the door on the left. Hangs on it combination lock. We need to find the treasured numbers. We go to the right and cross two boards. Having reached the grate, we turn right. What do we have here? Carts with carcasses, and even a mined room. The exit is on the opposite wall. We move the carts, starting from the left, and move clockwise. Only the carts need to be pulled, not pushed. Having cleared the passage, we go through the door and close it.

We go to the right, move the box and go down the stairs. We move another box and go into the room on the left. Lighting our way, we turn on the light sources located on the pillars until we find the numbers 206. We leave this room. We walk along the board, open the door and, having passed through it, go to the right. We go up the stairs and stomp straight. Once again we move along two boards. We approach the door and enter code 206. We kill the man with a bomb in his hands. We go into the room, find and take away the bag with puzzle fragments. We get a new input - return to the entrance to the trap. If you need a syringe, you can take it from the medicine box. We go out into the corridor and go right. We walk along the board and, having reached the stairs, go down to the very bottom. We approach a small staircase, climb it and go right. Having reached the grate, we go into the room on the right. Soon the room will be filled with poisonous gas, so we act quickly. It is necessary to shut off the supply of poisonous gas. If you don't have a valve, you can get one in the room on the right. Just be careful, there is a trip wire in this room. Having obtained the valve, we approach the gas shut-off mechanism. We have already encountered such a mechanism. We are laying a pipeline. If you don't have enough health. Give injections. After the gas is turned off, you can replenish your supply of syringes by taking them from the medicine cabinet. And so the gas is turned off, the door is open. We go through the door and go along the corridor. Having reached the corpse, we turn left. Walking forward, we find ourselves in a room with televisions. In the middle of the room, there is a puzzle that we must assemble.

Amanda.

You are Detective Tepp, you come to consciousness in some toilet, you have a device on your head, evidence from your criminal case.

“Constructor,” as they call the maniac you were trying to catch, says from the TV screen that if you don’t remove the trap in time, it will work and you will die. Move the mouse as shown on the screen. When a number appears on the trap, click it and continue to move the mouse. Soon the trap will be thrown off. Now you need to get out of the bathroom. There is a combination lock on the door. We close the doors to the toilet stalls and in the mirror, if we stand in the place where the puzzle piece is drawn, we will see the numbers “437”. This is the lock code. We open and go out. You need to find the next design hint.

We go forward and enter another toilet, where a man is imprisoned behind a wall with bars. To get out, you will have to work together and activate a panel that will open both doors. But to open the panel, you need to find a fuse in one of the toilets. We put our hand into the toilet with syringes and look for the fuse there. You need to do everything quickly, before the pain defect exceeds critical and you die. We take out the fuse and activate the panel. Now you can open the doors.

We talk with the man who was released, he advises us to beware of broken glass, since we are barefoot. Good advice. We go further and find in the cabinets a syringe with medicine that will help us restore health in difficult times. Go ahead. We pass through dark rooms, here we will need a lighter. We see how behind bars one victim of a maniac beats another, and then he himself dies. The horror is just beginning. We move on, watch TV, on which a maniac says all sorts of nonsense. We go up the stairs and see a man with a pig's head. A scary moment... let's change the diapers and continue climbing. Let's go ahead and collect documents and reminders that will help us in the future. Soon we will hear a cry for help.

We run forward and find a voice recorder on which the Designer tells us that we need to save the women. She is in the surgical auditorium. Let's go there. In one of the rooms, the man we saved hits us in the legs with a bat and runs away, leaving us alone with another man. The second one clearly does not have good intentions. Let's grab it iron pipe and fight back. A few hits and he's dead. We watch the picture of the first one getting his head blown off by a trap made of weights and a shotgun. You need to be careful when opening doors.

So, we search the corpse of the one we fought with and find the key. We open the doors and move on. The next door will have a trap. We will need to have time to press the desired number before we get shot in the head with a gun. Next, we search the chambers and in one of them we find x-rays and a note from the Designer. It turns out that he took the bullet out of our lung, but instead of it he put the key that many are eager to get in this madhouse.

Having broken the lock, we open the door and see how the door to the lobby closes. We need to find the key. We walk along the corridors, observing the victims of the maniac who did not complete their tasks on time. We read documents and notes from former patients of the clinic. In one of the notes we find information that the walls in some places are completely leaky and can be easily destroyed. We find just one of these places here. We break the wall and squeeze through the gap. Soon we will reach the operating room, in which there are four bodies. One of them contains the key we need. On the wall, on the X-rays, we see that the key is with a body under the name Faulkner. We find the body we need (tags are tied to the legs), take a scalpel and open the corpse. To get the key you will have to endure a little, or a lot, depending on how quickly you get it, because the body is stuffed with barbed wire.

We have all the keys, we return to the main entrance to the lobby. Outside the door we face a new test - balance. You need to walk along a thin board and not fall down onto the spikes. We walk along the board and see screens, behind which there is another closed door, behind it is a woman whom we have to save. Let's go look for the key. We enter an open door and soon come across a closed one. To open it, we need to open the electrical panel, and for this we need a switch. Go ahead and search. We stock up on medicines, a good baton and go ahead. When we get to the morgue, we will see different drawings and symbols on the doors of the refrigeration chambers. But which one is the right one? We find a switch nearby, into which we insert the fuse and briefly turn on the light in the dark corner of the morgue. When the light goes out, a curved line will be visible on the wall, looking at it from a certain angle you can distinguish a pistol.

We open the refrigerator with a gun on the door and find the switch. But then the bomb is activated and we have a few seconds to take cover. We hide around the corner. After the explosion, a hole appears in the wall, we find a secret room, we will replenish supplies there. We return to the electrical panel to open the gate. Along the way we will find a tape from which it will become clear that there is a hunt for the key in our body, everyone needs it in order to survive. Now there are enemies on every corner. The mood is lifted, we continue on our way.

Having reached the shield, open it and turn the circuit elements so that all the lights light up green. Now you can open the gate by pressing the red button. We pass through the gate and come across a psycho who wants to kill us, if there is something heavy in our hands, then we fight back, and if not, too. Soon in one of the rooms we find the necessary key and a partner’s police badge. We go further and find ourselves in a room that is all filled with explosives. We have exactly a minute to get out. We find a fuse in one of the drawers and turn on the switch in the room under the clock. Turn on 3 TVs with the numbers “759”. We open the combination lock and leave, but then we receive a blow from the “Pig’s Head” and we pass into consciousness in front of the screens. Now we can open the door. We go straight and soon find a woman who is connected to an infernal machine. Poisons and antidotes must be properly directed to survive. If you make a mistake, Amanda will die and you will have to start over.

When the woman is saved, we talk to her, listen to the accusations against us and go in search of the Constructor’s mysteries.

Jennings.

We find an audio cassette, from which we understand that now we have to save our colleague Jennings Foster. We go through the opened door with Amanda. But soon one of the doors will close and you will have to part ways. Let's move on alone. When we run into a closed door to the boiler room, we will receive the task of finding the key. You can’t go far to dress up, it’s located nearby in a barrel of acid. A little patience and the key is ours. We open the door and move on. On the way we will be faced with new traps - tripwires. You need to be more careful otherwise your head will blow away like the wind. We discharge the trap and move on. By the way, you can set traps yourself if you have a tripwire and a shotgun cartridge. This one in case they try to attack us. Let's go, follow the signs to the boiler room. When we run into a stream of steam that we can’t get through, we get the task of finding a valve that will shut off the steam. It can be found in the janitor's room. We go back to the janitor's room and again get hit in the head by Pig's Head... got it!!!

We come to consciousness in a bathtub with a collar, the design of which includes 6 shotgun shells. If they shoot, the head will be gone. We need to get out of the bathroom. In the mirrors at a certain angle you can read the inscription “Darkness sheds light.” We go into the toilet and turn off the light there. You can see that there is a key above one of the booths. Dress up again, rummage through the used syringes. Having found the key, we open the door and leave the bathroom. Immediately upon leaving we find a corpse, near which the voice recorder will again delight us with the fact that our collar will work if a person with the same collar is near us. We smiled and ran to the boiler room, following the signs. If the collar starts blinking, it means there is an enemy nearby, you need to either run away from him or quickly kill him before your collar explodes.

We run forward in search of the valve, killing everyone who is trying to kill us. We'll soon get to the janitor's room, we need to search it. There's a valve hidden somewhere here. The writing on the walls says so. We search the room and carefully look at our feet, we might get blown up by a tripwire. Indoors with washing machines Let's find the door behind which we can see the valve we need. But the door is closed on the other side, we need to find another way. Along the other path we will see a puddle under voltage; to get through you need to remove the fuse from the switch. Now the way is clear. We select the valve and watch how two people appear who want our death. It’s good if you installed the neutralized tripwire back, otherwise you’ll have to dress up to fight both. Having dealt with them, we return to the boiler room. Along the way, we look under our feet and deal with enemies. Before entering the boiler room, we will find ourselves in a mined room. The bombs will explode in a minute if we don't open the door. We find the switch and assemble the circuit in the distributor so that all the lights turn green. The door is open. A couple more turns and we are there. We insert the valve and shut off the steam. We're in the boiler room. We find a cassette at the corpse and listen to it. Then we find a ladder and go up, squeeze through the pipes and then go down again. We close another valve and run further until we get to another one. Here we have to go through a small labyrinth.

To begin with, we redirect the steam to the right, go to the left side, go down there and close another valve. Now we return to the beginning of the maze and redirect the steam to the left, now you can go through it using the arrows. At the end we turn off the last valve and we are out. Let's go further to the boiler room. Let's follow the signs. In the boiler room we will be attacked by a madman with iron box on his head, you will need to kill him and take the valve. We will need it to find the key to the door to the furnace room.

With the valve, we approach the boiler and solve the next puzzle. We turn off the steam and find the key in the utility room. We take it and run away. We have two and a half minutes to escape before the boiler explodes. You will need to run to the place where we inserted the first valve. The path is not close, so let's hurry. When we are saved, we will continue our journey, we need to go to the furnace room. That's where they're waiting for us. Along the way, we cover various valves, blocking the fire and steam, kill various psychos, and do not forget about the trip wires. Soon our further path will be blocked by a tray with hanging animal carcasses; we will need to move them so that the passage opens. Well, it’s not difficult, first we’ll move the first one, then the second one, and the third one, which will open the way for us. Then we go up to the second floor, where we will fight with a couple more psychos. We will find the key to the furnace room from one of them. We open the doors and enter the furnace room. There we find Jennings Foster tied to a table. A huge pendulum is suspended above it, which gradually lowers and if you do not have time to complete the puzzle, it will be cut into two ladles. We need to hurry. We collect gears on four tables and save our colleague. Afterwards, we talk, listen to how bad we are, and continue on our way in search of the next riddle.

Melissa.

The next hint won't take long to arrive. You will find yourself in front of two doors. You need to make a choice. In principle, both doors lead to one utility room, locked with a key. So your choice is not important for the rest of the game. The only thing you choose is the path to this very door to the utility room. The left door will lead you to an obstacle course that you will need to go through quickly. And the right path will lead you to a place without obstacles, but in complete darkness, it’s up to you to decide.

Having run into the door, we will receive the task of finding the key. We go up one floor. And we run into the closed gates of the security post. We need to feed them. Let's go to the toilet and there, in the toilet with syringes, we will find the key to utility room, go downstairs and open the door. We go straight and find ourselves in a room knee-deep filled with water, behind the bars we see a burnt body to which electricity is connected, and this body is constantly descending; when it touches the water, you will die. To open the lock and stop the body you need to find the code to the lock. The columns in the room are covered with numbers; you need to find a place where the code is visible. There are clues drawn on the floor in the form of a puzzle element; if you stand on one of them, you will see the code “435”. We open the door, find a switch in the box, and assemble the circuit in the distributor and redirect the electricity.

Now we go up to the security post again. We examine the place and on one of the TVs we see a tombstone with a surname; we need to find the place of the grave. We open the gate and move on. Until we hit the closed gate again. Power needs to be restored again. We will find the switch in a room that will begin to fill with poisonous gas when we enter it. You need to quickly find him and get out through the gap in the wall. Then we return to the panel and turn on the power. The gate is open, we move on, and soon we find ourselves in the courtyard of the clinic. On the roof we see a psycho who throws Molotov cocktails at us, it’s good if you grabbed a pistol from the one who shot himself near the room with gases. If not, we go up the stairs to him and kill him manually. Be careful, the yard is full of tripwires. Having dealt with the villain, we go through the hole in the wall. We move towards the “Cedar Chamber” following the signs. Having reached the last chamber, we enter the street and find ourselves in the cemetery. You need to find a grave with the name Steven Sing. On it in the box we will find the key we need. Now, with his help, we enter the Cedar Chamber.

There we look for the next clue from the Designer. As usual, you won't have to search for long. Behind one of the doors we will again find ourselves in a room where there are explosives everywhere, and a timer until the explosion. To hide, you need to open the combination lock on one of the doors. To see the code you need to open the cage in which the psycho is imprisoned, with a box on his head. The cage has a hole in the wall through which the code "838" can be seen. We open the lock and hide from the explosion by bolting the door. After the explosion, we go out and look for the next clue.

We find a gap in the wall caused by the explosion, go through it and find ourselves in the toilet. We find the key in the toilet and go to the stairs. We go down and examine the ruins of the Sing family, read the documents and listen to the audio recording. Then we go further and go down the stairs even lower. In a room with a large mirror, we listen to the recording and receive the task of finding the key from the fallen angel. We go further and find cells with imprisoned people. In each cell there are figurines of angels, in one of them we will find the key to the chapel. We supply power to the doors of the gratings by assembling the circuit in the distributor, and one by one we open the doors and inspect the figurines. You will have to fight for them, so it is advisable to find them early. I found the key in the first cell on the left. We break the figurine, take the key and leave; in the remaining cells there is nothing interesting except enemies. We go to the TVs, listen to the next nonsense of the Designer, and go through the opened door. Behind the door we will see another psycho locked in a cage. This new psycho is explosive, so to kill him, and we need to kill him because he has the switch we need, we will need to use cunning, lure him into a puddle of electricity and move away so as not to get hurt. Having done all this, we take the switch from the corpse and move on to the distributor. We assemble the diagram and open the door. We go up the stairs and after passing through a couple more doors we will soon find ourselves in the chapel, where we have to save Melissa Sing.

To keep Melissa from dying, you need to solve 3 puzzles on time. We drag the cube so that it passes through the circle and passes through the crosses as little as possible, otherwise there will be a lot of blood.

When Melissa is saved, we listen to the next accusations against us and go out the door with the inscription “EXIT”.

Oswald.

We leave in revenge with Melissa in search of the next clue from the Designer. We go up a couple of floors and there we say goodbye to Melissa, she doesn’t want to come with us. Let's move on alone.

Having reached the screens, we listen to the Designer and receive a new task to assemble the puzzle and find the room with the victim in the trap. We go into the toilet and in the toilet we catch gears among the syringes. We go further along the corridors through the chambers, through the walls to the stairs. We go up to the second floor. We search him and activate the explosives. You need to stop the timer. We find a toilet with a mirror, close the door and see the numbers “207” in the mirror. We need to find room 207. When we find it, we will find a designer box there. We open it and find a bag with puzzle fragments. The timer has stopped. The second bag must be found in the oak chamber. We run to find her. We find a hole in the floor and jump down to the first floor. In room “102” we watch TV, and then we break through the wall, and after passing through the gap we go down to the basement. There we see a big guy with whom we will have to fight. We kill him and go down even lower. We find a passage and move on. On the way we will meet a couple of enemies, what to do with them is clear. When we get to the door, around which there are TV screens, we will listen to the Designer. The room with the trapped victim has been found. Now let's go in search of the second bag of puzzles.

We move towards the Oak Chamber, following the signs. We don’t fall into traps, kill enemies and enjoy the “fun” environment. Soon we will reach a room with puzzles, the door has a combination lock and it is guarded by an explosive psycho. Now we need to somehow get to him. We're going around. When we get to refrigerator furnished with trays with animal carcasses, the timer starts, we have only one minute to get out before the explosion. We move the trays so as to clear the passage. Having got out, we go down the stairs and find ourselves in a dark room with mannequins. We turn on one of the spotlights and we will see the code for the lock “206”. Let's watch TV, they show the Designer again, with his delusional speeches, and we go further through the opened door. We return to the door with the lock. We enter the code, kill the madman behind the door, be careful, he is explosive after death. We take the puzzle pieces.

Now you can return to the entrance to the trap. On the way back, we will find ourselves in a room, which, after the maniac’s next speech, will begin to fill with poisonous gas; it is necessary to turn off the gas supply. We find the valve in the next room and connect the tubes. When we connect, the door will open. A few more meters and we are there. Now we put the puzzle together on the table, you should get a doll on a bicycle. When we cope, the door to the trap will open. We enter to save Oswald. In order to free it, it is necessary to assemble the circuits in the distributors in 4 minutes, this is a common thing, so it should not be difficult to create, although the circuits will not be small. So, we save the next victim, listen to gratitude and leave in search of further adventures.

Obi.

We go up the stairs with Oswald and watch the cutscene, how he falls into a trap and dies... our efforts were in vain. You need to find the next Constructor clue. We go straight, go down into the hole in the floor and find a voice recorder. We listen to it and find out that the next person we have to save is in the crematorium. We need to find him.

We go further until we get to the stairs, along which we need to climb to the second floor. But our path is blocked by a stream of steam, we need to turn off the valve. First, let's go to the toilet and in the toilet among the syringes we will find the key to the utility room. We go into the utility room and go down to the basement. We find the valve there, close it and now the path to the second floor is open. Let's get up. On the second floor we come across a door with a combination lock. In the next room we find a projector. We look through the slides and find the code “628”. We open the door and move on in search of the crematorium. Having reached the TVs, we see that Obi is imprisoned in the oven, we urgently need to find him and save him. We run further until we again run into the closed gate of the security post. You need to supply electricity to them. We go to the post and assemble the distributor circuit. The food is served, we open the gate. Following the signs, we run to the crematorium. Soon we get a building, find a frozen hand. She will be guarded by a man with a box on his head. We are looking for a passage to it. We go up one floor. On the wall we see the inscription “The place is marked with a cross.” We pass through the rooms and find a hole in the floor marked with a cross. We go downstairs and immediately find a frozen hand in the box. We see a screensaver of a door opening with the inscription “EXIT”. This is exactly what we need.

We pass through the door, go straight, we will see a Pig's Head behind bars and watch TV again. There is nothing new there, they still show the same maniac. After the TV session, the gates will open and we will continue our journey. But we will walk a few meters and behind the next door we will find ourselves in a closed room filled with explosives. And the timer will be turned on again. We will have 3.5 minutes to get out. To open the door you need to activate 2 distributors. One on the left and one on the right. The distributors are not small, and besides, the passage to the left one will be blocked by a stream of steam, so you will still need to block it. In general, we do everything quickly. When the door opens, we quickly get out, because the timer won't stop. Having got out, we’ll take a breath and behind the next door we’ll find ourselves in a similar situation, only the time will be 7.5 minutes, but there will be more to do to open the door. You also need to activate two distributors, but to get to them you will need to fight, not suffocate, and there will be more circuits. In general, everything will need to be done quickly again.

Having escaped from another trap, we find a voice recorder where they tell us that we are already close. And it’s true, behind the next door we find ourselves in the crematorium. We put the frozen hand in the oven, and when it burns, we take out the key. We go a little further and open the door with the key, behind which we have to save Obi. He is imprisoned in a large oven, and if we do not have time to connect the tubes, he will turn to ash. But, of course, we will be in time and save another life.

Jeff.

We find the next clue right away, it’s a voice recorder. Let's listen to him and get tasks to get out of staircase. We go up to the top floor and run into a closed door. We will find the key in a barrel of acid standing nearby. Let's walk a little more and say goodbye to Oswald, nothing wants to keep us company. Well, we are no strangers to this. We go down the hole in the floor and find ourselves at the door to the theater. The door is under a combination lock. Let's go looking for the code.

First, let's go upstairs, there we'll try to turn on the spotlights, but two of them don't have bulbs. Our task is to find them. One is located in the cafeteria, the other will be found in the staff room. We run in search, we navigate according to the signs. When we get to the electric chair, we will see next to it the inscription “Left and right, both paths lead to the light.”

We run left into the cafeteria to the first light bulb. We pass through many doors, open the security gate, collecting circuits in the distributors until we get to the next door with a combination lock. We will find the code to this lock in the basement. There is a small hole in the wall through which the numbers “204” are visible. This is the code. We go back up, open the door and get the task of finding ward “204” in the women’s department. Probably there we will find the light bulb we need. We run to the left and opposite room “304” we find a narrow passage in the wall, with huge blades that strive to cut us in half. We proceed with extreme caution. Having passed through the passage, we will see a hint in which direction we should look for room “204”. We follow the arrow, go down to the second floor and find room “204”. There is a light bulb on the table here. We take it away and poisonous gas will begin to flow into the room. We find a valve in the table and turn off the gas supply. Now you can return to the electric chair and start looking for the second light bulb from there. There won't be much entertainment on the way back. We'll get there without any problems. They will start when we go for the second light bulb in the staff room. There will be all the joys, crazy psychos, stretchers, distributors, in general, everything that we love. You can’t do without a combination lock, how could you do without it? By the way, we will find the code if we return to the security post, there, on the TV screens, we will see the numbers “038” - this is the code.

We open the door and find ourselves in the cafeteria. Our further path is blocked by a stream of steam. We close the valve in the dark corner of the cafeteria and the path is open. We go into the kitchen and see a closed freezer door. We need to find the key. We go to the right and then go down to the basement. There we find a well, at the bottom of which lies a key. We turn on the conveyor and throw bricks at the carcasses at the moment when they pass over the knives. We throw until the well is filled with animal blood and the key rises. This is such entertainment. We take the key and go to open the freezer. Another test awaits us there; we will need to quickly move the trays with animal carcasses and open a passage for ourselves before we freeze to death. After going through the refrigerator, we find a light bulb and can return to the control room. Having returned, we insert the light bulbs, switch the light and see the numbers “831”.

We open the door and enter the theater. Behind the scenes we find Jeff chained to a wall, but not a simple wall, but a wall with holes through which metal stakes will come out and pierce poor Jeff’s body, every time we make a mistake.

To save him, we need to match the pictures on the screens of 16 TVs according to their meaning. Here you need luck and good memory. I wouldn't want to be in Jeff's shoes.
A little holed, but still alive, we free the prisoner from the shackles of the infernal machine. Praise be to us.

Having said goodbye to Jeff, we move on. We find the recorder, listen and go through the opened door. We immediately see a madman behind bars. We open the grate, since this is the only passage and fight with the psycho. We kill him and move on. We go up the stairs, walk along the board and in one of the rooms we see a Pig's Head. He didn't seem to notice us. We break through the wall and go through the attic. Having found another audio recording, we listen to it and receive the task of killing Pig’s Head and taking the key to the library from her. There is no point in fighting her hand-to-hand, the right way- this is to lure her into a cage on the street and turn on the electricity in time. We do all this and take the key from the corpse. Now you can enter the library. Entrance from the yard.

Walking through the door and listening to another television speech. We have to open the door by connecting the tubes to the gas-filled room. When the door opens and we move on, we will see two doors with the inscriptions “TRUTH” and “FREEDOM”. We will have to make a choice later.

We listen to the recording on the voice recorder and enter the library, where we see the Designer himself. Let's chat with him a little about the upcoming choice and run straight through the opened door, in search of the key to the doors of fate.

The path to the key will run through an obstacle course consisting of psychos who want to kill you, from walking along boards, from activating distributors, and the like. At the end there will be a key waiting for us. We pick it up and return to the doors of fate. We have to make a choice about what we want, find out the truth or just leave.

Truth. If you want to find out the truth, then you have to go through another obstacle course in pursuit of a dark figure. At the end of the path you will catch up with the designer, and when he dies, not without your help it will become clear that in fact it was not him, but one of the women you saved, Melissa Sing. This was her role.

Freedom. If you choose freedom, then everything will end for you in the literal sense, and in general everything will end, our hero will shoot himself while sitting at home.


Saw:The Video Game: Walkthrough
Chapter first

After watching the introductory video, rotate the mouse clockwise, clicking the number indicated on the device when it is highlighted. This will need to be done twice. Then close all the toilet stall doors, stand on the red puzzle icon on the floor and look in the mirror. 437. Enter this code on the lock and exit the toilet.

After a short walk along the corridor, watch the video. Go into the middle stall and rummage around in the toilet - you need to get the fuse, then install it on the switch. Open the door with the button, go out. Go around the glass, pick up the syringe, go through the dark room. Then watch the video about the witness. Go further into the room where the first fight will take place. No need to take any items. Hit with the combination of Shift and 1 without ceasing. Take the key from the body. Open the door and go further.

Behind the next door there is a trap waiting for you - in a short period of time you need to press the indicated key. The door on the left can only be opened with a nail. The nail lies directly on the medical table in the room. During hacking, you need to rotate the circles so that the elements coincide with the elements on the adjacent circles. In this case, two identical elements on the circle on the right will look up and to the right.

There is only one path along the corridors, there are no branches. A rotten wall can be destroyed with punches like during a fight. There is a fuse in the box, it needs to be connected to the switch.

In the operating room, the pictures show that Faulkner has the key. Pick up a scalpel, read the person's name on the sign on his leg and cut. Return to the door to the main corridor and unlock it with the key you received.

You need to walk through the beam by moving the mouse forward to walk and left and right to maintain balance.

In the morgue, find a fuse in the cabinet and insert it into the switch. Using a lighter, find the place on the floor where the puzzle piece is drawn (this place is a little further than the table with the TV). The lines form a pattern with a gun. Find a refrigerator with this symbol and open it. Take the chain and run out of the room. Then go back and go through the gap in the wall.

There, take things from the table and return to the place where the elevator shaft is, but do not go up the stairs, but follow the corridors behind another victim of the saw. You will come to the room where you have already been. Here you need to apply current to all three lamps. There is a button nearby - open the doors and move on. In the room with the trap there is a hole in the wall. Next, you will need to either kill the enemy, or quickly close the door after the video and move the box towards it. Move on. In the room with bombs, find the fuse in one of the boxes near the door with broken glass, go through the door, switch the switch. A code will be displayed on the TVs - enter it into the lock and pick up the key.

After the cutscene, you will find yourself in front of a door leading to Amanda.

The solution to the puzzle is simple: alternately press Shift, then Space.
Chapter two

Go down the stairs and examine the corpse. There is a syringe in the table under the stairs. There is a nail in a box on one of the landings on the stairs. Proceed further, examining the boxes. When Amanda is taken, take the nail from the table on the right, watch the poor guy being decapitated and get the key from the barrel. There's a body behind the door, search it. Go further - there will be a stretch here. Get to the broken pipe and come back. Go through the previously closed door. Watch the video.

If you combine the inscription in the mirror, you get Darkness illuminated. Turn off the light in the next room and you will see a key. He needs to be pulled out of the toilet, just like at the very beginning.

Leave and go to the gatekeeper's room. Pay attention to the door with a latch. As soon as you go through it, an enemy with a collar will appear in the next door. You need to stay as far away from him as possible by any means possible. Either kill him and run away from the body, or run, closing the doors behind you with a latch. In this case, it is better to slam the door in front of the enemy’s nose, then go back and close the second door with the latch. After unlocking the door with a nail, you will find Jigsaw's chest inside.

Go through the door from which the guy with the collar jumped out just now. There will be several rooms ahead. A guy in a muzzle will immediately come running. Kill him or run until the muzzle kills him. Then search the rooms. The valve lies behind the energized puddle. Don't rush to take it. Set up a trap first so you don't have to fight two enemies at once.

Open the latch on the door near the valve. Go and turn on the voltage in the puddle, hide in the room with the valve, closing the latch. Now you can take the valve and other useful things in the room.

You don’t have to invent anything, but just beat your enemies. Just stand in the doorway so that the two of them don’t attack.

Return to the room where you woke up with the collar on. The door next to her is already open. There, lure the poor fellow with the collar and turn on the current. You can also break doors with nails - there are several of them. Go forward, jump down, search the rooms. Eventually, you will come out to a room with bombs. You need to set up a shield in the corner of the room. To do this, search the closet in the next room and find a chain there.

Go through the opened door and go to the steam valve. Move on, redirect the flows to get through. Sometimes you will have to fight with those who left the cells when the streams of steam disappeared. Next, you need to open the door with the button and walk between two streams of steam. You have reached the boiler. There's a man walking around with an armored safe on his head. You can easily beat him with your fists, you can make him fall into a tripwire. You can have a little bit of both. Finally, lift the crane from his corpse. You have to solve a puzzle with pipes.

After this, you will need to quickly run back to the place where we caught the key from the barrel of acid. Follow the signs to the furnace room. A guy with a trap on his head will jump out towards you.

In the future you will come across locked doors and a lot of broken glass. Watch Jigsaw's conversation with the victim on TV. Take your camera. In the room with the carcasses, move all three gates that prevent you from passing. Next in the room there will be three cameras. Two will open immediately. Two opponents will appear. The third one will open later; its resident has the key. Be careful - the room is full of traps and glass. When you get the key, open the furnace room.

Some mechanism is sawing inside Jenkins. More precisely, it will start sawing if you do not fill the four circuits with the necessary gears.
Chapter Three

At the very beginning you have to make a choice: walk blindly through some confusing corridor, or through an illuminated obstacle course with puzzles. I strongly suggest an obstacle course. First you have to cross a narrow board - move the mouse forward, and, if necessary, correct your balance with careful movements to the right and left. Then walk past the three knives - no explanation needed. Find a chain in the box, go back past the knives and repair the electrical panel. Go out and exchange the camera for a flashlight.

Go the only possible way, you will come to the toilet, where in the toilet is the key to the service room, which is near the stairs.

There is a basement flooded with water. You need to redirect the electricity to the doors before it kills you. The code for the door is 435, visible if you stand on the puzzle icon in one of the corners of the room. The chain can be found in one of the drawers near the door. Redirect the electricity.

The door upstairs can now be opened. Go there, watch the video along the way. A guy in a mask will come running. Beat him up.

Go through the opened door. There is only one way. At the closed door to the cemetery to the right, there look how the guy in the hood shoots himself in the head. To his left is a door. Before entering there, get medical treatment. Immediately after you enter, grab the valve in the table and go to the back of the room to solve the puzzle.

Then break through the wall nearby, search the room and exit through the gap. Take the revolver. Go back to the door to the cemetery - you now have a chain, you can redirect the voltage to the door.

In the cemetery, on the balcony, a guy throws petrol bombs at you. Shoot him.

Go up to the balcony and follow the signs to the cemetery. There will be one enemy with a collar in front of the cemetery. It's not difficult to handle with a revolver. There are two more below, one kills the other, and another on the balcony throws Molotov cocktails. If possible, save ammo and hit your opponents with your hands. The key is in a box on your partner's grave.

Open the doors and go inside. In the room with bombs there will be a door with a combination lock. Code 838 - you can see it if you open the door to the cell (using a switch, which must first be powered with electricity) and look through the peephole there.

After the explosion, look into the hole in the wall - there is a crack there. Break it and find the key in the toilet. Go through the closed door to the bomb shelter. Read the notes below and listen to the audio recordings. Then go through the door with the sign. You can first pick the lock of the door opposite - there is a machine for preparing traps.

Behind the door you will need to find a coil and repair the electrical panel. Then open the chamber in which there is a statue without wings, break it (the statue) and get the key.

Inside is another victim of Jigsaw. He has a bomb strapped to his hand. Walk past the door to his cell - you will see two doors. Go to the right one (immediately close it behind you), find the fuse, activate the switch. Now turn it off, open the door to the cell with the man, go back to the switch and turn it on. Then pick up the part from the corpse.

Go forward and fix the next electrical panel. Climb the stairs and go forward. In the chapel you will need to save the wife of your late partner. The solution to the puzzle is as follows.

First table: right, down, left, up, right, down.

Second table: down, left, right, down, left, up.

Third table: right, down left, up, right, down, left.
Chapter Four

Go up the stairs until you are separated from Melissa. Next, follow the rooms until you talk with Jigsaw, then find a gear in one of the toilets.

Continue on your way. After overcoming the collapse, go up the stairs, break open the door, find the fuse and fight off the guy. Continue along the first floor. Go past two locked doors into the third, there is a hole in the wall and a trap. Take out the guy in the back room. Open one of the locked doors, restore the trap and go through the hole you made in the wall to the stairs. As soon as the collar lights up, run back, go into the room with the trap and close the doors behind you - the pursuer will have no choice but to run through the tripwire. Ready.

Go through the gap in the wall. On the second floor, at the edge of the steps there is a tripwire! Eventually you will come to a room where another puzzle will begin. There are two ways to find out the answer: close the door in the toilet and look in the mirror (207) or turn on the light in the corridor (switch next to the door to the toilet) and, standing on the puzzle piece icon nearby, look along the corridor - you can see faint lines in the form of a number on the floor 207. We go into the room (trap!) and open the chest (there are two medium gears in the center. The smallest ones can be connected to each other and also to the two original ones). Time stopped.

Exit through the door at the end of the corridor, following Jigsaw's instructions, or you can collect useful items in the rooms. There are traps everywhere and in two places you need to break open with a nail, but there is nothing valuable in the rooms - tripwires, nails, etc.

Go forward, in the room where Jigsaw is talking with Oswald - there is a crack in the wall. We expand it to the size of the gap and move to the other side and go down.

Soon you will meet some special guy with a cool club, who will not be a problem to beat. In the room next to him you will find a revolver. Next you will have to face two enemies. One can be lured into a trap set up in advance with a puddle of energized water, the second, who throws Molotov cocktails, will have to be shot with a revolver. Follow the signs to Oak Ward and listen to Jigsaw's sermons. When you meet two guys sorting things out, don’t interfere. “Where two fight, the third does not interfere.” Then just finish off the survivor (with your fists!). We go up the stairs.

Go through numerous gaps. You will find yourself in a room with animal carcasses and bombs. You need to move the three posts on the far right side of the room. In a room with mannequins, you need to turn on the lights in the center of the room. As a result, the shadow will indicate the code - 206. We pass through the puddles with electricity (in the right branch there is a box with a bat and bandages).

We go up the stairs on the right. If you wish, there will be a gas trap on the left, after neutralizing it you will be able to break into another cabinet with a pistol.

At the top, enter code 206 into the lock on the door, kill the guest and select the contents of the box on the table. And we go back - down the stairs and so on. Let's come again to the gas room. The valve lies behind the door on the right, but there is a trip wire there.

We go through the opened door and find ourselves near a place with many televisions and a puzzle. Let's put the picture together like this.

Then we go through the door and repair the electrical panels. Unfortunately, each time the conditions of the problem are generated randomly, so there cannot be a solution.
Chapter Five

At the very beginning, it turns out that all your efforts were in vain. A little further on there will be a story hinting from Jigsaw about the identity of the next victim. Then there is another search for the key in a toilet full of syringes. Below you will meet an enemy with a collar like yours. For this case, you have a pistol. Close the steam valve. Return to the upstairs hall and go up the stairs. You will reach a door with a combination lock. In the next room with a projector there is a tripwire, and a little later a man with a trap on his head will come running. Scroll through the slides - code 628. Go to the de-energized door - the shield is right there, nearby. Repair and open the door. A guy will come running, I recommend closing the door and locking yourself with a box and applying electricity to the puddle. Sooner or later he will enter there. Follow the signs to the crematorium.

You will see a fence where a patient walks with a safe on his head. Not far away there is a staircase to the second floor, there is a path to this very fence. Take the frozen hand and exit by moving the barricade of one of the doors. The patient will make himself known, I recommend not wasting ammo if you have any left. Go to the crematorium - the doors are now open.

Now a very difficult test awaits. First you will have a room with two generators that need to be repaired before time runs out and the bombs explode. Everything is quite simple here. The big disadvantage of the situation is that the configuration of the shields is different every time.

However, after the first test of this kind comes the second, and here you will get nervous. First, we go to the left, there you need to either go around the cell with the guy through the hole in the wall, or kill the guy. The spare part for this generator is in the closet nearby. Then we return to the main corridor and go straight to the saving door - it is still closed. There will be a cabinet on the right with another spare part. We take it and go through the door to the right of the main corridor (if you are facing the clock). There's gas there. But you don’t have to turn it off: we go all the time to the left, there will be a small shield that takes literally a few seconds to repair. The door will open, immediately behind it is a cabinet with the last spare part and the last huge puzzle. After its repair, the saving door will open.

It's time to go through the gas room again. Next there will be a crematorium, where you will warm up your hand with the key. Use the key to open the cage, where you will need to solve three puzzles in a row, which are usually found in the gas room.
Chapter Six

The door will close in front of your nose, the key lies at the bottom of the barrel that stands nearby. Explore a large room with many doors, then go up to the second floor. Listen to the next sermon, then go look for the light bulb in the newly opened door. After her, another guy will rush at you with another club. Then there will be a branching. We go to the right, there will be a room on the right, break the door, then open the cabinet with the revolver - it’s calmer this way. Ahead there will be a tripwire and an ill-fated generator that needs to be repaired. Even further is a door with a combination lock. Code 038 can be seen if you go back a little to the checkpoint we just passed through.

In the cafe we ​​will meet someone who likes to throw Molotov cocktails - a pistol will help you. There is a stretcher in the middle of the hall, the path to the kitchen is blocked by a flow of steam, the valve is located at the other end of the dining room. Access is open. Be careful, there is also a tripwire installed here. The path to the freezer is blocked by a locked door. The key itself is in the basement.

We start the conveyor, take bricks and throw them at the pigs. Say no!" swine flu! Relevant. When all the carcasses have been properly processed, the blood rises in the tank and the key is on the wooden tray. Let's go upstairs.

We go to the refrigerator. It is very cold here. To keep warm, we will carry stands with pig carcasses. Enough time to move almost everything before an exit becomes available. There's a light bulb. At the exit from the kitchen, a bad guy with a pumped bat will be waiting for you. I lured him to the electric puddle at the entrance behind the counter.

We return to the place where the fork is. A guy with a collar is waiting for us there. This is where you need a revolver.

Let's take the second path. A familiar situation in the surrounding rooms, we find a circuit and repair the power supply to the door at the checkpoint.

We go out to the elevator. There are a couple of traps here, but in the end there is only one path - to the door with a combination lock. We walk along the narrow board in search of the code and go down to the basement. There's a peephole. We see an inscription about room 204. A certain man with a trap on his head will come running. Shoot or run away until the trap closes. I’m not sure about the room, but this number is quite suitable as a code. Let's explore the women's wing. We find room 204, inside, of course, there is a trap. Gas room. Well, a light bulb. The exit is nearby - through the next room directly into the men's wing. An uncle with explosives will come running towards you. The gun saves you - stay away from the body until it burns out.

There's quite an interesting puzzle here. Among the set of pictures there are pairs that are united by meaning. A sawed-off leg is a hacksaw, a film is a camera, etc. You need to select these TVs sequentially. The correct choice removes one thorn, the wrong choice pierces the poor fellow.

Again, there is no general solution, but there is a working technique. Start pressing the TVs in pairs, starting, for example, from the bottom right. And remember (write down) what is hiding there. Those. first the bottom row: first and second from the right, then the third and, if there is no pair yet, then press the fourth. We start the next highest row - if after the first press there is still no pair, press the next one, etc.

Here is the complete list: cardiogram - heart, shotgun - cartridges, pills - pill packaging, tape recorder - cassette, hammer - nails, camera - film, hacksaw - leg, three puzzle pieces together - the fourth missing one.
Chapter Seven

The main problem for you in this chapter will be killing the monster that you have seen throughout the game. First, go through the cells with victims that you will have to kill. Then up, then into the room with a drawing on the wall, there is a hole nearby. Don't get lost any further. The pig's head can be killed by luring it into the trap shown in the video. To do this, you will have to open both doors, then run through the trap so that the pig chases you, then turn on the current. It won't be possible to do everything. I used a tree in the center of the garden - you can run around it until the enemy tries to hit (he hits for a long time, there is time to run back and open doors, for example). You can, of course, win in a fair fight, but this is unreasonably difficult, in my opinion, when there is such a simple way. Pick up the library key.

Enter and go through several doors, listening to Jigsaw's instructions. Then there will be a fight. In the large hall, where there are many people who like to leave Molotov cocktails, go right, jump down, kill whoever you meet there, go up and take the stairs out of the room.

Now the test with traps. We go first to the right, close the valve there, then to the left. We take the key. In the room with gas, take the valve in the closet directly and go up to the second floor. There we solve the puzzle with pipes. Then we go down and solve the puzzle with the electrical panel. Run quickly back to the hall, where there is a choice of doors. The developers kindly put a save here, so you can watch both videos.

Behind the door with the inscription Truth there is still a small piece of the game, but everything there is linear. There will be one enemy, you can kill him with your fists, you can take out a pistol and shoot him. That's all.

Chapter first

After watching the introductory video, rotate the mouse clockwise, clicking the number indicated on the device when it is highlighted. This will need to be done twice. Then close all the toilet stall doors, stand on the red puzzle icon on the floor and look in the mirror. 437. Enter this code on the lock and exit the toilet.

After a short walk along the corridor, watch the video. Go into the middle stall and rummage around in the toilet - you need to get the fuse, then install it on the switch. Open the door with the button, go out. Go around the glass, pick up the syringe, go through the dark room. Then watch the video about the witness. Go further into the room where the first fight will take place. No need to take any items. Hit with the combination of Shift and 1 without ceasing. Take the key from the body. Open the door and go further.

Behind the next door there is a trap waiting for you - in a short period of time you need to press the indicated key. The door on the left can only be opened with a nail. The nail lies directly on the medical table in the room. During hacking, you need to rotate the circles so that the elements coincide with the elements on the adjacent circles. In this case, two identical elements on the circle on the right will look up and to the right.

There is only one path along the corridors, there are no branches. A rotten wall can be destroyed with punches like during a fight. There is a fuse in the box, it needs to be connected to the switch.

In the operating room, the pictures show that Faulkner has the key. Pick up a scalpel, read the person's name on the sign on his leg and cut. Return to the door to the main corridor and unlock it with the key you received.

You need to walk through the beam by moving the mouse forward to walk and left and right to maintain balance.

In the morgue, find a fuse in the cabinet and insert it into the switch. Using a lighter, find the place on the floor where the puzzle piece is drawn (this place is a little further than the table with the TV). The lines form a pattern with a gun. Find a refrigerator with this symbol and open it. Take the chain and run out of the room. Then go back and go through the gap in the wall.

There, take things from the table and return to the place where the elevator shaft is, but do not go up the stairs, but follow the corridors behind another victim of the saw. You will come to the room where you have already been. Here you need to apply current to all three lamps. There is a button nearby - open the doors and move on. In the room with the trap there is a hole in the wall. Next, you will need to either kill the enemy, or quickly close the door after the video and move the box towards it. Move on. In the room with bombs, find the fuse in one of the boxes near the door with broken glass, go through the door, switch the switch. A code will be displayed on the TVs - enter it into the lock and pick up the key.

After the cutscene, you will find yourself in front of a door leading to Amanda.

The solution to the puzzle is simple: alternately press Shift, then Space.

Chapter two

Go down the stairs and examine the corpse. There is a syringe in the table under the stairs. There is a nail in a box on one of the landings on the stairs. Proceed further, examining the boxes. When Amanda is taken, take the nail from the table on the right, watch the poor guy being decapitated and get the key from the barrel. There's a body behind the door, search it. Go further - there will be a stretch here. Get to the broken pipe and come back. Go through the previously closed door. Watch the video.

If you combine the inscription in the mirror, you get Darkness illuminated. Turn off the light in the next room and you will see a key. He needs to be pulled out of the toilet, just like at the very beginning.

Leave and go to the gatekeeper's room. Pay attention to the door with a latch. As soon as you go through it, an enemy with a collar will appear in the next door. You need to stay as far away from him as possible by any means possible. Either kill him and run away from the body, or run, closing the doors behind you with a latch. In this case, it is better to slam the door in front of the enemy’s nose, then go back and close the second door with the latch. After unlocking the door with a nail, you will find Jigsaw's chest inside.

Go through the door from which the guy with the collar jumped out just now. There will be several rooms ahead. A guy in a muzzle will immediately come running. Kill him or run until the muzzle kills him. Then search the rooms. The valve lies behind the energized puddle. Don't rush to take it. Set up a trap first so you don't have to fight two enemies at once.

Open the latch on the door near the valve. Go and turn on the voltage in the puddle, hide in the room with the valve, closing the latch. Now you can take the valve and other useful things in the room.

You don’t have to invent anything, but just beat your enemies. Just stand in the doorway so that the two of them don’t attack.

Return to the room where you woke up with the collar on. The door next to her is already open. There, lure the poor fellow with the collar and turn on the current. You can also break doors with nails - there are several of them. Go forward, jump down, search the rooms. Eventually, you will come out to a room with bombs. You need to set up a shield in the corner of the room. To do this, search the closet in the next room and find a chain there.

Go through the opened door and go to the steam valve. Move on, redirect the flows to get through. Sometimes you will have to fight with those who left the cells when the streams of steam disappeared. Next, you need to open the door with the button and walk between two streams of steam. You have reached the boiler. There's a man walking around with an armored safe on his head. You can easily beat him with your fists, you can make him fall into a tripwire. You can have a little bit of both. Finally, lift the crane from his corpse. You have to solve a puzzle with pipes.

After this, you will need to quickly run back to the place where we caught the key from the barrel of acid. Follow the signs to the furnace room. A guy with a trap on his head will jump out towards you.

In the future you will come across locked doors and a lot of broken glass. Watch Jigsaw's conversation with the victim on TV. Take your camera. In the room with the carcasses, move all three gates that prevent you from passing. Next in the room there will be three cameras. Two will open immediately. Two opponents will appear. The third one will open later; its resident has the key. Be careful - the room is full of traps and glass. When you get the key, open the furnace room.

Some mechanism is sawing inside Jenkins. More precisely, it will start sawing if you do not fill in the four diagrams with the necessary gears (this is what the first, second, third and fourth look like, respectively).

Chapter Three

At the very beginning you have to make a choice: walk blindly through some confusing corridor, or through an illuminated obstacle course with puzzles. I strongly suggest an obstacle course. You first have to cross a narrow board - move the mouse forward, and, if necessary, correct your balance with careful movements to the right and left. Then walk past the three knives - no explanation needed. Find a chain in the box, go back past the knives and repair the electrical panel. Go out and exchange the camera for a flashlight.

Go the only possible way, you will come to the toilet, where in the toilet is the key to the service room, which is near the stairs.

There is a basement flooded with water. You need to redirect the electricity to the doors before it kills you. The code for the door is 435, visible if you stand on the puzzle icon in one of the corners of the room. The chain can be found in one of the drawers near the door. Redirect the electricity.

The door upstairs can now be opened. Go there, watch the video along the way. A guy in a mask will come running. Beat him up.

Go through the opened door. There is only one way. At the closed door to the cemetery to the right, there look how the guy in the hood shoots himself in the head. To his left is a door. Before entering there, get medical treatment. Immediately after you enter, grab the valve in the table and go to the back of the room to solve the puzzle.

Then break through the wall nearby, search the room and exit through the gap. Take the revolver. Go back to the door to the cemetery - you now have a circuit, you can redirect the voltage to the door.

In the cemetery, on the balcony, a guy throws petrol bombs at you. Shoot him.

Go up to the balcony and follow the signs to the cemetery. There will be one enemy with a collar in front of the cemetery. It's not difficult to handle with a revolver. There are two more below, one kills the other, and another on the balcony throws Molotov cocktails. If possible, save ammo and hit your opponents with your hands. The key is in a box on your partner's grave.

Open the doors and go inside. In the room with bombs there will be a door with a combination lock. Code 838 - you can see it if you open the door to the cell (using a switch, which must first be powered with electricity) and look through the peephole there.

After the explosion, look into the hole in the wall - there is a crack there. Break it and find the key in the toilet. Go through the closed door to the bomb shelter. Read the notes below and listen to the audio recordings. Then go through the door with the sign. You can first pick the lock of the door opposite - there is a machine for preparing traps.

Behind the door you will need to find a coil and repair the electrical panel. Then open the chamber in which there is a statue without wings, break it (the statue) and get the key.

Inside is another victim of Jigsaw. He has a bomb strapped to his hand. Walk past the door to his cell - you will see two doors. Go to the right one (immediately close it behind you), find the fuse, activate the switch. Now turn it off, open the door to the cell with the man, go back to the switch and turn it on. Then pick up the part from the corpse.

Go forward and fix the next electrical panel. Climb the stairs and go forward. In the chapel you will need to save the wife of your late partner. The solution to the puzzle is as follows.

First table: right, down, left, up, right, down.

Second table: down, left, right, down, left, up.

Third table: right, down left, up, right, down, left.

Chapter Four

Go up the stairs until you are separated from Melissa. Next, follow the rooms until you talk with Jigsaw, then find a gear in one of the toilets.

Continue on your way. After overcoming the collapse, go up the stairs, break open the door, find the fuse and fight off the guy. Continue along the first floor. Go past two locked doors into the third, there is a hole in the wall and a trap. Take out the guy in the back room. Open one of the locked doors, restore the trap and go through the hole you made in the wall to the stairs. As soon as the collar lights up, run back, go into the room with the trap and close the doors behind you - the pursuer will have no choice but to run through the tripwire. Ready.

Go through the gap in the wall. On the second floor, at the edge of the steps there is a tripwire! Eventually you will come to a room where another puzzle will begin. There are two ways to find out the answer: close the door in the toilet and look in the mirror (207) or turn on the light in the corridor (switch next to the door to the toilet) and, standing on the puzzle piece icon nearby, look along the corridor - you can see faint lines in the form of a number on the floor 207. We go into the room (trap!) and open the chest (there are two medium gears in the center. The smallest ones can be connected to each other and also to the two original ones). Time stopped.

Exit through the door at the end of the corridor, following Jigsaw's instructions, or you can collect useful items in the rooms. There are traps everywhere and in two places you need to break open with a nail, but there is nothing valuable in the rooms - tripwires, nails, etc.

Go forward, in the room where Jigsaw is talking with Oswald - there is a crack in the wall. We expand it to the size of the gap and move to the other side and go down.

Soon you will meet some special guy with a cool club, who will not be a problem to beat. In the room next to him you will find a revolver. Next you will have to face two enemies. One can be lured into a trap set up in advance with a puddle of energized water, the second, who throws Molotov cocktails, will have to be shot with a revolver. Follow the signs to Oak Ward and listen to Jigsaw's sermons. When you meet two guys sorting things out, don’t interfere. “Where two fight, the third does not interfere.” Then just finish off the survivor (with your fists!). We go up the stairs.

Go through numerous gaps. You will find yourself in a room with animal carcasses and bombs. You need to move the three posts on the far right side of the room. In a room with mannequins, you need to turn on the lights in the center of the room. As a result, the shadow will indicate the code - 206. We pass through the puddles with electricity (in the right branch there is a box with a bat and bandages).

We go up the stairs on the right. If you wish, there will be a gas trap on the left, after neutralizing it you will be able to break into another cabinet with a pistol.

At the top, enter code 206 into the lock on the door, kill the guest and select the contents of the box on the table. And we go back - down the stairs and so on. Let's come again to the gas room. The valve lies behind the door on the right, but there is a trip wire there.

We go through the opened door and find ourselves near a place with many televisions and a puzzle. Putting the picture together like this .

Then we go through the door and repair the electrical panels. Unfortunately, each time the conditions of the problem are generated randomly, so there cannot be a solution.

Chapter Five

At the very beginning, it turns out that all your efforts were in vain. A little further on there will be a story hinting from Jigsaw about the identity of the next victim. Then there is another search for the key in a toilet full of syringes. Below you will meet an enemy with a collar like yours. For this case, you have a pistol. Close the steam valve. Return to the upstairs hall and go up the stairs. You will reach a door with a combination lock. In the next room with a projector there is a tripwire, and a little later a man with a trap on his head will come running. Scroll through the slides - code 628. Go to the de-energized door - the shield is right there, nearby. Repair and open the door. A guy will come running, I recommend closing the door and locking yourself with a box and applying electricity to the puddle. Sooner or later he will enter there. Follow the signs to the crematorium.

You will see a fence where a patient walks with a safe on his head. Not far away there is a staircase to the second floor, there is a path to this very fence. Take the frozen hand and exit by moving the barricade of one of the doors. The patient will make himself known, I recommend not wasting ammo if you have any left. Go to the crematorium - the doors are now open.

Now a very difficult test awaits. First you will have a room with two generators that need to be repaired before time runs out and the bombs explode. Everything is quite simple here. The big disadvantage of the situation is that the configuration of the shields is different every time.

However, after the first test of this kind comes the second, and here you will get nervous. First, we go to the left, there you need to either go around the cell with the guy through the hole in the wall, or kill the guy. The spare part for this generator is in the closet nearby. Then we return to the main corridor and go straight to the saving door - it is still closed. There will be a cabinet on the right with another spare part. We take it and go through the door to the right of the main corridor (if you are facing the clock). There's gas there. But you don’t have to turn it off: we go all the time to the left, there will be a small shield that takes literally a few seconds to repair. The door will open, immediately behind it is a cabinet with the last spare part and the last huge puzzle. After its repair, the saving door will open.

It’s already time to go through the gas room again. Next there will be a crematorium, where you will warm up your hand with the key. Use the key to open the cage, where you will need to solve three puzzles in a row, which are usually found in the gas room.

Chapter Six

The door will close in front of your nose, the key lies at the bottom of the barrel that stands nearby. Explore a large room with many doors, then go up to the second floor. Listen to the next sermon, then go look for the light bulb in the newly opened door. After her, another guy will rush at you with another club. Then there will be a branching. We go to the right, there will be a room on the right, break open the door, then open the cabinet with the revolver - it’s calmer this way. Ahead there will be a tripwire and an ill-fated generator that needs to be repaired. Even further is a door with a combination lock. Code 038 can be seen if you go back a little to the checkpoint we just passed through.

In the cafe we ​​will meet someone who likes to throw Molotov cocktails - a pistol will help you. There is a stretcher in the middle of the hall, the path to the kitchen is blocked by a flow of steam, the valve is located at the other end of the dining room. Access is open. Be careful, there is also a tripwire installed here. The path to the freezer is blocked by a locked door. The key itself is in the basement.

We start the conveyor, take bricks and throw them at the pigs. Say no!" swine flu! Relevant. When all the carcasses have been properly processed, the blood rises in the tank and the key is on the wooden tray. Let's go upstairs.

We go to the refrigerator. It is very cold here. To keep warm, we will carry stands with pig carcasses. Enough time to move almost everything before an exit becomes available. There's a light bulb. At the exit from the kitchen, a bad guy with a pumped bat will be waiting for you. I lured him to the electric puddle at the entrance behind the counter.

We return to the place where the fork is. A guy with a collar is waiting for us there. This is where you need a revolver.

Let's take the second path. A familiar situation in the surrounding rooms, we find a circuit and repair the power supply to the door at the checkpoint.

We go out to the elevator. There are a couple of traps here, but in the end there is only one path - to the door with a combination lock. We walk along the narrow board in search of the code and go down to the basement. There's a peephole. We see an inscription about room 204. A certain man with a trap on his head will come running. Shoot or run away until the trap closes. I’m not sure about the room, but this number is quite suitable as a code. Let's explore the women's wing. We find room 204, inside, of course, there is a trap. Gas room. Well, a light bulb. The exit is nearby - through the next room directly into the men's wing. An uncle with explosives will come running towards you. The gun saves you - stay away from the body until it burns out.

There's quite an interesting puzzle here. Among the set of pictures there are pairs that are united by meaning. A sawed-off leg is a hacksaw, a film is a camera, etc. You need to select these TVs sequentially. The correct choice removes one thorn, the wrong choice pierces the poor fellow.

Again, there is no general solution, but there is a working technique. Start pressing the TVs in pairs, starting, for example, from the bottom right. And remember (write down) what is hiding there. Those. first the bottom row: first and second from the right, then the third and, if there is no pair yet, then press the fourth. We start the next highest row - if after the first press there is still no pair, press the next one, etc.

Here is the complete list: cardiogram - heart, shotgun - cartridges, pills - pill packaging, tape recorder - cassette, hammer - nails, camera - film, hacksaw - leg, three puzzle pieces together - the fourth missing one.

Chapter Seven

The main problem for you in this chapter will be killing the monster that you have seen throughout the game. First, go through the cells with victims that you will have to kill. Then up, then into the room with a drawing on the wall, there is a hole nearby. Don't get lost any further. The pig's head can be killed by luring it into the trap shown in the video. To do this, you will have to open both doors, then run through the trap so that the pig chases you, then turn on the current. It won't be possible to do everything. I used the tree in the center of the garden - you can run around it until the enemy tries to hit (he hits for a long time, there is time to run back and open doors, for example). You can, of course, win in a fair fight, but this is unreasonably difficult, in my opinion, when there is such a simple way. Pick up the library key.

Enter and go through several doors, listening to Jigsaw's instructions. Then there will be a fight. In the large hall, where there are many people who like to leave Molotov cocktails, go right, jump down, kill whoever you meet there, go up and take the stairs out of the room.

Now the test with traps. We go first to the right, close the valve there, then to the left. We take the key. In the room with gas, take the valve in the closet directly and go up to the second floor. There we solve the puzzle with pipes. Then we go down and solve the puzzle with the electrical panel. Run quickly back to the hall, where there is a choice of doors. The developers kindly put a save here, so you can watch both videos.

Behind the door with the inscription Truth there is still a small piece of the game, but everything there is linear. There will be one enemy, you can kill him with your fists, you can take out a pistol and shoot him. That's all.