In a private house      08/01/2020

Xcom enemy unknown barrack mods. Fixes and minor adjustments

If the game supports mods, then sooner or later they appear, from simple textures with minor improvements to giant mods that change balance, models and textures. Maud Warspace Extension changes the balance of the game, for better or worse - it's up to the players.

Warspace Extension changes settings XCOM Enemy Unknown to use the features of the game more efficiently and give the player more control over the game. As the mod author writes BlackAlpha « I wanted the player's decisions to matter more in the game and not to randomly punish the player during the game. Now, if you play correctly, you will be rewarded. But if it's wrong, then punishment will follow
It should be noted that mod Warspace Extension was designed for High level difficulties, but it will also function normally on Mad. Do not worry that it will be very difficult to play even on the Normal difficulty level, the changes made to the game have affected the AI ​​of only a few opponents.

Supported languages

Warspace Extension is only compatible with the English language in the game, if you have another language selected, you can change the language of the game in Steam. The author of the mod would like to make it compatible with other languages ​​and offers those who wish to help him with this. You can install the Warspace Extension mod with other languages, but then the part of the text that has been changed will disappear.

Compatibility

The Warspace Extension mod may not be compatible with mods that modify the following files: "XComGame.exe", "XComGame.upk", "XComStrategyGame.upk", "XComGame.int", "XcomStrategyGame.int". But it should be compatible with all other mods. When using the Warspace Extension with other mods, you do so at your own risk.

Changes made by the mod

Weapon rebalance

  • Conventional weapons has average characteristics. There is nothing special about them. Basically, you can play the whole game with them.
  • laser weapons deals more damage, is more accurate, and doesn't require reloading. Sometimes deals low damage. Unreliable in terms of damage.
  • Plasma weapons Deals more damage and has a high chance of dealing critical damage. But, it is less accurate, which makes it difficult for beginners to use it.
  • Environment can absorb a few points of plasma damage before collapsing. This allows the player to make better use of cover and play more tactically.
  • arc thrower placed in the pistol slot.
  • Different types of weapons have different accuracy. As accuracy increases: shotguns, machine guns, rifles, sniper rifles.
  • In addition, different types of weapons have different levels of accuracy.
  • Pistols must be reloaded except for the Laser Pistol.
  • Shotguns do more damage but have less accuracy than rifles. Now shotguns are more interesting in the game.
  • At sniper rifle Removed accuracy penalty for close range. But you still need a whole turn per shot (without specific skills)

Alien rebalancing

  • Enemies have been changed in such a way that their combat properties have become more logical for them, now the results of the battle are more variable.
  • Enemies no longer use cheats. If something goes wrong in battle, then you made a mistake somewhere and the enemy AI did a good choice move.
  • Small enemies are harder to hit, bigger ones are easier. This balances accuracy/speed with the advantages/disadvantages of opponents.
  • When a Chryssalid kills a civilian out of sight, the civilian will always turn into a zombie.
  • AI will now use more than 5 aliens in combat, instead of hiding when it reaches this limit.
  • AI has become more aggressive at long range and always shoots when possible, but accuracy suffers due to long range.

Strategy map rebalance

  • If the player ignores the mission, then the panic will rise not on the entire continent, but only in a single country, but the panic penalty has increased.
  • This allows the player to better control the spread of panic and gives more control over the strategy map. But, there is still a chance of luck.
  • Countries have a small chance to leave the council at the end of the month when panic reaches level 4.
  • After launching a satellite over a continent or country, the chance to leave the council is drastically reduced at panic level 4.
  • Satellites are much more likely to reduce the panic in the country if they are launched at the end of the month.
  • Ordinary satellites have very little chance of not being destroyed by UFOs.
  • Stealth satellites have a higher chance of not being destroyed by UFOs when unprotected.
  • European countries give more money so that the player has an incentive to place their satellites above them.
  • The chances of UFO spawns are increased.
  • A UFO flying on a mission (terror, abduction, etc.) can be intercepted before it starts its mission.
  • The efficiency of the Research Lab has been increased. Accelerated research is now more efficient.
  • The research time has been slightly increased to give an incentive to choose more efficient researches.
  • Increased research time for Plasma Weapons, making Laser Weapons more attractive.
  • Maintenance costs have been increased and you won't be swimming in money like you used to be.
  • Transferring interceptors to a new base takes much less time. Now redeploying the air force has become much easier.
  • The engineering department and the laboratory are present in the game from the very beginning, which allows the player to make strategic moves from the very beginning of the game.
  • Items are not created instantly, it takes several days.
  • Missions “Abductions sometimes occur in countries with satellites.
  • Engineers bonus discount reduced.
  • Slightly reduced the size of the storm over countries that left the council.

Character rebalance

  • Beginners start with less Will, but you will have more tools to control panic.
  • For soldiers, Will grows a little more with each level.
  • Armor plays a big role in how quickly soldiers will panic. Armor that gives more health reduces the chance of panic more.
  • The same armor, but at a higher level, slightly increases the Will bonus.
  • Panicked soldiers only shoot at the enemy.
  • The balance of the game does not affect the probability of killing your soldier, but now there is more time to revive him.
  • Soldiers wounded in a mission will take longer to recover, especially if they have received "heavy wounds".
  • You can avoid this by giving the soldiers better armor. Your soldiers will simply get hurt if they lose all the hit points provided by the armor.
  • Armor increases the chance of avoiding injury.
  • Soldiers who have been shot must be moved to the rear so that they are not finished off.
  • Needless death of soldiers is not economically profitable in the long run.
  • Repair of T-BMPs takes several days if they were badly damaged.
  • T-BMPs have become a little cheaper.
  • Wounded soldiers have a higher chance of being severely wounded, so it's beneficial to keep a first aid kit ready.
  • Changed the skill tree to balance classes and improve soldier roles.
  • When seriously injured, a serious penalty is imposed on the Will.
  • Soldiers have new ranks according to secret international structures, not copy American/British ranks.
  • Soldiers have been renamed "Operators" so you can feel like you're in control of a truly elite force.

Armor rebalancing

  • Armor is divided into Light and Heavy
  • Heavy armor: Carapace, Titanium and Archangel.
  • Light Armor: Skeleton, Ghost and Psi.
  • Heavy armor provides more protection than light armor.
  • Heavy armor has two item slots. Easy one.
  • Carapace armor reduces mobility by 1 square, Titanium and Archangel by 2 squares.
  • Light armor increases mobility by 3 squares.
  • Heavy armor greatly increases Willpower. Light armor increases Will a little. Secondary armor placed in the slot also increases Will.
  • Light armor increases the chances of evading attacks.
  • Light armor has a special mobility ability (except for Psi Armor) that allows it to move around the battlefield with ease.
  • Secondary armor now gives more health bonus, which makes it even more attractive, especially in combination with Heavy armor that has two additional inventory slots.

General changes

  • Normal, Hard, and Insane difficulty levels haven't changed much, aside from having more active enemies and AI running at full capacity.
  • If you want to play on Hard or Insane difficulty, then this mod is for you.
  • Remember that the mod is designed for Hard difficulty, but it will work just as well on Insane. The AI ​​will be limited on Normal difficulty, so don't play it.
  • The second wave is activated. You must complete the game on Insane difficulty to unlock all features or load a profile that already has them unlocked.
  • Corpses don't disappear.
  • The texts, in English, in the game have been changed to reflect the changes made by the mod.
  • The player no longer has to wait after activating Alert.

Official page of Warspace Extension mod

The release of modifications for XCOM 2 is a process that is slowly gaining momentum. As expected, the earliest of the mods, released a month after the release of the game, contain only minor additions and cosmetic fixes. In the meantime, here's a selection of the best mods you can use on your next trip to Advent.

XCOM 2 save files are linked to the mod you are using

It is not a problem to add a mod during the passage of the game, the problem is that you will be able to load subsequent saves if only the mod is activated. Before installation, make sure you read the installation instructions and read all warnings.

Character customization

When your soldiers take off their armor, each of us wants them to look great. This mod adds several headgear: a Kevlar helmet with a mask, several berets, and a baseball cap that can be worn with a visor both forward and backward (well, at least not sideways). More hats will be added soon.

Your soldiers can proudly represent their country with flags and speech accents, so why not go further and make 21 real-life camouflages out of different countries. Russian Birch, Swedish Barracuda, American TigerPAT and many more will make you disguise yourself with pride.

We all know how annoying it can be when your unit is at firing range, no interference, you aim, fire and… miss! That's why these helmets are perfect for the game: in the entire galaxy, there are no worse shooters than your stormtroopers. Includes the classic trilogy, Endor scout troopers, and new helmets from The Force Awakens. Wear black and white armor and add a piece of " Star Wars» into your game.

Do you want your unit to have a disguise on the face like professional athletes, or covered in soot like Furiosa? Or maybe you're a fan of Braveheart, or Pris from Blade Runner. This coloring book will add 10 different styles.

Unfortunately, dressed as an Advent soldier, you still can't slip between them, offer a cigarette along the way, talk about the weather, and then stun them with a giggle and run away. But still, this mod allows you to wear large, bulky helmets and body armor. Can't win? Mow under them.

Uniform Manager

When a soldier dies in XCOM 2, he takes all his memories and dreams with him. But more importantly, they take the equipment with them, and after all, you killed so much time on its settings. The Uniforms Manager is a great help, and it's obvious that it should have been in XCOM 2 from the beginning. Thanks to him, it becomes possible to save and reuse ammunition. This gives your team the opportunity to keep the color uniformity, rather than start the process of creating armor again.

Additional soldier voice acting

Deadpool

This mod contains a plethora of dialogue from High Moon Studios' 2013 game Deadpool. Complements each action with phrases such as: "I AM THROWING A GRENADE" (throwing a grenade), or "Guns need bullets to work" (low ammo), etc.

Fixes and minor adjustments

Have you noticed that XCOM 2 inexplicably freezes for a couple of seconds after some movements? The pause lasts approximately 1-3 seconds after actions such as shooting, throwing a grenade, killing, covering a partner. This mod will cut out those little weird delays, thus making the combat process much smoother.

The health bar is hopelessly outdated. Here, in the future, we only need to see cold, exact calculation. Now you can see the values ​​of health, armor and shield in numerical terms. There is also a setting for the size, position and color of these values.

Free camera rotation

You will now be able to rotate the camera using the Q and E keys, and zoom in with the T and G keys, and make the camera follow mouse movements. In addition, you can reassign button bindings, as well as configure the zoom and speed of the camera. Finally, you will see from new angles how terribly your platoon is dying.

Advanced Warfare Center will give your soldiers a chance to earn random, but at the same time expensive equipment. However, there is a little misunderstanding: a random, arcane equipment is chosen for each soldier when AWC creates or hires a soldier. This mod hacks the AWC so soldiers don't lose their chance for extra gear if it's lower rank than their current status.

If you suddenly accidentally forget about the development of your fighters, in this case, the mod adds icons to the menu of each soldier that will tell you about the availability of an upgrade. You can customize the color and size of the icons as you see fit.

If you are tired of evacuating your fighters one by one, then here is a mod that will solve the problem with one click. A button is added in the soldier's options bar, now, as soon as you get into the evacuation zone, you just need to press it, and all the soldiers are instantly evacuated. By the way, about the actions of the group, there is an interesting Overwatch All mod on this topic.

There are several mods where you can change the mission timer, but this one is probably the best. Now, while your platoon stays in cover, time does not move. As soon as they noticed at least one, the countdown began. As a result, you have more time to spare, but if you do not want, please also have a version with a default timer.

"Official" modifications

This official mod adds the ability to equip a submachine gun. This will allow your soldiers to move more and hide better, but it will come at a heavy cost: you will have weaker weapons and armor.

Mod opens new way development for soldiers, which will allow them to get all the benefits of a leader, just like in the Long War Officer class. These advantages will allow even a novice to help out an entire platoon, but you can only choose one characteristic.

Like there aren't enough alien creatures in the game? Centurion is a cooler version of Muton, he has a "Battle Cry" that has a strong effect on alien cronies. If installed, don't expect it to show up right away, it will pop up in the middle of the game. You are lucky.

Tools and Utilities

The mod editor also known as ModBuddy weighs in at around 45GB. If the name sounded familiar to you, FYI this tool was also used to create mods in Civilization 5. Modbuddy can be downloaded as a Steam tool so you can debug your mods and upload them directly to Steam. The SDK provides 1900 script files, 2400 maps, thousands of props, textures, other material, plus hundreds of pre-made characters and animation settings.

If you follow the links on this page, you will see that Steam Workshop the best place to find mods, plus many of them can be installed with just one click. However, Nexus Mods also has something to offer for XCOM 2, Nexus Mod Manager is a great tool to help you download, activate and manage your favorite mods.

The recently released global expansion of XCOM 2 "War of the Chosen" (War of the Chosen, WotC) forced the entire extensive XCOM2 mod-building to rebuild on it - most of the old mods are, alas, incompatible with it, the rest do not work very confidently. Popular "vanilla" mods are hastily adapted - and, of course, new ones are being forged, specifically for WotC.

In this article, we decided to collect the most suitable mods that ALREADY work well with WotC. It is clear that the article will be updated regularly. And also, we think it’s clear that we don’t aim to cover ALL mods in general - we choose the most interesting, in our opinion, and do not turn the game process into an easy walk.

All mod names are clickable and lead to their Steam pages. Go!

Adaptation for WotC of popular "old" mods

  • Capnbubs Accessories is one of the most popular fighter outfit customization mods.
  • True Concealment - Mission timers only start counting down when the squad loses stealth.
  • Tactical Suppressors - Replaces repeaters with silencers. Silencers reduce the chance of losing stealth, give a chance for a "silent kill", as well as the "Ambush" ability - if the selected enemy dies from "combat readiness", then stealth will not be lost.
  • Smart Overwatch All - one button puts "Vigilance" for all fighters.
  • Evac All - all fighters standing in the evacuation zone are evacuated with one button
  • Stop Wasting My Time - Speeds up many animations in combat, cancels some of Bradford's warnings.
  • Additional Icons - adds small stylish menus to all units with the amount of health and other parameters. Slightly cheating - shows which of the enemies is carrying loot.
  • gotcha again! - adds indicators of visibility, flank strike, " general view”, hacking and detection by the enemy from the selected point.
  • A Better ADVENT is a global mod that adds a bunch of new enemy variations. It greatly diversifies and complicates the game.
  • Metal Over Flesh Redux is a mod that gives the SPARK lots and lots of special upgrades (via the Challenge Zone), an extra inventory slot, and a bunch of other stuff. Glory to the robots!
  • Grimy's Loot Mod is a famous mod that gives you containers along with loot, after studying which you can build items with unique characteristics in the style of Diablo. Grimy himself, unfortunately, retired from XCOM modding, so followers took over.
  • The MOCX Initiative - The spiritual successor to EW's EXALT, The MOCX Initiative provides a third force in the war - a kind of anti-XCOM. Their soldiers also level up and improve their weapons over time, just like your fighters.
  • Robojumper's Squad Select - The Send Squad on Mission window shows much more information about the soldiers (and you can also increase the size of the squad).
  • Yet Another F1 - by pressing the F1 button while aiming, a window with full information about the enemy is displayed (the mod is still defined by the WotC launcher as “possibly incompatible”, but the author assures that it works, and the special version for WotC will not differ from the current one).
  • XXL Tattoo - a large pack of very stylish tattoos for fighters.
  • Necromancer Class is a very interesting mod for a psi-fighter who can raise zombies, blow up corpses, etc.

New mods (special for WotC)

Gameplay

  • Not Enough Skirmishing - Gives the Guardian abilities Reflex and Whiplash a 3-turn cooldown, and Battlelord for 5 turns (and also slightly improves the Plasma Bullpup).
  • Detailed Soldier Lists - similar to LW2 (and very much easier life) detailing the stats of soldiers right in the general list in the Armory. Shows, among other things, the gradation of combat intelligence aka "savvy" and the number of this moment OS.
  • A Better AI - makes opponents smarter.
  • Show Health Values ​​- shows the HP of units in numbers under the scale.
  • New Promotion Screen by Default- replaces the usual "Abilities" tab with a screen of advanced abilities from the Training Center - that is, all the leveling of a soldier now takes place in one place. Also allows the SPARK to use XCOM Ability Points.
  • SWR Full Crew Avenger WotC - inside the "Avenger" all the personnel are always shown ).
  • Better Laboratory - make building labs a little more desirable. The constructed laboratory saves materials and intelligence during research and decryption of tablets.
  • Covert Action Missions - three additional covert missions that give you the opportunity to start an unscheduled guerrilla operation, a raid for materials, or rescue a prisoner captured by Advent.
  • Second Wave Plus is an expanded set of "second wave" settings a la EU, authored by the only modder from the DragonPunk team remaining in XCOM2 - Dvasha Elada. It is not very convenient to use yet, but it has great potential for development (especially since Dvash always gradually brings his mods to mind).
  • SWR Not Created Equal - a separate setting for those who desperately need the "All people are different" option (like me) to start a new campaign in XCOM 2 - a small mod that gives it exactly.
  • More Resistance Ops - Increases the limit on the number of "Resistance Ops" (a special type of operation from WotC from faction leaders that rewards a whole group of personnel) from 3 to 12 per campaign.
  • Scientist Staff Slots - Instead of engineers, the Psi Lab, Hospital, and Covert Operations Center will have scientists.
  • Doctor Mandarbs Map-Pack - more variety in WotC maps! So far, the modder has added new pieces only for city centers, but he is going to systematically upgrade the mod.

Fixes

  • Rend The Lost - The Rangers' Lunge and Templars' Rip (basic melee attacks) will count as Headshots for zombies and grant a bonus action.
  • Faceoff Ammo Fix - The ammo effect when using the Faceoff ability of snipers (“One on one” in our clumsy translation) is applied to everyone who gets shot, and not just to the first target.
  • "Increase Combat Intelligence" for everyone- allows you to use the secret mission "Improve combat ingenuity" not only for the main classes, but also for the soldiers of the factions.
  • Insider Knowledge Fix is ​​a small mod that affects the Inside Knowlege Resistance Order from the Intercessors faction, which enhances the effect of weapon modules. In vanilla, for some reason, stocks and laser sights are not enhanced, this mod fixes this.
  • Restored SITREPs - returns a bunch of SITREPs (random conditions of tactical operations) cut in the release version. The author warns that this mod can crash the game.
  • More Traits - returns the traits that were cut in the release version (features obtained when injured / severely tired) - even more negative ones, and also, suddenly, positive ones (!).
  • Fair Lost Targeting - Zombies will attack ADVENT and XCOM with equal chance (50/50 instead of 30/70)
  • Color Coded Bonds — The fighters' Bond icons are multi-colored to make it clearer who is bonded to whom.

This XCOM: Enemy Unknown mod is an application designed for XCOM Long War. Based on Monte Carlo principles. Adjust XCOM ship and Alien ship main attributes and perform a high number of repeats e.g. 100k in order to perform statistical analysis. XCOM ship attributes include ship type, kills, stance, weapons, all improvements and modules.

Enhanced Tactical Info (for Long War)

  • Posted about 4 years ago
  • 133 downloads

This is another one of those mods that makes changes the author feels were sorely needed, but may not be to everyone"s taste. The changes are focused around the interface, and include showing soldier XP/Psi XP, displaying a count of active aliens so keep that in mind when deciding if you wish to download this mod.

Commander's Choice - Squaddie Class Assignment MOD

  • Posted about 4 years ago
  • 172 downloads

Normally a Rookie is automatically given their base perk. What's that, you say? You don't like that design decision? Well, one inventive author decided to change that. This mod blocks the auto-perk-giving and allows you to change the class of the soldier. Neat, huh?

Graphics Boost with Latest SweetFX 151 EU-EW

  • Posted about 4 years ago
  • 75 downloads

Periodically you"ll see a SweetFX or ENB for your favorite games. These tools serve to improve graphics quality, while giving the game a unique or true to the original look. It"s up to you or the SweetFX/ENB preset author. Well, here's a SweetFX preset that is sure to please. It retains the vanilla look of the game while enhancing things such as sharpness, shadow quality and tinting. Take a look at the screens and get to downloading now.

Revenge of the Sleeves

  • Posted about 4 years ago
  • 68 downloads

Give those genemodded soldiers a little visual panache. This mod separates certain visual parts of gene modding into two distinct classes. Now you can emphasize some embellishments to your hearts content. A subtle yet powerful tweak to the game's graphics.