Well      01/20/2022

Wolfenstein the new walkthrough. Wolfenstein: The New Order. Walkthrough. Landing on Baker BeachWolfenstein: The New Order. Walkthrough

Skull Fortress

Begin walkthrough of the game Wolfenstein: The New Order from watching a short introductory video, after which we will find ourselves in the cockpit of an airplane in the role of Captain Blaskowitz or Blaskowicz, somewhere over the Baltic Sea near the coast of Germany. After the neighboring plane is shot down and ours is damaged, we go to the technical compartment to shut off the pipeline of the sixth engine. Leaving the cabin we move in the indicated direction, along the way we will receive instructions to take pliers and wire in the cabinet. The locker will be to the left of the exit from the cabin, to open it and pick up the necessary items, press button E. Having reached the burning pipeline and blocking it, we go to the cargo compartment to drop the cargo, to do this we return to the locker from which we took the tools and from it we go to the back of the plane (you can find a document on the box on the left).

Having reached the place, we cut the slings holding the load (marked with red diamonds), in order to hit with a knife, press LMB. After the cargo is dropped, we return to the cockpit, where we sit behind the turret (by pressing E) firing back from attacks by enemy fighters. As a result, one of the opponents will crash into our plane and our character will lose consciousness. Having woken up, we select a first aid kit to restore health, and then pull the lever in front of us from above. Next, you will need to open the cockpit door on the right and jump onto the wing of the neighboring plane (to jump while running, press left shift + spacebar). Once on board the plane with the call sign “Condor 9”, we go into the cockpit, after which our plane will crash safely next to the Skull Fortress.

While viewing video walkthrough of the game Wolfenstein: The New Order to switch between videos, use the “Playlist” tab and if the video helped you or you liked it, don’t forget to like)…

As a result, finding ourselves on the shore in the cockpit of a crashed bomber, we grab the yellow tube to answer on the radio. After talking on the radio, we go to the turret on another crashed plane. We leave the pilot's cabin by smashing the box standing at the exit with a knife, then we run forward along the corridor by pressing left Shift + left Ctrl while running to make a tackle under the rubble and the iron monster. Then, having descended under the water in the cargo compartment, we swim between the boxes to the hole in the aircraft body. Having got out, we float along the cable with flashing lights, reaching at the end of the path the next crashed plane. Having emerged from the water, we climb the stairs to the turret from which we shoot the mechanical “Panzerhund” creatures running along the shore.

Having got out of the turret, we go in the indicated direction to the allies, after talking with whom we go to destroy the enemy pillbox, or rather the automatic turret installed inside. Everything is very similar to the landing on Omaha Beach from the games in the series Call of Duty, only the beach will be called Baker Beach. We run forward along the trench to the fuselage of the crashed plane, in the bottom of which there will be a hole through which you will fall into the enemy trenches. Having climbed into the bunker, we select grenades, with which you can destroy the turret firing at the beach. After the turret explodes, we jump into the hole under it and by pressing left Alt and S we shoot the Nazi standing behind the door. After the door opens, finish off the enemy and take his weapon.

Next, turning left, we fight our way to the next bunker in which you can find a map lying on the boxes behind the turret. Coming out of the bunker, we pass to the left along the trench, destroying all enemies along the way. As a result, having reached the next bunker, we eliminate the Nazi standing in it using a knife, sneaking up on him from behind and pressing MMB. Having left the bunker, we continue to move in the indicated direction, eliminating enemies along the way, primarily enemy officers who may raise the alarm. Once at the healthy locked door, we take explosives in the small room on the left and install them at the indicated point.

After the explosion, having got inside, look into the room on the right, there you will find a “fragment of the Enigma code”. Further moving along the rails, we will find ourselves on a small area with an enemy turret on the bridge; in the room on the left you can find a plan of a bunker. After destroying all the enemies, look under the bridge with the turret, there in the wall on the left you will find a small passage into a locked room where you can find the “Gold Medal”. Having got out of the room, we go up the steps several floors up and destroy the enemies found there, after which we again go up the stairs, thus reaching the first of two guns that you need to neutralize (to do this, it is enough to eliminate the soldier sitting behind him.

After you clear the area around the first gun, you can sit behind it yourself and lose the “stomper” crawling along the shore. then, going to the left from the position of the first gun and going up the stairs, look into the room on the right, there you can find a hidden door, you can open it using three levers, activating the left, right and middle. In the secret room you will find another fragment of the Enigma code and a silencer for the pistol (you can equip it by pressing the C button). Next, having got out of the room, we pass along the corridor to the left of it, continuing to destroy enemy soldiers. On the way, it’s worth checking out the barracks; in one of them, in addition to supplies, you can find “Oscar’s letter.”

Having reached the second gun and cleared the area around it, we will use the gun to clear a passage to the left of the aircraft wreckage, as well as from enemy soldiers. To get to the castle wall you need to go around the second gun position along the corridor on the left, where you can find a golden cup under a tarpaulin. Having reached the next locked door and opening it, we will be attacked by an iron monster which will be destroyed by Private Wyatt, then go into the bunker from which the monster jumped out, there you will find another “Enigma code fragment”. Returning to the private, go upstairs with his help.

After watching a short video, we climb up the rope, shooting at the Nazis leaning out of the windows (just like in Walkthrough of Dead Space 3, but instead of fascists there were alien monsters)). Having climbed to the very top and climbed out the window, we pass to the left along the corridor to the stairs leading to the floor down. Having gone down, we activate the lever of the mechanism that opens the gate, after which we jump down into one of the two holes in the floor through which the chains pass. Having cleared the floor of enemies and taken the “golden cup” from the dining room, you can go downstairs to find a “plan of the interior of the castle” in one of the rooms. As a result, having returned, we go up the corridor with a staircase leading upward, and reach a room with a spiral staircase.

Having climbed the spiral staircase and cleared the area above, we will find ourselves in another dining room (judging by the furniture), from there we climb out the window to small balcony along which we will get to the next room. Next, going up the steps, we pass along the corridor to the right to the courtyard with turrets. Standing behind one of the turrets, we confuse enemies both above and below; by the way, the turret can be removed by holding E as in Walkthrough of Duke Nukem Forever. Having cleared the territory, we go to the crashed plane and climb inside, meeting our allies there. Next, in order to remove the beam blocking the path, we select the piece of iron that was thrown to us, having cleared the path, we climb up along the shifted beam, where we will need to take a running jump through the abyss after our allies, eventually falling down anyway.

Once in the crematorium, you need to open the indicated door, to do this we look for the key in the boxes, and when we find it, we open the door; in one of the boxes there will also be a “fragment of the Enigma code.” Next, having taken the wounded man, we move to the next room, where we will have to fight with an enemy super soldier who jumped out of a hole in the floor (our partners will recommend shooting at the respirator). In the end, having won the victory, we will still be captured by the Skull. Next, in a short cut scene, you need to choose Wyatt or Fergus, if you don’t make a choice, everyone will die. Having chosen Wyatt and watched the video, we grab the pipe thrown by Fergus with which we attack the super soldier by pressing SCM, after which we run up to the nozzles of the furnaces and break them with blows from the pipe. Then we approach Fergus, who will remove our handcuffs, after which we use the panel next to the window to open it. To do this, you need to close the contacts by moving the mouse, do this quickly three times so that all three lights light up, and then jump out the window.

Hospital

As a result of the first chapter, having stopped at a Polish madhouse (asylum) and having been there for 14 years, one fine day our character comes to his senses. In the cutscene that unfolds, the first thing you need to do is pick up kitchen knife from the table by pressing E. Next, after the Nazis shoot everyone in the room and one of them comes up to you, hit him with a knife by pressing MMB. Having picked up the pistol of the killed Nazi, we go out into the corridor, here our task is to clear the entire floor of enemy soldiers. Having killed all the enemies on the floor, we go down the stairs, picking up a double-barreled shotgun from the body of one of the nurses along the way. on the ground floor, having also stumbled upon a small detachment of fascists, we clear the territory, we will reach the exit from the hospital, locked with an electric lock, to open it, go to small room Opposite the exit, there will be a button on the table that opens the door. In addition, in the same room there will be a safe, which can be opened by shorting the wires. Inside you will find shotgun shells and a health upgrade in the form of a soldier figurine. After leaving the hospital, we engage in battle with the Nazis on the street (on the table next to the entrance you can replenish health and pick up electric grenades), killing everyone, as well as reinforcements in the form of flying robots (drones), we pick up Anya lying near one of the cars and watch the next video .

New world

Once in the basement, you need to interrogate a captured Nazi named Keller, Captain Blaskovich will do this himself, and our task is to find an apron, safety glasses and pick up a chainsaw from one of the tables. The apron can be found in the closet to the left of the table with the chainsaw, and the glasses are in one of the drawers of the same table. After you take the saw, the German will attack you, press LMB to fight back and then watch the next video, also in this room you can find a gold watch (on the table to the right of the captured German) and an improvement in health (in the closet with an apron).

Having reached the Nazi checkpoint, we get out of the car by pressing E, our task is to clear the eastern sector by killing all the fascists there. Here you can complete the game in several ways, go for a break or try a silent passage. If you choose the second, we go down into the hole to the left of the road and make our way to the checkpoint territory along sewer pipe. Having reached the corridor on the left side, in front of which one of the “fragments of the Enigma code” will lie, we pass along it to the stairs leading to the street (picking up a 1960 pistol with a silencer along the way). Having eliminated the fascist standing at the exit, we go up to the second floor of the building, where we neutralize one of the two German officers (he will patrol around the building). Then, going downstairs, we pass to a small barn on the left side; on one of the walls you can find a “fragment of the Enigma code”; on the other side of the barn, in the gap between the boards you can find a “golden egg”. Moving on to the next building, we eliminate the sentries on the first and second floors, in addition, we neutralize the officer standing in the room on the second floor, where you can also find a camp security map and a “fragment of the Enigma code.” All that remains is to go to the central entrance and eliminate the last sentry there, after which we return to the car.

Having driven a little ahead, we receive the task of lifting the elevator blocking the road, penetrating into the building on the left, we destroy all the fascists inside and, taking a “fragment of the Enigma code” from one of the rooms on the first floor, we go up the stairs or using a lift. Then, moving to the next building, we fight our way down to the first floor, where through a hatch in the floor we go down to the basement. Having cleared the basement from enemies and taken the “fragment of the Enigma code” from the disassembled car, we go up on the elevator to the second tier, there, using the lever on the control panel, we raise the elevator blocking the road. Next, exiting through the door on the left, we go up the stairs and, finishing off the remnants of the Nazis, we get out into the street and set off to clear the western sector.

Having cleared the territory along the road, we get to the building to the left of the road, having killed the fascists outside (including the one sleeping at the entrance to the Kampfhund building), we go inside, where we neutralize the only officer in the sector. Also in this building you can find another “fragment of the Enigma code”. Having killed all the Krauts, we return to the car and, having driven a little more, we are exposed to the fall of two robots. To combat security robots, both conventional small arms and machine guns from turrets are suitable; in addition, it is worth using grenades. Having destroyed the robots, we again climb into the trunk of the car.

Finding ourselves on a train traveling to Berlin with a tray in our hands, we try to get out of the car, but we are stopped by a couple of Nazis who were in the middle of the night to drink coffee). Having placed the tray on the table and sat down next to us listening to the Nazis, Blaskovich will be asked to take a blood purity test. During the test, you will need to select one of the two proposed pictures several times, select photos with an eye, a butterfly and a spider, and then we will definitely pass the test (although I’m not sure that passing it depends on the choice, the main thing is if you believe Frau Obersturmbannführer conducting the test, don't grab your weapon). After all this circus with dough, we take the tray and return to Anya.

Eisenwald Prison

Once at the Gleichmut Hotel, we speak with Anya, after which we receive the task of climbing onto the prison transport. We get off the balcony onto the ledge on the left and walk along it to the entrance to the next hotel room, inside you can find Ehrmann’s letter. Continuing along the cornice, we reach a drainpipe through which we go down to the adjacent roof, and from there we go down through a hatch into the building. In one of the rooms you can find a laser cutter on the table, but before you take it, pick up the battery in the corner opposite. Next, going up the stairs, we charge the cutter from the device on the wall and then cut out one of the fence mesh. In the next room there will be several compartments closed by a fence; behind one of them you can find a “golden frame”. Having finished with laser cutting, open the window and jump to the roof of the neighboring building, where we climb inside through the window. Having cleared the room from security, we take away a map of the headquarters from one of the walls, and folders with documents from the boxes on the right, you can also answer the phone call. By placing the documents in a box against the other wall, you can open the door to a hidden room in which you will find another “Enigma code fragment.” Next, we pass along the corridors to the room with the officer, having neutralized him and taking another “fragment of the Enigma code” from the table, we get out of the window. Finding ourselves on the ledge again, we walk along it to the prison transport, and having climbed onto the roof, we go to the local neighborhood.

Having arrived at the Eisenwald prison, we go up the stairs and then turn left and go up to another staircase. Finally, having reached the roof and neutralized the prison guard standing there, we cut off the chain from the locked door with a laser. Next, going downstairs, we pass through the prison yard, removing the guards and trying not to fall into the range of action of the automatic turrets. Having entered the prison building, we immediately begin to run away from the Panzerhund by slipping under the pipes, then by cutting off the chain from the grate on the floor we will fall to the floor below, where, having passed to the end of the corridor, we climb up the stairs leading into the ventilation through which we will get to a toilet with a guard from which we will get rid of with special predilection (a bit like a scene from walkthroughs of the game Deadpool). After leaving the toilet and devouring a bowl of dog food, we walk along the corridor to another officer, looking along the way into the barracks with a couple of sleeping guards, where you need to pick up the key from the locker on the wall, you can also find a patrol plan there. Having reached the room with the officer and neutralized him, we take the next “Enigma code fragment” from the table, after which we go out into the corridor and open the door with the key found in the barracks, thus ending up in the coal warehouse.

Having cleared the warehouse from security, we look around; in a pile of coal on the lower level you can find a “golden nugget”, and on the second level you can find an improvement for a laser cutter that allows you to shoot from it. As a result, having reached the door on the upper level of the warehouse, we cut it off with a locked chain and go into the corridor with the Panzerhund running below. Quickly running along the top, we cut off the chains from the damper that blocked the path and go into the adjacent corridor. Going down and going forward we get to block B2. Having neutralized two guards, we go up the elevator, where, after crossing the bridge, we end up in a cell with prisoners. Having eliminated the guard, we cut off the chains from the prisoners with a laser, after which we help one of them remove the mask; this prisoner will be Fergus. After the armed guards appear, we climb onto the table with which the door has been barricaded, and from it we will get into the ventilation through which we can go behind the Nazis. Having eliminated the officer and armed with an automatic shotgun, we rescue Fergus, who is locked in the cell, together with whom we return to the room where the officer stood. To open all the doors in the block, you will need to press two buttons simultaneously with Fergus, after which we fight down the stairs, destroying the guards and turrets. Having reached the lower level, we turn off the electricity using the switch on the stairs broken by the Panzerhund.

Then, running away along the corridors, we get to the courtyard, where we destroy all the guards who have come running, covering Fergus. Having penetrated into the next room and killed all the enemies there, we take another “fragment of the Enigma code” from the table in the center. Having passed along the corridor, we get to the stairs along which we rise to the next floor, where, having killed all the enemies, we move along the corridor from which they ran out. As you move, you can find a “golden helmet” in the room on the right, and when you reach the next office, pick up another “Enigma code fragment” on one of the tables. Finally, having got out onto the street, we get into the car and drive, knocking over everything on the way until we turn over. Having come to our senses, we cut off the chain from the hatch on the road with a laser and go down, having gone to a dead end, we wait until Anya opens the hatch, after which we press E to get out.

New house

Having jumped from the bridge into the water, we swim after Anya and Fergus to the locked hatch, to open it we cut off the chain in the upper part of the hatch with a laser. Having opened the hatch, we swim forward and climb out of the water along the stairs, after which we follow our companions along the corridor to the door to the shelter, stopping in front of which we approach Anya and press E, after which we watch the next video. After watching the video, we go up to the second floor and talk with Klaus there; at the end of the conversation, we go to look for a folder with files on the “Whisper” project. In fact, to find the folder you just need to look into Max’s room (adjacent to Klaus’s room), the folder will be in the wall covered with a board, to break off the board you need to find or bypass. Leaving Max's room and going to the right, we will find an empty room, you can sleep in it, after which a soldier figurine will appear on the box next to the bed, increasing your health. In the same room, behind the yellow boxes, there will be a golden vase, but you can get to it through Caroline’s room on the first floor, there you will need to open a secret passage behind the poster with the aunt on the bomb, so you can get to both the vase and files of the “Whisper” project. You can get to the folder in the second way: by looking for a crowbar on the second floor and using it to break out the board in Max’s room. Also on the second floor in one of the rooms you can find a record. One way or another, having received the documents, you should look at the third floor, there you will find another bed and if you go to bed, Captain Blaskovich will see a dream that is similar to the first game from the Wolfenstein series, our task in it is to get out of the castle, after which our character will wake up, and he will wake up if he is shot). As a result, going down to the first floor we talk with Caroline, and at the end of the conversation we go to the new back one.

London Nautica

Having reached the place and getting out of the car, we look at the explosion, and after Blaskovich was almost crushed by a monument, we go to the research center through a labyrinth of debris. Trying to pass on the left we will come across a Panzerhund, passing even further to the left we slip under the rubble and cut a piece of the grate with a laser. We climb through the hole and again see the Panzerhund in front of us, this time it will be crushed by debris. We return to the place where we first met the iron monster and calmly move on. Ahead on the right there will be a car with burning headlights, we climb over it and again we see a panzerhund running on the left. Having slipped under the rubble on the right, we run away from the monster (the reference point will be a blue road sign with a direction arrow), as a result, the iron dog will be completely covered with rubble. Moving further, we will find a wounded German officer, who we need to get rid of, and on the way to the main entrance we will have to eliminate another Nazi and a combat robot. Also on the way in the ruins you can find a “fragment of the Enigma code”.

Having reached the main entrance and going inside, we will come across German resistance, turning into small room on the left you can find another “Enigma code fragment” inside, as well as a safe, opening which you will find cartridges for a sniper rifle and a health upgrade. Next, having killed all the infantry, we go up to the second floor and clear everything there, it is also convenient to attack the robot standing below from the second floor, for this you can use a machine gun removed from the turret. One way or another, having destroyed all the enemies, go to the dining room, and through it to the pantry room, where there will be a hatch in the ceiling through which you can get into the ventilation and find the “golden knife” there. On the ground floor, near the wall with photographs, you can find a “golden decanter”. Having reached the next gate, we raise it to the very top, after which we go forward until it closes and crushes you).

Having made our way into the lunar dome, we clear the area from the Nazis by climbing up the stairs. Once in the room at the very top, we take away another “fragment of the Enigma code” and activate the lever that lowers the satellite model. Having cut off with a laser the chain on which the satellite weighs, we pass through it to the exit from the room. Further, having passed along the corridor and destroying enemies, we will find ourselves at the hatch leading into the elevator shaft (on the wall on the left). Having cut the chain from the hatch and made our way into the elevator shaft, we jump along the elevators to the cable along which we climb to the platform from above, shooting back from drones and Nazis along the way. Having risen and passing along the corridor to the right, we open the next hatch. Standing on the platform marked in yellow, which is the counterweight of the elevator, we shoot the brakes marked in red, due to the fall of the elevator we will go up (if you shoot the brakes while standing on the elevator, you will arrange a high-speed descent into hell).

Having climbed to the top and passing to the next hatch, we go down through it, ending up in the Daat Ihud laboratory. After watching the next video, we collect all the valuable junk from the tables with the label “Daat Ihud” and then take it out of the Laserkraftwerk capsule. In order to get the Laserkraftwerk, you need to go up to the second tier and use a laser to cut off the chains holding the shield inside the capsule, after which we go down and press the yellow button, thus cutting an entrance into the capsule. Having taken the Laserkraftwerk, we use it to cut out a hole in the wall marked with a yellow diamond. Having reached another elevator shaft, we climb the stairs a couple of floors up, there we again shoot off the brakes from the elevator and go through the pipes to the next obstacle, which we cut out with the help of a Lasercraft. Having passed forward and climbed up the stairs, we reach the hangar room.

Having jumped down, he first neutralized the enemy’s manpower, trying to eliminate the officers before they raised the alarm. Also on the right side of the hangar there will be a room in which you can find an improvement for the Laserkraftwerk that allows you to fire bursts and a “fragment of the Enigma code.” In addition to the Nazis, there will be two robots in the hangar, and when you deal with them, more enemy soldiers will come and a healthy robot will appear. After you clear the hangar again, go into the room from which the huge robot came out and go up the stairs until you reach the ventilation through which you will get to the control room, and from there you will open the hangar using the remote control. After the allies fly into the hangar on hang gliders, we go down and help Caroline get to the helicopter on which we will safely leave the building.

Secret

After talking with Anya, we set off to look for an area of ​​concrete with mold to take a sample and go to the archive for documents. It’s not possible to get into the room with the archive right away because it’s locked, and we need to take the key to it from Fergus. Before you go for the key, look around on the first floor, there you may find a “letter to Bobby” lying on one of the beds. Having gone up to the second floor, we talk with Fergus from whom we will eventually get the key, you can also sleep on the second floor again (on the same bed as in the chapter “New House”), after which you will receive an improvement in health. Near the stairs to the third floor you can find a note about concrete, and on the third floor there is a can of mold control spray. Returning to the first floor, we go from there to the Kreisau hangar, there we will find concrete with mold, and in order to get a sample we will need to find circular saw, which will lie in the nearest corner of the room with other tools.

Taking the circular, Blaskovich will fall into the sewer system from which we will have to get out. Having passed along the corridor, we turn left and move to the door guarded by an automatic turret. Having destroyed the weapon, we approach the grate on the right edge of which several rods will be broken, and we climb through there. Next, passing along the next corridor, we will find ourselves in a room with several shelves, on one of which you can find the “House of the Rising Sun” record. Having left this room through a hole in the wall, we will find ourselves in a corridor with another security turret. Having shot it, first of all, go along the tunnel in the opposite direction, there at a dead end you will find the Reflector upgrade for the “Laserkraftwerk”. Returning to the place where the turret hung and cut the chain from the locked door.

Once in the next tunnel, we select a double-barreled shotgun and cartridges for it, after which we go forward and shoot the incoming drones. Finding yourself near a hefty well where the water flows, we approach the gap in the fence and jump onto the ledge on the opposite wall. Further along the pipe we will get into a room where we can find a “golden ashtray” (lying on one of the barrels). To get out of this room, we climb the stairs and cut the chain from the door, returning to the sewer tunnel. Well, there we turn left and get to the hangar. In the hangar we cut off the mold, scaring Max, after which we return to the first floor, picking up a toy robot along the way (thus receiving another task “Return toys to Max.” From the remaining toys you will need to find a telephone, cubes with letters and a car. You will find the telephone in Caroline’s room , the cubes are in a hiding place behind the wall of Caroline’s room, and the car is in the archive room, from where we also take the necessary documents. We return the toys to Max’s room, and give everything else to Anya Oliva.

Camp Belitsa

Arriving at the concentration camp, you will find yourself in a room where you need to sit down at a machine that prints a number on your hand. Next, walking along the corridor to your workplace and pressing E, we begin to work. Our task is to cause a breakdown of the concrete mixer, for this we use the buttons D, A and S. As a result, you will need to press the left Ctrl to sit down and take the part from the floor that Blaskovich will throw into the concrete mixer. After talking with Milo and exchanging robes with him, we go to block B4 to find Seth Roth there. Having arrived at the place, we find Seth in the room on the left, and after the conversation we go to the security barracks to turn off the security system.

You can enter the security barracks through the basement; to the right of the entrance there will be a black woman who will ask you to kill the guard nicknamed “The Knife”. Having gone down to the basement and inspected the first room, we take away the “Enigma code fragment” from one of the boxes, after which we go into the next room. After captivity and torture, we will find ourselves in a cart with corpses, taking the knife and getting out, we eliminate the dog and the guard standing near the stoves. Further moving along the rails, we will find an “escape plan” on the wall on the left, after which it is worth clearing the entire basement from the guards.

Having gone up to the first floor, you should look into the office with the inscription Medizin, there you will find another “fragment of the Enigma code”. Further moving along the corridor we will safely reach the “Knife” which we send to the next world, in the same room on one of the shelves you can find another folder with a “fragment of the Enigma code”. Now all that remains is to get to the remote control, which is located further down the corridor and disable the security system (in the box to the right of the remote control there will be a folder with a “fragment of the Enigma code.” Having disabling the security system, we leave the building through the central entrance and talk with the woman who asked to kill “Knife”, For completing the task we will receive a “Golden Dagger” from her.

When watching a video Walkthroughs of the game Wolfenstein: The New Order, to switch between videos, use the “Playlist” button, and if the video helped you, don’t forget to like)…

Returning to Seth and talking with him again, we go to block B6 to look for the detron battery. Having passed through the factory where we recently worked, we reach the entrance to the sixth block, the door opens on the remote control on the left. Having reached the commandant's office building, we get inside, this can be done by scaffolding on the left side or through the door to the right of the central entrance, to open this door you will have to pick the lock, once through it into the storage room we go up the stairs to the second floor balcony. Having climbed inside and cleared the second floor of security, we inspect the room, here you can find another “Enigma code fragment” (in one of the cabinets).

Our main goal is in the basement, but it's worth checking out the other floors before going down to the basement. On the first floor you can find another “fragment of the Enigma code” and a “golden bust”, and on the third, which is worth clearing out the Nazis first, you can find a “fragment of the Enigma code” and some documents in Frau Engel’s office (in the desk drawer). In the basement you can also find a “fragment of the Enigma code” and the desired detron battery, taking which we will again be captured. Having freed ourselves, we get into the robot and return to the Belitsa camp on it, destroying all the enemies on our way (this, of course, is not for you Titanfall, but also not bad). Having reached the garage, we put Seth on the roof, after which we take up defensive positions and destroy the camp guards, covering the escaping prisoners. Having destroyed all the Nazis, we get out of the robot, go into the garage, take the “Golden Mask” from the table, and then get into the car.

New tactics

Returning to the shelter and watching the next video, we receive the task of finding a welding machine, but before that we should again examine all the floors of the shelter. On the ground floor in the archive room, a woman named Anna will be sitting who has lost her ring, she will ask you to find it, also on the ground floor in the main room between the beds you can find “Charlotte’s letter”. On the second floor you can sleep in the same bed, and receive an improvement in health for this, and while sleeping, our character will talk with Tekla, whose manner of communication is similar to the salarian Mordin Solus from the game Mass Effect. On the third floor you can find Anna's lost ring; it will lie on the floor of the toilet; returning the ring will give you a gold one. Now let's go back to main task, searches welding machine, having gone into the hangar with helicopters, we talk there with Fergus Reed who will tell us where the welder is.

Now our task is to get to the underwater secret passage; to do this, we return to the shelter and, after talking with Bombata, go through the yellow door. Further, having passed along the corridor, we will find ourselves in a room filled with water, here, having cut a hole in the wall with a laser, we climb inside and jump into the hatch, picking up a welding machine at the bottom. Now we need to find the way back, for this we swim through the tunnel to the room in which we climb the stairs to the landing. From there, we shoot with a laser at the chain holding another ladder (folding) at the top. Having laid out the ladder in this way, we jump onto the platform next to it, the jump must be made with a running start. Climbing the stairs on the platform above we will find the “Strobe” improvement for the Laserkraftwerk.

Next, passing along the corridor to the next room, we jump down through the hole in the wall on the left. Finding ourselves at dawn with boxes suspended on chains, we approach the control panel standing in one of the corners and activate the lever, after which two heavily armed soldiers will appear in the room. Having destroyed the enemies, we pass through the opened gate and go along the corridor to the next room, where you can find the “Tapfrer Kleiner Lieling” record on the floor. The door to the next room will be locked, so the ventilation is to the right of the door, having previously cut a hole with a laser in the shield covering it. In the ventilation, turning left, through the grate, we cut off the chain on the locked door with a laser, now when we return we can open the door and move on. Following further, we will eventually find ourselves in a shelter, where we give the welding machine to Seth.

Berlin catacombs

And so, after Seth repairs the tunnel glider, we set off on it to the flooded Berlin catacombs. Having reached the locked grate, we get off the glider and use a laser to cut the chain holding the grate. In the next room you will have to leave the glider to swim further through a narrow gap in the wall. Having reached a healthy room with columns, we dive into the next tunnel through which we get to the pump wheels that need to be oriented so that we can swim through them. To do this, we go up the stairs to a small platform with a lever with which we turn the wheels so that you can swim through them.

Having passed through the first wheel, we turn into the tunnel on the right side, after passing through it we will find ourselves in a room with a platform on its far side which we need to get to. To do this, we go up the stairs on the left and go into a room with a mechanism that fills the tank with water; you can also find a sewerage plan in it. After you flood the room, you can swim to the platform at its far end, and also look into the room to the right of the entrance, where you will find a “fragment of the Enigma code.” In addition, you should return to the second oriented wheel and swim through it, in the next room you can find the “Golden Bucket”, then return along the tunnel to the hall with columns and look into the littered tunnel, there you will find the “Golden Snake”.

As a result, having returned to the room that was flooded, we get to the platform at its far end and jump down from it, discovering a mine under the water. To go further, we need to cut off the chain holding the mine with a laser, which will break through the barrier preventing us from swimming forward. Once in the next tunnel, we get out of the water along the stairs on the left and go forward, picking up another “Enigma code fragment” along the way. Returning to the water, we swim into a round room, where, having dived under the water, we swim along the left corridor, eventually reaching the elevator, which will take us up to the arsenal. Coming out of the elevator, you can find the Tesla upgrade for the Lasercraft.

Further, having reached the tracks, which can be accessed by cutting out a grate, to an abandoned station and killing all the Nazis there, it’s worth looking around. Under the platform you can find another “fragment of the Enigma code”, another fragment of the code can be found under the room with the remote control on the second tier, where we ultimately need to get to. To get to the second tier, use the lever to open the door from behind which a heavily armored Nazi will jump out. Having shot the enemy, we pass through the door and go upstairs to the room with the remote control, where you can find another “fragment of the Enigma code”, as well as press the button on the remote control, after which we go down to the platform and engage in battle with the next group of enemies. Having cleared the station once again, we climb onto the train and, activating the lever in its cabin, we hijack the train.

Submarine

Having got out of the torpedo, we go to look for the radio room and first of all we eliminate all the Nazis in the torpedo compartment. Next, going up to the second tier and opening the door, we find ourselves in a corridor in which you can find a plan of a submarine. Having passed to the intersection, turn left and open the locked door. In the cabin behind the door you can find a “fragment of the Enigma code” and a “golden letter opener”, as well as a laser cut in the wall into a passage to the weapons room, where, among other things, we will find an improved “sight” for the lasercraft. Returning to the corridor, we pass along it to the spiral staircase, killing all the enemies along the way and examining the cabins on the left and right, there you can find the next “fragments of the Enigma code” and the “golden tray”. Having gone down the spiral staircase, we pass along the corridor, destroying all the enemies on the way, until we reach the stairs along which we climb up. Next, through the pipes we will get to the hatch leading to the bridge (by cutting out a passage along the way with a laser), jumping down and destroying all the enemies on both the first and second tiers. “Fragments of the Enigma code” can be found both on the second tier and in the room to the left of the radio room. And so, once in the radio room, we raise four buoys, cutting off the chains holding them with a laser, after which we go to the control panel and get in touch and watch the next video.

Once on seabed We follow Seth into the room that appears, and once inside we press the button on the remote control. Continuing to follow Seth, we will reach the transition chamber leading to the main hall, going inside one of the cylinders we will find ourselves in the same main hall, where in order to climb to the platform from above you will need to shoot a laser at the balls that will turn into steps (after showing your lasercraft to Seth Roth) . Having gone up, press the button to lower the platform, and after Seth and Fergus stand on the platform, press the button again to go up. Once in the “Daat Ihud” shelter, or rather in the round room, we look around, picking up the “Golden chamber pot”, “Golden toy robot” and “Golden crown” from the shelves. In addition, in the columns along the perimeter of the room there will be objects that need to be clicked in a certain sequence, which can be understood from the patterns on the platform or from the screenshots, resulting in the “Reactor” improvement for the lasercraft. To complete the main task, select the round thing and insert it into the device indicated by Seth.

Gibraltar Bridge

Arriving at the bridge, press E to reset the sphere, after which we watch the video of the train crash. Next, our task is to get to car number 6 hanging on the bridge. Having jumped from the helicopter onto one of the bridge supports, we go to the first available carriage, climb into which we destroy the surviving Nazi and examine both floors of the carriage; on the first floor you can find the “Rocket Launcher” improvement for the machine gun. Moving to the next carriage, we destroy the Nazi with a rocket launcher, after which we also inspect the entire carriage; a dead Nazi will be hanging from one of the windows; in a case fastened with a chain to his hand, you can find a “fragment of the Enigma code” (by cutting the chain with a laser). Having shot the turret on the next car, we move onto it and climb inside. Having reached the next carriage lying on its side, we climb inside, there on the second floor you can find another “fragment of the Enigma code”. Having passed into the next carriage, we exit it onto the bridge through the entrance on the right side, there will be another pack lying around with a “fragment of the Enigma code”. Returning to the carriage, we climb onto metal beam Having broken through the left wall, we can move along it to another carriage, where on the second floor you can find a sniper rifle.

Before we go further, we shoot another turret and the Nazis holed up in the next cars, after which we will need to get into the car with the turret, to do this we need to go to the front and climb onto the next car, and from its roof along the steel beam we will get to the car with the turret . To go further, we cut out the gratings inside the car using a laser. Having moved into the next carriage, we go down it, cutting out another grate with a laser, and having climbed out, we go into battle with the running fascists. Having cleared the territory, it is worth examining the carriage lying on the left; inside you can find the “Golden Rabbit”. Then, going forward, we go into the checkpoint room, where, destroying enemies, we go up the stairs. Having cleared the upper platform of enemies, we use a laser to cut out a hatch in the floor, next to the turret. Next, going downstairs, we destroy all the enemies entrenched in the room, after which it is worth examining all the boxes; in one of them you can find another “fragment of the Enigma code”.

Continuing to go down the stairs we will find ourselves in another room, where we also destroy all the enemies. Having got out into the street and jumping over the gap, we will come across a Nazi super-soldier, which Fergus Reed will help us deal with. Next, after jumping onto the helicopter and taking a “lap of honor,” we stand behind the turret and shoot all the enemies on the platform where we will then need to jump. Before you go to carriage number 6, you should look into the room from which the Nazis were running out, there, by opening the safe, you can find a health improvement, and on the safe itself there is another “fragment of the Enigma code.” As a result, having reached the sixth car and going downstairs, we pick up the documents, thus completing the passage of this chapter.

Lunar station

Having arrived on the Moon, we get out of the spaceship and go to look for our things, which will be located in the room with the rest of the luggage. You can get there using the conveyor belt on which luggage is usually received at airports (on this belt you can find the “golden cane”. After picking up your equipment we go to look for a spacesuit, but before that we cut a hole in the wall next to our suitcase, ending up in a room with a button that opens the door. Then, having cleared the arrival area, we pass along the corridor to the next room, where first of all we destroy all the Nazis, including two officers. Before we go Next, you should pick up the “plan of the lunar station” located to the right of the turret.

We go further along the next corridor and go down the stairs, where we will encounter another group of enemies including a couple of officers and a super soldier. After destroying all the enemies in the corridor, inspect the room on the left and right sides, in one of them, on the toilet, you can find a “fragment of the Enigma code”; you can also secretly move between rooms through the ventilation of the entrances, which is cut out with a laser. As a result, having walked to the end of the corridor and turning left, we will get to the service tunnel through which we will get to the laboratories.

After clearing the laboratories from the Nazis, inspect the premises; in one of them you can find another “fragment of the Enigma code.” Having passed further, we will find ourselves in another laboratory, this time a two-story one, having destroyed all the enemies on the first floor you can find the “Golden Face Mask”, and on the second a letter from Dieter. Next, from the second floor we will find ourselves in another service tunnel, moving along which we will get to the next room, where you can find another folder with a “fragment of the Enigma code”, and from there, along a long service tunnel, we will get to the room with the spacesuit.

Having put on a spacesuit and going outside, we go down the slope, destroying drones along the way; on the platform below you can find a “Golden Fragment of a Meteorite.” Having reached the abyss, we jump over it, since low gravity allows us to jump high. As a result, having reached the airlock, we go inside the command module and, having taken off our spacesuit, we go to look for the launch codes for nuclear missiles. Having passed into the next room, we approach the table and take the scalpel lying on it, after which we watch a short video.

Having penetrated into the next room, we destroy all the enemies, not forgetting to pick up the “Enigma code fragment” from the room with yellow lighting. Having destroyed all the enemies, we go up to the second floor where we find an elevator that we need to use. Having found ourselves in a healthy round room and having destroyed all the enemies there, we rise to the upper level, where you can find another “fragment of the Enigma code”. Moving further, we will eventually find ourselves in the server room, where you can find a safe with improved health, a “fragment of the Enigma code” (at round table in the center of the room) and get the codes to launch nuclear missiles. Now all that remains is to get to the spaceship and return to Earth.

Having received the codes, we get out of the room through a hatch in the floor, ending up in another service tunnel through which we will get into a room with a couple of guards. Having eliminated the Nazis, we cut out a hole in the marked wall with a laser. Having cleared the next room, we go down the stairs and through the ventilation we get to the escalators along which we go down to the car on the monorail. Before getting into the carriage, inspect the room, you can find the “Golden Bottle” there. After the car stops, we get out of it through the hatch in the floor, walking the rest of the way. As a result, having fought their way to spaceship, we destroy a couple of supersoldiers on the launch platform, climb inside and go to the compartment with the pilot.

Return to London Nautica

Having recovered after landing, we shoot at the enemies surrounding the ship until it begins to fall. Jumping out of the ship and eventually flying into one of the windows, we again enter into battle with the Nazis. Having destroyed all the enemies through the hole in the floor, we get out onto the scaffolding to go down and cut off one of the chains with a laser. As a result, going down, we cut off another chain to get into the building again. Once inside and having cleared the corridor from the Nazis, we inspect the rooms on the left and right, in one of them on the table you can find a “fragment of the Enigma code”, then in the office opposite, near the window, you will need to hack electrical panel thus lowering the window lift. Having climbed out through the window onto the street, we continue to move along the outside of the building.

As a result, having reached the entrance inside, we again enter into battle with the Nazis, having destroyed all the enemies, we go down the stairs to several floors. Having reached the next dilapidated room and having destroyed all the enemies, including the helicopter hovering outside, we inspect the room on one of the racks you can find the “Nautica Evacuation Plan”. Then go down through the hole in the floor another floor down and destroy all the enemies there. Having picked up another “fragment of the Enigma code” from the floor, we continue to go down through the hole in the floor. Having reached the next floor and cleared it, we take the next “fragment of the Enigma code” from the open box, after which we again get out of the building and go down the scaffolding.

Having reached the lift, we descend on it into the courtyard of the building where we will have to engage in battle with the London monitor. In a fight with this huge robot, the first thing we do is shoot him with a laser at his main weapon (eye), you need to shoot before the robot shoots itself. Then you will need to shoot at the missile launchers that the monitor will open to launch missiles. We repeat the sequence of actions until we destroy all the rocket launchers, hiding between times in the sewer (you can also charge the laser there). After all the rocket launchers are destroyed, we continue to shoot at the main weapon of the robot, after which we will need to shoot at its engine located at the bottom of the robot by quickly running under it. And so on several times until the “London Monitor” is destroyed.

Raid

Having arrived at the place, we shoot the Nazis sitting on top until Max opens the hatch. Inside we go up the stairs and then pass along the corridor, thus ending up on the first floor of the shelter. Having destroyed all the enemies, we go up to the second floor, in Max’s room you can find a letter, and in one of the rooms on the second floor you can find a golden object. Having finished examining the second floor, we go up to the third, having destroyed all the Nazis there, we cut off the chain from the ventilation grill and go down along it. In the ventilation, by pressing E, we communicate with Tekla, after which, after watching the next video, we climb to the exit from the ventilation. Having got out of the ventilation, we destroy the Nazis in the room, after which we climb the stairs on the wall to the left and climb into the next ventilation shaft. As a result, having fallen into the hangar, we repel the Nazi attack and then jump into the helicopter.

Return to Skull Fortress

Coming out of the submarine, we sit down at the cannon, from which we shoot at the fortress of the skull after surfacing. Once in the water, we swim to the fortress, and once inside we inspect the first room, in addition to ammunition and weapons, in one of the chambers you can find “Golden Armor”. Next, through the hole in the wall, we pass along the corridor to the hall in which we destroy all the Nazis, after which we examine the rooms next to the hall. In the room on the right you can find a map of the fortress and a “fragment of the Enigma code”. Next, having destroyed the robot, we go into the room from which he came out and go down the stairs there.

As a result, having climbed into the ventilation, we make our way along it to the corridor leading to the elevator, entering the elevator, press E while standing near the remote control. Coming out of the elevator, we pass along the corridor to the right, where we meet Anya and other prisoners, after which we go into the elevator again. After watching the next video, you will need to fight with a robot inside of which is Wyatt’s brain (if you chose him in the first chapter). The first step is to open the doors from the room, after which the robot itself will push us out. Since the only weapons we have left are knives and swear words, we collect grenades scattered around the site. Having thrown a grenade at the robot, we quickly run up to him and press E while he is stunned by the explosion.

Having taken the brain out of the robot and talked with Wyatt for the last time, we proceed to the final battle, this time we need to destroy the robot in which the Skull itself sits. The first thing you need to do is get rid of the force field of the protecting robot; to do this you need to shoot down two airships hovering over the site. The airships are shot down with the help of two anti-aircraft guns located in the corners of the site; to get to them you need to cut a hole in the fence with a laser and climb up to where the guns are installed. After you shoot down both airships, shoot the robot once with a laser. Next, go down to the site where the robot was and collect all the weapons that you find (in addition, you can find a golden object in one of the iron boxes), and then go down through the hole in the center of the site that appeared after the explosion. In an underground room, we attack the robot with the Skull from any weapon, trying not to fall under its shots or under the jets of flame shooting out of the pipes. As a result, we run up to the fallen robot and press E, then during the cut-scene we press MMB, then we watch the final video. This completes the walkthrough of Wolfenstein: The New Order.

An FPS (first-person shooter) computer game developed by a company called MachineGames and published by Bethesda Softworks. It is part of the seminal series of this genre. Wolfenstein invites the player to plunge into an alternative universe in which Germany was able to win the Second World War with the help of a serious breakthrough in development, which was made possible thanks to unknown technologies. The main character of the series is US Army Ranger William Joseph Blaskowitz. It is he, under your leadership, who must turn the tide of the war and bring a new order to the world.

Chapter 1. Strength of the Skull

1946, Baltic Sea. The combined forces of England and the United States launch an attack on the fortress of General Wilhelm Strasse (nicknamed the Skull, this character is key in Germany’s technological breakthrough). The game begins with the fact that the main character (William Joseph B.J. Blaskowitz) is woken up in the cockpit by his colleague Fergus Reed, you are a direct participant in the military operation, the goal of which is to eliminate General Skull (Fergus is an old friend of Blaskowitz, the colleagues met before the beginning of the war and worked together in the port, and then joined the army).


The air defense of the fortress opens fire on the Allied Squadron, as a result, Blaskowitz's plane is shot down (namely, the fuel pipeline fails). Troubleshooting needs to be done.


To begin with, we leave the cockpit and turn left. Taking it out of the closet necessary tools and head to the place of the fuel leak. As soon as you get close to the fuel line, an explosion will occur, but you should not be afraid of it. We move to the marker and pinch the fuel supply hose. Next, you must head to the cargo compartment of the aircraft and dump excess cargo (use a knife to cut the ties). If you look at the cargo, then behind your back there will be a small hole, at the end of which there will be a bulletproof vest.






We return to the cabin. Fergus, seeing that the Allied fighters are not coping with their task (fighters usually shoot down enemy fighters, which in turn are sent to eliminate the bombers), asks the main character to sit down at the stationary machine gun in the cockpit and eliminate the threat. After several enemy planes were shot down, one of the pilots goes to ram, main character loses consciousness, but is revived by Fergus.




Next, we see a picture of one of the allied planes being shot down. It turns out that the pilots were killed, but one of the soldiers (White), under the leadership of Fergus, still manages to control and saves the situation. Blaskowitz and Fergus board the rescued plane and continue to fly to General Skull's fortress.




As a result of a hard landing, the main character ends up in the water and is attacked by a Panzerhund (a robot that looks like huge dog), Blaskowicz finds himself locked in the cockpit of the plane. His colleague gets in touch with him and asks him to eliminate the robots using the aircraft’s stationary machine gun.


We dive under the water and head towards the target marker (it’s better not to surface, as the Germans are firing suppressive machine guns). We sit down at the machine gun and open fire on the robots.


Your allies are free. We join them and together we go to storm the enemy’s trenches (at this moment you will be given a firearm). Blaskowicz's fellow soldiers return fire to the suppression, giving you the opportunity to break through the line of fire.


We run forward to the body of the crashed plane and find ourselves in a trench, in which we use a grenade to destroy an automated machine-gun nest.


Through the gap below, we shoot the legs of the soldier, who, after being wounded, will open the door. We turn left and engage in battle with the first group of soldiers.




We move to the end of the trench and find ourselves in a bunker, in which there is a map of the area on one of the boxes.


We go further through the trenches, from around the corner the main character is attacked by a German shepherd, which he will have to fight off with a knife.


We move further through the enemy trenches and find another bunker, inside of which there will be an officer (you have the opportunity to learn quick kills).




Next, the player finds himself in the courtyard of enemy fortifications. The enemy does not yet know about your presence, as a result of which you can suddenly attack the enemy, or act covertly without raising the alarm (basically, it is always possible to eliminate everyone without making a fuss). First of all, we destroy the German officer. Information about his location can be obtained thanks to the signal that the transmitter emits (which in turn is used to call for reinforcements). This passage is based on the “silent” elimination of the enemy.


After clearing the area, we throw a grenade into the room with huge shells and punch a hole in the floor (if you go further, you can enter through main entrance using explosives).


We go down into the sewer and move along a small tunnel (in it we also find a pistol with a silencer).


Fergus gives you an order - to eliminate the anti-aircraft installations that are shooting down allied planes. Through a small hole, the main character finds himself in the bunker on level A.


Let's go down to railway and eliminate the officer. To the right of its location, there is an iron door with the inscription Prohibited (Verboten, see map). We go around the room and behind the boxes we find a hole through which we find ourselves in a locked room. Inside it you will find a gold medal. If you walk forward a little from this door, then the player will find himself in a small arsenal (which contains a detailed map of the bunker).





We go down the railway, to the left of the huge iron door in the room we find the first part of the Enigma Code.


We go back and begin to climb to the first anti-aircraft gun. We suppress enemy resistance and eliminate the shooter. We sit down at the gun and destroy the trampler (or walker). To destroy him, you need to hit him with a charge, just before the shot (to do this, you need to attract his attention to yourself and wait until he starts aiming at you).




We go through the opened door. To the right of the stairs there is a room in which there are three levers. We pull them in the following sequence (see diagram) and find ourselves in a secret room (there is another part of the Enigma code in it).


We continue to climb to the next gun. Along the way, we search the barracks of the soldiers and find a letter from one of the soldiers. This time the anti-aircraft gun is guarded by a stationary machine gun (a grenade or an accurate shot will solve the problem).


We eliminate another shooter and use the gun to clear a further passage for ourselves. Now your task is to get to the walls of the general's castle.


We move to the end of the trench and open the door. At this moment, the Panzerhund attacks the main character and bites his leg. We open fire on the robot, when you still manage to escape from it, Private White appears and destroys the dog with a grenade. We go to the bunker from which you were attacked and select another piece of the Enigma code.




Next, the main character joins his battle group, and under the leadership of Fergus, the assault on the castle begins. Using the lift, we climb inside and open the gate to our allies.


To the left of the gate mechanism there is a small hole in the floor. We jump into it and move deeper into the castle. Immediately outside the door you will meet the first officer (there is also a map of the castle).




We rise to a higher level and find another hole in the floor (see map), through which we find ourselves in a small old corridor (in which there is another part of the Enigma code). We leave this part of the castle through the hole and move on (in the room at the end of the location there is another trophy - a golden cup).


We go into a large hall with a twisting staircase (on the way you will come across a sentry and a German shepherd, which can also be eliminated without noise if you get close to it from behind). In the hall we take the golden sword as a trophy. Next, we activate the lever (the sword statue, which is located to the left of the portrait of the Skull) and falls into a secret passage, which leads us to a room with another officer (in this passage you can push out several stones and then you will have an excellent shooting position). On the table we take away the next part of the code.






We leave the room and turn left. IN big hall There will be another officer present. Through the window we leave the castle level. Next, Fergus contacts you and asks for help in the yard.


We move towards the target marker, stand behind the machine gun and suppress enemy resistance in the sector (along the way you can find a gold trophy in one of the boxes).


After you reunite with your fireteam, due to an unfortunate coincidence, the soldiers fall straight into the Skull Crematorium.




White tries to open the door and activates the furnace. Fergus asks you to urgently find the keys to the exit, which are located in one of the boxes (search all the boxes, one of them contains the last part of the code). We pick up the wounded soldier and leave the oven.




In the new room, you will be attacked by a very unusual German soldier (to kill him, you need to shoot at the pipes near the shoulders, and then aim for the head).




At this moment, General Skull comes to the crematorium premises, who starts the mechanism, the walls squeeze the survivors, but no one dies, but only loses the creation. The video follows. The so-called scientist forces the main character to make a choice between your colleagues (further passage is based on the fact that the choice was made in favor of Private White).




Skull leaves and leaves one of his soldiers behind, starting the furnace. The surviving White attracts his attention and manages to give you a piece of pipe, with which we kill the enemy.




Next, you need to damage the furnace mechanisms, break the lock on the window and leave the fortress. During the fall, the main character is seriously wounded in the head and loses consciousness.






This article is part of the series Complete Walkthrough of Wolfenstein: The New Order

Keywords: wolfenstein, the new order, chapter 1, skull fortress, Blaskowicz, Fergus Reid, white, castle, walker, trampler, beach, trenches

General information:

Achievement Difficulty: 4/10

Offline: 50/50 (1000 )

Online: 0/50 (0 )

Approximate time to get 1000: 18-26 hours

Minimum number of playthroughs: 1 (Chapter Select)

Achievements you can miss: No

Does difficulty affect achievements? Yes (See Guide)

Unbreakable/glitchy achievements: No

Optional equipment: Not required

Campaign - Difficulty Uber

Since this game only has a single player campaign, it will take up all your time. I recommend starting the game right away with difficulty "U" BER ". Although this is the most high level difficulty in the game, but it shouldn't pose much of a challenge due to frequent ammo overruns and dull AI. During the campaign, you will automatically receive achievements Gunner/ Shooter”, Vive la resistance! / Vive La Resistance! , Powertothelaser/ Ray of hope", Hiddeninthedeep/ Hidden in the depths”, “ London uprising / London Rising And Deliverance/ The rescue"after finishing certain tasks in chapters. In addition to story achievements, you will also receive achievements for completing the campaign on different difficulties: “Liberation / Liberation”, “Super hero / Real fighter” And “Uber hero / Uber fighter”.

Also remember that when you reach the end of the first chapter, you will have to make a decision and save one of your soldiers. By choosing Fergus you will receive the achievement Fergussaved/ Fergus is saved, if you choose Wyatt, you will get the achievement Wyatt saved / Wyatt saved . Since you can only choose one of your comrades, you can get the second achievement by simply replaying 1 chapter later.

Collectibles and Perks

During my playthrough on difficulty U BER , be sure to explore the levels thoroughly for collectibles. In total, you must find 72 enigma elements, as well as 10 letters and 50 gold objects. Although most items are in plain sight, some are well hidden in hidden passages and rooms. Once you find all 10 letters, you will unlock the achievement “”. The same goes for gold items. Finding the half will give you the achievement “Allthatglitters/ All that glitters ”, and after finding all the gold items, you will receive “”. Unfortunately, simply finding all the Enigma elements will not earn you the achievement. Instead, you will need to go to the Advanced section in the Main Menu and decipher the 4 Enigma codes and you will receive all 4 achievements “Secrets revealed / The secret becomes apparent ”.

In addition to the collectibles, there are 32 perk-related achievements in the game. Perks are divided into 4 classes: Stealth, Tactical, Combat and Explosive. The Stealth tree requires you to perform stealth kills and throw knives, while the Tactical tree requires you to perform kills from behind cover and to the head from various types weapons. Next is the combat perk tree, which requires the use of dual weapons and turrets for kills and the Explosives tree, and as the name suggests, you need to use grenades and grenade launchers for kills. In general, each perk has its own achievement, and you can earn them at any point in the campaign. Don't forget to change your playstyle and go to the Perks menu to track your progress and view the requirements to complete them.

Stripping

At this point, if you missed any achievements related to perks or collectibles, then it's time to go to the Chapter Select section and tackle them. Your progress on perks will be saved when you use Chapter Select and even if you die. Remember that it won't take long to get the missing perks.

The same goes for collecting. Items are saved immediately after you pick them up, so you can safely exit the mission right away. Don't worry about different time periods of the game. None of the items are missable, as they are independent of the choice made in the first chapter (Fergus or Wyatt).

Also remember that when choosing a chapter, you can lower the difficulty, and this will not reset the statistics on perks and collectibles. Just never press the "new game" button or you will lose all your progress.


Gunner / Shooter

20

Save Allied planes.


At the very beginning of Chapter 1 “Skull Fortress”, you will receive an order to stop the fire in the engine compartment and dump all the cargo from the plane. Once completed, return to the cockpit and sit at the turret at the request of the pilot. Once you land, you will need to destroy about 3 enemy planes before they shoot down at least one of the allied planes. The achievement will unlock after the last plane is shot down and thanks from the allies.

Remember that you can technically miss this achievement if you are slow and don't shoot down the planes quickly.


Fergus saved / Fergus saved

30

Save Fergus.


Cm. " Wyattsaved/ Wyatt is saved”.


Wyatt saved / Wyatt saved

30

Save Wyatt.

At the end of Chapter 1 “Skull Fortress”, you have to give an answer to the Skull and choose who to save – Wyatt or Fergus. Remember that the one you “choose” will be the one who gets killed. So if you choose Wyatt, you will save Fergus, and vice versa.

You can always unlock the second achievement by simply replaying 1 chapter later.


Vive la resistance! / Vive La Resistance!

20

Find resistance.


During Chapter 4 “Anseinwald Prison” you will sooner or later end up in a cell B 2 in prison. Once you open the cell door, kill the lone guard in the room and use Laser Cutter to free 5 resistance fighters from captivity. The achievement will unlock once they are all freed.


Power to the laser / Ray of hope

30

Find "Laserkraftwerk".

Story achievement, impossible to miss.

During Chapter 6 of London Nautica, you will be taken to a small laboratory in the house Laserkraftwerk(LKV). After the cutscene in this laboratory, go up the stairs to the left of the LKV test chamber, and then jump onto the roof of the chamber. Use Laser Cutter to cut the 2 small chains holding the thick metal wall.

After the wall falls, we go down and launch L.K.W. using the yellow button in front of the test chamber. Now that the way inside the chamber has opened for you, go and pick up a new energy weapon. The achievement will unlock.


Hidden in the deep / Hidden in the depths

20

Find an underwater cache.


Story achievement, impossible to miss.

During Chapter 11 “Submarine”, you will find yourself in an underwater cave with Seth Roth and Wyatt/Fergus. After you open the stairs with LKV and use the elevator, you will go up to a small treasure room. As soon as the elevator stops, the achievement will open. Remember that by solving the puzzle in this room you will receive an upgrade to the portable reactor for LKV.


London uprising / Uprising in London

20

Defeat the London Monitor.


Story achievement, impossible to miss.

At the end of Chapter 14, “Return to London Nautica,” you will find yourself in a large parking lot, where you will receive the task of destroying the London Monitor. To do this, you will have to rely on your LKV and charging stations located in the underground tunnels of the parking lot. Firstly, when the London Monitor opens its eye, be sure to aim and shoot that red eye. He will then start charging his arms to fire missiles at you. When he opens 3 compartments with missiles on each arm and is preparing to fire, then quickly shoot them with the LKV. Repeat this process until all 3 compartments on each arm are destroyed. Finally, we move on to the final stage of the battle with the London Monitor, where you will need to shoot him a couple of times in the engine compartment located below. When he opens his eye, shoot him to stun him. Then run under it to the center and shoot at the glowing hole under it. You only need to do this a couple of times for the London Monitor to catch fire and fall. Then you will receive the achievement.


Deliverance / Salvation

30

Free your friend.


Story achievement, impossible to miss.

During the final part of Chapter 16, “Return to Skull Fortress,” you will see a cutscene featuring Blazkowicz, Skull, and an old friend. Once the cutscene is over, run up to the door and destroy the console to take the battle out into the open air. Finding yourself on the street with one knife, you will need to break wooden boxes, which are placed everywhere, and collect adze grenades. Use grenades and throw them at enemies, and as soon as they are stunned by the explosion, run up to them and pressto interact with them. A short cutscene will then follow, after which the achievement will unlock.


Liberation / Liberation

100

Complete the game on any difficulty.

Cm . “ Uber hero / Uber- fighter”.


Super hero / Real fighter

50

Complete the game on "I AM DEATH INcarnate" difficulty! (or U BER).

Cm . “ Uber hero / Uber- fighter”.


Uber hero / Uber fighter

50

Beat the game on U difficulty BER.

Complexity U BER - The highest difficulty in the game, but due to the stupid AI, super powerful weapons and ammo surplus in each level, you will find that playing on this difficulty is equivalent to the average difficulty of most shooters.

In total, you will have to go through 16 chapters in the game to fully complete the campaign. In each chapter, you can use two playstyles: rush or stealth. You will notice that most chapters will be easier to complete using the stealth approach. Thus, with the help of a pistol with a silencer, silent kills and throwing knives, you can easily clear a room with opponents. If you want to go ahead with a loud machine gun at the ready and calling out everything in your path, then no one can stop you from doing this.

Whatever playstyle you choose, just remember a few tips:

  • Throwing knives can be taken back after being thrown.
  • Silent killings of officers are prevented by calling for reinforcements.
  • Since the game's AI is dumb as hell, they will rarely notice you, even if the guard is a couple of feet away from you, looking in your direction, or if you are standing next to his dead comrade.
  • Dual wielding increases damage dealt but decreases accuracy.
  • Lean to the sides to shoot enemies from behind cover.

You can watch a video guide to the battle with the final boss.

Overall completion of the campaign on difficulty U BER shouldn't cause any problems. Obviously, you will need to change your play style from time to time. Remember that you are not limited to one playstyle, so be more careful about this issue in each chapter. Some boss battles can be frustrating, but with a little persistence, the final chapter will be just around the corner. After completing Chapter 16, the achievement will unlock.

Note:There is a glitch in the game that allows you to get all 3 achievements on a lower difficulty. First, you will need to complete several chapters on U difficulty BER , starting from the very beginning of the game. About halfway through the game, change the difficulty to " Can I Play, Daddy" (EASY ) and end the game. After the game ends and the credits roll, all three difficulty achievements should unlock.

Note 2:If you started the game on difficulty lower than U ber , that is, another useful glitch. Just play through the entire game on low difficulty (i.e. e. Can I Play, Daddy ?) and then switch to U ber , when you reach chapter 16. Now you just need to complete the final chapter on U difficulty ber and watch the credits, and all 3 achievements for completing the game will open.


All that glitters / All that glitters

20

Find 25 gold items.


Cm . “Heart of gold / Rich son of a bitch”.


Heart of gold / Rich son of a bitch

30

Find all the gold items.

In total, you can find 50 gold items throughout the game. Starting from busts and knives to other small but very valuable trinkets.

Like any collectible, almost all gold items will be hidden in well-hidden rooms or passages that will not always be on the way to the main objective of the quest. Be sure to explore every corner of the chapter and look carefully at the map so that there is not a single unexplored black spot left on it.

Video guides on all collectibles you canlook .


The lives of others / Other people's lives

30

Find all letters.


In total, you can find 10 letters throughout the game. These collectibles will help you learn more about the fascist world in The New Order. The letters are well hidden in the hidden areas of each chapter, so keep your ears open and explore the levels very carefully.

Remember that you can view the progress of each chapter by clicking onand going to the collectibles tab. Also remember that the game saves the collectible immediately, so you can immediately exit the chapter if you collect missed items using the Chapter Select menu.


Secrets revealed I / Secret becomes apparent I

30

Decipher the first Enigma code.


Cm . “Secrets revealed IV / Secretbecomesexplicit IV ”.


Secrets revealed II / Secret becomes apparent II

30

Decipher the second Enigma code.

Cm . “Secrets revealed IV / Secretbecomesexplicit IV ”.


Secrets revealed III / Secret becomes apparent III

30

Decipher the third Enigma code.


Cm . “Secrets revealed IV / Secretbecomesexplicit IV ”.


Secrets revealed IV / Secret becomes apparent IV

30

Decipher the fourth Enigma code.

There are a total of 72 Enigma code elements scattered throughout the game. These elements are small pieces of paper with two numbers, which together form 4 large Enigma codes. Each Enigma code consists of 18 pairs of digits.

You can watch video guides on all collectibles. When you have collected all 72 code elements, return to the Main Menu and enter “Enigma Codes” in the Advanced section. Here you can enter the following codes:

Code 1:

01 02 03 04 05 06 07 08 09

08 07 06 05 04 03 02 01 09

Code 2:

02 04 06 08 01 03 05 07 09

07 05 03 01 08 06 04 02 09

Code 3:

03 06 09 03 06 09 03 06 09

06 03 09 06 03 09 06 03 09

Code 4:

04 08 03 07 02 06 01 05 09

05 01 06 02 07 03 08 04 09

Remember that you can view the progress of each chapter by clicking onand going to the collectibles tab. Also remember that the game saves the collectible immediately, so you can immediately exit the chapter if you collect missed items using the Chapter Select menu.

After you crack all 4 codes, you will have access to 4 new game modes:

Code 1 – Mode “999”

  • 999% more action.
  • You start the game with 999 health points.
  • Endless ammo.
  • The complexity of UBER.

Code 2 – “Walk in the Park” Mode

  • All interface elements are disabled except for interactive tooltips.
  • Rely on your feelings to survive.
  • Difficulty “ I AM THE EMBODIMENT OF DEATH!”

Code 3 - Hardcore Mode

  • All first aid kits and armor have been removed from the game.
  • Complexity U BER.

Code 4 -IronmanMode

  • Only 1 life.
  • Game over if you die.
  • Complexity U BER.

All of these modes are quite interesting and can offer an additional gaming experience for players after completing everything else. It is not yet clear whether these additional modes will disable achievements in the game.


Scout I / Scout I

10

Get the stealth perk 1.


The first stealth perk in the game Scout I. This perk adds key objects to the current map when silently killing an officer.

  • Silently kill an officer.

Advice:You will receive this perk naturally in the first mission. As you move through enemy trenches, the game will notify you on how to perform silent kills. In the next room you enter, you will see an officer bending over a table. Sneak up from behind and click onto make a silent kill, get a perk and achievement.


Knife throwing / Throwing knives

10

Get the stealth perk 2.

Second stealth perk in the game Throwing knives. This perk will allow you to throw knives.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

  • Perform 5 silent kills.

Advice:Once you've unlocked your first stealth perk, move on and keep at it, as enemies will usually favor silent killing. Perform a total of 5 silent kills. If you stumble somewhere and are noticed, then simply reload the checkpoint and try again.


Knife sheath + / Knife sling +

10

Get stealth perk 3.


The third stealth perk in the game Knife sling +. This perk allows you to carry another knife with you.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

  • Perform 5 silent kills using knife throwing.

Advice:You can reload Chapter 1 and work on the requirement for this perk in the trenches, but during your playthrough, you will come across more than once the right moments to get the perk.


Knife sheath ++

10

Get stealth perk 4.


The fourth stealth perk in the game Knife sling ++. This perk allows you to carry one more knife on top of it.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

  • Perform 20 silent kills using knife throwing.

Advice:Use a stealth playstyle to fulfill the requirements for this perk. Can actually be completed very quickly at the beginning of Chapter 2. After you leave the room in the shelter, you will automatically pick up one knife. Going further, you will find a second knife on the ground next to the corpse of a nurse. On this floor you will meet 3 regular soldiers and 2 officers. All of them can be taken out in one minute. Then we reload the checkpoint and repeat until we get the perk. Remember that you can collect knives after throwing them.


Silent shot / Silent shooting

10

Get stealth perk 5.


The fifth stealth perk in the game Silent shooting. This perk increases damage when firing a pistol with a silencer.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

Get 10 silent kills using a silenced pistol.

Advice:During Chapter 1, try to find the cafeteria by going down the metal chain. In the dining room you can find a silencer lying on a large wooden table. Once you have your pistol equipped, simply click onto install the muffler. Now you just need to stealthily kill 10 enemies with a silenced pistol.


Vampire / Vampire

10

Get stealth perk 6.


The sixth stealth perk in the game A vampire. This perk allows you to gain health for silent kills.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

  • Perform 10 silent kills while at too much health.

Advice:In the first chapter, during the assault on the Skull Fortress, you will climb a rope into the window of the fortress and then you will need to pull the lever to move two concrete blocks blocking the way further. Once the blocks are down, go down and you will see a first aid kit on the floor. Take it to increase your health and go down the narrow hall. Along the way, you will meet one guard who will stand with his back to you. Kill him silently, then reload the checkpoint and repeat until you get the perk and achievement.


Scout II / Scout II

10

Get stealth perk 7.

The seventh stealth perk in the game Scout II. This perk shows officers on the map.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

  • Silently kill 5 officers.

Advice:After silently killing your first officer, you will receive a perk that adds a small radar to the interface. It shows how far or close you are from the next officer when you are in the same area. When you see the radar begin to respond, crawl very slowly and look for the officer. This ability will help a lot in getting this perk.


Assassin / Assassin

30

Get stealth perk 8.

The last stealth perk in the game Assassin. This perk makes running quieter and increases movement speed while crouching.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

  • Kill 50 enemy soldiers silently, either in melee or with a thrown weapon.
  • Silently kill 5 Kampfhunds, either in melee or with a thrown weapon.

Advice:You will most likely get this perk naturally as you progress through the game. Kampfhunds are enemy watchdogs. In Chapter 4, you can kill several of them by sneaking up on them while they are sleeping. Killing 50 soldiers should not cause any particular difficulties.


Deadeye/Sniper

10

Get tactical perk 1.

The first tactical perk in the game Sniper. This perk increases the damage of cross-hair headshots.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

  • Destroy 3 enemies with a targeted shot to the head using a machine gun.
  • Destroy 1 enemy with a targeted headshot using a pistol.

Advice:As soon as you receive this weapon, be sure to complete required amount aiming headshot kills. You will receive this perk before the end of the first chapter.


Quick draw / Quick reaction

10

Get tactical perk 2.


Second tactical perk in the game Fast reaction. This perk increases the speed at which you draw and stow weapons.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

  • Perform 40 headshots with any weapon.

Advice:Everything is clear here. Just aim for the head of your enemies. The sniper rifle and pistol are by far the best choices for this perk. The assault rifle has a lot of spread, and the shotgun is simply not suitable for headshots.


Quick regeneration / Quick regeneration

10

Get tactical perk 3.


The third tactical perk in the game Fast regeneration. This perk speeds up health recovery.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

  • Reach over 200 health.

Advice:As long as you loot enemy corpses and explore rooms for loot, you should be able to get this perk without much effort. However, if you have problems with this perk, the easiest way to get it is in the laboratory Laserkraftwerk during Chapter 6, as there you will find more than 5 first aid kits that will increase your health to 300+ points.


Gun magazine + / Gun magazine +

10

Get tactical perk 4.


The fourth tactical perk in the game Gun magazine +. This perk increases the pistol's magazine capacity.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

  • Get 15 pistol kills while behind cover.

Advice:Everything is clear here too. Leaning out from behind cover, kill the required number of enemies with a pistol.


Shotgun magazine + / Shotgun magazine +

10

Get tactical perk 5.


The fifth tactical perk in the game Shotgun magazine +. This perk increases the magazine capacity of a shotgun.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

  • Get 10 ricochet kills using the Shotgun's shrapnel mode.

Advice:After you get the Shotgun upgrades at the very beginning of Chapter 11, you can tackle this perk immediately after exiting the torpedo. In fact, when you exit the torpedo, you will already have a shotgun in your hands in shrapnel mode. Shrapnel bounces off walls and the ground, so aim close to enemies to kill it with the ricochet. At the starting location you can get 3 to 4 kills, then reset the checkpoint and repeat.


AR magazine + / Automatic magazine +

10

Get tactical perk 6.


The sixth tactical perk in the game Vending machine store +. This perk increases the magazine capacity of an assault rifle.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

  • Get 80 kills from cover using an assault rifle (normal fire).

Advice:Everything is clear here too. Leaning out from behind cover, kill the required number of opponents with a machine gun.


Marksman magazine + / Sniper rifle store +

10

Get tactical perk 7.

The seventh tactical perk in the game Sniper rifle magazine +. This perk increases the magazine capacity of a sniper rifle.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

  • Get 3 kills with a sniper rifle while still aiming.

Advice:The easiest way to get it is during Chapter 3, when you first encounter the sniper rifle on the roof of the first location. Just go to the first building on your left, pick the lock to get inside, and go up to the roof. Here you will find a rifle. Now switch to aim mode and kill the three enemies on the other building without leaving it.


Quick reload / Quick reload

30

Get tactical perk 8.


The final tactical perk in the game Fast recharge. This perk speeds up weapon reloading.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

  • Get 100 kills with a machine gun.
  • Get 50 kills with a pistol.
  • Get 25 kills with a sniper rifle.

Advice:This is a cumulative perk and counts all kills during the campaign (including when reloading checkpoints and selecting chapters). Just switch between different weapons rather than using just one. You will receive this perk in the later chapters of the game.


Double reload / Double reload

10

Get combat perk 1.

The first combat perk in the game Double recharge. This perk speeds up reload time when using two guns.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

  • Get 10 kills with two guns.

Advice:The ability to use two guns is available from the very beginning of the game. To do this you need to click onafter you have a second weapon in your inventory. Get 10 kills and you'll get the achievement and perk.


Endurance I

10

Get combat perk 2.


Second combat perk in the game Endurance I. This perk increases your running speed with a weapon in each hand.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

  • Get 3 kills in a tackle (with one or dual weapons).

Advice:In order to make a tackle, you need to click onwhile running. Using any weapon, although a shotgun and machine gun are best, just use a tackle and fill the enemy with bullets at this point. This can be done early in the game.


Scavenger / Seeker

10

Get combat perk 3.


The third combat perk in the game Seeker. This perk increases the amount of ammo on enemies destroyed when attacking with both hands.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

  • Perform consecutive kills of 3 opponents using dual machine guns without releasing the trigger.

Advice:You can work on this perk during the early stages of Chapter 1. In front of the bunker, where you are first asked to silently kill an officer, move slowly until a group of guards begins to move towards you. Take cover behind boxes or barrels and try to mow them down using two machine guns without releasing the trigger.


Bullet feeder / Feeding mechanism

10

Get combat perk 4.


The fourth combat perk in the game Feeder. This perk increases the ammo capacity of all easel weapons.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

  • Perform 20 kills with a gun on a machine.

Advice:Heavy machine guns will be encountered more than once during the game. The best place to obtain the perk is located in the first chapter, namely inside the Skull Fortress. At this point you will need to kill no more than 8-10 enemies, and then reset the checkpoint and repeat. If you don't reload the checkpoint in time and decide to kill everyone in that location, the game will create a new checkpoint and you won't be able to score additional kills at that location to get the perk.


Endurance II

10

Get combat perk 5.


Fifth combat perk in the game Endurance II. This perk increases movement speed with mounted weapons.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

  • Perform 5 kills in 10 seconds using a removed machine gun.

Advice:Can be done in the same place in Chapter 1 as the previous perk. Simply detach the machine gun and get 5 kills with it in 10 seconds.


Autopanzer / Autopanzer

10

Get combat perk 6.


The sixth combat perk in the game Autopanzer. This perk adds armor when quickly destroying multiple enemies.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

  • Use up your entire supply of LKV without missing a single shot.

Advice:Remember that you will only receive LKV in the middle of Chapter 6. Don't forget to fully charge your weapon at special stations. At the end of the chapter you will meet 2 robots. Simply aim and load a full shot, then pull the trigger. Hitting the robot will give you a perk.


LKW battery + / Laserkraftwerk battery +

10

Get combat perk 7.


The seventh combat perk in the game Battery "Laserkraftwerk" +. This perk increases battery capacity for all energy weapons.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

  • Get 5 ricochet kills using an improved LKW.

Advice:Once you have received the rebound improvement for your LKV, you can start obtaining the perk at any point in the game. Just shoot at the walls and floor so that the beam ricochets and hits your opponents. Do this 5 times and the perk will unlock.


Dual-wield expert / Ambidextrous

30

Get combat perk 8.


The final combat perk in the game Ambidextrous. This perk increases the maximum ammo capacity for all standard weapons, as well as the chance of dismembering enemies when attacking with both hands.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

  • Complete 100 with two hands
  • Get 25 kills with LKV

Advice:Remember that you won't get LKV until Chapter 6, but you will likely be able to complete the requirements for the perk before Chapter 7. Also remember that this weapon has 2 firing modes: Laser Cutting and Energy Blast. Use Energy Blast to kill opponents. As for the other requirement, any weapon (pistols, shotguns, machine guns) will fit this requirement!


Throwback / Reverse throw

10

Get the explosives technician 1 perk.


First explosives perk in the game Reverse throw. This perk allows you to pick up an enemy grenade and throw it back.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

  • Kill 2 enemies with 1 grenade.

Advice:This can be done early in the game, once you have grenades. In fact, the first chapter is just perfect, since groups of enemies are often crowded into the narrow passages of the trenches. Just throw a grenade at a group of enemies and you will get this perk without any problems.


Grenade pouch + / Bag with grenades +

10

Get the explosives technician 2 perk.


Second explosives perk in the game Bag with grenades +. This perk allows you to carry another grenade with you.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

  • Kill 10 enemies with grenades.

Advice:The requirement for this perk is cumulative, so everything is very simple. Just use grenades in narrow corridors and small rooms.


Grenade pouch ++ / Bag with grenades ++

10

Get the explosives technician 3 perk.


The third explosives perk in the game Bag of grenades++. This perk allows you to carry one more grenade on top of it.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

  • Kill the officer with a grenade.

Advice:After silently killing the officer in the first chapter, simply reload the checkpoint and throw a grenade at him. This is the easiest and earliest way to get this perk.


Bullseye / Bullseye

10

Get the explosives technician 4 perk.


The fourth explosives perk in the game Exactly. This perk causes grenades to explode on contact with a target.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

  • Kill 5 mechanical enemies with grenades.

Advice:At the end of the second chapter, where you open the front door of the psychiatric hospital and go out into the courtyard, clear out the first wave of opponents. Afterwards, the storming of the yard will begin and the opponents will release a flying bot. You will need to use grenades against the Tesla bot, which are lying on the wooden table on the veranda. After destroying the first bot, reload the checkpoint and repeat until you get the perk.


Rocket magazine + / Rockets +

10

Get the explosives perk 5.


The fifth explosives perk in the game Rockets +. This perk increases the maximum supply of rockets for an assault rifle.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

  • Get 5 two-handed kills using grenade launchers.

Advice:You won't get the grenade launcher until the very beginning of Chapter 12, so I highly recommend that after you get it, go back to Chapter 2 of the game to make it easier to get. At the end of the second chapter, when you go out into the courtyard of the psychiatric hospital, switch to two machine guns and switch the firing mode to an under-barrel grenade launcher using the corresponding button on the cross. Now just kill five enemies with grenade launchers as quickly as possible to get the perk.


Vaporize / Super Explosive

10

Get the explosives perk 6.


The sixth explosives perk in the game Super explosive. This perk increases the grenade's damage radius.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

  • Kill 5 enemies with grenades that they themselves dropped.

Advice:The easiest way to get it is in the first chapter. By destroying a large metal door and once you go inside, you will eventually be ambushed by more enemies. One of the opponents will sit on the balcony (near the tower) and periodically throw grenades at you. Before throwing, he usually warns about this. As soon as he is about to do this, shoot him, but do not kill him so that he drops the grenade. The explosion will kill him and possibly the guard nearby. Reload the checkpoint and repeat until you get the perk.


Sentinel/Guardian

10

Get the explosives perk 7.


The seventh explosives perk in the game Guardian. This perk reduces the damage you take from your explosives.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

  • Kill 5 enemies by throwing their own grenade back at them.

Advice:This can be done early in the game, such as in the trenches or bunker in Chapter 1. Instead of waiting for an enemy to throw a grenade at you, simply throw your grenade at your feet, then pick it up and throw it at the nearest enemy. This method is much simpler than waiting for grenades from enemies.


Hardened

30

Get the explosives perk 8.


The final explosives perk in the game Sturdy. This perk reduces the damage you take from enemy explosives.

To unlock this perk, you will need to meet the following requirement at any stage of the campaign:

  • Get 50 kills using grenades or rockets.

Advice:Remember that you will only receive an under-barrel grenade launcher for the machine gun at the beginning of Chapter 12, so until then you will have to rely only on grenades and kill them from time to time, especially large concentrations of enemies in tight places. After receiving an under-barrel grenade launcher, as well as improving the explosion radius and damage dealt, fulfilling the condition and getting the perk will not be difficult.

The game will start on the plane. You will immediately be given the task of blocking the pipe. Do what is indicated in the task and return to your cabin. Next, you will need to go to the doors that have opened and cut absolutely all the fasteners in order to throw out the cargo. Return to your cabin again.

And now the time has come to destroy a couple of enemies, so move to the indicated weapon and start firing at the flying enemies that suddenly fell on you. You will have an accident, after which you will need to take a first aid kit. You will need to do a little more extreme sports, namely jump from your plane to the next one, nothing complicated. Once you find yourself on the Allied plane, talk to the soldiers and go to the pilot's compartment.

Watch the video and talk on the phone. After the telephone conversation you will receive a new task. Destroy the boxes and slide under the mechanical robot. Dive into the water and swim to another plane (note that if you decide to get some fresh air and emerge, you will immediately take a bullet to the head). As soon as you swim, climb into the plane and sit in it at the machine gun. You need to shoot all the enemies, and then talk with the rest of your compatriots.

After the conversation, quickly run forward and climb into the hole that is in the floor. Move forward, take the grenades you come across and use them to blow up the turret you come across. The turret is destroyed, so move on. You need to remove one of the fascists who is behind the doors. Just shoot through the gap at his legs. Move forward while destroying enemies who are in the fortifications.

Move further according to your map. You need to get to the first position of the fascists. Kill all enemies and take dynamite from them. And now you have two options: you can destroy the doors here and now, or go back a little and destroy the hatch, which is located on the floor.

Move forward and soon you will need to climb up and sit down for the weapon. Attack the tank, then don’t linger and move on. Following the task, you now need to destroy the remains of the plane that blocked your path further. Immediately after the wreckage, a dog will attack you, which you also need to shoot, and then go upstairs.

Climb up the rope and look around. Now you have to fight not only with ordinary soldiers, but also with machine gun points. At the top, jump into the window.

Now we recommend that you do not move too fast, as you will encounter a lot of enemies. There is a secret passage here that can be opened by first pulling on the statue with a sword. The statue stands next to one of the paintings. Although you can just make meat and smash all the Krauts.

Climb through the window again, after which you will meet fascists with dogs and machine guns. Don’t think twice and take them down right away. After that, stand behind the machine gun and make bloody meat again. When the influx of enemies subsides, then drop the machine gun and break the indicated targets with a crowbar. Go through the vacated passage and go to the opposite bank, where you follow your soldiers.

When you wake up, you will be asked to find the key. It will be in the box next door. Take your wounded brother and drag him to the exit. Here you will need to defeat your first game boss - a metal enemy. It is most effective to fight him with two guns at the same time. Once you win, you will have to choose which of the two soldiers should die...

Chapter 2

Watch the new video and then you need to attack the soldier. Next, go into the corridor and neutralize the guards. Approaching the stairs you will find a shotgun - take it. Go down a little further and soon you will come across a control panel. Behind the button that opens the doors is a secret vault where you can get an upgrade for your health.

Leaving the building you will have to face a batch of new future meat. For your own comfort, you can find a more convenient shelter for yourself and fire from there. Next, go to the girl and watch the next video.

Chapter 3

Go down to the basement. In the basement there will be a closet in which you can find the figurine along with the apron. In the box nearby - take the glasses and now it’s time to interrogate the officer. Another video and back on the road.

In this task you can go either in stealth mode or destroy everyone in your path. In general, move through the territory to the transport.

Now climb the tower and go to the adjacent structure. Go down from here and follow the sign up the stairs. Here you need to neutralize one freak and press the button. As a result, you clear the area, pull the indicated lever and return to the car.

So, continue in the same vein and clear another place, after which get ready for a fight with two robots. You can destroy the robot by shooting from machine guns that are located on the towers, but there is also an option with buttons near the bodywork vehicles - this is where the pieces of iron came from.

Chapter 4

Pour some coffee and walk past the table at which the officers are sitting. They will not let you pass by and will ask you to sit down in order to pass small test. In the test, simply select the pictures you like and go to your room. Watch the video below. In your room, climb out the window and move along the ledge for a long time. Soon you will reach a pipe through which you will go down into the hatch.

In the next room you can find a hatch cutter along with a battery. Go a little higher and cut the grates as well. A cache will be hidden behind one of the bars. Next, jump from one house to another and kill the soldiers. On the wall you can find a map of the territory. Go further and neutralize another couple of enemies. After them, climb out the window and quickly jump onto the roof of the transport.

Climb to the top and walk across the roof. Somewhere on the edge you will need to cut the chain with your special tools and kill the soldiers. It is advisable to remove each soldier one by one. Throw a knife at them. You also need to be careful not to get caught by the turrets and not get too close to the red beams. Go through the obstacle and find a pipe in one corner - that’s where you need to go down.

Once you find yourself at the bottom, you will need to immediately run to the right side of the huge robot. Soon you will need to cut the chain and go down quickly. Afterwards, cut the blocking lattice and go down even lower.

Climb through the long ventilation shaft and at the exit you will find a soldier who decided to do his business in the toilet. Kill him as quietly as possible. Soon you will meet a couple more fighters, along with a dog. Once you are in the room where the sleeping part is located, there will be a key on the wall near the window that can open the door for you at the end.

Go across the bridge and cut the chains from the doors. At the very bottom, in a huge pile of coal, you can find treasures. Next, you will need to pick another lock, after which you will again meet a large robotic dog. Quickly run away from her and cut off the chains along the way. Soon you will be able to take the elevator up and free all the imprisoned people.

Climb onto the table and cut the chain, then kill the enemies. Walk forward a little and shoot all the freaks along the way. In some places, prisoners will help you. Turn off the power supply and follow your allies further. When your new friends start opening doors, provide cover for them. When you find yourself on the street, be extremely careful. On the left side there will be a car that you will need to jump into and then drive away. Soon your vehicle will turn over and you will need to quickly get out of it, since a tank is rushing towards you from behind.

Chapter 5

Quickly jump into the water and move to the shelter. Here, talk to the former fascist. In the room where the woman is, you can find important documents. Behind the painting you can also find a treasure. Next, you need to climb up to take the crowbar there. Now go back down to Max's room and destroy the wooden beam. Behind it will be important documents. After you pick them up, you can go back to Karel.

Chapter 6

So, take transport to the indicated point. Afterwards, you are shown a video, after which you again need to move towards the specified goal. Move to the passage in which the light is shining brightly. This is where you will have to make the tackle. A grate will appear on your way again, and after cutting it, the robot dog will chase you again. You need to run forward from this mechanical monster and eventually make a tackle again. After this, the mechanized creature will be stopped and freaks and a large robot will stand in your way - they must be destroyed.

As soon as you find yourself in the building, crowds of opponents will immediately attack you, so before you run into the thick of things, sit down on the stairs on the left side and begin to slowly destroy them from cover. Here you can find a safe that will hold the interest of your health. If you go up and climb into the hatch above, then you will find another treasure, and then you can find another treasure in the next room on a shelf.

Now lift the doors and kill the freaks. Climb up and you will find yourself in the main room, where there will be a button - click on it. Jump onto the beam and kill the guards here, then cut the chains that are on the hatch. Climb to the roof of one of the elevators and stand on the platform. At this point you need to shoot the brakes.

After the shelling, go into the room where they are testing new weapons. Climb up and cut the chains here that hold the huge slab in the testing room. Afterwards, start the testing process and pick up new weapons. Now you need to get out - cut a hole in the wall. If you climb up and cut through another hole, then you will find the treasure. And now you can reset another elevator.

In the next area you will encounter a huge number of enemies, so kill each enemy very carefully. Also, you can find a huge number of boxes full of health, armor and ammo, so you will always have equipment. Helicopters have machine guns, so the task can be made easier. After you deal with all the Germans, a huge robot will immediately appear. On this robot you can try to test your weapon, which can also be recharged from stations. The most convenient tactic is to lead the enemy in a circle. Once you defeat this “iron”, then move to the room where it came from - then climb up. Then go down and transfer your accomplice to the helicopter.

Chapter 7

(Secret level)

Once you are at your base, you will have a secret level unlocked. You can find this level if you go upstairs to the bed that says “nightmare”. You can pass this level every time, but after you return from the next task.

Talk to Anya and she will give you a new task. You need to find concrete that is covered with mold, but first you need to take the key from one of your comrades. Along the way, grab important documents that lie not far from the strange lady. Going down to the basement, you can find the treasured concrete. There is a slab on the left side - you will be forced to take it, after which you will fall through and you will have to find a passage. Down in the sewers you can find a couple of very useful items. Once you get out of here, go back to the moldy concrete and cut off a piece that you will need to take to Anna.

Chapter 8

So, you will get to the camp. Walk with the crowd down the corridor. After passing through the corridor, you need to go to the room where you will be branded - they will give you a number and a badge. Go to the next room and here you will be forced to mix concrete. In a conversation with an African partisan, you can find out where to find the person you need, but first break the concrete mixer. To do this, press the following keys: right, left, back. This action you must repeat until you break this technique. After one of the parts falls out, throw it into this concrete mixer and eventually break it. When an accident occurs, talk to a prisoner just like you. It is located on the right side. After the conversation, go to the barracks. You need to go there through the red exit.

In the house you will find an old man from whom you will learn what you need to do next. Go to the building that is located at the very end of this area. But before you enter, talk to the girl, dark skin tone. From her you will receive a new additional task.

As soon as you step down, they will immediately grab you. But when you wake up, you will be able to go through everything comfortably in stealth mode. In one of the rooms on the wall you can find a map. In order to complete the additional quest and kill the Knife, you will have to go back a little. Next, find the button and turn it off security system. Now you can go back out into the fresh air and tell the girl that the Knife has been killed. Talk further with your grandfather and go to the next wing.

Go through the factory and soon you will need to climb the scaffolding to the top. Next, try to proceed in stealth mode. If you move to the left and kill the dog and the guard very carefully, you can find a knife. Now go down and you will find a power unit there.

Now a video will follow, after which you will control a huge robot. Kill all the Nazis with your light machine gun, and as for robots like you, it is best to destroy them with your missiles. Go to the very end and drop off your grandfather. He will immediately start freeing the prisoners, and you will have to cover the back of his head. As soon as you can defeat everyone, go downstairs and go to the garage. Right there, in the garage, in the left room you can find another treasure. Now get into the transport and get out of here.

Chapter 9

To begin with, go and get a good night's sleep to get a new boost to your health. Well, if you want to play Wolfenstein 3D again, then go upstairs to sleep. But after sleep, you will need to go to the helicopters and talk with your comrades in order to find out the location of the welding machine. After this, return to the main hall and talk with the black man. As a result, dive for the fallen burner.

Afterwards, swim out and climb onto the edge. Charge your weapon and make your way to the opposite side. Shoot off the fasteners that hold the ladder at the top. Climb to the very top and you will just find yourself in the room where the hanging boxes are located. Shoot off the fasteners of absolutely all drawers. Next you will have to destroy the robots that suddenly appeared. How will you overcome cans, then move to the doors, after which climb into the ventilation shaft. Inside you will need to cut the chain that prevents the doors from opening.

Once you have done everything and return to the central hall, talk to the girl who is crying. She lost her ring and you will need to find it. The ring is in toilet room, on the very top floor. In the end, give the indicated burner to grandpa and move on to your new task.

Chapter 10

Get into the submarine and swim to the passage. So, the first passage will be closed by a grate, so in order to go further, you will need to first cut the chains. In order to open the second passage, you will need to swim across and cut the chains on the other side. Next you will find yourself in a room with huge screws.

In this room you will need to go up the stairs and then turn the lever to the side. But keep in mind that it should turn out that the hole on the first screw and the second one is at the bottom. And after passing the second propeller you can find a couple of treasures. You will find the first treasure literally right away, but the second one, only at the very end of the tunnel on the left side.

Now get out on land straight to the pipe. Find the control room and pull the lever again to raise the water level. You can now swim further. In the next room you need to cut off the chains on the mines so that the path further is clear. Next, find the passage and then the elevator. As a result, you will have to cut a hole in the fence.

After penetration, you need to clear this area and keep in mind that there will be a huge number of different enemies. As a result, after a big mess, you will need to pull the lever, after which a huge robot will come. Next, open the doors again and find the control room. As soon as you press the button, a huge number of enemies will appear, among these enemies there will even be a couple of robots. After another showdown, go to the train and continue on.

Chapter 11

Get out of the torpedo. Then you can either secretly or noisily kill enemies. Climb up and there will be a painting in one room - remove it. Go further and kill all the Nazis in the cabins along the way. In one cabin you can find a treasure. Proceeding further, you will have a battle with two well-armored fighters. They are best killed with shotguns, but they are not the last. In the next room another pack of enemies awaits you. Keep in mind that you will have nowhere to hide, so you will need to be extremely careful. In the steering room, perform all the indicated actions.

So, you will find yourself under water. Go to the main hall and after, you will meet an old man, to whom you will give the weapon when he asks you for it. Move to the center of the room and on the left side on the stones you can take the treasure. You need to shoot the balls to make a ladder. Once the structure is activated, you can move to the next room and by the way, be careful and don’t miss the treasures on the shelf.

Chapter 12

So, push the ball and quickly jump onto the ledge. Then go to the carriage and you will come across an under-barrel grenade launcher. Demolish the turret and go to another carriage. As a result, move to the opposite side of this bridge. Now expect that just huge crowds of enemies will be waiting for you and keep in mind that one of this entire crowd of Nazis will be in armor. Once you deal with all of them, go upstairs. Using the beam, quickly move to the next carriage and you can collect all the valuable items in it. After collecting, take a sniper rifle and start dealing with enemies.

Then you will have to go as carefully as possible, since there will be a machine gun located on the right side. Go to the stairs and destroy all the enemies along the way, after them you will need to go down through the hatch. Having gone down, you will need to kill the local guards and go outside. Get into the helicopter and take the map to your seat.

When the helicopter arrives, it is best not to sit too long behind the helicopter, as the dog will attack you. Jump down and take a position on the right side of the cover. Here, by the way, you can find a safe in which there will be an increase in your lives. Finish off the remaining freaks and advance to the carriage.

Chapter 13

When you arrive at the desired point, move immediately to the checkpoint. Next, go through the luggage compartment into the next room. Find weapons and open the next room. Kill the soldiers and move on. Near the red generator, you can find an upgrade for your weapon. Further in the corridor, clear all the indicated compartments. You can go through the ventilation. Go further, destroy all enemies and go back into the ventilation shaft. Next, find the red pipe and climb through it. When you find a spacesuit, put it on. Afterwards, you will exit to the lunar surface. Walk forward a little and you have to destroy two robots, and then jump onto the platform.

Once you are in the building, you can take off your spacesuit. On the counter on the right side, take the lying scalpel and move on. Next, you will have to either kill everyone again, or go quietly and unnoticed through the ventilation shaft. As a result, you have to take the elevator to the top. You will again meet Nazis who will need to be killed. After destroying a group of enemies, move towards the passage. Go out to the hall and press the button. On the left side you can find a safe, which will contain an upgrade for your health. Climb into the hatch and go further, simultaneously destroying all the guards. Next you need to crawl along the ventilation shaft to the elevator. Afterwards, get out of the elevator to the platform. Next, move to the escalator. In one room you can find a treasure.

Chapter 14

Shoot the enemy and then get out. At the very end of the huge room, climb into the hole on the left side, where you can cut the chains and go down. Here you need to destroy the soldiers and lower the indicated stand. Then move on and go down again. Don't rush forward, carefully destroy all enemies.

Now you have to shoot down the wandering pinwheel. To make it easier, go to the right side and shoot from the window, which is covered with a blue screen. Afterwards, you need to go lower and destroy the approaching enemies. Pick it up on the installation structure and go down a little lower straight to the pipes.

It’s better for you not to sit out for a long time in shelters, but to run and hide in the sewer. Charge your weapon. You have to provoke the robot in such a way that it, in turn, destroys the specified shelters. Next, shoot at his cannons when they turn red. Demolish the six devices first and then the main structure. When the robot takes aim, shoot him straight in the eye. In the end, you will need to make a dash and run under the robot in order to hit it into the opened hatch. You will have to repeat the above steps more than once, so be patient.

Chapter 15

You have to shoot the advancing enemies until old Max can drag the body of his friend to the hatch. Get ready for total “meat”, there will be just a huge number of enemies. Go upstairs and shoot the chain from the fan, then quickly jump down. Next you will have a very difficult and quite difficult battle with very serious enemies - armored soldiers. The best way to kill them is as always with shotguns. After them, move along the ventilation shaft.

Suddenly, a dog will attack you, so be careful. To kill her, it is best to use a cutter. Well, in order to recharge your weapon, move through the pipes from this creature. When the matter ends in victory, quickly go to your comrades, and then to the helicopter.

Chapter 16

Swim constantly forward and do not forget to pick up the treasure lying at the bottom. Go further and soon you will be given a huge amount of ammunition and weapons to stock up on. Break through further very carefully, as there will be simply a huge number of enemies. In one room you can find a map of this location. After which, you have to destroy the robot.

Further, not far from the doors with the guards, you have to cut a hole on the right. Afterwards, you need to very quietly and carefully break through to the machine gun, with which you can destroy all the Nazis. And you have a choice again, you can advance in the same way, that is, destroying everything in your path, or take a detour. Eventually, you will find another machine gun mount with which you will need to destroy the enemies. As a result, you have to destroy the blonde, and after killing him, watch the video and move on to the final battle.

General Skull

First you need to neutralize White. As soon as you are thrown out into the street, you will need to immediately collect grenades. You need to throw grenades at the enemy’s feet, and when a strange cell opens on your chest, quickly run up and attack.

After this battle, General Skull himself will appear. Therefore, quickly load your weapons. You will need to make a hole in the fence, but first distract General Skull, so throw grenades as a distraction. You have to move to the top and shoot down a huge airship with the indicated weapon. In order to gain time for a run, attack the enemy while he begins to recharge his energy shield.

After you smash a couple of airships to smithereens, then proceed to attack General Skull himself. To destroy his shield, it is best to use a cutter or a shotgun. Then it will suddenly be cracked by lightning and you will have time to patch yourself up a little and replenish your ammunition. Once you do this, you can go down again and fight the Skull. The most important thing on at this stage- this is not to stand in the fire, as it can be missed if you retreat with your back, so watch out for this. There is a convenient position, for example, a platform - from it you can fire from an under-barrel grenade launcher. After you defeat the robotic shell, all that remains is to finish off General Skull himself.

This is the finale, friends. Good luck everyone.

Although the UBER difficulty is available from the very beginning, there are a number of reasons to postpone it for a second playthrough:

  • Fully improved health to 200 points
  • All weapons have been completely upgraded
  • It will be possible to upgrade your armor to 200 points
  • You will know all the nooks and crannies and what awaits you ahead
  • There is a glitch that will allow you to complete only the last chapter and get all the trophies for difficulty if you wish.
Now you will be faced with a dilemma: go through everything honestly, or use a glitch. Which option you choose is your choice. My task is to talk about all possible options.

Glitch:

In the original game without a patch, there is a bug that allows you to complete the last chapter on UBER and get all the trophies and achievements on difficulty. If, nevertheless, the patch has been downloaded, then for the disk version you just need to delete it, and for the digital version, delete the game and download it again without installing the patch. Further:

  • Complete the game on easy difficulty (or any other)
  • After the credits you are taken to the menu
  • Through the menu, select the Chapters section
  • Select Chapter 16
  • Selecting the difficulty of UBER
  • Let's go through the chapter
  • Profit!
Or an even simpler option is to go through the entire game on easy difficulty. And at the moment when you need to finish off the main boss, set the difficulty to UBER, and you finish off the trophy.
For those who decide to go through everything themselves, the following tips:

Now let's talk about the final boss. There are several ways to kill him, I will outline the easiest and fastest one using health overclocking:

  • The first phase is to kill your #self-understood. Everything is simple here, as soon as we have gained control, we run to the right and take 2 grenades in the box, immediately jam them and pull out the capsule.
  • The second phase after the cutscene with the Skull. We hide behind the glass shield and catch our breath. Try not to take first aid kits, but only very as a last resort. I personally completed the second phase with 20health.
  • Next, looking out from behind the glass shield, knock down the Skull’s shield using the Lasercraft. As soon as it starts charging, we sprint to any of the guns and shoot at the zeppelin. Since the distance is too large, along the way you can additionally throw a grenade or shoot from a Laser at the boss to slow him down. After destroying the zeppelin, we jump back to the glass shield and repeat the same thing with the other gun.
  • After the destruction of the second zeppelin and the explosion of the Skull's shield, the third phase will begin.
  • Now the task is to pick up only weapons and under no circumstances take first aid kits that are scattered throughout the map. Our goal will be to clear out all the drawers and remember where all the first aid kits are and work out the optimal route from one to another. Don't forget wooden boxes and iron boxes. As soon as we have everything prepared, we begin to collect first aid kits and move at a sprint. At the moment when I needed to jump to the boss, I increased my health to 550+. Next, we jump off and there you can collect about 200 more health points, starting from the right platform. I ended up going into the boss fight with 700+ health and 100+ shield.
  • Having collected everything below, we move it to the opposite part of the map and take out the twin grenade launchers. As soon as the Skull has approached a comfortable distance, we begin to bombard it with missiles. While reloading, throw a grenade to stun him and then repeat the procedure.
  • After a couple of similar volleys, the boss will fall and provide an opportunity to finish himself off.