Water pipes      20.01.2022

How to pass the level of the game wolfenstein new order. Passage of the game Wolfenstein The New Order. Checkpoint "Oderbrücke". Western SectorWolfenstein: The New Order game

The game will start on the plane. You will immediately be given the task of blocking the pipe. Do what is indicated in the task and return to your cabin. Next, you will need to go to the doors that opened and cut absolutely all the fasteners in order to throw out the cargo. Return to your cabin again.

And now it's time to smash a couple of enemies, so move to the indicated gun and start firing at the flying enemies that abruptly fell on you. You will have an accident, after which you will need to take a first aid kit. You will need to do a little more extirim, namely, jump from your plane to the next one, nothing complicated. As you find yourself on the plane of the allies, then talk to the soldiers and go to the pilot's compartment.

Watch the video and talk on the phone. After a telephone conversation, you will receive a new task. Destroy the boxes and slide under the mechanical robot. Dive into the water and swim to another plane (note that if you decide to get some fresh air and emerge, you will immediately grab a bullet in the head). As you swim, then climb into the plane and sit down in it for a machine gun. You need to shoot all the enemies, and then talk with the rest of your compatriots.

After the conversation, quickly run forward and climb into the hole that is in the floor. Move forward, take the grenades that come across and use them to blow up the turret you meet. The turret is destroyed, so move on. You need to remove one of the fascists who is behind the doors. Just shoot through the gap at his legs. Move forward along the way, destroying the enemies that are in the fortifications.

Move on according to your map. You need to get to the first position of the Nazis. Kill all opponents and take the dynamite from them. And now you have two options: you can smash the doors here and now, or go back a little and smash the hatch, which is located on the floor.

Move forward and soon you will need to climb up and sit down for weapons. Attack the tank, then do not linger and move on. Following the task, you now need to smash the remains of the aircraft, which blocked your path further. Immediately after the wreckage, a dog will attack you, which you also need to shoot, and then go upstairs.

Climb up the rope and look around. Now you have to fight not only with ordinary soldiers, but also with machine gun points. At the top, jump into the window.

Now we recommend that you do not move too fast, as you will encounter a lot of enemies. There is a secret passage here, which can be opened by first pulling on the statues with a sword. The statue stands next to one painting. Although you can just make meat and smash all the Fritz.

Climb through the window again, after which you will meet the Nazis with dogs and machine guns. Do not think long and immediately bring them down. After that, stand behind the machine gun and make bloody meat again. As the influx of enemies subsides, then drop the machine gun and break the indicated targets with a crowbar. Go through the cleared passage and go to the opposite bank, where follow your soldiers.

When you wake up, you will be asked to find the key. It will be in a box next door. Take the wounded colleague and drag to the exit. Here you will need to defeat your first game boss - a metal enemy. It is most effective to fight him with two guns at the same time. As you win, then you have to choose which of the two soldiers should die...

Chapter 2

Watch the new video clip and after, you need to attack the soldier. Then go into the corridor and neutralize the guards. Approaching the stairs you will find a shotgun - take it. Go down further a little lower and soon you will come across a control panel. Behind the button that opens the doors is a secret vault where you can get an upgrade for your health.

Leaving the building you will have to face a batch of new future meat. For your own comfort, you can find a more comfortable cover and fire from there. Next, go to the girl and watch another video.

Chapter 3

Go down to the basement. There will be a closet in the basement where you can find the figurine along with the apron. In the box next to it - take the glasses and now it's time to interrogate the officer. Another video and on the road again.

In this task, you can go both in the "stealth" mode and destroy everyone in your path. In general, move through the territory to the transport.

Now climb the tower and go to the next structure. Go down from here and follow the sign up the stairs. Here you need to neutralize one freak and press the button. As a result, you clean the area, pull the indicated lever and back to the car.

So, continue in the same spirit and clear one more place, after which get ready for a fight with two robots. You can destroy the robot by shooting from machine guns that are on the towers, but there is also an option with buttons near the body cars - pieces of iron came out of here.

Chapter 4

Pour coffee and go past the table at which the officers are sitting. They will not let you pass by and ask you to sit down to take a small test. In the test, simply choose the pictures you like and go to your room. See further video. In your room, get out the window and move along the ledge for a long time. Soon you will reach the pipe, which will go down into the hatch.

In the next room, you can find a hatch cutter along with a battery. Go a little higher and cut more gratings. A cache will be hidden behind one of the bars. Then jump from one house to another and kill the soldiers. On the wall you can find a map of the territory. Go further and neutralize another couple of enemies. After them, climb out the window and quickly jump onto the roof of the transport.

Climb to the top and walk across the roof. Somewhere on the edge, you will need to cut the chain with your special tools and kill the soldiers. It is advisable to remove each soldier one by one. Throw a knife at them. You also need to be careful not to get caught by the turrets and not get too close to the red beams. Pass the obstacle and find a pipe in one corner - it is into it that you need to go down.

As you find yourself below, you will need to immediately run to the right side of the huge robot. Soon you will need to cut the chain and go down as soon as possible. After, cut the barrier bars and go down even lower.

Climb through the long ventilation shaft and at the exit you will find a soldier who decided to do his business in the toilet. Kill him as quietly as possible. Soon you will meet a couple more fighters along with the dog. Once you are in the room where the sleeping part is located, then on the wall not far from the window there will be a key that can open the doors for you at the end.

Cross the bridge and cut the chains off the doors. At the very bottom, in a huge pile of coal, you can find treasures. Next, you will need to crack another lock, after which you will again meet a large robotic dog. Rather, run away from her and cut off the chains along the way. Soon you will be able to take the elevator up and free all the imprisoned people.

Climb onto the table and cut the chain, then kill the enemies. Walk a little forward and shoot all the freaks along the way. In some places, prisoners will help you. Cut off the power supply and go further behind your allies. When your new friends start opening doors, give them cover. Once outside, be extremely careful. On the left side there will be a car in which you will need to jump, and then leave. Soon your transport will roll over and you will need to quickly get out of it, as a tank is rushing at you from behind.

Chapter 5

Rather, jump into the water and move to the shelter. Here talk to the former fascist. In the room where the woman is located, you can find important documents. Behind the painting you can also find a treasure. Next, you need to climb up to take the mount there. Now go down back to Max's room and destroy the wooden beam. Behind it will be important documents. After you pick them up, you can go back to Karel.

Chapter 6

So, go by transport to the indicated point. After, you are shown a video, after which you again need to move towards the specified goal. Move to the passage in which the light burns brightly. It is there that you will have to perform a tackle. On your way, a grate will reappear, cutting which the robot dog will rush after you again. From this mechanical monster, you need to run forward and eventually perform a slide again. After that, the mechanized creature will be stopped and freaks and a large robot will stand in your way - they must be destroyed.

As you find yourself in the building, crowds of opponents will immediately attack you, so before you run into the thick of things, sit down on the stairs on the left side and start slowly destroying them from cover. Here you can find a safe in which there will be a passion for your health. If you go up and climb into the hatch above, then you will find another treasure, and further, you can find another treasure in the next room on the shelf.

Now raise the doors and kill the freaks. Get out upstairs and get into the main room, where the button will be located - click on it. Jump on the beam and kill the guards here, then cut the chains that are on the hatch. Climb onto the roof of one of the elevators and stand on the platform. At this point, you need to shoot at the brakes.

After the shelling, go to the room where they are testing new weapons. Climb up and cut here the chains that hold the huge slab in the test room. After, start the testing process and pick up brand new weapons. Now you need to dump - cut a hole in the wall. If you climb up and cut through another hole, then you will find a treasure. And now you can drop another elevator.

In the next area you will meet a huge number of enemies, so be extremely careful to kill each enemy. Also, you can find a huge number of boxes that are full of health, armor and ammo, so there will always be equipment. Helicopters have machine guns, so the task can be made easier. After you deal with all the Germans, a huge robot will immediately appear. On this robot, you can try to test your weapons, which can also be recharged from stations. The most convenient tactic is to drive the enemy in a circle. How to overcome this "iron", then move into the room where he came from - then climb up. Then go down and transfer the accomplice to the helicopter.

Chapter 7

(Secret level)

Once you get to your base, you will have a secret level unlocked. You can find this level if you go upstairs to the bed on which "nightmare" is written. You can pass this level every time, but after you return from the next task.

Talk to Anya and she will give you a new task. You need to find concrete that has become moldy, but first you need to take the key from one of the comrades. Along the way, grab important documents that are not far from the strange lady. Going down to the basement, you can find the coveted concrete. There is a slab on the left side - you will have to take it, after which you will fail and you will have to find a passage. Down in the sewer you can find a couple of very useful items. As you nevertheless get out of here, then go back to the moldy concrete and cut off a piece that will need to be taken to Anna.

Chapter 8

So, you will get to the camp. Walk with the crowd along the corridor. After passing the corridor, you need to go to the room where you will be branded - they will put a number and a stripe. Go to the next room and here you will be forced to mix concrete. In a conversation with an African guerrilla, you can find out where to find the person you need, but first break the concrete mixer. To do this, press the following keys: right, left, back. This action must be repeated until you break this technique. After one of the parts falls out, throw it into this concrete mixer and eventually break it. As an accident occurs, then talk to the same as you - a prisoner. It is located on the right side. After the conversation, go to the barracks. You need to go there through the red exit.

In the house you will find an old man, from whom you will learn what you need to do next. Go to the building at the very end of this area. But before you enter - talk to the girl, dark skin tone. From her you will receive a new additional task.

As soon as you stumble down, you will immediately be grabbed. But once you wake up, you can comfortably go through everything in the "stealth" mode. In one of the rooms on the wall you can find a map. In order to complete an additional quest and kill the Knife, you will have to go back a little. Next, find the button and turn off the security system. Now you can go back to the fresh air and tell the girl that the Knife is dead. Talk further with the grandfather and go to the next wing.

Go through the factory and soon you will need to climb the scaffolding to the top. Then also try to pass in the "stealth" mode. If you move to the left side and kill the dog and the guard very carefully, you can find a knife. Now go down and you will find a power unit there.

Now a video will follow, after which you will control a huge robot. Kill all the Nazis with your light machine gun, and as for robots like yourself, it is best to destroy them with your rockets. Go to the very end and drop off the grandfather. He will immediately deal with the release of prisoners, and you will have to cover the back of his head. As you can defeat everyone, then go downstairs and go to the garage. Right there, in the garage, in the left room, you can find another treasure. Now get in the transport and get out of here.

Chapter 9

For starters, go and get some good sleep to get a new boost to your health. Well, if you have a desire to play Wolfenstein 3D again, then go to sleep upstairs. But after sleeping, you will need to go to the helicopters and talk with your comrades in order to find out the location of the welding machine. After that, return to the main hall and talk with the black man. As a result, dive behind the fallen burner.

After, swim out and climb to the edge. Load your weapon and make your way to the opposite side. Shoot off the fasteners that hold the ladder to the top. Climb to the very top and just get into the room where the hanging boxes are located. Shoot the fasteners from absolutely all the boxes. Next, you have to destroy the robots that suddenly appeared. As you overcome the cans, then move to the doors, after which climb into the ventilation shaft. Inside, you will need to cut the chain that prevents the doors from opening.

As you do everything and return to the central hall, then talk to the girl who is crying. She lost her ring and you will need to find it. The ring is in the toilet room, on the top floor. In the end, give the indicated burner to Grandpa and move on to your new task.

Chapter 10

Climb into the submarine and swim to the passage. So, the first passage will be closed by a grate, therefore, in order to go further, you will need to first cut the chains. In order to open the second passage, you will need to swim across and cut the chains on the other side. Next, you will find yourself in a room with huge screws.

In this room, you will need to climb the stairs up and here - turn the lever to the side. But keep in mind that it should turn out so that the hole on the first screw and the second turned out to be at the bottom. And after swimming the second screw you can find a couple of treasures. The first treasure, you will find literally immediately, but the second, only at the very end of the tunnel on the left side.

Now get out on land straight to the pipe. Find the control room and pull the lever again to raise the water level. You can now swim further. In the next room, you need to cut the chains on the mines so that the path further is clear. Next, find the passage and after - the elevator. As a result, you will have to cut a hole in the fence.

After penetration, you need to clear this area and keep in mind that there will be a huge number of different enemies. As a result, after a big mess, you will need to pull the lever, after which a huge robot will come. Next, open the doors again and find the control room. As soon as you click on the button, a huge number of enemies will come out, among these enemies there will even be a couple of robots. After one more dismantling, go to the train and drive further.

Chapter 11

Exit the torpedo. Then you can either covertly or with noise kill enemies. Climb up and in one room there will be a picture - remove it. Go further and along the way kill all the Nazis in the cabins. In one cabin you can find a treasure. Going further, you will have to fight with two well-armored fighters. They are best killed with shotguns, but they are not the last. In the next room, another pack of enemies awaits you. Keep in mind that you will have nowhere to hide, so you will need to be extremely careful. In the steering room, perform all the steps indicated.

So, you will be underwater. Go to the main hall and after that, meet an old man who will give the weapon to him as he asks you about it. Move to the center of the room and on the left side on the rocks you can take the treasure. You need to shoot the balls to make a ladder. Once the structure is activated, you can move to the next room, and by the way, be careful not to miss the treasures on the shelf.

Chapter 12

So, push the ball and quickly jump to the ledge. Then go to the car and stumble upon an underbarrel grenade launcher. Smash the turret and go to another car. As a result, get over to the opposite side of this bridge. Now expect that just huge crowds of enemies will be waiting for you and keep in mind that one of this entire crowd of Nazis will be in armor. Once you've dealt with all of them, go upstairs. Using the beam, move quickly to the next car and you can collect all the valuable items in it. After collecting, take a sniper rifle and start cracking down on enemies.

Then you will have to go as carefully as possible, since a machine gun will be located on the right side. Go to the stairs and along the way destroy all the enemies, after them you will need to go down through the hatch. After going down, you will need to kill the local guards and go outside. Climb into the helicopter and take the map to your seat.

When the helicopter arrives, it is best not to stay too long behind the helicopter, as you will be attacked by a dog. Jump down and take a position on the right side in cover. Here, by the way, you can find a safe in which there will be an increase in your lives. Finish off the remaining freaks and advance to the car.

Chapter 13

When you arrive at the desired point, then move immediately to the checkpoint. Then through the luggage compartment, go to the next room. Find weapons and open the next room. Kill the soldiers and move on. Near the red color generator, you can find an upgrade for your weapon. Further in the corridor, clear all the indicated compartments. You can go through the ventilation. Go further, destroy all opponents and again into the ventilation shaft. Next, find the red pipe and climb through it already. Once you find the suit, put it on. After, you go to the lunar surface. Walk a little forward and you have to destroy two robots, then jump onto the platform.

Once inside the building, you can take off your spacesuit. On the counter on the right side, take the lying scalpel and move on. Next, you will either have to kill everyone again, or go quietly and unnoticed through the ventilation shaft. As a result, you have to take the elevator up. You will meet Nazis again, who will need to be killed. After the destruction of a group of enemies - move to the passage. Exit to the hall and press the button. On the left side you can find a safe that will contain an upgrade for your health. Climb into the hatch and go further, destroying all the guards along the way. Next, you need to crawl through the ventilation shaft to the elevator. After, get off the elevator to the platform. Next, move to the escalator. In one room you can find a treasure.

Chapter 14

Shoot the enemy and then exit. At the very end of the huge room, climb into the hole on the left side, where you can cut the chains and go down. Here you need to destroy the soldiers and lower the specified rack. Then move on and go down again. Do not rush forward, carefully destroy all enemies.

Now you have to shoot down the wandering turntable. To make it easier, go to the right side and shoot from the window, which is covered with a blue screen. After, you need to go down below and destroy the approaching opponents. Pick up on the construction for installation and go down a little lower straight to the pipes.

In shelters, it’s better for you not to sit out for a long time, but to run and hide in the sewers. Load your weapon. You have to provoke the robot in such a way that he, in turn, smashed the indicated shelters. Next, shoot at his cannons when they turn red. First explode six devices and finally the main structure. When the robot is aiming, shoot him straight in the eye. In the end, you will need to make a dash and run under the robot to hit him in the opened hatch. You will have to repeat the above steps more than once, so be patient.

Chapter 15

You have to shoot the advancing enemies to the extent that old Max can not drag the body of his friend to the hatch. Get ready for the total "meat", there will be just a huge number of enemies. Go upstairs and shoot the chain from the fan, then jump down rather quickly. Next, you will have a very difficult and rather difficult battle with very serious enemies - armored soldiers. It is best to kill them as always with shotguns. After them, move along the ventilation shaft.

Suddenly, a dog will attack you, so be careful. To kill her, it is best to use a cutter. Well, in order to recharge your weapon, then move through the pipes from this creature. As the matter ends in victory, then rather go to your comrades, and then to the helicopter.

Chapter 16

Swim constantly forward and do not forget to pick up the lying treasure at the bottom. Go ahead and soon you will be given a huge amount of ammunition and weapons. Break through very carefully, as there will be just a huge number of enemies. In one room you can find a map of this location. After that, you have to smash the robot.

Further, not far from the doors with the guards, you have to cut a hole on the right. After that, you need to extremely quietly and carefully break through to the machine gun, with which you can smash all the Nazis. And you have to choose again, you can move in the same way, that is, destroying everything in your path, or you can take a detour. In the end, you will find another machine gun mount with which you will need to destroy the enemies. As a result, you have to destroy the blonde, and after killing him, watch the video and move on to the final battle.

General Skull

First you need to neutralize White. As you are thrown into the street, you will need to immediately collect grenades. Grenades must be thrown at the feet of the enemy, and when a strange cell opens on the chest, then rather run up and attack.

After this fight, General Skull himself will appear. Therefore, rather load your weapons. You will need to make a hole in the fence, but first distract the Skull General, so throw grenades for a distraction. You have to move to the top and shoot down a huge airship from the indicated gun. To buy time to run, attack the enemy while he begins to recharge his energy shield.

After you smash a couple of airships to smithereens, then proceed to attack the Skull General himself. To take down his shield, it is best to use a cutter or a shotgun. Then lightning will suddenly crack him and you will have time to patch yourself up a little and replenish your ammunition. Once you've done that, you can go down again and fight the Skull. The most important thing at this stage is not to step into the fire, as it can be overlooked if you back out, so keep an eye on that. There is a convenient position, for example, a platform - from it you can fire from an underbarrel grenade launcher. After you defeat the robotic shell, all that remains is to finish off the Skull General himself.

This is the end, friends. Good luck everyone.

History, as you know, does not know the subjunctive mood. However, fantasies about What would happen if...” enjoy stable popularity both in cinema and literature, and in games. Alternative history is a very profitable topic, but subtle. Any historical figures and events in it can be combined in the most amazing way. And as a result, something really interesting and unique, as well as outright trash in the spirit of "President Lincoln the Vampire Hunter" can come out.

So the creators decided to try their hand at this field and sent BJ Blazhkovich to a world that he could only dream of in a nightmare before. It turned out well, by the way.

Shock therapy

Captain B.J. Blazhkovich, the unchanging hero and symbol, throughout the entire thirty-year history of the series, without knowing sleep and rest, continues to strangle the fascist hydra almost single-handedly. And it is precisely for this occupation that we once again find him at the very beginning of The New Order - as part of a small detachment, BJ bravely and selflessly storms the impregnable fortress of the bloodthirsty Nazi general Skull.

All around, in the meantime, there is almost a landing on Omaha Beach from Saving Private Ryan in miniature (well, or from the early parts). However, blood, pain and heartbreaking death screams are here side by side with jumping between planes at full speed and the metallic clanging of the jaws of giant robotic dogs.

Although given that in the previous incarnation of the series, the captain fought real battle mages and ghosts, the degree of delusion this time is at an acceptable level.

The opening level is a deep nod to seasoned fans. Again the Second World War (even though it was 1946), again the Nazis and again the storming of the castle.

But then the colors thicken more and more. Blazkowicz, for the first time, it seems, in his life, the task fails miserably. Moreover, he loses a friend, whom General Cherep, with the utmost cynicism and cruelty, butchers right in front of the captain.

Blazhkovich himself manages to escape, but only at the cost of a terrible head injury, due to which the hero ends up straight in a mental hospital. There, Blazhkovich stares blankly out the window every day for fourteen long years. He is distracted and at least a little brought to his senses only by regularly peeking SS detachments, taking patients for experiments - hatred for the Nazis boils more and more in the captain's chest.

Already at the very beginning, the game provides a difficult choice - which of the two friends to send under the knife to the Skull? The decision will directly affect the plot. So, according to the idea of ​​the creators, it is worth going through The New Order at least twice.

Bringing such a serious touch to a series that once featured Hitler with two machine guns as one of the bosses is a bold and difficult decision. And the more pleasant that the developers cope with the task very successfully.

The whole thing is presented with surprisingly well-directed videos with masterful editing and well-chosen music. Sometimes it feels like you're watching a good series. The ability to show peaceful scenes as exciting as the fall of skyscrapers (and there are more than enough such spectacles in the spirit here) is worth a lot.

And Blazhkovich would have sat until the end of his days, boring with an empty look at the window into the courtyard, but the punitive detachment that once appeared in the clinic committed such a massacre in the clinic that the captain was instantly healed and finally plunged a knife into the throat of the first Nazi in many years.

THIS IS INTERESTING: apparently, to emphasize the seriousness of their intentions, the developers wove a full-fledged love line into the plot and even added a couple of sex scenes. The move is right - BJ is less and less like an insensitive death machine and more and more like a man.

world domination

The year is 1960, and fascism has won finally and irrevocably. Under the iron heel of the Third Reich was the whole world - from the cold expanses of Siberia to the hot deserts of Africa. The master plan Ost in all its glory - the chosen Aryan race dominates, the banner with the swastika proudly flies all over the Earth (and even on the Moon).

The world of the new order looks unusual, surprising and damn stylish. Here, the familiar features of "our" sixties, and retro-futurism, and Germany proper during the reign of Adolf Hitler merged together. The wide streets paved with dark stone are patrolled by soldiers in exoskeletons, in the company of robotic dogs, giant pompous buildings and black skyscrapers rise all around, covered with canvases with a swastika, and The Beatles perform patriotic songs in German on the radio.

Berlin of the times of the new order really strikes with pomposity. Even Blazkowicz is momentarily speechless.

But while the true Aryans enjoy all the benefits of a new civilization and go to rest in Zagreb, other peoples eke out a very miserable existence. The dissatisfied are sent to concentration camps, where they actually face a difficult choice - to go to the slaughter right away or, as if in Schindler's List, sign up as a laborer to make concrete. However, his Oscar Schindler was not found here, so even such work saves only until the first mistake.



Even the States, which capitulated after the Reich dropped an atomic bomb on New York, could not argue with the incredible German technology. By the way, you have to dig out all the most interesting things with your own hands, looking for newspaper clippings at the levels.

It is not surprising that in such conditions the resistance movement is represented by a miserable handful of fighters who themselves are no longer on fire with special enthusiasm. Yes, and people in the resistance are not easy: everyone has their own motives, problems and experiences. So, for example, Klaus once fought on the side of the Reich, but after he lost his wife and son due to the cruel policy of the regime, he found himself on the opposite side of the barricades. In the resistance camp, he took under his wing and fell in love like his own son with Max Hass, a giant who, in his development, was stuck at the level of a small child. If not for Klaus, Hassa would only have waited for the oven.

Many do not want to fight at all, it's just that resistance is the only alternative to a concentration camp. With such "live" characters, even a simple story about revenge and guerrilla struggle suddenly comes to life and gets stuck in memory.

But on the opposite side of the barricades there are no complex personalities. Everything is as if for selection - bloodthirsty butchers and tyrants, convinced, however, that they really stand for a just cause. However, the developers are not trying to evoke any sympathy for them, not a single German here will share an overcoat with the needy and will not bring a can opener. In the performance of the officers and soldiers of the Reich, we will see only the torture of prisoners and massacres, accompanied by speeches about the superiority of the Aryan race.

A strong antagonist and gray tones could add even more depth to the story, and so it turned out to be a classic fight between good and evil. But there is no need to break your head in doubt.



Only the lover Frau Engel came out relatively humane, who really loves his “mistress” with all his heart. However, the Frau herself with her blood purity test will be remembered for a long time.

True, even local villains turn to Blazhkovich’s conscience, and very effectively: “ Hey, captain, that airship that you shot down... After all, simple hard workers worked on it, with children and families!' shouts the Skull. And Blazhkovich is offended by this, and to such an extent that throughout the whole game he now and then hits memories and reads monologues that Max Payne himself would have approved: “ Another boy who died in battle. How many already? I've lost count».

Time Machine

A serious plot and emotional throwing of the protagonist - a thing, the series is completely uncharacteristic. But in terms of gameplay, the game is almost back to its roots (in a good way). Even the experiments started in 2009 were completely rejected by the developers.

The whole game, as in the good old nineties, is entirely devoted to the non-stop extermination of all life. Even the arsenal turned out to be classically ascetic: a knife, a pistol, a shotgun, a machine gun, a sniper rifle, grenades - everything is painfully familiar and familiar. Only an energy rifle dilutes this matter, frying and effectively blowing opponents to shreds, but it cannot be compared with a cannon powered by the energy of the black sun from the previous part.

With the help of an energy rifle, you can cut a metal mesh and some metal partitions, thus stealing up the enemy from the rear.

But from any trunks you can safely shoot with two hands. Even shotguns and sniper rifles are good for this. Blazhkovich is a hero, what to look for. It all looks fun and fervent, but with a serious plot and sad characters, of course, it contrasts strongly.

Blazhkovich just ran around the base in search of lost Hass toys and sang sad songs with a guitar, and now he shoots Nazis in power armor from two sniper rifles at once.

Spoils the impression only nondescript type of weapons. However, not only does the eye not cling to local trunks, they also sound and feel unimportant. Rage had exactly the same thing, so this element, apparently, was inherited by the game along with the engine.

Healing lobotomy

But the arsenal has to be used on detachments, apparently assembled from the inhabitants of the very psychiatric hospital in which BJ was languishing. Watching how the Wehrmacht soldiers climb under the bullets and line up in queues in narrow aisles, sometimes you wonder how the Reich managed to bring the whole world to its knees with such an army. Saves the situation only a variety of enemy units. When a whole division is rushing at you, accompanied by armored missilemen, walking mechs and mechanical dogs, you willy-nilly have to think about a plan of action. Stupidity is stupidity, but will be crushed by force and number.

However, interesting bosses were suddenly lost behind the variety of opponents, although the series has always been famous for them. There are only a few of them here, and the language will not turn out to be interesting to call them. In fact, they differ from ordinary enemies only in increased survivability and gigantic size.

THIS IS INTERESTING: there is also a simple role-playing system in the game, represented by a set of perks divided into four categories: tactics, combat, stealth and explosives. To open the perk, you need to fulfill a certain condition: kill a hundred people with a machine gun, for example, or blow up an enemy officer with a grenade. As a reward, you will receive an increase in ammo, a faster recovery of health, more grenades in your bag, and other simple but still useful improvements.

The further along the plot, the more colorful and diverse enemies the rod will meet us. Blazhkovich dies quickly even on medium difficulty. That is why the cheerful running around with the trigger pressed tightly and frisky strafes gradually flows into a positional struggle in the spirit. To do this, the developers have come up with a very interesting system of shelters. By pressing a special button, you can move the captain’s body without moving: look sideways and lean up, and even bend down to the slot under the door and open ruthless fire on varnished Nazi boots.

The passage of Wolfenstein: The New Order actually does not raise questions among fans of shooters, however, some moments in the gameplay burden it, make it take a long time to look for a way out of this situation. We will help you complete the game without difficulties, but try to resort to such guides only in cases of emergency.

Let us consider in more detail the passage of each chapter without deep penetration into the plot of the game.

Chapter 1

Together with the pilot Fergus and the soldiers of the American army, we fly to the castle to kill General Totenkopf. The plane is shot down, and the hero is sent to fix the problem. We take the tools in the locker and repair the fuel line, then we cut six ropes to get rid of the ballast.

There is armor in the hatch under the stairs.

Upon returning to Fergus, we climb into the hatch between the seats and take up the machine gun to reduce the number of enemy aircraft. After the weapon is out of action, we activate the lever at the seat located on the right.

A plane full of soldiers is flying nearby, but ours is about to fall. We open the door on the right side of the ship and after Fergus we jump over to the neighboring plane. There we talk with one of the soldiers, and the second we bring to ourselves. While the pilot puts the equipment on the water, we collect first-aid kits. They will come in handy later.

This will be followed by an attack by a robot, from which you need to escape through the lower hatch into the water. Under water along the cable we get to the next crashed plane, we grab a machine gun and destroy all the robots.

After talking with a partner under the cover of comrades, we get to another broken aircraft. Then we fall into the trench and alternately go through all the bunkers, leaving no one and nothing behind.

We blow up the door to the large bunker and climb inside. With a fight we rise to the very top, where with the help of anti-aircraft guns we turn a huge combat vehicle into scrap metal. Together with the allies, we storm the castle, which will result in falling into a trap - a failure in the crematorium. If you quickly find the key in the lockers, we will be free. Here we break the hoses of the robot that appeared from under the floor with bullets and meet with the Skull itself. It starts the process of moving the walls.

We wake up in captivity, and the boss will offer to choose a partner who will be executed.

Depending on the choice, we get a bonus to health or armor and the ability to break locks using various methods.

We break the robot with a pipe, which we get from a surviving comrade, we destroy the fire nozzles with it, break open the lock and jump outside with a wounded friend.

Chapter 2

The agent was found by the fishermen, he gets to the doctors, they discover a brain injury and close the protagonist in a mental hospital in Poland, where the pretty nurse Anya nurses him. The next visit of the officer became fatal for the guests of the hospital: it is closed, the sick are shot, as well as the family of doctors for resistance. Their daughter, Anya, is taken away with them.

We take a knife and go in search of a girl who will help find the rebels. With the help of a knife, we silently kill all the officers until we get a shotgun in the central corridor.

Near the central doors there is a glazed room. We activate the button in it to open the door and repel attacks from all sides. We clean the yard and save Anya. Together with her we leave the scene of the crime. The girl will take Blazkowitz to her grandparents.

Chapter 3

The old people said that now is 1960, the Nazis won the Second World War and reign supreme on the planet. The resistance is crushed, its leaders, who were not executed, are in camps and prisons.

We take out the officer from the trunk and start his interrogation in the basement, find out where the bulk of the resistance is contained and keep our way to the Berlin prison.

Anya's grandfather hides a new acquaintance and granddaughter in the trunk and hits the road. At one of the checkpoints, you will have to go outside and clear the sector from the enemy.

Everywhere try to solve the officer first of all. Without command, the soldiers will be in turmoil and stop coming. Otherwise, they will appear endlessly.

In a narrow tunnel we find a silent pistol, at its end there will be a ladder. We rise along it and on the second floor we eliminate the officer. We clean the sector, look for all the secrets (Enigma codes, golden eggs), collect first-aid kits, armor and ammunition - and back to the car.

At the next checkpoint, we also kill everyone, head to the tower, through the tunnels we get into the basement of the neighboring tower, from there - to the garage. We climb up the stairs, cross the bridge and activate the lift, return to the car.

Ahead of us are several structures with fascists that need to be cleared. Then we destroy the robots with a machine gun and hide back in the trunk. Now we board the train, where we will meet with the obersturmbannfuehrer, who will offer to pass the test for belonging to the Aryans.

Chapter 4

We'll wake up at the hotel. Task: get into the prison and save all the members of the resistance.

While Anya fills the tanks for the patrol, we leave the hotel along the ledge and the pipe. In the workshop, we charge the battery of the cutter and take the tool itself. With it, we cut the grate and move forward - we move to the neighboring building. With the help of a knife and a cutter, we get to the car with the prisoners. We climb onto the roof of the car through the cornice.

While the prisoners are being unloaded and taken away, we use a cutter to cut the bars and locks in order to climb to a higher platform. From there we get into the yard, then into the sewer. We follow the corridors until we find a map of the prison and a new battery for the cutter, which will make it possible to shoot.

Upstairs we find a cell with prisoners and free them. Now we have five assistants with whom we need to get to the car, simultaneously shooting everything that moves.

Chapter 5

As they drive over the bridge, everyone jumps off the car and dives into the water. With the help of a cutter, we melt the chains of locks and find ourselves at the base of resistance, where Caroline Becker dominates.

We help Caroline to find papers gathering dust on the base. We do a favor, study the structure, get acquainted with the Whisper project - silent helicopters - and bring the folder to the lady.

Chapter 6

There was a need to get into the London Science Center and steal one of the three prototypes of such helicopters. We reach London without obstacles. The driver blows up the wheelbarrow right at the entrance to the building. We go through the ruins, hiding from the robot between the floor slabs. We send everything on the way to the forefathers, including the robot: we send a couple of grenades and finish off with shots in the red eye.

Fighting our way into the moon dome, after it we overcome the repair compartment, it is inconvenient to fight here, therefore it is better to shoot while moving towards the enemy. In the control room, we activate the lever, go through the hatch and climb up, shooting off the brake pads.

We take in the hangar everything you like and with the help of a modernized cutter we make our way into the mine, cutting the sheet metal. We get to the hangar by the stairs and cut the way inside. We solve the officers, without whom the reinforcements will not come. We clean the territory, improve the lasercraft, move the roof and, together with the allies, leave the hangar in helicopters.

Chapter 7

We fly on prototypes to the base. From the documents received, we learn about one of the sources of Nazi technology. They destroyed the Daath Ihud organization and obtained its knowledge, for example, about heavy-duty concrete, which is easily destroyed by mold. Such a piece of concrete must be found in the sewers, which will not do without adventure. Using a circular saw, we saw off a sample and give it to Anya.

On the level, look for a figurine of a permanent increase in health and a couch near the armory, which teleports toWolfenstein 3D.

Chapter 8

By surrendering to the Nazis, Blaskowitz visits a prisoner camp, where he meets a representative of the destroyed Daat Ihud organization named Seth Roth. The head of the camp is Irene, who arranged the test on the train.

The target is in Block 4, and to get there, you need to change clothes with one of the prisoners from there. To arrange an inconspicuous exchange, we break the concrete mixer, and while the guards find out the cause of the problem, we are doing our plan. Once in the target block and agree with the old man: his cooperation in exchange for the freedom of all prisoners.

With long efforts, you must turn off the security system and return to old Seth. He will send for the battery for the remote control of the robots. As soon as we get it, we will lose consciousness from an electric discharge. Wake up with a new ally tied to the pillars for execution. The mouth with the help of the remote control will destroy the Nazis, then we climb into the control cabin and crumble everything around, including the walls.

We cover the old man, and when he unlocks the garage lock, we all get into the car and leave, seeing old Irene alive.

Chapter 9

The Nazis gained access to one of the hundreds of caches, and not the largest. Seth Roth has access to a larger secret located at the bottom of the Atlantic Ocean.

We return to the shelter, get acquainted with its new guests and help them with little things.

Chapter 10

We sit down in the repaired glider and go along the directed corridors to the catacombs. Soon you will have to leave the transport and enter the depot, where there will be several skirmishes, including with super-soldiers. When everyone falls, we overtake the train to the depot of the allies. They'll hide Blazkowitz in one of the torpedoes so he can hit the submarine.

Chapter 11

We get out of the torpedo and start the extravaganza until the interception of control of the boat. We raise it, pick up our comrades and go to the Atlantic Ocean for secret knowledge and artifacts.

Only Seth will dissolve the doors of the airlock, we pass into the hall, from where we go up on a tricky elevator. We clear the storage of good and leave it.

Chapter 12

Nuclear weapons were found on the boat, but there is no access to them. In addition to the murdered captain of the ship, the information is stored at the Nazi military base on the moon.

The ticket there will be the murder of one of the participants in the next expedition and the receipt of his documents. Intelligence reported that he would soon be crossing the Strait of Gibraltar on a train guarded by a mass of Nazis.

We catch up with the train by helicopter and stop it with a secret weapon, destroying the bridge with this. We land and check the cars. Here Blazkowitz expects powerful resistance and a lot of problems on the way to the cherished goal - the sixth car. In it we find the necessary papers and prepare for the flight to the moon.

Chapter 13

Once on the moon, we pass the face control successfully, and start looking for our suitcase with guns, going down the conveyor. There is a metal wall in the security room, we cut a passage in it, take a gun and start having fun. Once in the airlock, we take a spacesuit and leave the building in the direction of the Nazi station.

We pass a series of well-guarded premises to the storage of nuclear supplies, we make a copy of the access codes and get out into the waiting room for the ventilation system. On the way, we constantly meet soldiers raised on alarm, as a result of which we are forced to capture the space shuttle in the hangar and get to Earth on our own.

Chapter 14

We get to our home planet with problems: the ship barely landed near the destroyed London Science Center. We collect an arsenal and fight, quickly moving around the room. Halfway we learn that the Skull has reached the resistance base, so we accelerate. We shoot down a helicopter, then we fight with a robot with a red eye and return home.

Chapter 15

By the time Klaus gets to Berlin, the shelter is already burning down. We clean the floors from the officers and robots of the enemy, we move into the hangar. There we destroy everyone and fly by helicopter to the submarine.

Chapter 16

The boat will take everyone to Skull Castle. Before its destruction it is necessary to free the prisoners. We punch a hole in the wall and swim to the castle. We will shoot a lot along the corridors.

Having reached the laboratory, we become a victim of a fatal injection of Bubi, but the brain does not react to it in any way. Bubi says goodbye to life. We get to the prisoners, save everyone, but get stuck in the elevator. People slowly leave him, and Blazkowitz heads towards the Skull.

After killing all the robots and taking possession of the flask with the brain of a surviving partner, the Skull has no choice but to enter into the last battle for one of them. He hid behind a shield, and he needs to be turned off. Then we lure the robot into a fiery trap and finish it off with a rocket launcher. Taking the general out of the cockpit, the protagonist dooms both to death, but first sends the signal to the resistance to activate the nuclear charge.

Chapter 1: Skull Fortress
Baltic Sea
Off the coast of Germany
1946

The outcome of World War II is practically a foregone conclusion: Nazi Germany, thanks to a technological leap, is confidently moving towards victory. William "BJ" Blaskowitz, a special agent of the secret operations department, as part of a resistance squadron, participates in a desperate attempt to storm the Nazi fortress, which houses the infamous general and brilliant scientist in one person, Wilhelm Strasse, nicknamed "The Skull". His ideas brought Germany to a fundamentally new stage of development.

Partner Fergus Reid asks to replace him at the helm, but no such luck. Another anti-aircraft volley leads to a breakdown of the pipeline of the sixth engine. We pass into the technical department and, turning left, we get pliers and wire from the locker. We get to a small opening in the far right corner, crawl to the engine and block the pipeline. From the loss of power, the aircraft began to decline. We leave for the cargo compartment, go down and cut the white-yellow slings from the cargo with a knife. Returning to the cockpit, we use the turret in the nose of the aircraft and sequentially destroy numerous fighters. We monitor the state of the aircraft on the indicator in the lower central part of the screen.

William "BJ" Blaskowitz.


Face-to-face with one of the fighters, we lose consciousness for a while. Waking up, we select the first-aid kit and, after observing the landing aircraft, we pull the upper lever. The plane is knocked out, and it begins to rapidly decline. The pilot, Private Wyatt, begins to panic, but timely advice from Fergus saves the day. We open the cockpit door and, following the partner, we jump onto the wing of the aircraft with a run. After talking with the soldier, we go to the cockpit and bring Wyatt to life. The fortress is right on the course: we make an emergency landing in the waters near the coast.

Mechanized Panzerhunds roam the shore like predators. Having miraculously escaped from one of these in the cockpit, we answer the call of Fergus and discuss further actions. We break the box in the aisle with a knife, run up and, by pressing the squat button, we slip under the rubble. On the left is a first aid kit - we select it and restore health. We boldly dive into the water, swim to the other end of the cargo compartment and get out through the hole on the left side. The supply of oxygen should be enough to swim to the next plane. We do not linger for a long time in one place and, in general, we try to swim at an accelerated pace. We swim into the plane, climb the stairs and sit down behind the turret. Having shot two panzerhunds, we leave the transport and get to the allies.

Having received a walkie-talkie and a submachine gun, we rush straight through the center without looking back. Further, we go down, we pass to the machine-gun nest and replenish the supply of grenades. We throw a projectile into an automatic turret. We jump down through the formed hole next to it. We pick up armor, cartridges and first aid kit from the racks. Standing in front of the door, we lie down on the floor and through the slot we shoot the enemy's leg. As soon as the door opens, we immediately finish off the Nazi. We move forward, killing enemies and competently using shelters. Do not forget to collect the remaining ammunition, armor and first aid kits. The map is supplemented as the location is explored, however, if you find a ready-made map, then the entire area will become available to us. We get to the very last machine gun nest and take the card from the box behind the turret.

Going outside, turn left and move along the trench. We shoot the Kampfhund that appeared on the way as soon as possible. If the dog jumps on us, then quickly and often press the shot button to strike with a knife. We get to the next machine-gun nest, squat down and sneak up on the officer. With the help of a knife, we make a silent kill. We select the fallen pistol, which can be equipped with a silencer and deal with enemies already from a distance. For performing any of the same type of actions (for example, silently killing five officers), an appropriate perk is given that opens up additional opportunities (displaying officers on the map). We leave from the other side and kill another soldier.

Officers can turn on the alarm and call for help an unlimited number of times, which is why we always designate them as a priority target. The presence of officers will be notified by a signal in the upper right corner. Judging by the map, there are two ways to get into the bunker - quiet (by shooting shells in the room (or throwing a grenade at them) and making your way into the sewer through the gap formed) and noisy (by blowing up the gate with explosives, which is in the room on the left side). We use the second option - through the sewer system. Moving along the narrow passage, we pick up ammunition from the hatch cover on the right side. Having entered the bunker through a small grate, crouching, we go to the left and leave the room. Let's hide behind the box and wait for the officer to come down. With a well-aimed shot from a pistol with a silencer, we neutralize him and the soldier on the left side. After silently killing an officer, trophies, letters and Enigma codes will be marked on the map with question marks. Having reached the gate, we go into the room on the left and select a fragment of the Enigma code from the box. Returning to the stairs, let's look into the small room on the left and take the map from the rack. We pass to the end along the rails and behind the boxes we find an open ventilation hatch. We make our way through it to the morgue, where we select the Gold Medal trophy from the table.

Fergus Reed.


Rising higher and higher, we clean the floors from enemies. The allies, meanwhile, almost crept up to the fortress. We get to the anti-aircraft gun and kill the shooter. If desired, a huge stomp on the right side can be destroyed from the gun. Returning inside, we go to the right and go into the first room. There are three levers on the wall - we activate them in the following order: left - right - center. We take a fragment of the Enigma code from the table of the secret room. Going to the left side, we go up one staircase, then along the second one and, going into the room, we pick up Oscar's letter from the bed. Having made our way to the second anti-aircraft gun, we deal with the shooter and shoot at the barrier on the left side. Returning inside, we go into the room on the right. The Golden Cup trophy is hidden under a tarpaulin - we crouch to notice it. We go outside, deal with opponents and get to the next checkpoint. Opening the door, a panzerhund will attack us. We shoot him until Private Wyatt comes to the rescue. We are not in a hurry to give a hand, first we will take the next Enigma code from the room from which the mechanical beast escaped.

Together with a couple of comrades-in-arms, we climb the wall, simultaneously killing the Nazis looking out of the windows. Most of the allies will stay below and cover us with fire. Having penetrated the fortress, we go down the stairs and pull the lever to open the gate. We cling to any of the chains and go down even lower. Crouching, we alternately overtake two opponents and neutralize them. We also eliminate the dog lying in front of the passage, and the officer in a small room, from where we select the Golden Cup trophy from the chest of drawers. We get to the failure around the corner, which is blocked by boards. After neutralizing the enemy, we jump down and with the boxes we select a fragment of the Enigma code. We get out through a small gap in the wall, immediately go to the boxes opposite and from one of them we select a card. Having risen to the next floor, we interact with the statue to the left of the portrait painting of the Skull. We pick up the Golden Sword trophy from the statue on the right wall. We make our way into the office through a secret passage, kill the officer and take the fragment of the Enigma code from the table. We go back and climb the spiral staircase. The last officer loitering around the dining table area.

We go outside through the open window and shoot the enemies on our and lower floors. We move to the neighboring building, climb the stairs and kill the dog. Having bypassed the barrier, we break the box and take out the Golden Floorball Prize trophy from it. Having got out into the courtyard, we use the turret to clear the territory from the Nazis on the lower and upper levels. Having finished, we go to the right and get a fragment of the Enigma code through a small gap in the wall. We pass inside the plane and meet with the allies. We pry the beam with the part received from Wyatt. Following the others, we make a running jump. The already flimsy floor finally collapses under the weight of five strong guys who once again find themselves in prison.

The disfigured bodies of the victims of the experiments are transferred here - to the crematorium. Inadvertently, Wyatt fires up a four-phase burner system. Time is running out, so we act as quickly as possible. Behind the opened door, a flat surface with a keyhole is found. In the drawer of the far right tabletop is a fragment of the Enigma code, in the drawer of the far left tabletop is the key. In the rest you can find a first aid kit and armor. Having unlocked the passage, we quickly select Blondie and take him out of the crematorium. The surprises did not end there: a super-soldier breaks out of the floor capsule and literally crushes the head of the blond Prendergast. Keeping a distance, we destroy the tubes on the shoulders of the enemy, and then continue to shoot at the respirator on his face to the bitter end. Near Blondie lies a bag with endless ammunition - we use it if necessary. The Skull appears in the crematorium and squeezes us into four walls.

The long-awaited meeting with the main enemy did not go exactly as planned: Skull puts us in front of a difficult choice - to use Wyatt or Fergus for our research. Depending on the decision made, we will respectively have the “Shortcut” or “Hacking” skill, which will allow us to further penetrate into unique and inaccessible places for another skill with ammunition, weapons and other useful things. In addition, along with trophies and fragments of Enigma codes, health or armor upgrades will be hidden in locations that increase the maximum value of the corresponding indicator by 10 units.

Wilhelm "Skull" Strasse.


Before leaving, the Skull activated the burner system and left one of the super soldiers to watch over us. With deft movements, Fergus (or Wyatt) distracts the super-soldier and throws a piece of pipe at us - we pick it up and neutralize the enemy. We jump onto the tables and damage the nozzles located above them, from which fire oozes. Then we approach a friend near the window and with his help we get rid of the handcuffs. We break open the metal box to the left of the window or its lock with the "Short" or "Hack" skill. Mini-games are essentially no different. In the first case, we close two bare wires and hold them in this position until all three lights come on, in the second, by rotating the right master key, we connect the green arrow to a series of holes and hold for several seconds. Jumping out of the window, a piece of shrapnel pierces our head. After some time, kind people find us alive in the vastness of the waters and take us to the hospital, where the doctor, after an x-ray examination of the skull, will find that very piece of metal in the brain. Being in a state of deep coma, with a disappointing prognosis, we are transferred to a mental hospital.

Chapter 2: The Asylum
Poland

The Polish psychiatric hospital was run by a small family, consisting of father Krzysztof Olive, a psychiatrist, mother, a pharmacist, and beautiful daughter Anya, a head nurse, who looked after us with special trepidation. The only worry was the occasional visitation by the Nazis, led by Sturmbannführer Keller, who each time took with them several patients for the Reich's experiments.

One fine day, everything collapsed in an instant: the Nazis came to close the institution, killing all the patients in the process. We turn our heads to the left and observe the unceremonious actions of the guests. The soldier kills Anya's father and the nurse. Anya herself gets off with only a blow to the head, after which she will be taken to Keller. Then the enemy will deal with the patients. We select a knife and, having waited for our turn, quickly strike. Having acquired a pistol, we attach a silencer to it and leave the ward.

We select a knife and silently kill the enemy. There is a map hanging on the wall on the left - we pick it up. Immediately two officers move along the corridors. We track them on the map and neutralize them. Having dealt with the rest, we go to the stairs "B", go upstairs and select a fragment of the Enigma code. Also on the second floor in the corner room there is a locker with a lock - we break it open and take away the armor upgrade (Wyatt line). We get down to the first floor, we clean it and go to the stairs "A". Several steps were damaged in the lower half. Crouching, through the fault you can see a small door - we shoot through its lock. We pass under the stairs and pick up Isabella's letter. There is a wall safe in the control room - we break it open and get the health improvement (Fergus line). We press the button on the table, thereby opening the doors, and destroy the enemies that have appeared. We go outside and face even more Nazis. Periodically, drones will appear, which are especially dangerous at close range. Near the truck on the right side is a bag with endless pistol ammo. Under the front of the convertible lies the Golden Bonnet Decoration trophy. We transfer Anya to the car and leave the territory of the hospital. On the way, Anya wakes up and takes us to the house of her grandfather Roman and grandmother Olenka Targonsky, who live near the German border.

Chapter 3: New World

Outside the 1960s. Germany won the war and now alone rules the world. America raised the white flag twelve years ago after the Nazis dropped an atomic bomb on its territory. The resistance has been broken, all its members have been captured and no one knows where they are being held. We go down to the basement to Keller, whom we previously found in the trunk of a car. To the right of him, from a small stand, we select the Golden Watch trophy. From the cabinet in the corner we get an apron and an increase in health or armor, and from the drawer of the table - glasses and Roman's letter. Picking up a chainsaw, Keller will rush at us with a knife. Quickly and often click on the shot button to calm the prisoner. Under threat of death, he confesses that resistance fighters are being held in Berlin's Eisenwald prison.

Friedrich Keller.


Roman and Olenka kindly agreed to take us to the German capital. Arriving in the eastern sector, we go down into the pit on the left side and go through the pipe into the sewer. In the corner, between the door and the next pipe, there is a fragment of the Enigma code - we select it. Moving through the corridor, we pick up a pistol from a stool and get out, having dealt with the enemy in the aisle. Having turned around, we go up the stairs and, after guarding the officer, we neutralize him. Having reached a small shed on the left side, we remove a fragment of the Enigma code from one side wall, and from the other, from the slot in the lower left corner we take out the Golden Egg golden trophy. Having made our way into the barracks building, we rise to the second floor and take the map from the wall. We select a fragment of the Enigma code from the device on the table, neutralize the second officer and clean the entire sector from the remaining enemies. We return to the car and reach the platform blocking the path under the bridge.

We go into the left tower, destroy the Nazis and in the room on the right from the cable drum we select a fragment of the Enigma code.

For the Wyatt line, a short way to the -1st floor is provided. Having cracked the door, we go down the stairs and deal with the enemies. We penetrate into the through ventilation shaft opposite the stairs and take away the increase in armor from there. After crossing the bridge, we break open the second door.

Fergus line. We activate the elevator on the left side of the tower, we go up on it to the 2nd floor and we select the increase in health, located between the wall and the cable drum. Looking under your feet, we move along the bridge to the right tower, go down to the 0th floor, and then through the hatch (“F” on the map) to the -1st.

After neutralizing two opponents, we go down the stairs and, after passing under it, we go to the left. The safe path will lead us straight to the officer. We deal with the rest and go to the wall cells. In the ajar cell 43 lies a fragment of the Enigma code. Another fragment can be found in the car on the floor of the passenger seat in the room with the platform. We go up, using a lift or ladder, and activate the gearshift platform lever. We leave the tower through the opened door on the left side, destroying the enemies along the way.

Having moved to the western sector, we go to the right building and neutralize the enemy there. We deal with the enemies by the road and get to the very last building on the left side. Having eliminated the dog at the entrance, we will observe the officer through the window. As soon as he turns away, we go inside and carry out neutralization. We pass to the end of the room and from the table on the left side we select a fragment of the Enigma code. Returning to the previous building, we remove the turret from the machine and, going down, we shoot from it a metal hatch hidden behind a box, between the stairs. We go inside, take the Golden Medallion trophy from the cabinet and at the same time replenish the supply of electric grenades. Back at the car and about to leave the area, two large security robots suddenly appear. We paralyze them with electric grenades and quickly shoot them from stationary turrets. Enemies release electric spheres that detonate after a few seconds, knocking out turrets for a short time. Therefore, when the grenades run out, we remove the turret from the machine and use it as a portable weapon. Having won, we climb into the trunk and, having reached the station, under cover we are placed on a train going to Berlin.

During a night out for coffee, we will be stopped by Obersturmbannführer Engel in the company of his charming companion Bubi. We put the tray on their table and sit down opposite. Engel came up with her own test to identify the purity of Aryan blood. We choose any cards, after which we pick up the tray and go to the compartment car. From the ajar cabinet on the left side we get the Golden Door Handle trophy. We return to our compartment with Anya, going to the end of the car.

Chapter 4: Eisenwald Prison

Irene Engel.


Prisoners are regularly brought to prison, where they are tortured in every possible way, “breaking” both physically and mentally. Prison transport is the only way to get into Eisenwald. We go out onto the balcony and, moving along the eaves, we get to the next room. We take Erdmann's letter from the coffee table. Having passed to the end along the cornice, we go down the drainpipe and penetrate inside through the hatch. In the room, we remove the battery from the generator and insert it into the laser workbench lying on the table. We rise to the second floor, charge the cutter through the charging station on the wall and cut out a closed figure (for example, a circle) on the metal grid without releasing the shot button. Thus, having cut two fences, we get out into the room and cut the compartment fences to the right of the window. Jump over the box and pick up the Golden Frame trophy. On the ground floor, in a compartment near the stairs, there is a Golden Dish trophy. We open the window, run up and jump over to the Gestapo building.

We penetrate inside through the window on the right side, catch up with the guard and neutralize him. Carefully looking into the room, we observe the movements of enemies and kill them, waiting for the right moment. We take the map from the board, and the folder from the filing cabinet on the right side. We place the folder in the file cabinet drawer on the opposite wall (between the aisles), go down to the secret room and select the Enigma code fragment from the table. We deal with the guards in another corridor and the kampfhund in the operating room. We get to the office, neutralize the officer and select a fragment of the Enigma code from the table. Having got out through the window, we follow the prisoners along the ledge to the left side to the prison transport.

We get off the parked transport, climb higher and go all the way to the left. We climb the stairs, go to the right and, turning around the corner, we climb even higher along the next stairs. After moving to the other side, we neutralize the guard. From the conversation of the guards, it becomes clear that the captives from the resistance are being prepared to be sent to Block B-2. We charge the cutter through the charging station on the wall and cut the chain on the door, concentrating the laser on one point for several seconds. We go down the stairs and jump down. We are afraid of the turrets, if necessary, quickly running past them, or cut the fences. The guards are slow and not that dangerous due to their lack of firearms. If we were noticed, then in close combat we try to parry the very first blow by pressing the knife strike button.

Having penetrated the building, we turn around and run away from the panzerhund. We roll under the pipes and quickly cut the chain of the floor grate, concentrating the laser on one of its points. Crouching, we get out into the corridor and cut the metal mesh on the left side. We go down, pick up a fragment of the Enigma code and go back. We neutralize the only guard in the corridor, climb the stairs and go all the way forward. We climb into the toilet through a small grate and silently eliminate the enemy who relieves himself. At the fork in the corridor, we turn right and silently deal with sleeping opponents on a chair and on the upper bunk of the bed. We take the key from the metal box on the wall, and the card from the table. Returning to the corridor, turn right and kill the dog. We get to the observation room, neutralize the officer and select a fragment of the Enigma code from the table. We unlock the door at the end of the corridor and go to the coal warehouse.

We get down lower, we pass along the left bridge and remove the battery from the generator. A new improvement adds a shooting mode to the cutter. We go down and carefully examine the pile of coal, which contains the trophy "Golden Nugget". We climb back to the upper central bridge, cross to the other side and get out to the already familiar place, where the panzerhund is still located. We quickly run along the right side and cut the chains of the fence. Nearby there is a charging station - we charge the cutter if necessary.

Probst Wyatt.


Having reached the prison block B-2, we kill two guards in the central room and use the local elevator. Having risen upward, we open the cell door and neutralize the enemy. We cut the chains of prisoners and communicate with Fergus (or Wyatt). Meanwhile, a group of armed Nazis is heading towards us. While the allies hold the door, we cut the hatch chain above the door and climb into the ventilation shaft. Having reached the observation room, we kill the officer and take away his weapon. We collect first-aid kits, armor and ammunition. We pull the lever to the right of the door, shoot the enemies in the back and help Fergus (or Wyatt).

Fergus line. In the observation room, we simultaneously press two buttons, thereby opening all the cameras in the block. Crouching, we pass through the half-open door and begin to break through to the lower level, using the fences as cover. We destroy automatic turrets from conventional weapons. The Panzerhund, trying to climb the stairs, will fall down and block the passage. We pull the switch to turn off the electricity supply, and run after our partner.

Wyatt line. We go down the elevator to the right of the observation room and quickly rush after our partner so as not to fall into the mouth of a mechanical beast.

While the partner opens the gate, we must cover him. We use the few shelters between the grids and shoot the enemies approaching from the flanks. We also quickly destroy the turrets and comb the area for ammunition, first-aid kits, armor and grenades. Having moved to the opposite building, in the central room fenced with bars from the table we select a fragment of the Enigma code. We rise to the second floor, go into the second room on the right and take the Golden Helmet trophy from the locker. We pass to the end along the corridor, climb the stairs and select from the table a fragment of the Enigma code. Having got out, we break through to the car and on it we pass through the building. After an unsuccessful landing, we quickly cut the hatch chain and go down into the sewer system. Going forward, we go upstairs and hide from persecution in a car prepared in advance by Anya.

Chapter 5: New Home

The headquarters of Kreisau is a hideout for members of the resistance, located right under the noses of the Nazis. We jump from the bridge into the fountain, swim to the hatch and use the cutter to saw the chain of the lattice. We open the hatch, swim inside and get to the very shelter.

In the corner room, use the workbench and pick up the increase in armor. At the request of Caroline, we go to Klaus for a folder with the Whisper project. We rise to the second floor, go into the first room and communicate with Klaus. According to him, he left the folder in a desk drawer in Caroline's office. The next room belongs to Max, in which the coveted folder with the Whisper project is located in the wall cache. There are two ways to get the folder, the most obvious of which is to take the tire iron from the workshop on the third floor and use it to open the cache, which will cause Max concern.

The third room belongs to us: after taking a nap on the bed, we select an increase in health from the bedside table. In the next room, we select the plate from the floor. We go back down to the first floor and wait for Caroline to leave her office. After going inside, we select a card from the box in the corner and remove the poster from the wall, thereby gaining access to the secret room. We climb through the upper grate on the left side, get to our room and from the floor near the small passage we select the Golden Vase trophy. We extract the folder from the wall cache (if we haven’t done it before), jump over the boxes and return to Caroline.

Chapter 6: London Nautica
London, England

Bobby Bram.


The Shepot project, developed over many years, is a unique prototype - invisible to radar and silent in flight. Three prototypes are located in a scientific center called Nautica London. Bobby Bram, with fake ID, agreed to take us to our destination. After dropping us off near the entrance, Bobby drives into the building in a car loaded with explosives. After passing along the right wall, we will get out to the illuminated area, where next to the officer's body lies a fragment of the Enigma code. Returning back, we jump from the wreckage on the crushed car to the pedestal of the collapsed statue and pick up the Golden Plate from the Statue trophy. Moving along the path, starting from the illuminated area a little to the left of the pedestal, we run up and make a slide under the rubble. Having cut the metal mesh with a cutter, we go forward a little, and then quickly move back. After the appearance of the panzerhund, turn around and go left. At the next fork, we turn left, pass through the car and on the run we roll under the rubble on the right side. Continuing to run, we make the last tackle and finally get rid of the mechanized beast. Moving forward, silently neutralize the wounded officer. Next, we deal with the soldier, pick up the machine gun and collect ammunition for it. Faced with a robot guard, we shoot his luminous eye. If necessary, we paralyze the enemy with electric grenades scattered across the territory. Near the wall in the northeast (on the map), surrounded by debris, lies a fragment of the Enigma code.

Entering the building, we throw a couple of grenades to the opened gate on the other side. In the room on the left in the safe is an increase in health. There, on the chair, is a fragment of the Enigma code. We rise to the second floor and hold the defense in the corridor on the right side. Having dealt with everyone, we move to the other side and penetrate the ventilation shaft through the ceiling hatch in the utility room in the southwest (on the map). After going to the grate, we select the Golden Knife trophy. Turn around, turn left at the fork and jump down. We go down the central staircase and pick up the Golden Decanter trophy from the wall display opposite. In the room to the left of the gate, we break open the locker and get an increase in armor from it.

We open the gate, holding the handle, and rise to the control room above the lunar dome, simultaneously destroying annoying drones and soldiers. From the control panel we select a fragment of the Enigma code and pull the lever. Having descended lower, we move along the fence to the satellite from the outside and with the help of a cutter we cut the chain on which it rests. We use the satellite as a crossing, we pass behind the wall and move forward, cracking down on opponents. Having reached the grate, cut the hatch chain on the wall on the left side with a cutter. Having penetrated the elevator shaft, we wait for the second cabin to collapse and jump onto it with a run. Grabbing the rope, we destroy a couple of drones and a soldier and go upstairs. We open the hatch and, without leaving the counterweight, we shoot four safety brakes located at the corners of the elevator car. Having moved up, we pass to the next hatch and go down to the laboratory.

Scientists were engaged in deciphering the artifact "Daat Ihud". We transfer the data of the manuscript to Anya and collect five parts of the artifact from two tables. Also on one of the tables is a fragment of the Enigma code. There is a map hanging on the wall opposite another table. We jump on some object and cut with a cutter two chains on which the partition inside the chamber is held. Click on the button to start the test. We penetrate the chamber and take away the laserkraftwerk, capable of cutting through thin metal hatches and boxes. We cut out the hatch in the wall, get out into the elevator shaft and climb the stairs on the left side. Turning around, we cut out the hatch, go through the ventilation shaft to the end and pick up the Golden Flask trophy. Returning back, we shoot the brakes of the elevator car and move to the hatch through the pipes on the left side.

Anna Oliva.


Having made our way into the hangar, crouching, we go to the right and neutralize the soldier. In the room behind him, you can find ammunition for a pistol. With a well-aimed shot from a pistol with a silencer, we eliminate the officer standing on the central platform. Continuing to move along the wall, we get as close as possible to the second officer, so that it is easier to aim and fire a shot. In the room behind the officer's back is an upgrade for the lasercraft that allows you to shoot in automatic mode, and a fragment of the Enigma code. One way or another, having entered into battle with the robots, the alarm will go off and reinforcements will arrive in the hangar. The last opponent will be a heavy robot, which differs from the security robot in stronger armor and powerful weapons, but still with the same weak point - the head. In open spaces, we will have practically no chance, since the enemy's superlaser cannon inflicts serious damage. We use stationary machine guns in helicopters in combination with electric grenades, first stunning the robot with them. If you run out of ammunition for a weapon, then a laserkraftwerk will be an excellent replacement - we charge it through charging stations on the side walls of the central platform. Having won, we take a fragment of the Enigma code from the box under the southwestern (on the map) helipad.

We climb the stairs inside the compartment from which the heavy robot escaped, go through the ventilation shaft and get out into the control room, cutting out the hatch with a lasercrafter. We open the gates of the hangar, select a fragment of the Enigma code from the table in the middle of the room and go down already on the elevator. We get to Caroline on the helipad, transfer her to the cockpit of the nearest helicopter and return to the headquarters.

Chapter 7: Mystery

Anya managed to decipher the manuscripts we got from the laboratory, which describe the creation of "super concrete", which is the main building material of Nazi structures. Of interest is also the ciphered list of Polish members of "Daat Ihud" of the war years, which must be compared with the official German lists. Our tasks are to get a piece of "super concrete" and look for German lists in the archives. From under the pillow on the bed we get Bobby's letter. We pass into the corner room, use the workbench and pick up the increase in armor. Trying to open the archive door. Tekla will tell you that Fergus (or Wyatt) may have the key. We rise to the second floor, go to our room and, after sleeping on the bed, we select an increase in health from the bedside table. Let's visit Fergus's (or Wyatt's) room on the same floor, pick up the key and, going back downstairs, unlock the archive door. Going inside, we pick up the German lists from the table.

We leave the building, get out into the hangar and get to the farthest helicopter. Next to it there is a section of concrete affected by mold. To saw off a piece, you need a circular saw, which lies in the corner on the left side. Trying to extract it from the boards, we fall into the sewer. We pass to a dead end, destroy the turret and go around the grate on the right side. On the wall, to the right of the doorway, there is a charging station - we charge the laserkraftwerk. Having got out into the room, we pick up the plate from the bottom shelf of the rack. We pass through the gap in the wall, turn right and, having reached a dead end, we select an improvement for the lasercraft. Now shots that hit surfaces will be reflected and continue to fly, albeit with a weaker force. We turn around and go in the opposite direction. We destroy the next turret, saw the chain on the door and take the double-barreled shotgun and ammunition from the rack. We get to the drain hole, simultaneously cracking down on drones. We stand in front of a broken section of the fence, accelerate and make a jump. After landing on the pipe, we go forward, climb the stairs and pick up the Golden Ashtray trophy from the barrel. Returning back the other way, go up the stairs a little further from the pit and get out into the hangar. We saw off a piece of concrete with a circular saw, we return to the headquarters and go up to Max's room. Having studied the drawing on the wall, we will have an additional task - to find Max's toys. The first is marked on the map and is located in the hangar, the second is on the bookshelf in the archive, the third is on the table in Caroline's office, the fourth is on the floor in a secret room behind the wall of Caroline's office. We return to Anya with the finds.

Chapter 8: Belica Camp


The disadvantages of "super concrete" are the loss of strength over time and the formation of mold. Seth Roth, a member of Daath Yihud, has "finished" the composition of the concrete by adding limestone, which is currently being mined by inmates at the Belica concentration camp in northern Croatia. In 1947, Seth was arrested and later sent to the same concentration camp, where he may be to this day. Of course, we will have to infiltrate the camp and find a member of Daat Ihud.

The Belitsa concentration camp is dominated by Engel and Bubi, whom I have already met on the train. Bubi almost recognized our physiognomy, but, fortunately, did not remember it that way. Nevertheless, we, as the most well-coordinated, will be separated from the main stream. We place our hand on the device and get a tattoo in the form of numbers and a patch "B6". We get to the next room, where four more prisoners are working under the strict guidance of the guards. Standing behind a concrete mixer, we communicate with Bombato. We ask him about Seth Roth and find out that he is being held in block "B4", and you can get there only with the appropriate stripe. Milo has one, and he will gladly agree to swap uniforms if you tell him that his wife is in our block. First you need to distract the guards by causing the concrete mixer to break down. We pull the right lever, rotate the left handle and press the button in the middle. We hit the button again, after which we squat and pick up the part that has flown away. We throw it into the concrete mixer, pull the right lever, rotate the left handle and press the button. After the breakdown, we agree with Milo and exchange robes with him.

Due to the lack of repairmen, our work for today is completed. We leave the factory, get to the barracks and go inside. We interact with the prisoner lying on the first bed in the left row, which requires medicine. On the last bed in the same row, there is another prisoner being cared for by Seth Roth. He agreed to reveal the secrets of "Daat Ihud" if we help arrange a diversion, thereby freeing all the prisoners. Seth designed a remote control for a robot that would not work without a detron battery. The missing part can be found in the workshop of the commandant's office, which is located in the sixth block. To get there, you will have to turn off the automatic turret from the guard barracks. To the right of the main entrance to the barracks there is a hatch - we go to it. Let's chat with the prisoner standing near the tree. She will ask you to kill the "Knife" - a guard who cracks down on his victims in a particularly cruel way. Open the hatch, go inside and go all the way forward. From the container we select a fragment of the Enigma code. In the next room, we will be attacked by the Knife. After several stabs, we will lose consciousness and find ourselves among the corpses. We quickly remove the knife and get out of the oven.

Silently neutralize the dog and the guard. We go to the left, we deal with another enemy and, turning left again, we take the card from the wall. In the next room there will be another guard - we neutralize it and go back. We pass to the stairs, go upstairs and cross the bridge, simultaneously dealing with the guard. We get out into the corridor, turn right and go into the medical room. We pick up medicines from the table, and from the bottom shelf of the cart - a fragment of the Enigma code. Continuing to follow the corridor, we get to the "Knife" and silently kill him. From the top shelf we take a fragment of the Enigma code. We leave for the control room, neutralize the guard, take out the fragment of the Enigma code from the box and turn off the automatic turrets. After leaving the barracks, we take away the award in the form of a Golden Dagger trophy from a black prisoner. We also look into the barracks and find that the prisoner has died. We turn to his wife and receive a letter from Christa. We leave for Seth Roth, located near the entrance to the factory.


Let's move on to the second part of the plan. Having penetrated the factory, we move through it to the sixth block. We climb the scaffolding to the uppermost floor of the commandant's office and get inside through the balcony door. Although the guards are unarmed, we try to act silently. From the box in the left room we get a fragment of the Enigma code. On the right is Engel's office, we take the sheet with the code from the desk drawer, remove the picture from the wall and, opening the safe, we take out the Golden Gun trophy and a couple of knives from it. We go down to the second floor and, moving in a squatting position, we eliminate enemies without much noise. In the corner at the other end of the room is a locker, from which we pick up a fragment of the Enigma code. We get down to the first floor and clean it from the guards. From the cart leaning against the stairs, we select a fragment of the Enigma code. On the bedside table, behind the table, is the Golden Bust trophy - we pick it up. Through a small room we go down to the workshop, deal with two guards and from the open locker, obliquely from the electrical panel, we get a fragment of the Enigma code. Interaction with the electrical panel will result in electric shock.

The noise fled the Nazis, led by Frau Engel. By her order, all the prisoners of the fourth block, including us, were handed over to be torn to pieces by cars. We give the battery to Set and watch how the robot deals with those to whom it was supposed to obey. Having taken possession of the colossus, we return to the camp, scattering everyone in our path, using the built-in machine gun and rocket launcher for this. Having reached the destination, we land Seth on the roof and continue to suppress the enemies with fire while the prisoners make an escape. Having finished, we disembark from the car and pass into the building. From the desk drawer in the room on the left side we get the Golden Mask trophy. We get into the truck and leave the camp.

Chapter 9: New Tactics

"Daat Yihud" is an ancient secret society, united by hundreds of shelters around the world, in which they were engaged in the invention of technologies of all stripes, from the simply unusual to the truly magical, ahead of modern progress for centuries to come. The Nazis discovered one of these shelters, gained access to unique developments and, accordingly, thanks to them, won the war. Seth Roth said that there is a large shelter in the depths of the Atlantic and to get to it, you will have to take possession of a submarine.

Seth will repair the tunnel glider, but for this he will need a welding machine. From the locker located between the beds we get Charlotte's letter. We go into the corner room, use the machine and pick up the increase in armor. We leave for the archive and communicate with Anna, sitting on the floor outside the door. She has lost her ring and can't find it. We rise to the second floor, go into our room and, after sleeping on the bed, we select an increase in health from the bedside table. We rise to the third floor and take out the lost ring from the toilet bowl of the toilet cubicle in front of the workshop. By returning it to Anna, we get the Golden Vase trophy. We leave for the hangar, go to the distant helicopter and learn from Fergus (or Wyatt) that the welding machine landed in the water. We return to the headquarters room and ask the bombbat sitting on the chair to provide access to the door.

Going down, we cut the hatch with a lasercraft and jump even lower. Having picked up the welding machine, we swim to the end of the pipe and float to the surface. We go up the stairs on the right side, charge the lasercraft if necessary and, having run up, jump over to the next platform. Going to the edge, turn around and look up. The ladder is held on a chain - we shoot it with a lasercraft. Climbing up, turn right and pick up an improvement for the prototype. We get to the hangar, cut the chains on which the containers are suspended, and be sure to look around in search of first-aid kits and armor. By pulling the lever, two robots will appear. We keep our distance from them and actively hide behind the containers, at the same time recharging the laserkraftwerk through the stations inside them. After passing through the opened gate, we turn left and, having climbed two stairs, we select a plate from the floor. Having reached the closed door, we cut the hatch on the right side with a lazekraftwerk and make our way inside. Behind the bars on the left side is visible chain - cut it and return to the door. Having got out into the archive, we carry the welding machine to Set. We take the note and give it to Anya.

Chapter 10: Berlin Catacombs

Caroline Baker.


Beneath the sewers, in the Berlin catacombs, lies the vast complex of the Nazis' central arsenal. The path to it lies through flooded tunnels, which can only be overcome on a glider designed specifically for repair work at depths. Using the device, we plunge into the water and swim through the first tunnel. Having reached the gate, we get off the glider and cut the chain with a lasercraft. Returning to the glider, we swim through the gate on it and, without changing the depth of immersion, we swim up to the rock on the left side. We get off the device again and pay attention to the air bubbles coming out of the pipe. There is a passage that will lead to the cave. On the cable drum near the left mattress is the Golden Book trophy, on the floor near the right mattress is Ingrid's letter. A little further on the table we find a fragment of the Enigma code. We jump into the water, sit in the glider and swim to the next gate. The chain holds them on the other side, so we leave the glider and swim to the other side through a small passage at the bottom. After cutting the chain, we return to the glider and on it we swim through the tunnel above, eventually reaching the surface.

After swimming through the next tunnel, we go up the stairs. We switch the handle and, after waiting for the section of the water wheel with the missing blade to be at the bottom, release it. Having sailed through both wheels, we select the Golden Cove trophy from a small unflooded area on the right side. We pass through the pipe between the wheels, plunge into the water and at the bottom, approximately on the right side, we will find a safe - we break it open and get an increase in health. We return to land, climb the stairs and get to the control room. We select a card from the barrel, switch the handle and wait for the tank to fill. Opposite the stairs, now flooded, there is an entrance to a room where a fragment of the Enigma code lies on a box. On the glider we swim through the second wheel and pipe. From the room on the left side we take the Golden Lantern trophy. Inside the pipe, which is in the corner, we will find the Golden Snake trophy.

Focusing on the map, we get to the platform. We jump down and dive into the water. We saw the chain on which the mine rests and wait for it to float to the surface, hit a wooden barrier and explode. Another mine is located near the wall on the right side. We also cut the chain and swim into the tunnel after the mine. We get out of the water onto land on the left side. We select a fragment of the Enigma code from the box, break open the utility room door and take the armor increase from the rack. After leaving this tunnel, we swim into the next one. We leave the water on land on the left side and take the Enigma code fragment from the rack. We cut the chain on the door, jump down through the gap in the large round floor grate and, having reached the stairs, we go up. We pick up a fragment of the Enigma code from the rack, go into the next room and pick up the Golden Moon trophy from the floor. We jump over the boxes over the bars and use the elevator to go up to the armory.

Between the crates lies lasercrafter upgrades. We cut the metal mesh, get out to the railway tracks and get to the platform. Where it starts, under the stairs is a fragment of the Enigma code - we select it. Slowly we eliminate two soldiers, an officer and a camphound. The second officer moves along the tracks. We track down and neutralize him, as well as the remaining opponents. Inside, on the first floor of the central block, on the walls of which the numbers 1, 2 are indicated, on the shelf is a fragment of the Enigma code. Where the dog was lying, there is a handle - we switch it and open the gate. Having dealt with the super-soldier, we comb the territory and collect all the useful items that we can find. We re-open the gate and get to the control room of the central unit. We select a fragment of the Enigma code from the panel, press the button in the corner on the left side and prepare for the Nazi offensive. We are not in a hurry to go down, as it is much more difficult to fight in open space. Having dealt with everyone, we steal the train and deliver it to the allies. After unloading a number of boxes of weapons, we will be hidden inside the torpedo and sent straight to the submarine.

Chapter 11: Submarine

Klaus Kreutz.


Having got out of the torpedo, we neutralize two enemies on the first floor and three on the upper bridge, including the officer. We leave the torpedo compartment and take the map from the wall in the corridor. Going to the living compartment, turn left and break open one of the doors. First, of course, we clean the compartment from enemies. There is a hatch on the common wall of the rooms, which is cut with a lasercrafter. In the right room, on the bunk is a fragment of the Enigma code, and on the table is the Golden Letter Knife trophy. In the left room there is an upgrade for the laserkraftwerk - an automatic sight that allows you to hit several enemies at once or one, but at the same time on different parts of the body. In this case, the charge of the laserkraftwerk will be consumed much faster. We leave for the cabins: in three of the six we will find two fragments of the Enigma code and the Golden Tray trophy.

Submarine captain Anton Krieger is aware of our presence and offers to surrender. We go down the stairs, open the door and quickly run to the left side. Immediately, two fighters of the fire squad at the ready with shotguns loaded with ricocheting shrapnel will try to stop us. Shrapnel reflects well off surfaces, making it very effective against enemies hiding around corners. There is a charging station on the wall, so using the sight, we deal with opponents from the lasercraft. Having destroyed the arrived reinforcements, we go up the stairs, go through the pipes to the end and, having cut the metal hatch, we go down.

All the forces of the submarine are sent to stop us. For the first time, you can hide in the room on the left side and, crouching, control both passages. Then you still have to get out, as you will need ammunition and other useful items. We rise to the top floor and hold the defense, destroying the enemies as they arrive. On the control panel, to the left of the chair, there is a fragment of the Enigma code - we select it. We leave for the wheelhouse, go into the room on the left side and take another fragment of the Enigma code from the rack. We cut the chains of four buoys and contact Caroline by radio.

The Eva's Hammer submarine is equipped with a nuclear weapon. The captain took the encryption keys with him to the grave, so the only way to get them will be to visit the lunar station, where the keys are stored on a physical medium. The team at headquarters is already actively developing a plan to infiltrate the space object.

Together with Seth, we plunge into the depths of the Atlantic Ocean and find a passage to the Daat Ihud shelter. Once inside the huge capsule, press the button. We move to the other side and take the elevator to the main hall of the shelter. After fiddling with the console, Seth will raise the bridge. The electromagnetic field has ceased to function, so in order to get to the upper platform, you will have to manually charge the coils. We approach Seth and build a special prism into the laserkraftwerk. Having moved to the center, turn left 90 degrees, swim over to the pillar and pick up the Golden Skull trophy. Returning to the center, we shoot at the hexagonal coils (starting from the bottom) and at the same time climb the resulting steps. Do not hesitate, as the steps will disappear after a while. We try not to miss a single coil, otherwise you can fall down at the most inopportune moment. Charging of the laserkraftwerk is also carried out from these coils. Having reached the platform, press the button to lower it. Press the button again when the comrades move to us.

Once in the vault, we collect the Golden Night Pot trophies (on a triangular shelf), Golden Toy Robot (under the triangular shelf opposite), Golden Crown (on a gear, slightly to the right of one of the wall columns). We also select an item located on the part a little to the left of one of the columns. On the wall there is a pyramid of details corresponding to the details in the recesses of the wall columns. We activate by starting with the detail at the top of the pyramid and ending with the details at its base, moving down from left to right. After each correct activation, the recesses will be filled with bright light. Next, open the recess in the sixth column and pick up the improvement for the laserkraftwerk that appeared on the right side, which will constantly charge the prototype. We insert the previously found item into the device near Fergus (or Wyatt).


A scientist involved in the Skull's program to create super soldiers is preparing to be sent to the lunar station. At the moment, he is in a military high-speed train, the route of which lies through the Gibraltar Bridge. If we intercept the train, kill the scientist and steal his documents, then we will have a great chance to go to space.

Chapter 12: Gibraltar Bridge

Armed with the technology of "Daat Ihud", we go to the bridge and drop the "spindle of rotation" from the helicopter. Before disembarking from the helicopter, we select the card from the seat. We pass to the other end of the car, go inside and shoot two opponents. We collect a bunch of useful items, including an upgrade for the assault rifle - a rocket launcher. In the next car there is a rocket man - we deal with him from a rocket launcher. We also destroy the automatic turret, which is fixed on the roof of the wagon that has been tumbled to the side. Having got out of the car, we immediately turn right and pass along the metal beam. The body of a soldier is half sticking out of the window, a suitcase is attached to his arm. We cut the chain and pick up a fragment of the Enigma code. Returning back, we climb the next car and penetrate it through the side door. We go outside on the other side and go down to the lower car. Having run up, we jump over to the bridge and pass to the tower on the left side. We rise to the very top, select a fragment of the Enigma code from the floor and jump down with a run. We return to the car, from which we jumped to the other side of the bridge, and we penetrate inside. A little before reaching the exit, crouching, we shift to the left and go in the opposite direction. We select a fragment of the Enigma code and leave the car.

We go around the car on the right side and near the support we will find a fragment of the Enigma code. We pass from one car to another and from the floor near the broken side wall we select a fragment of the Enigma code. We rise to the roof and take away the sniper rifle from there. We destroy the automatic turret and the enemies located in the car opposite. Then we pass through this same car and pick up the Golden Soldier trophy from the ground. Returning to the car, we rise to the second floor and through the hatch we get out onto the roof. We pass along the beam to the neighboring car, cut the metal mesh and, climbing onto the topmost box, jump onto the grate at an angle on the left side. We select the Golden Compass trophy from the box, leave this car and enter the next one, which is in a hanging position. We jump lower and lower, simultaneously cutting metal grids. Outside, we will face a large number of enemies. First of all, we deal with the super-soldier, in order to then take possession of his weapon and shoot weaker opponents. From the chamber of the car, from where the super-soldier escaped, we pick up the Golden Rabbit trophy. Having cleared the territory, we rise to the surviving section obliquely from the car and from there we jump onto the car itself with a run. We get along the beams to another surviving area, where we find a fragment of the Enigma code. Returning back, we go into the checkpoint building, climb the stairs and deal with the remaining enemies. We break open the door with master keys and take away the improvement of armor from the control panel. We go down a little lower, saw the floor hatch and get inside.

First of all, without getting off the ventilation pipe, we hit the super-soldier with a powerful aimed shot and, if necessary, quickly finish him off. We kill two more soldiers and, having gone down, we collect a large number of useful items, including those in the boxes. Inside the first box, on a shelf to the left of the gate, there is a fragment of the Enigma code. We go down to the intermediate landing, turn left and go down from the ventilation pipe. Having dealt with the enemies, we go outside and, turning right with a running start, we jump over the gap. The partner will arrive just in time to help and save us from the super soldier. Again, we scatter and jump into the helicopter. The pilot will take us closer to the car with the scientist.

Using the turret, we shoot the approaching enemies. After landing from the helicopter, we go into the room on the right side. On the safe is a fragment of the Enigma code - we select it. We also break open the safe and get an increase in health from it. We get to the failure, go down through the car and destroy the rocket man. We penetrate into the car, which is in a hanging position, carefully jump from one seat to another and pick up the documents of the dead scientist.

Chapter 13: Lunar Station


The shuttle that took off from the London Nautica brought us safely to the lunar station. After leaving the shuttle cabin, we move along the terminal and go through the standard x-ray procedure. We make our way into the luggage compartment on the belt conveyor. On the tape, on the other side of the X-ray scanner, lies the Golden Cane trophy. We pick up equipment from the suitcase and, having contacted Caroline and Anya, we receive instructions on further actions. Continuing to move along the conveyor belt, we will eventually stumble upon a box - we cut it with a lasercrafter and get an increase in armor. Returning to the compartment, we cut the metal wall under the glass and go into a small room. We press the button on the table and pick up the gun. Having dealt with two space marines and an attack aircraft, we select their weapons or, to be more precise, an improvement for a sniper rifle. Modified weapons are charged through the same charging stations as the laserkraftwerk. Also, ammunition can be obtained in the old fashioned way - from the bodies of dead enemies.

After passing through the tunnel, we move forward clockwise, silently neutralizing the paratroopers and officers from a pistol with a silencer. At the northern stairs there is a turret, to the right of which there is a card on the rack - we pick it up. Having cleared the territory from enemies, we leave through the eastern gate and go down the stairs. Continuing to act without attracting attention, we deal with the paratrooper in the corridor and two sleeping officers in the rooms. On the toilet in the toilet, opposite the bed in the left room, is a fragment of the Enigma code. Lastly, we destroy the super-soldier and leave the living compartment through the ventilation system.

Having made our way into the laboratory building, we deal with the paratroopers and pick up a fragment of the Enigma code from the bottom shelf of the table in the second room. Next, we go through the disinfection procedure, kill the enemy on the first floor and select the Golden Face Mask trophy from the bedside table in the center. We climb the stairs and, moving clockwise, we silently neutralize the enemies one by one, including the officer. Inside the premises is the second officer - we kill him and from the table, to the left of the common passage of the second and third rooms, we take Dieter's letter. On the ventilation shaft in the last room we go down to the lower floor.

From the table in the corner of the adjacent room we select a fragment of the Enigma code, go through the red tunnel and go down even lower through the next ventilation shaft. We put on a spacesuit, go to the gateway and press the button on the right side. Moving along the path, we will soon encounter three drones. After destroying them, we select the Golden Fragment of the Meteorite trophy lying near the boulder under the slope. We go down the next slope, jump over to the island on the right side, and then onto the platform. Having made our way into the command module, we go to the right and select a scalpel from the table, with which we get rid of the mark on the hand stuffed in the Belitsa camp.

We pass through the room on the left side and get out into the corridor, along the way taking a fragment of the Enigma code from the table. To the right of the gate there is an entrance to the ventilation system, which will lead us to the living room. We move from it to the other side, climb the stairs and sequentially eliminate two officers from a pistol with a silencer. In the absence of ammunition, we act more prudently, since the attack aircraft cannot be quietly eliminated. We deal with the rest of the enemies and use the elevator, which is located at the other end. Destroying the enemies, we rise to the topmost ring. Focusing on the map, we get to the area between the eastern and southeastern connections and from the white stand we select a fragment of the Enigma code. We leave the territory through the gate in the north and go through the tunnel to the cleaning block. We go to the server room, print out the codes for launching nuclear missiles and destroy the reinforcements that have arrived.


We take a fragment of the Enigma code from the large round table. To the left of the door is a safe - we break it open and get an increase in health. We go down into the ventilation system through the floor hatch in front of the door and, having made our way through it, we kill two paratroopers. We cut a thin metal wall, go down and deal with several enemies. Having made our way through the ventilation shaft, we go down the escalator to the platform. We select the Golden Flask trophy, located behind the red bag, and move to the hangar by train.

Thanks to the efforts of the security robot, we failed to reach the end point of the route. We get out of the car through the floor hatch and on our own two get to the station, and then to the terminal. We go down to the hangar, after a while two super-soldiers will come out of the shuttle. There are charging stations on the walls, which will allow you to unlimitedly use the power of the Lazekraftwerk when shooting in aim mode. We step aboard the shuttle and go into the cockpit.

Chapter 14: Return to London Nautica

After an unsuccessful landing, crouching, we sit out behind cover. When the shuttle is about to collapse from the bridge, we get out of it with a running start. Having burst into the building on a cable, we will neutralize the officer as soon as possible, who will rush away from the bar on the right side. Slowly but surely, an attack aircraft will approach us, so we won’t be able to stay in one place for a long time. If necessary, we run to the bar, where there is a charging station on the wall. To the right of the window through which we burst inside, there is a box on the bench - we take out a fragment of the Enigma code from it. We get out through the gap in the wall on the other side. We cut the chain on one of the sides of the flooring, go down and get to a similar flooring, held on chains. We go to the concrete area on the right side, select the Golden Bracelet trophy lying directly under the drainpipe, and cut the nearest flooring chain. With a run, we jump lower and make our way into the building.

Climbing the stairs, we charge the sniper rifle and deal with the enemies. In the room to the right of the table we select a fragment of the Enigma code. We interact with the picture hanging on the wall and from the top shelf in the secret room we get the Golden Soccer Ball trophy. Depending on the line, we break open the door at the end of the corridor or the control panel in the room on the left. In the first option: we get out into the elevator shaft, jump onto the lower cabin and penetrate it, cutting out the hatch with a lasercraft. In the second option: we call the platform, along which we pass to the right, we get to the room and, after clearing it of enemies, we go down the stairs.

Having shot down the helicopter, we select a card from the kitchen counter. Among the debris in the corner, to the left of the collapsed floor, lies a fragment of the Enigma code. We go down to the second floor, deal with opponents and pick up a fragment of the Enigma code from the floor to the right of the blue tarpaulin near the southern (on the map) wall. We jump down the debris, reach the first floor and clear it of enemies. From the drawer of the filing cabinet by the south wall we get a fragment of the Enigma code. We get out and through the scaffolding we get to the platform on which we go down to the construction site.

From the giant London monitor, which is ten times larger than us, we actively hide in the sewers, where we also replenish the charge of the lasercraft and sniper rifles. Preparing to hit us with a laser, the enemy's eye will open - we quickly shoot at him. Then the London monitor will launch rocket launchers (three guns in each hand) - we immediately destroy one of them. Further, having finished with rocket launchers, we begin to act more aggressively. Being as close as possible to the enemy, once again we shoot at the eye and, as soon as possible, running under the robot, we shoot the engine point-blank. Do not forget about the turrets - we destroy them or hide behind the numerous pipes on the site. Having won, together with Klaus we go to Berlin.

Chapter 15: Roundup


Nazi soldiers, led by the miraculously surviving Frau Engel, discovered the shelter and captured almost all of our friends. Having unsuccessfully flown into a drained fountain by car, the enemy shoots Klaus and we could be the next in line, but Max who appeared in time saves us from this fate. Gathering ammunition, fighting off a couple of soldiers and drones. When Max opens the hatch, we run inside and get to the headquarters. We silently neutralize the officer and two soldiers. Having dealt with the attack aircraft on the second floor, we go into Max's room and pick up Max's letter from the floor. In Klaus's room on the table is the Golden Shoe Spoon trophy - we pick it up. We rise to the third floor, destroy another attack aircraft and, after passing through the workshop, we cut the chain of the ventilation shaft grille.

Moving along the mine, we will meet Tekla, who resigned herself to her fate and bravely killed a couple more fascists before being shot. Having got out into the sewer, we collect useful items scattered along the fence. First of all, we destroy two super-soldiers as soon as possible, and only then the fighters who have come running. We go up the stairs and through the ventilation shaft we get to the hangar. Caroline, thanks to power armor, literally found a second life. After getting rid of the security robots, she will take care of the return of the helicopter. We collect armor, kill two soldiers and a panzerhund, against which only the grenade launcher of the machine gun and the laser craft are effective. The enemy is fast and strong in close combat, so we run less in open spaces. Having won, we get into the helicopter and leave the shelter.

Chapter 16: Return to Skull Fortress

The operation to free friends is urgent. The plan is simple: get close to the fortress on a submarine, smash the wall with a cannon and get inside. We pass through the gateway, interact with the control system and, having surfaced, we shoot at the complex with a “spindle of rotation”. The proven technology did the job perfectly. Swimming to the shore on our own, we dive into the water and pick up the Golden Spatula trophy, which lies to the left of the stairs. Having risen to the shore, we go inside and collect useful items. Having reached the exit, namely the broken wall, we take the Golden Armor trophy from the corner chamber.

We pass to the end along the corridor, we go into the room and from the drawer of the filing cabinet we get a fragment of the Enigma code. There is a card on one of the tables - we select it. Having cleaned the hall, we go down to the courtyard and deal with numerous enemies. We try to take a place behind the turret as soon as possible in order to make our task easier. We press the button, which is located in the center on the concrete block. Almost reaching the opened door, from the container on wheels near the column we get the Golden Teapot trophy. Going inside, we continue to exterminate the Nazis. From the farthest bench in the center of the hall, we select a fragment of the Enigma code. We go down the stairs, open the gate, holding the lever for a while, and get to the laboratory. From the table by the left wall we take away a fragment of the Enigma code. Climbing the stairs in the next room, we are attacked by Bubi. Having overcome the effect of synthetic titanospasmin, we bite through the neck of the offender when he leans towards us. We kill Booby or leave him alive.

We go up the stairs, get to the elevator and go down to the cells on it. We go to the right and find friends. Together with them, we again use the elevator and, stuck between floors, help Bombato, Seth and Anya to go upstairs. The elevator will start working at the most inopportune moment, taking us straight to the Skull. For many years, the general kept the brains of his subjects in capsules. He embeds the capsule with the contents belonging to Wyatt (or Fergus) into a prototype robot, which he gives the only installation - to destroy us. We quickly press the button and go outside.

Max Hass.


We destroy the wooden boxes, take out the electric grenades from them and quickly move to the armored glass at the other end of the territory. Having hit the enemy with a grenade, he will be immobilized for a couple of seconds - during this time we must have time to run up to him in front and remove the capsule with the brain. Having eased the suffering of Wyatt (or Fergus), we hide behind the glass and cut out the metal mesh behind our backs. If you deal enough damage to the enemy, he will stop attacking us and start restoring his electrical shield. Taking advantage of these pauses, the first thing we do is go through the grid and pick up equipment from the weapon cabinets, including armor and first-aid kits, and rush to one of the sides. We quickly move along the metal grid, collecting useful items, reach the stairs and, having risen higher, we continue to run forward. Having reached the anti-aircraft gun, we direct it into the sky and fire at the airship. Similarly, we get to another anti-aircraft gun and with it we destroy the second airship. We shoot the enemy until lightning strikes him. Returning to the site, we get to the building from where we left, and saw the boxes on the right side of the entrance. One of them contains the Golden Pot trophy.

From the center we go down and continue the fight with the Skull. In conditions of limited space, we try to stay away from the enemy and collect all sorts of useful items. We expose ourselves as little as possible to the fire of the Skull, using cover wisely, and shoot ourselves as much as possible. There are plenty of charging stations here to charge the laserkraftwerk and use it to hit the enemy with powerful aimed shots. Having weakened the furs, we approach him, remove the Skull from the cabin and strike with a knife. After waiting for the allies to leave the fortress by helicopter, Blaskowitz will give the signal for a nuclear attack.