Mixer      11/11/2020

Level (computer games). Organization of game processes in a multiplayer game Levels in computer role-playing games

Hello friends!

A novice player is constantly confused in the game world, in particular, in slang. When you first start playing, you see that in the chat the language in which the players communicate is very similar to “Chinese writing”.

But this is only the first impression.

Getting to know me, everyone asks me what this or that word used by the player means.

The desire to introduce you to all the terminology and the ability to save a lot of time on explanations inspired me to create a list of those game terms that I use or have heard.

The article is constantly updated and supplemented. If there is something that I missed - welcome to the comments: write the missing words and I will add them to the review. And, of course, write what these words mean.

Here is a list of words I compiled to help anyone understand the game terminology:

Abila- the skill used to indicate the activity of the player.

Avapier- A character with a sniper weapon.

Avepeshnik- A person who plays counter-strike. Role in the game: sniper.

Agr- a mob or player that has aggression directed at you when approaching.

aggro, aggro- direct the aggression of the mob or the player towards themselves. Purpose: to give the opportunity to teammates in the game to fill it up.

Add is a non-playable character guarding the boss.

Addon- an add-on program for the game. Its installation requires the original version.

admin- Worst player ever. He has to control other players and punish for indecent behavior.

Aimbot/Autolock- cheat. It is used as an auto-aiming weapon.

Aka- academy. A place where low level players are trained to become clan members.

Aleni- players in the Alliance according to the Horde (Horde gamers). Another meaning is more trivial: lamers (not able to play). There is experience, but knowledge - the cat pooped.

Anded- "non-living". Means a certain race.

Armory- a room where weapons are stored.

Assault- a player who has assault rifles in his arsenal.

Assist— order to attack the object!

Afk- a situation where, leaving the computer, you leave the game turned on, and the character is “online”.

Achievement- achieve a specific goal.

Bug- a mistake by the game developer, a software glitch.

Bagger- uses bugs for their own personal purposes.

Base- The character's home country. The place where he appeared.

Ban— removal of a character due to his incorrect actions.

Chat ban- restriction of the player in using the chat (forever or for a certain period of time).

Banana- the same meaning as the term "ban".

Batla- game "Battlefield".

buff- a positive impact on the player. Gives a temporary increase in performance and defense.

BG- Abbreviation for "After the Battle".

Alcove is a game development company called Bethesda Softworks LLC. Released the famous games "The Elder Scrolls" and "Fallout 3"

Bija- amulets with magical properties.

Bindit- perform an action using a key.

Blink— movement of the character in a short time. Goal: Don't hit the enemy.

bomber- A player who carries a bomb with him.

Bonus- a game gift that brings players certain privileges (temporarily). Or benefit.

Boss- the strongest mob. Appears after killing all the small mobs on the level.

Bot- a program with behavior similar to real players.

brable- Internet resource ProPlay.ru. Advertises computer games.

Braga army in Warcraft.

Wandered- the player in such games "wanders" through the game locations.

BFG("Quake", "Doom") - hand-held weapon for mass destruction of targets (fantastic skill).

Vine- clog the air, whine and complain.

wipe— clearing data about a group of game characters. The death of each member of the clan or team.

Wack- a program that fights against cheaters in the Steam system.

Walshute p is the player who jumps out of the ambush.

Oneshot- killing a monster with the first shot.

Var - war between opposing sides (these can be clans, teams or gamers).

Var - warrior. This term is used in most games.

Varik- game universe "Warcraft 3" and others.

Varchik- World of Warcraft

Vendor- a person who sells game props.

Broom- a program designed for voice communication. It's called Ventrillo.

Virpil— autopilot in aviation games such as Lock On, IL-2 and others.

Pour real- invest in the game earned money by buying game currency.

Vmzshnik- a player who buys items and game resources. Pays with virtual money.

Vover- player in "World of Warcraft".

Vovka— World of Warcraft.

Vorozheya- legendary sorceress Was. But now it has become scary and ugly.

wtf— Riot on deck! Negative opinion about everything that you don't like.

Hyde- information that helps and facilitates game adaptation (addiction). Could be a character development guide, etc.

Gama- game on the computer.

gamat- play computer games.

Gambling in pussy- about the same. Only the word "pisyuk" implies the thieves meaning "comp".

gamble- cut into the computer. games.

Gamer- gamer.

Gamka- a game installed on a computer.

Gamover- end of the game.

Ganges- sudden arrival of gopota.

nail puller- spy weapon. It can be used to kill enemies. You can use it with only a couple of rounds.

GGbeautiful game that brought victory.

Ger- game character.

GJ- good job.

Gibbs- the remains of the enemy after your shot.

gimp- the weakest among the weak.

GM (Game Master)- game administrator Keeps order.

Go- an order to move forward.

Goldfarmer- a player who trades in virtual currency and game gear.

gosu- a great player.

goshniki- the composition of the "Alliance" ("Half-life")

Graz- praise.

Grena- military grenade.

toast- a grenade in the game "Counter-Strike"

Doubleduck- squat, performed twice.

Dagger- a warrior armed with a dagger and a sword. He has good dodge, but weak defense.

Damage- The damage the player takes or deals.

dungeon- dungeon for cleaning.

DD- in RPG games, DD is a character that is sharpened to deal damage to other players.

De-give- cards in the game "Counter strike".

Debuff- the ability of the mob, which he uses to weaken you ...

Device- device. Using it, you enter the game (it can be a mouse, keyboard, etc.).

Dedik- special server.

Dances- game currency in the computer game "Para Pa: Dancing City".

Desmatch- in this mode, you play for yourself, and everyone else - for themselves. All against all.

Defer- defender.

Defense is the reward you get when you successfully defend the flag.

DC- death Knight.

Dodik- a distant player.

small house- ship in "EVE Online"

Donat- a person who pours real money into the game. With the help of a donation, you can buy a premium and get other gaming benefits.

Drakeface- death grimace

Drop- an item that you get after defeating a mob, boss or player.

Drul- druid.

duple- destroy.

Hedgehog- high-explosive fragmentation projectile.

Gamers- players.

extra- a player who raises his static in the game (he wants to take highest place in game ranking).

Pedobear— has a lot of gaming experience, but plays against the weak. Thanks to this, he increases the statistics of his victories. Equal to noobs at high levels.

noob- novice player Often confused with deer. But a player who has some experience, by definition, cannot be called a noob. Its true name is “deer” or “Alyoshka”. He didn't learn to play.

NPS- a character belonging to the game world. Is a bot. Can give tasks or sell some things.

AoE(a well-known abbreviation among players. Common in RPG games) - a massive spell. Its influence is directed to the whole area.

bb- farewell to a person or object.

BG- The game didn't work.

CM- used during the battle of teams.

CT- terrorists acting against you.

CTF- game type.

DM- every man for himself. All against all.

ESL- European Gaming League.

fb- first blood.

fps- the number of frames per second. The higher this indicator, the better the game is.

GF— grief and despair.

GG- Good Game (good game).

Gj- praise.

GL- wish good luck to another player before the start.

GM- fixes game bugs.

HL2— game “Half-Life 2”

HP- indicates the health of the Persian.

jkee- denotes a prefix to the name of a high-level Persian.

lol- game "League of Legends".

MC- short for "Minecraft".

MP- a world with many users.

Oom- "Crap! I'm out of mana!"

PvE- the fight of players against mobs.

PvM- gamers fight with the Persians, endowed with artificial intelligence.

PvP- the battle of gamers against each other.

Rofl- violent laughter, turning into hysteria. 😀

RvR A battle between two factions.

Sry- asking for forgiveness for causing damage (example: you killed another player from your team).

STFU- Shut up (possibly): Shut up!

T- terrorists in the game "Counter Strike".

Thx- expression of gratitude (Thank you)

TVT- several teams fight for a reward.

WoW— game “World of Warcraft”

1337 - the best among all representatives of their professions. They have certain skills.

3D action- shooting game 3D.

This is the time to end. I am sure that the list will be updated regularly. Good luck!

How often, when entering a forum or in-game chat, did you seem to find yourself in another world where people speak some wildly strange language? You may have heard something like this:

  • Guys, pliz, buy me a fly, otherwise there is not enough gold for an elephant.
  • Harosh nubit, you can't stand him, he's covered in art, this is a stopudoff slip!
  • I was never taken out for 5 battlegrounds yesterday.
  • These noobs niibazza zerg collected.
  • Blah... I aggroed the mob and got leaked.
  • The dagger dropped from the ragna.
  • That FSUs the zerg, we held a teleport and pawned them there for two hours.
  • In short, I went to download the sub.
  • Scribe Ricky said... Ban host! feeder!

How masterfully you speak the game language, understand game concepts and abbreviations, depends on how you will be perceived by experienced gamers. A beginner who does not know elementary terms from online games, is unlikely to be respected in the gaming crowd.

This page contains most of the terms of online games that will help noobs become in your ass in the game world, make new friends and quickly get comfortable in any MMO game!

These terms are originally invented either by game developers, or - more often - come from the bowels of the gaming communities themselves. Players do not have enough time for correspondence during the game, and therefore, they shorten many words ( graph, quality, loca, acc, alt, go), and also come up with ways to bypass all kinds of mat filters in games ( danuna, stsukonah, blah, psholnah, epta). All these words quickly scatter around the forums, move from game to game and eventually become common expressions, which, due to their brevity, capacity and expressiveness, acquire the character of a meme (a word or phrase common on the Internet).

Below gamer's vocabulary will help you understand all the most common concepts that are not always obvious and can often contradict each other.

Abilka / ability / ability- skill, spell or ability of the character.

Agrit- cause aggression of the mob, provoke him to attack himself. The aggro is usually tanky, preventing the mob from aggroing other team members.

Agro / aggro / agry- aggressive mobs that attack the character first. In some RPGs, aggro are so aggressive that they can attack each other (from the English. Aggression).

Addon- an addition to the game, for example, adding new levels, weapons, gear, etc..

Adds- 1) mobs that suddenly attack the player when he is busy fighting other mobs. 2) mobs that make up the "retinue" of the boss.

Ai / Ai- the same as AI.

Account / acc- a set of personal data of a person (gender, age, first name, last name, password, etc.), often called an account, with which he logs into a site or game.

Alto(from alternative character) - an additional character in relation to the main one (char). Alts are usually brought in for the sake of curiosity - when it becomes a desire to play with another class. Sometimes the new class turns out to be more interesting than the old one, and then the first Persian becomes the viola.

Antag- he is nouklan, he is a soloist, a loner, a character without a clan.

AoE(from the English Area of ​​Effect Damage) - carpet bombardment, a magic spell that strikes an entire area. Accordingly, damage is received by all targets located in this area.

Ap- reaching the next level.

Apt- first aid kit, used in MMO games to increase the level health(life points).

Arcade- a simplified version of the simulator. As a rule, they have primitive physics and graphics, often two-dimensional. These are the same racing simulators, spaceships, etc., only in a simplified form.

Arm / armor / armor- armour, armour.

arch / archer / archer- a character sharpened to own a bow or specializing in ranged combat.

Assist- attack one target simultaneously by several players. Usually used to take out the most powerful enemies - tanks And bosses.

Auk- auction; an alternative to the in-game store in many MMORPGs, where you can buy various goods put up for auction by players.

Afk- a status indicating the absence of a player in place while his game character is in the game.

Bug / Bug- any error in the game and any program. It usually occurs due to underdevelopment, lack of debugging of the project, as well as mistakes made by developers. Bugs usually do not really interfere with the gameplay, and sometimes even bring considerable benefits to cunning players who use gaps in the game to gain various advantages.

buguser- a player who uses game bugs in order to obtain any advantages (bug - error, use - use).

Bind / Bind– binding a specific item to a specific player when equipped. Once bound, the item cannot be unbound (transferred or sold to another player).
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Ban- temporary or lifelong excommunication by the administration of the player from the game. The reason for the ban can be any violation of the rules: rudeness, bot growing, cheating and so on.

Bath- she is a ban, excommunication from the game by the administration of a person who has violated the rules of the game.

Buff / Buff / buffing- a term that means a temporary improvement of certain characteristics of a game character or game items. You can buff yourself or other players.

Buffer- a character capable of inflicting buffs.

BBMMOG / BBMMOG(from the English. Browser Based Massively Multiplayer Online Game) - browser-based multiplayer massive online game. A kind of browser, characterized by a huge number of interacting players.

Bers – 1) berserk(berserker), furious warrior; 2) berets, two axes used at the same time; 3) a weapon that takes away health from a character, but in return increases attack indicators; 4) a spell cast on mobs with the aim of inciting them to each other.

Bija- jewelry: rings, earrings, necklaces, etc. As a rule, these items have magical properties, but sometimes there is also a purely decorative bija, which does not add anything to the Persian.

Build- character sharpening for a specific purpose. In PvP builds, characters are sharpened under enchantment removal, and in PvE builds - under farm mobs.

blah- used in online games where there is an "anti-mat" (blah ... yes, there are mobs here!).

Boss- a particularly strong monster in the location. Usually this is a separate mob with artificial intelligence, having its own name and retinue, specially armed and dressed. From bosses you can knock out especially valuable gear.

Bot- a program that imitates the actions of a player, prohibited in any normal game. Used by smart ass savvy gamers for automation pharming and speed up the pumping of the Persian.

Browser game / browser- an online game that runs directly in the browser. Most often, these are small casual flash games, although serious MMORPGs, the number of players in which is in the millions, sometimes also belong to the browser. Browsers are often opposed to client games, although many browser-based MMOGs also require installation client.

wipe- a term meaning the death of the entire group when trying to take out the boss. Comes at a stalemate, usually at the end instance or any mission, in connection with which it causes a storm of negative emotions.

Oneshot- One hit kill.

Var / Vartag(from English war target) - a member of an enemy clan / guild.

Waha- online game Warhammer Online.

Vendor- mob merchant

Paddle- in shooters, a rifle with an optical sight.

WoW / wow / WoW- online game World of Warcraft.

Takeaway- murder.

Hyde- a guide containing information about the passage of the game, the secrets and methods of achieving one or another benefit in the game.

Gank- Sudden, unexpected attack.

Gank- killing players of low level or noticeably weakened in battle with mobs.

Guards- mobs that make up the retinue boss(from the English. Guards - protection, defenders, guards).

GvG / GvG(from the English Guild versus Guild) - guild versus guild, a game mode that denotes battles between alliances, races or factions.

Gameplay / Gameplay- gameplay, as well as a characteristic of playability, interestingness, originality of the game as a whole.

Gilda- it is also a guild, a permanent association of players on a linguistic, geographical and other basis.

gimp- an illiterately pumped up or simply useless Persian in PvP. (from the English gimp - cripple).

GM / GM(from English game master) - game master or game administrator.

Go / Go- go, move.

Gold- (from English Gold) - gold, the game currency in many MMORPGs, purchased for real money or mined in the game.

goldseller- a player who illegally trades game currency for real.

Count- graphics or appearance games.

graphodrocher- a person for whom the main advantage of any game is not gameplay(gameplay), and count(appearance of the game).

Grind / Grind- the most nerdy type of pumping or farming. Grinding means destroying the same mobs in the same place.

GS / GS(from English game sage) - Game Sage, a player who provides voluntary assistance to the project, as well as helping noobs to get used to the game.

Gusli- tank tracks, a frequently used word in tank MMOGs. zagusit- knock down the caterpillar.

GFSH / shitfreeshard- pirate free server.

Damage- damage caused by one character to another.

damageer- a character capable of inflicting the most significant damage. Damage dealers can be ranged or melee.

Dungeon- a separate location, inhabited mobs And bosses or instance, intended for command passage.

Dungeon- same as instance.

DD / DD(from the English damage dealer) - a character class whose main specialization is to deal damage.

Debuff / De-buff- a negative spell cast on a monster or character of another player in order to weaken, damage, or simply mock.

Donate- upload to the game real.

Donor- a person who often makes purchases in the game store for real. Almost the entire gaming industry of the Internet is based on donators. Honor and praise to them!

DoT, DoT(from English Damage over time) - view debuff, this includes all kinds of poisons that deal damage over time.

DPS / DPS- No, this is not a traffic police service. DPS is a characteristic that indicates the approximate amount of damage that a character is able to inflict per unit of time (from the English damage per second).

Drop- it is also a loot, loot obtained from defeated bosses or smaller mobs, as well as - less often - from defeated players.

Dru / drul- Druid, a character class in some MMORPGs.

Dupe- cloning game items with a smart-ass dishonest method. Usually punished bathhouse.

Eve is an online space game EVE Online.

nerd / wanker- a person who almost never gets out of any one game or "pulls" certain functions of the game, becoming a virtuoso in them. Often goes for valuables loot to the same boss, in the hope of knocking out exactly what you need. Due to frequent use, the term has lost its negative connotation and is often used by the players themselves in relation to each other.

sharpen- improve the characteristics of the subject.

PTA- closed beta test.

zerg rush- a planned attack by a large crowd, such as the siege of an enemy castle.

ii- artificial intelligence. Often called in games mobs- characters controlled by a computer program.

Imba(from English imbalance) - some prohibitively cool weapon or character characteristics that can upset the game balance.

IMHO- a common word meaning "my personal opinion."

Instance / insta- a dungeon or other space that has its own rules and is densely populated by hostile pugs.

k / kilo- a thousand, 1000. They say: I knocked out 2k coins for myself yesterday.

kk / kilo kil– million, 1000000

kkk– billion, 1000000000

casual game- a kind of computer games, often called mini-games. In contrast to MMO games, casual games are short, very simple, and mostly single player. These include all kinds tic-tac-toe, shooting games, tetris and so on.

Kiting- battle tactics in which enemy mobs constantly kept at a distance, attacking remotely (from the English kite - a kite).

Cap- the highest level of anything in the game. For example, lvlcap- the highest level reached by the player.

Carebir(eng. carebear) - almost the exact opposite zadrota, a player who plays purely for fun and does not pursue levels, stats, skills etc. Usually they swing for a very long time, causing ridicule from nerds.

Cast / Cast- a word meaning casting a spell on the character of the game. cast means to cast.

Kutch- the process of pumping (development) of a game character, as well as improving the characteristics of cars, armor, weapons, pets, etc.

Quest / quest- a task, usually received from an NPC, or a mission for which a reward is due.

Camper - rat or an experienced player who knows everything studs on locations and preferring to hide, shoot from behind cover (from the English camper - resting).

Class- specialization of the character, in accordance with which he develops. The term is common in most RPGs. The most common classes are mage, warrior, priest, or healer.

Client game- a kind of online games that require the installation of a special program on the computer, called client. Unlike browsers, client games usually have more sophisticated graphics and more gameplay options, but are very demanding on computer resources.

Korean Random- a pseudo-random event that is not subject to calculation, which cannot be calculated and predicted by any means. Typical of all Korean MMORPGs.

scarf is a popular Counter Strike shooter.

Contra- the same as the Kerchief.

Crab- a twisted player.

Crafting / Craft- the process of creating any items directly by the character of the game. Craft- means to engage in a craft, namely, to produce weapons or any other things.

Crete / Crit(from the English critical hit) - a critical hit that can be decisive in battle.

Rat- character who rattling(hides behind corners, sits in ambush, attacks stealthily). Professional Feature sniper, as well as the fighting style in some online shooters.

Cooldown / CD- the amount of time between using a skill/spell/item. A characteristic indicating the frequency of strikes in combat (eng. Cooldown - lit. "cooling").

Lag / Lag- Network connection issues during gameplay. The cause of lags can be the Internet connection itself, or the computer's mismatch with the system requirements of the game, as well as problems in the game itself. Often said - game lags, hangs.

Lugger- a player with a slow or low-quality Internet connection, because of which he moves with “freezes”, which usually annoys other players (from English lag - delay).

Laker- lucky, lucky player (from the English luck - luck).

Level / lvl- level in the game

Ruler / La2- Korean online game Lineage-2.

Lok- he is a warlock, a warlock in some MMORPGs (from the English warlock).

Location / location / location- a separate area of ​​​​the game world.

lol(from English laughing out loud) - "laughing", a meme denoting everything funny.

Lotro- online game Lord of the Rings Online.

Bow / lukar- a character armed with a bow and specializing in ranged combat.

Loot / Lut- the same as drop.

Miner- a miner, a character specializing in the extraction of minerals (from the English miner: miner).

Mana / MP / MP(from English Mana Points) - magical energy or points needed to use spells and skills.

mount- a mount or - more often - a certain unknown fucking bastard, riding on which you can move around the game world much faster or even fly.

Miles / Milishnik- A mob that specializes in close combat.

MMO- the same as MMOG.

MMOG / MMOG(from the English. Massively Multiplayer Online Game) - a massively multiplayer online game. This abbreviation does not mean any web games, but only those that have or are aimed at high attendance (usually many thousands, hundreds of thousands, and sometimes millions of players). Moreover, without high attendance, these projects cannot exist at all, because. they require a large number of interacting players.

MMORPG / MMORPG(from the English Massively Multiplayer Online Role-Playing Game) is a massively multiplayer online role-playing game. These are games with a deep plot, as a rule, the process of which is based on the development of one or more characters, pumping game abilities, the constant accumulation of all kinds of points, as well as game gear, weapons, spells, etc. In this case, the player himself chooses which characteristics to develop in the first place.

MMORTS / MMORTS(from the English. Massively multiplayer online real time strategy) - a massively multiplayer online real-time strategy. This is a kind of online game that combines a large number of players in one game world and real-time strategy gameplay.

MMOTPS / MMOTPS- Massively multiplayer online third-person shooter.

MMOFPS / MMOFPS(from the English. Massively multiplayer online first-person shooter) - a massive multiplayer online first-person shooter. This is a type of online game that combines the gameplay of a first-person shooter and a certain number of players on each map (usually no more than sixteen).

Mob / Mob- a character with or without artificial intelligence, controlled by a computer. This includes monsters, as well as characters that help players or distribute quests.

cartoon- the same as alto.

Multiclass is a term for a character who can effectively fulfill two or more roles in a game.

Mutik- mutant.

Fly- a grenade launcher or (more often) a sniper rifle. The name comes, apparently, because of the specific sound when shooting.

necr- Necromancer, a character class in many MMORPGs.

nonscript- the same as the NPC.

nerf(English nerf) - the deterioration of something in the updated version of the game. For example, nerf the class- make it weaker in the next patch.

NPC / NPC / NPC / NPC(from the English Non-Player Character) - a variety moba, denoting an inhabitant of the game world. These are usually merchants, guards, blacksmiths, witches, etc., from whom you can take quests, make purchases, orders, etc.

noob(from the English noob, which, in turn, comes from newbie) - he is also a teapot, salaga, yellowmouth. New to any game. offensive feature for lamers accustomed to pretend that they guru, or trying to pass for "their".

Noob-zone / noob- he is also a nuboincubator, a location for low-level players.

Nychka- places in the location where you can hide from enemies or ambush.

MBT- open beta test.

Online game- a computer game that uses an uninterrupted connection to the Internet. Thanks to this advantage, thousands of players from different cities and countries can play one online game at the same time.

Offline game- a computer or video game of the classical type. These are the same games that are still sold on CD and do not require a constant Internet connection. Offline games are often referred to as single player, although many of them have an online mode (which, however, is almost never used by anyone). Unlike online games, have (not always) a more sophisticated graph, and this is where their advantages end.

Pavner / povner is a good, experienced MMORPG player. Pawn- to win, to kill the enemy (from the English power, "power, strength").

Pak / Pack- bound herd mobs, an attack on any of which immediately turns the whole herd against you.

Locomotive- character who locomotive(runs, gathering a large crowd of mobs behind him, achieving their close crowding, and then destroys them with the help of AoE). The most cunning smart players use locomotives to kill other players by dropping this crowd of mobs on them.

party- a group of characters in the game, united to achieve some goal.

PvE / PvE(from the English. Player versus Environment) - a player against the environment. Game mode, meaning the confrontation between the player and the environment. Unlike PvP, the opponents of the players are not other players, but mobs(computer characters with artificial intelligence).

PvMP / PvMP(from the English. Player versus Monster Player) - a player against a player who plays for a monster. An exotic game mode that involves the reincarnation or resettlement of one of the players in moba.

PvP / PvP(from the English. Player versus Player) - a player against a player. This is a game mode that involves active interaction and confrontation of players with each other.

PvPvE / PvPvE(from the English. Player versus Player versus Environment) - the player against the player and against the environment. This is a game mode that involves player versus player competition with the possibility of intervention by a third party, usually a mob. Available, in particular, in the game Juggernaut.

Persian- the same as charm.

Pet / Pet- pet, animal, more often backbiter or some magic hell, accompanying the character and helping him in battles, as well as in peaceful affairs, but at the same time she herself needs care, feeding, pumping, etc..

pickup artist- a player who gathers a group for some purpose, using the poke method for this.

PC / PC(from the English Player Killer) - an inadequate or antisocial type, fixing chaos in the game, killing other players on the sly, not observing the concepts of the majority.

Pm- internal mail or a place for exchanging personal messages in the game. They say: "write me a PM."

Priest / priest- a character who specializes in healing others, usually a healer, priest.

PuG / PuG(Pickup Group) - a group consisting of players randomly selected pickup artist.

Shoot, shoot- sly-ass attack tank stupid moba ineffective remote weapons to lure the latter into an unequal battle.

fluff- a cannon or any small arms in general. They say: sharpen (upgrade) fluff.

Push(from English push) - attack, push.

Random- an action that happens randomly. They say: random action.

Rar(from English rare) - especially rare and valuable loot, with an extremely low drop rate.

Rush- fast open attack on any object. Rush- means to fight openly as opposed to rat-mongering(from English to rush - hurry).

RvR / RvR(from the English Realm versus Realm) - a group against a group. Game mode, meaning the competition of one group of players against another group of players.

Real– 1) real (non-gaming) money; 2) the real (non-virtual) world. They say: what are you doing in real life? Did you buy a sword for real or did you drop it?

Realshchik- a player who pours into the game real.

Raid- a campaign that is carried out with the aim of pumping the character's level, obtaining game items, etc. They say: go on a raid for valuable loot.

Range- radius of destruction of the target in the game.

Res- recovery. Resnut- means to resurrect (from the English. Resurrect). A common occurrence in all online games, but in the real world, no one but Jesus Christ succeeded.

Res / Resurrect(from English resurrect) - the revival (usually by another player) of the deceased Persian at the place of death.

respawn(from English respawn) - the same as repop.

respawn- restoring or resuming something in the game.

Resy- resources in RTS and RPG.

RPG / RPG(from the English. Role-Playing Game) - role-playing game. Many elements of traditional RPGs are borrowed from the gameplay of tabletop card games. The most famous classic example of a game of this genre is "Diablo".

Sub/Subclass(from English subclass) - an additional class of Persian in relation to the main one.

support- a special service that a player can contact to solve any problems in the game. (from English Support - support)

Seller- a character engaged in trade.

Set- clothing/armor that can be sharpen. As well as the designation complete set armor in MMORPG (full set).

Ska / stsuko (-nah)- "bitch". A swear word, often applied to cheaters, fluderast, rats etc.).

Squad- a small tactical group of people united by a common goal. For example, in the game BUBG.

Skills(almost always written with one "l") - certain skills of the player in a particular game (from the English skill - skill). skill middle - weak player, high skill - strong player. They say: upgrade skills,

Drain- depending on the context, surrender, loss, or vice versa victory. Merge- lose. Merge- kill.

Match- sniper rifle, sniper rifle in many shooters.

Spot(from the English spot) - a point in the location where the player moves using the portal and other means of teleportation.

Stan / Stun- a magical effect popular in many MMORPGs, forcing a character or monster to remain inactive for a while, not reacting in any way to the actions of the enemy.

Stat- a characteristic of something in the game. They say: pump stats.

Stats, stats- the main characteristics of the character in the MMORPG. This includes damage, dodge, strength, accuracy, etc.

Summon, Summon(from English summon) - call (capture) peta or mount for the purpose of taming and further training.

Tank- character with high level health and protection, taking on the strongest mobs during the passage instances and all sorts of raids. Bye tank tanks, other players damage these mobs.

Twink- an additional character from MMORPG for which the player plays less time than for the main character in order to find out his class or just pumps the second hero. Unlike viola(alternative character), twinks are created under a specific task, they are dressed in the best equipment available for their level, equipped with the best buffs and other bonuses. Twink as a rule, their own alts, or acquaintances who have recently come into the game.

Trade- barter in games (you to me - I to you), the process of trade or exchange.

Thrash(from English Trash) - small mobs, which live in large numbers in dungeons and gloomy forests. They play the role of "backup dancer" bosses, are taken out, but the reward for killing them is usually scanty.

Urka- an orc (a race invented by John Tolkien and now living in many MMORPGs).

Fan / Fun- he is pruha, a word meaning fun and a sense of pleasure in games. They say: fan went, flooded the suit!

Farm- the process of active destruction mobs in Game. farm(repeat the same actions to destroy enemies) love the most nerds.

Feeder- player, often confluent out of the game for a reason noobs or something else.

Fix- Fixing something. Fix- means to eliminate breakdowns or malfunctions.

flood- nonsense that is not related to a given topic, usually found in chat rooms and forums.

Frag(from English frag) - a point for killing an enemy.

Free / Free means free. Frisch refers to items in the game that cost nothing and are generally considered to be Loch's.

highlevel- the highest level of the character in the game (from the English high level - at the highest level).

Heal / Heal- treatment, recovery or restoration of a character in the game.

healer- a healer, more often a priest, a character specializing in the treatment of other players. Especially popular with female players.

Xp / HP(from the English. Heal Points) - health points (popularly hels).

HPS- analogue of DPS for healers, the amount of healed health per unit of time.

cock- computer console XBox.

Char(from English. Character) - he is a Persian, a game character.

Cheat / cheat code(from English Cheat code) - he hack, a script that can be injected into a computer game to change its properties. For example, in order to pass through walls, become invisible, get infinite health, infinite ammo, etc. In all adequate games, cheating is punishable. bathhouse.

cheater / cheater- dishonest player using cheats(cheat codes that can be introduced into the game to change its properties in order to gain benefits).

Shemot- any items in the game (clothes, armor, shoes, gloves, masks, etc.).

Shop- play store. shop means to buy.

Event / event- an event held by the administration of the game, as a rule, it is a game organized according to special rules, in which an additional game goal is set for the participants, which does not make sense outside the event.

Exp / exp / XP(from English Experience Points) - the experience gained by the character during the gameplay.

Exploit / Exploit- a bug or error in the game that gives the player an unintended advantage.

Emka- American assault rifle M-16, found in almost all shooters. As a rule, it causes hostility and persistent disgust among wankers kalasha.

Do games need difficulty levels? In my opinion, the answer to this question is obvious, of course yes. The level of difficulty can greatly change the mechanics of the game, thereby giving more interest to the process of passing. Many believe that modern games have become more casual, and practically do not cause difficulties in passing. Personally, I agree with this statement only half. Modern games have become more convenient to manage in many ways, the heroes usually have a lot of opportunities, and there are much more hints, because of the little things it has become more comfortable to play, and, accordingly, easier. And yet, many projects are really very easy to play, and very different from the "old school" games. But I would still divide modern games into two camps, those where there is a level of complexity and where it does not exist at all.


I'll start with those games where there is no difficulty level. And there are quite a few of them, I will give a few examples: the Assassin's creed game franchise, Grand theft auto, Sleeping dogs and many other projects. And it seems to me that this is one of the strongest shortcomings of these games, since the complexity that the developers made for someone it’s too easy, but for some it may seem complicated.Why couldn’t they make a banal difficulty level that would simply change the damage of enemies, for example, but no, the developers either don’t want to spend time on it, or they just think that their difficulty balance optimal.

But as I already wrote, giving a higher difficulty can only maintain interest in the game, make it more intense and dynamic in passing. Or vice versa to make the game easier and easier. It's a pity that such popular and large-scale projects neglect such a seemingly small but very important feature of game mechanics. I would also like to add that complexity can add realism to the game, because it looks a little funny when main character has a problem in defeating the antagonist, but at the same time he can easily kill the whole city.



Now there are games where there is a level of complexity, there are still more such games, and here the following problems appear. And those problems are about balance. A game in which there is a high complexity should give the player the possibility of tactics and preferably freedom of action in a given situation. Let me explain what I mean. For example, the game Call of duty, at a high level of complexity, the gameplay turns into a terrible discomfort. There is no way to move around in the game at all, and on the "hard" game, huge crowds of enemies run at the player, which at the same time inflict the strongest damage, and all the player can do is quickly shoot crowds of bots. The gameplay is zero, the variability is the same, this complexity does not bring interest, but only annoyance from the stupid level design and the impossibility of at least some tactical maneuvers.


Far cry 3 can be called a good example of the "correct" difficulty. It's really interesting to play on "hard", the game has good stealth, freedom of action, choice of tactics, and the like. The player can approach the enemy from almost any direction, can kill everyone quietly, or prepare thoroughly for the mission, make a lot of first-aid kits, take large-caliber weapons and arrange a massacre. This is the gameplay at a high level of difficulty. Far cry is a game in an open world, which usually always has more options than in linear games, but the same Crysis or Wolfenstein, at least a little, but make the gameplay more variable.

I would also like to add a little about the most poorly balanced high difficulty level that I have ever seen in modern games. We are talking about the game Hitman absolution. The developers have managed to complicate the game not only with a high level of reaction of enemies, but also with their number on the map. I haven’t seen anything stupider than this, the game turns into “hell”, and simply pushes the player to start a massacre, because it’s simply impossible to get through the stealth, there are enemies on each square meter ten pieces. For a stealth action game, difficulty is very important, since in general most players who love this genre prefer difficulty. But you can't do it this way, it would be better to take an example from Splinter cell blacklist. Enemies are sensitive, they shoot painfully, but you can bypass them, and deceive, and so on.


In general, summing up, I would like to say that the level of complexity is simply a necessary thing in games. Especially in games in the open world, where the freedom of action of the player is initially emphasized. The most ideal option is when the player can adjust the difficulty for himself, but I have personally seen such advanced difficulty settings a couple of times in games. Although, given that it is 2015, it should be so, because each person is individual. But unfortunately, the developers pay little attention to this aspect, and if they do, it often turns out to be clumsy and unbalanced. I hope that in future projects we will see only progress regarding this point.

Philosophical Fiction, or Instructions for the User of the Universe Reiter Michael

1. DIFFICULTY LEVELS OF THE GAME

1. DIFFICULTY LEVELS OF THE GAME

If the reader is a lover of computer games or their creator, then he is probably familiar with such a concept as the “level of difficulty” of a game.

Usually the levels of a game are as follows:

? amateur ("I will win because I'm just playing");

? trainee (“I will win if the obstacles are not big”);

? good player ("let's play fair");

? specialist (“I will win even if the opponents are stronger and they are played along”);

? deity (“I will win no matter what, even if the game is filled with ‘chaos’, opponents will be giants and there will be no friends at all, or they will be traitors and at the same time helpless, and they will have to be rescued”).

Naturally, the names of the levels and their types can differ significantly from those listed above, but the main thing here is that they are built according to the principle “from the simplest to the most complex”.

It's easy to imagine a situation where a player starts learning to play at the simplest level (usually there are hints) and wins at it; then learns to play at a more difficult level and wins; then even more difficult and wins; and so on until he learns to confidently win at the most difficult level.

It looks completely ridiculous when a player first learns to play at the most difficult level and wins; then - at an easier level and wins; and so on until you can play at the most basic level. And at the same time it would be interesting for the player to play!

The campaign is the construction of various game scenarios in order of increasing difficulty.

As a rule, the first level of the campaign refers to the level of "amateur", and the last to the level of "deity". The player who won at the previous levels of the campaign, in case of defeat at one of the levels, returns not to the beginning of the campaign, but to the beginning of the level at which he lost.

Further, in modern computer games, there is usually not one campaign, but a “full assortment”. Having won one of the campaigns, the player moves on to the next, more difficult one, and so on in the same vein. As a rule, the first levels of the next campaign are much easier than the last level of the previous one.

This can be represented as a kind of "ladder":

Having played one of the campaigns and won at the last "hellish" level, the player moves on to the next one and, at first, gets relief - the "paradise" game. This is a respite before further even more severe combat.

Thus, the built game - different difficulty levels, campaigns, sets of increasingly difficult campaigns - is of great interest to players and is in better demand than similar games, but without these things.

Considering all of the above, let's return to building a model of the virtual universe.

Definition: chain of degeneration this is the law of the virtual universe, automatically adjusting the level of difficulty of the game in such a way that the higher the class of the operator as a player, the worse the initial conditions of the game, fewer freedoms and more obstacles, as well as fewer happy accidents.

Definition: hell ladder - this is the law of the virtual universe, which means that at the end of each chain of degeneration, the operator-player automatically switches to the next chain - more difficult, but at first he gets a little respite and can relax a little.

Note: Since the universe exists for the players (as mentioned earlier), the operator may not agree with these two laws, but at the same time he must take responsibility for choosing the level of difficulty of the game and must be aware of this.

So, for example, underestimating one's strengths leads to a "terribly boring" game, and overestimating one's strengths leads to an "unbearably difficult" game. Therefore, before striving for a "heavenly carefree life" or wishing to "save the righteous from hell", the operator must at least offhand assess his abilities as a player, so as not to get into trouble later.

Statement: In the virtual universe, there must be programs that fulfill the laws of the "chain of degeneration" and the "hell ladder".

There are two options for such programs - general and individual.

General refers to the entire playing field or to a large part of it and works under the guidance of the core in such a way as to systematically roll "waves of horror" (waves of cataclysms - all sorts of different crises, catastrophes, wars, etc.) large groups players. This is the core program of the universe, and it does not work directly with servers (except in some cases).

Individual works with each separate server of the operator. She, figuratively speaking, "puts a spoke in the wheels" of his freedoms. This is also the program of the core of the universe, although it may look like "the machinations of fallen villains" to the players.

Consequence: If a player does not play at the simplest level, his server contains "freedom limiters", that is, specially installed subroutines that do not allow "normal life".

Consequence: The elimination of active "limiters of freedom" leads to a decrease in the complexity of the game.

Consequence: If a player feels that he is playing at a more difficult level than he can win at (in his understanding), he has at least three ways to get out of the situation:

1. "Sincerely Pray" to the core of the virtual universe about easing the level of difficulty of the game (and the core will take care of this task, since it is programmed to serve the players).

2. Remove the influence of "limiters of freedom" to your own server (or at least some of them):

a) introduce counter-programs of "enlargers of freedom";

b) erase the "limiters" subroutines or turn them off.

3. Change game.

Note: The individual program of the "chain of degeneration" has one peculiarity. Upon reaching the most difficult level for a particular player, some of his "limiters" are blocked. Upon reaching the easiest level for a particular player, some of his previously blocked "limiters" are unlocked.

Very important Consequence: While in the game, the operator-player must play the game according to his ability, otherwise he will inevitably encounter "recoil" degeneration chains.

Levels of Orientation Philosophy is intrinsically related to orientation to such an extent that it is quite possible to speak, for example, of the "philosophy of the anthill" or of the "worldview of the amoeba." It will be funny, but understandable: to discern a kind of philosophy already at the lower levels of orientation.

Some difficulties of translation In the process of translating the text of the book, certain difficulties arose with the translation of some terms that are important for the general content of the work. The reasons for these difficulties occurred, firstly, from the fact that some of the

Thirty-one definitions of difficulty Blue and red dots scattered across the computer screen. But these are not just colored dots. These are models of people doing what people do: looking for food, looking for partners, competing and cooperating with each other. At least that's what he said

LEVELS OF COMBAT If you eavesdrop on the conversations of members of the SIS group among themselves at some conference, you will recognize their characteristic complaints: the top leadership does not understand them. The bosses see them as the focus of budgetary costs, while they are sure that they are effective

CHANGING LEVELS The era of mass democracy was also characterized by a huge concentration of power at the state level. This concentration reflected the development of mass production technology and the growth of national markets. Today, with the advent of small-scale technologies

4. J. Lyotard: postmodernity as an uncontrolled increase in complexity Jean-Francois Lyotard (1924-1998) in his postmodernism relies on Kant, Wittgenstein, Nietzsche, Heidegger. He is the author of the very term "postmodern", the meaning of which is still quite

Levels of morality Mill reasonably believed that people in specific situations are rarely guided by the main moral principle in their actions. Similarly, in justifying one's actions or in assessing others, it is impossible to jump from particular situations to

18. Consequences of complexity theory Complexity theory states that the Universe tends to more and more complex states. At the same time, more complex states have even greater potential for the development of the Universe. Let's try to draw some conclusions from this

Levels of the Teaching In one of his books, Maharaj speaks about the people of the West, indicating that in their past lives they were warriors of Rama. Were you present when he said this? He said this quite often. What did he mean? This refers to the mythology of the Ramayana, in which

Complexity Theory The discussions about the nature, feasibility, existence, and limitations of algorithms that I have presented in previous chapters have been, for the most part, "non-rigorous." I didn't touch on the possibility practical application mentioned

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In life, as in a computer game, there comes a moment when you need to move to the next level. For some, this is done with great difficulty, someone makes something mysterious out of this transition, and for someone it happens absolutely spontaneously. But still, life is different from a computer game, because having moved to a new level, it is already impossible to go back in life. And it's good when you don't want to go back, when you like changes. It’s much worse when you think that nothing has changed, and you have already started a new level, even if you don’t know about it yet

It's hard when you miss someone! But if you do not have enough of them, then you are lucky! You have some special people in your life!

In life, like in the rain - there comes a moment when it's just all the same.

When faced with a choice, just flip a coin. This will not give the right answer, but at the moment when the coin is in the air, you already know what you are hoping for.

There comes a moment when you realize that in vain you let someone into your life. This person does not need you, he just had no one to spend time with.

When you know what is written in Wikipedia, this is not real erudition. Real erudition is when you know something that is not there.

And a new day is like a clean leaf,
You decide: what, where, when ...
Start it with good thoughts friend
And then everything will work out in life!

Happiness is when you do not need anything at the moment, except for what you already have.

Life is not what happens to us, but how we act when something happens to us.

It is impossible to solve the problem at the same level at which it arose. You need to rise above this problem by rising to the next level.