Well      03.03.2020

Evil within 7 episode walkthrough. Passage. Psychiatric hospital "Mayak"

The horror turned out to be not as scary as game designer Shinji Mikami assured before the game's release. However, this does not mean that the new project of the wizard will not make you nervous - it turned out to be quite difficult even at the minimum level of complexity. Our walkthrough should help you go through the path of detective Sebastian Castellanos from start to finish.

Episode 1. Emergency call

After the intro video, get out of the car and head towards the main entrance. Find a partner inside and help him. Then approach the security cameras and view a small cutscene. When you wake up, swing several times to get a knife from a hanging body opposite.

Don't even think about touching the butcher, it's better to wait until he leaves and take a bunch of keys. Return to the first room and turn right. Now the locked door can be opened with a key. After a short cut-scene, you need to hide from the butcher. Run straight along the corridor, then enter the room - there you will find a hatch.

With hearing and vision, the enemies are all right. Try to move crouched and not make noise. Any wrong move can complicate the situation and lead to death.

Jump down, on the descent control your character so that he does not crash into any of the obstacles. Then get out of cesspool and go through the door behind you. Turn left and go up the small stairs. Move along the wall, then pick up a note near the corpse in the stroller.

After reaching the end of the corridor, go upstairs and press the red button. You can hide from the butcher in the closet. Wait until the psychopath leaves, and then slip past him through the door. After that, run to the elevator and go down. Go forward and turn right to the large doors, then get out. After completing the episode, you will unlock the first achievement.

Break similar boxes. In them you can always find what is so necessary for survival: cartridges, first aid kits and various devices.

Episode 2. Survivors

Climb out of bed and examine the items on the table. Approach the door and take a look at the bugs crawling along the wall. Then follow the nurse and sit in a chair where you can pump the first skill.

Get out of the fire and pick up the syringe that lies on the stump. Turn right and follow the bloody trail along the path. Then find a light source, pick up a lantern and get down. Take a revolver and make a few accurate shots in the head of a former partner.

As in many other horror films, The Evil Within there is an acute shortage of ammunition. Try to use improvised means and covert killings, but use a pistol and all weapons in general only in the most emergency situations.

Enter the cave, turn right and disarm the trap. Look into a lonely house. There you will find a diary and an unusual mirror. Pump over the necessary skills and return to reality through the same mirror.

Pumping in the game is carried out only in the hospital on a special chair. In the hospital, you can also take a breath, save the game and find the necessary evidence that reveals the details of the plot. There you can also find lockers that open with special keys, and find map fragments. For the first piece you will receive valuable items, and for the second - a special reward.

Sneak up on the enemy and stealthily kill him, then go into the house and explore it. Climb over the fence. Pick up a bottle from the ground and throw it at the first zombie, you can kill the second with a headshot. Then you should be more careful - there are five enemies in the next location.

It makes no sense to act on the forehead, so sneak and attack the enemy from the back. Then turn left and go around the second one through the thickets. Attract two more with a bottle, and then lure them to a trap. In front of the large gate, do not rush to use the knife switch. To protect yourself, burn 2 corpses lying a couple of meters away from you.

Burn zombie bodies if you have matches and torches. These creatures with some probability can resurrect at the most inopportune moment, so it's better to play it safe.

Activate the switch and go through the gate. It's better not to touch a pack of zombies occupied by devouring corpses. Sneak to the bridge along the fence and kill the living dead guarding the passage. Just at this moment, the crowd of the dead will hear you, so do not waste a second - run to the gate.

Episode 3. In the claws of monsters

Get out of the water and go to a small village. Look into the first house on the right, go up to the second floor and find a doctor. Then turn the wheel on the right and visit the next room. Kill three zombies, then go downstairs. Quietly deal with the remaining enemies and head towards the gate.

The required chainsaw is at the butcher in the barn - it can be easily found by sounds. Before you attack the boss, make sure that there are no small enemies left around. In the house opposite, you'll find a crossbow next to a table, as well as a shotgun on the second floor. All this will help you deal with the butcher. You can place a few explosive bolts in the path of the boss and then finish him off with powerful shotgun blasts. After the victory, pick up the chainsaw and open the gate.

After almost every battle with a new boss, you can see the biography of the monster. To do this, go to the main menu and delve into the diaries of the protagonist. This feature will be of interest to those who appreciate a good storyline and atmosphere in games.

Episode 4. Patient

Enter the hospital and turn left. After a short cutscene, kill the doctor's brother with a few headshots. Leave the hospital area. Check out the neighbor's house. Go down the stairs after the fleeing patient. Kill the invisible creature, focusing on the silhouette in the room, and try to get outside.

Despite the hallucinations, follow the person who appears forward. After another vision, get out of the pit and activate the switches. Climb to the other side and go to the white door. Turn around and kill the zombies that have appeared. Don't forget grenades and crossbows. This is the best weapon in the early game. Go through the opened door and watch the spooky boss appear. Fighting him is useless so far, so turn around and run to the end of the corridor. The creature will be distracted by the patient who ran out, and you will have time to escape.

Climb into the ventilation shaft. As you get out, run to the closing door and crawl under it. Climb down until Ruvik reappears. As soon as he appears, turn around and run upstairs.

Episode 5

Go to the end of the corridor and turn left. Get down. The door will be locked, so go to the next room. Kill the invisible one, then another one in the next room. There you will also find a key card with which you can open the gate. Follow Ruvik further until you find yourself in a locked room.

Peep into two rooms through small openings in the wall, then go through the door that appears. After that, you will have access to a small puzzle. In three rooms, you need to press the correct buttons located on the stretcher. If you make a mistake, the main character will die. To determine the correct button, you need to carefully study the drawings on the walls of each room - a hint will be displayed there. Click left flower button, left gear button and right button with nerve cell.

Come in new door and heal your partner Joseph. Make your way with him to the exit, and then climb up the stairs. Go further until you meet a girl named Kidman. Defend yourself from crowds of enemies, covering new acquaintances. Then go to the control panel and set the code 22 on the top sensor and 5 on the bottom.

Go back and jump down. Climb through a small opening in the wall and go in search of detectives. Come in open door. Head to the end of the corridor, set fire to a puddle, and then lure the evil creature out of the last door.

Use fire and fuel barrels to finish off the creature, after which the desired passage will open. Go inside the room and watch the cutscene. Now you need to sequentially knock down each zombie and turn off their “power” (the same button that is responsible for burning corpses).

Episode 6

Wake up in the hospital and go outside. This time the mirrors don't work, so go into the office and look at the photos. After the video, turn on the lantern and exit into the main corridor. There, turn right and go to the end, then take the stairs down. Get to Leslie and watch the cutscene.

Returning to reality, move forward along the path and find Joseph. Climb up and protect your partner from zombies while he breaks open the door. Do the same in the next room.

Go to the next location. There are four booths hanging in the building on the left, from which a hail of arrows will rain down on you. Periodically, one of the booths opens - just at this moment you must remove the arrow. Crowds of the dead will hinder you in this, which it is better to kill right away. Once you kill all four machine gunners, a butcher with a chainsaw will appear. Since shotgun shells are scattered on the level, there will be no problems killing the villain. You just need to collect all the ammunition as soon as possible.

Enter the building, go up the stairs and burn the corpse that prevents the elevator from working. Climb up and save Joseph (shoot zombies in the legs). Protect your partner while he opens the gate. Explore the cemetery with him until Joseph finds a sniper rifle.

While your partner is covering you, kill two thugs. Then meet Joseph at the two horse statues and move back to the hospital. Approach the mirror and return to the real world. Keep moving until you come to the ritual room. The door will become secure as soon as you place all the bodies in right order like in the screenshot below.

Take the elevator up and go along the dark corridors. Pass the huge sleeping creature - it is impossible to kill it now. After reaching the locked gate, step on the tile to the left. Then look through the opening in the wall behind you and head towards the gate.

Defeating the boss, despite its size, is quite easy. Just don't let him near you or you're done. When the creature is stunned, feel free to use your arsenal. After doing this several times, take Joseph's glasses and move on.

Episode 7

Enter the church and talk to your partner. Then go a little forward and kill two zombies. There will be a small recess in the wall in front of the gate. Examine it and open the secret passage. Insert the plate you just found, two passages will open. You in the one on the right.

Crawl past the trap in the small hole in the wall. Then raise the lever and climb up large stove up. Now you need to jump in time to the stone door, from which you can knock out the missing figurine. After that, go back and look for the last statue in the opposite passage.

Activate all the missing elements and go down the large stairs. When the boss appears, turn around and step back a little. Then you need to quickly run through the entire corridor, avoiding the traps placed on the floor. Find Leslie and open his cell. The location will begin to fill with poisonous gas, so run to the opposite end of the room and turn on the valve.

Pass in round door and immediately after the turn deactivate another valve. All this time you will be pursued by a new type of enemy, which differs only in increased health and damage. The difficulty lies in the fact that this type of enemy constantly respawns at different points, so use up ammunition in the most extreme cases.

Exit the room and turn left. The monster will break the valve, so pick up the missing element lying on the table in the next room and fix the mechanism. Then get out of the room, turn left at the stream and end the episode.

Episode 8

Move deep into the cave, simultaneously shooting enemies. After that, turn the lever and go further. Run across to the other side, hiding behind the rocks. Keep moving. Be careful, there are enough walking dead ahead. While in the hospital, turn the lever and move forward until the vision hits you again.

Seeing the next boss, do not panic. They won’t let him fight for now, so as soon as control passes to you, move to the opposite end of the corridor. Close the door behind you and watch the cutscene.

Episode 9

Once again in the hospital, leave the room and look into the next cell. Then follow the nurse. Take a look at the picture. Now turn around and walk towards the mirror. Having moved to another world, visit the hospital.

In this location, Ruvik will attack you from time to time. You can’t kill him, and if you get close to him at arm’s length, then you’ll die right there. It remains only to run away and hide in the nearest closet or under the bed. You can determine that Ruvik is nearby by changing the color of the image.

At this stage, you need to open three locks on the central door. To do this, you need to find three dissected patients and correctly pierce their brains with a special bolt. To gain access to the third patient, you need to find two drums from the safe.

Go to the room on the left and kill the two zombies eating the corpse. Then head to the laboratory and at the operating table, insert the bolt into the brain, as in the screenshot below:

After the vision with the professor and Ruvik, leave the room and run away from the villain to the second floor of the building. There you will find the top drum of the safe. The bottom one is in the library. Go down the corridor, then blow up the trap. Enter the room and climb into the laboratory. There you will be waiting for the second test subject:

Finally, return to the main entrance and open the silver doors. Get to the code lock and insert the two found drums. Put the number 11 on the top one, and 2 on the bottom one. Visit the laboratory and insert the third probe.

The central door is now open - go there for the hero. You will be shown several visions, after which get out of the trap. Look under your feet and beware of traps. There will also be locks on some grates that can be broken with a shot from a pistol.

Once in the field of sunflowers, walk to the farm. The character will again be covered with memories. When the fire starts, pull the lever and turn the valve, then stand on the platform. With a shot from a pistol at the valve blocker, lift yourself to the exit.

A boss fight will begin. You only need to hold out for a while, shooting the ordinary dead. Never go near the boss!

Episode 10

Climb down the stairs and move straight ahead. In this location, you should not raise the alarm, as a trap will work. If enemies notice your presence, then huge saws will begin to rotate throughout the room. Therefore, covertly kill the enemy with a torch and go into the room to your right. Climb to the left, to the second floor. There will be a spare battery at the end of the corridor. Go downstairs and activate the generator in the next room.

Go to open iron doors and kill some zombies. Then reach the gate - there will be an idle switch next to it. The missing element will be in the blue door nearby, but there are several enemies waiting for you. Go further, bending over, make your way to the switch and activate it. Now turn around and kill the two enemies. Then a mini-boss will appear. The method of killing is simple: throw grenades at him and shoot from those guns in which there are cartridges.

Activate the switch and climb up the stairs. Be careful and don't step on the traps. Pull the lever and go to the original iron gate- now they will open.

Here, a monster with long black hair and many arms will again make itself known. You need to run away from her. Eliminate the fire barrier using the switches located on the pipe. Do the same with the following traps. Then pull the lever and follow the elevator.

Visit a doctor you know, then watch the video. Once in the parking lot, fight the boss. We recommend using a crossbow with electric and freezing bolts. Immediately after using one of them, shoot the monster in the "eyes". Get into the elevator - this episode is over.

Episode 11

Swim to the surface and move on. Despite the falling objects, it is unlikely that anything can hook you on this level - all the destruction is scripted here. Go along the corridor and deal with the zombies. In the prison yard, quietly deal with enemies and take a comfortable position.

Water creatures cannot be killed, but they can be distracted. Throw corpses into the water by shooting at the ropes on which they hang. You can also lure them with bottles.

New living dead will appear, one of which will have a key to the door. Go forward until the bridge collapses. Then swim out to the asphalt and move along the sewer pipe. As soon as you deal with the enemies that have appeared, an iron door will open.

Go further to the construction site. There, kill all the guards, then go upstairs and save your partner. Look into the room with her, but something will go wrong. Open the door, go outside and go up the stairs.

Episode 12

When the giant monster grabs the bus in its paws, shoot it in the head and tentacles. Then he should let you go - there will be time to pick up ammo and medicine and break away from him. Kidman will bring you to a dead end, so you need to shoot back from the advancing zombies.

The boss will reappear. This time, shoot him in the belly. Deal with the enemies and move towards the ambulance. Take medicine. On the way back, the bus will be attacked by a crowd of the dead. Deal with them using the machine gun placed on the army jeep. After that, heal Joseph. This will be followed by a mini-game "run the bus over as many zombies as possible."

Episode 13

Make your way through the destroyed building to Joseph. After watching the cutscene, shoot the cable holding the elevator. Climb down the stairs and deal with the enemies below. Don't forget about traps - there are quite a lot of them at this level. Passing the butcher with the safe on his head, move through the ventilation shaft to the outside.

Move on through hordes of zombies and obstacles until you meet Ruvik. After it, green traps will appear on the floor, which are best disabled. In the slaughterhouse, kill the butcher using grenades and freeze arrows from the crossbow.

Episode 14

Replenish stocks of first-aid kits and weapons. Move forward and quietly eliminate the zombies. Then go to the subway car. Crawl under the electrical barrier, and then pull the lever to turn off the trap.

In the sewers, do not rush to spend ammo on a lone zombie - a certain creature will take it away on its own. Go through the tunnel further until you meet with giant tentacles. As usual, use the freeze bolts to immobilize and shoot directly at the head. When the creature climbs into the pipe, it will start releasing larvae. They drop ammo, so use that to replenish your ammo. The boss can be driven off the ceiling by shooting him in the head. Do this several times and the creature will die.

Then distribute the parts from the shield as shown in the screenshot below. Enter the elevator and go upstairs. The collapse will take you back to the hospital. Eliminate zombies that will climb out of the baths.

Episode 15

The chapter consists of several battles. The first will unfold in a spacious (and very bloody) arena. You will be attacked by many dead people. Climb up the hill to make it easier to defend. Don't forget to pick up ammunition and medical supplies scattered around the arena. Save your most powerful weapon for the chainsaw-wielding sadist who shows up towards the end of the fight.

On the second arena, snipers will open fire on you. They will be helped by zombies throwing sticks of dynamite. You can deal with them with a rifle or a well-placed grenade.

Soon you will be taken to a new arena where you have to fight with two safe-headed monsters at once. Before the battle, disable the traps in the room and pick up useful items. The battle can be somewhat facilitated by isolating the safeheads from each other. To do this, use the lever on the wall.

After that, you will need to go through a long corridor without falling under the review of huge eyes and without hitting the stretched threads. To extinguish the eye for a short time, shoot it.

During the final boss fight, you will be put behind a machine gun located on special installation. Shoot the creatures at the tentacles and head, after which the car, along with the hero, will be thrown aside. Once on a sheer wall, shoot the RPG straight into the head. You must have time to make 7-8 shots before the creature comes close to you. After one of the hits, a certain part of the monster should glow red. Launch a projectile into the marked area as soon as possible - with this shot you will end the game. Watch the final video.

Text: Artem Kusakov

Chapter 1: Emergency Call

Strange things are happening in the Mayak psychiatric hospital. Together with the policeman and detectives we go there to find out everything. We go to the entrance to the hospital. Inside we see a lot of corpses. We follow our partner, who finds a survivor, but a crazy doctor. We are watching surveillance footage to understand what happened here. After that, we are knocked out by an unknown enemy and we find ourselves in captivity.

Look around. When the ghost is gone, swing around and grab a knife to help you free yourself. Sit down and wait for the butcher to move away from the table. After that, sneak and take the keys. Get out of there and turn left, where there will be a door. Open it with the help of these keys and go further. At the end of the flight, we will raise the alarm and a butcher will run after us, who at the end will hurt our leg and activate the trap. Before the second gate, open the grate, and then dodge the traps. We get out of the pool and go to the end of the sewer. We go in the open door and go up the stairs to the old wing.

Press the button and move on. A butcher will chase them through two doors. Hide from him in the closet. Wait until he breaks down the door we need and only then exit. Now you need to avoid his eyes and get into the other wing. To do this, go behind the furniture and take a bottle there. Now throw it in the other direction so that he runs there and checks for noise. Repeat the bottle trick until you reach the checkpoint. The butcher still overtakes us and we need to run away to the elevator. Someone will open the elevator for us and help us escape.

We leave the elevator and run to the exit from the hospital, where we are met by a policeman in a car. The escape ends with the fact that we fall into the abyss.

Chapter 2: Survivors

We come to ourselves in the hospital. Pick up the newspaper clipping and the green gel. We look out through the bars and see cockroaches. The nurse will open the door for us. We go to the hall and sign on paper (we save). We go into the opened gate and sit down in a chair to improve our skills.

Now we actually come to our senses and get out of the burning car. We raise the syringe that restores health and follow the bloody footprints that will lead us to the dead cow. There will be a box next to it. Break it and pick up the green gel. After that, go to the ledge, where you will see a policeman who has become a cannibal. Pick up a revolver. Shoot him in the head. Go into the tent, there will be ammo and green gel.

We go into the cave and see a distraught woman who warns of a trap. We neutralize the trap and move on. By the way, the details from the trap will be useful to us in the future. We leave the cave and see a dead enemy. We select matches next to it and burn it.

We go to the bloody door, where we see a hallucination. We select the gel and the diary. After that, we peer into the mirror and again find ourselves in the hospital. We go into the hall and read newspaper clippings about Leslie and serial killer. Exit the hospital through a broken mirror.

We leave the house and go down the path to where the enemy will be. We kill him secretly and burn him. We go into the house and jump out the window. Going a little further into the forest, we will see how the locals are turned into zombies. Run to the house in front of the zombies and crawl under the trap. Zombies will run into a trap and explode. The house will have matches, cartridges, a first aid kit and green gel.

Go to the next house, where there will be two more enemies. First of all, kill the enemy with a torch, and then beat the second one with the same torch. So you save matches. Move on (beware of ground traps) and do the same operation with two more enemies. After that, burn the two enemies near the gate and open the gate with the lever.

There will be a bunch of monsters outside the gate. I do not advise you to contact them, but rather immediately run to the next gate and watch the video.

Chapter 3: In the Claws of Monsters

We get out of the water. Near the mountain of corpses, use a match to go further. We go into the house (be careful, there will be explosive traps in the house that react to noise) and on the second floor we find a doctor who was with us in the ambulance. Before going to the doctor, I advise you to examine the house. There will be a lot of green gel and matches. After examining the house, go for the doctor. The doctor will ask you to smoke the lever so that he distracts most of the enemies. We twist the lever and the doctor collects most of the enemies near the house, which he personally runs into. First we go to the barn, there will be a lot of gel and other items. Then we go into a separate house with traps and on the second floor we find the Agony crossbow. Also, do not forget to go into the house that the doctor ran into. On the second floor there will be a shotgun and you will find a doctor who climbed into the attic and thereby saved his life.

The gate won't open due to the interfering chain. Needs to be cut with a saw. Before the battle with the boss, I recommend clearing the village of the rest of the enemies so that they do not interfere. Go to the barn. The sadist will break the gate and rush at you.

Tactics:first we find the “Agony” crossbow and create blinding bolts for it (one bolt can be found on the tower next to the house where the doctor is hiding). After that, during the battle with the boss, we shoot from a revolver (about 10 bullets, depending on the level of difficulty), and then we blind from a crossbow, we approach and do a stealth kill. Thanks to this tactic, you will get the achievement “ Knife Beats Chainsaw / The knife is stronger than the saw.”

After defeating the boss, collect the green gel and take his chainsaw. Use the chainsaw to cut the chains and move on.

Chapter 4: Patient

Go straight to the house opposite. The zombie will break down the door, kill him and break open the chest with ammunition. After that, we follow the doctor and find ourselves in the house of his brother, who also fell under the influence of the Lighthouse. We shoot him in the head and kill him. We look at the drawing on the table, cut the corpse and take the key. We leave the house and go to a small closet. There will be a detective's diary on the door, and a mirror inside. We use it and again find ourselves in a hospital, where there will be information about the doctor's brother. Also, the nurse will lead us to lockers that open with a key. Open any locker with the key and take the contents.

Next to the doctor's house there will be a burnt house, which is unremarkable except for a ghost running out on fire.

At the exit from the house you will see a fire and a man who carries a woman to the fire. Shoot him in the legs and save the victim. She will run away and lead us to a place where there will be a green gel and harpoons for a crossbow. After that, go to the house opposite and go down to the basement, where Leslie will be. Before you go through the red door - turn into the passage and take a shotgun and a couple of harpoons. An invisible enemy with tentacles will climb into the basement, which will cast a barely noticeable shadow. Shoot in the shadow and thus you will reveal the enemy, and then the case is small.

We follow our companions and see that there are no stairs. But Ruvik appears, who scares our companions. We go after him and see the illusion after which we will find ourselves in the pool. We get out of it and go to the door. Ruvik will appear in front of us and create several zombies. Try to thin out the ranks of zombies with the help of traps, and then gather them together and shoot them in the head (it will knock down all the zombies, it remains to set fire to one so that the rest die). After killing all the zombies, the goo will subside and you can go further.

Walk along the corridor until you see a woman crawling out of a corpse. Shooting at her is useless, run back to the door. She will be kicked out by a zombie, which the spider will eat. We run into the door and go down the stairs. We bend down under the traps and go into the elevator. When leaving the elevator, set fire to the body to keep the spider in it. Open the door and use the sprint to reach the damper.

Climb down until you see Ruvik. Now run back upstairs and watch how everything collapses, and after that you will again find yourself in front of the door.

Chapter 5: In the Depths

Before going through the main door, I advise you to turn back and walk through the wards. There will be some gel and ammo, as well as an invisible enemy.

After searching the chambers, go through the main door and read the detective's diary. Take a new crossbow bolt from the case, and then go into the mirror. Once in the hospital, read the newspaper clipping, and then go back and go to the end of the corridor, where the door will open. Get in there and go through the hole in the wall, and then jump down into the hole in the floor.

To go further you need to find a key card. We go in the door opposite. There will be two invisibles inside. We deal with them, go into the filing cabinet and pick up the key card. At the exit, another invisible one will be waiting for you. We kill him, spend the key card and follow Ruvik, who will lead us to a room with four walls. We look into a small hole and see a drawing boy. Now a door will appear. We go inside and press the first button next to the corpse (pressing the wrong button leads to the death of the hero). It will be pierced and the blood will reach the wall. We peep into the next wall and go; press the first button. We also go into the third room and press the second button. As a result, the collected blood from the three rooms will create a door through which we will go and find a partner there.

We raise the partner to his feet and leave here. Six zombies will attack you in the ward. Don't waste ammo on them. Bring to the oil puddle and wait until most of it comes up, and then set fire to it. All attackers will burn, and you will be able to go further.

At the end you will reach a booby-trapped door. Wait until the partner neutralizes it and we pass after him. We watch the cut-scene among the baths. We go up the stairs and use the mirror in the toilet to get to the hospital. Reading new newspaper and open a new ward where Leslie will be. After that, they will let us go and we can return to our partner.

We open the doors to the main hall, where there will be a second partner and also trapped. Joseph will be thrown down and we will have to cover him. Fire an explosive bolt at a large cluster of enemies, then finish off the rest with headshots. In the hall there will be ammo, a syringe with health and grenades. There will be an electric bolt in the closet, which will come in handy against a large cluster of enemies. There will be several waves of enemies. Pay attention to enemies with dynamite, kill them immediately, and then take on others. After killing the last two enemies with dynamite, the waves will stop. Now you can help Kidman.

We follow the pipes. We find ourselves in a room with a lot of zombies. We ignore them, run to the last camera, crawl under the gap and go upstairs to the control panel. We expose the upper one to 22, and the lower one to 5, and thereby free the partner. But it's too early to rejoice. Our partners fell into the ground. We jump and go to them. We squeeze into the gap and run all the way until we reach our partners. We help to shoot back from the zombies and are attacked by illusions that will divide our team.

We go in the door, read the diary and go into the mirror. We read the newspaper and the list of the missing. Now you can return. Beware of traps, there are a lot of them and they are in unexpected places. At the end of the corridor, a spider will attack us. Run back to the resin and set fire to it when it comes up. This will put her off for a while. Remember closed door? Thanks to the spider, it is open. We pass there and pull the lever. Now we go to the center and fight with the spider. Stock up on explosive bolts and grants. Lure her to barrels and blow them up, then toss grenades or fire explosive bolts at her while she writhing in agony from the fire. For two or three of these fire traps, you should kill her. You can also use stoves. In the left, go down the stairs and wait until it goes down after you, and then pull the lever. And vice versa in the right; first climb, and then pull the lever. After killing her, the door will be freed from the manure and it will be possible to go further. Don't forget to collect 8000 gel from the spider.

Let's move on and watch the scene. After that, we deal with three zombies that climbed out of their bathrooms. They need to be laid on the ground, and then the shoots are pulled out of their heads. After this operation, the device will explode, and memories will overwhelm you.

Chapter 6: Not Ourselves

We wake up in the hospital and after the conversation we look at the photos on the table. The light will turn off. Turn on the flashlight and exit the office. Go to the main mirror. After the cutscene, follow the nurse downstairs and go all the way to the end for another encounter with Leslie.

You will find yourself in the real world again. Run to the church where you will meet Joseph. Fight off zombies until your partner breaks open the door. The next room will have the same tactics.

Relax early. Pick up a sniper rifle, go into the room and pull the switch. After that, go upstairs and shoot the machine gunners that will protrude from the opening cabins in short dashes. Don't forget about the zombies that will run around this area and prevent you from taking down the machine gunners. After killing the main enemies, jump down and fight the butcher.

After the battle, go inside, go upstairs, burn the body and go into the elevator. Cross the bridge, watch the cutscene, and then shoot the zombies in the head to save Joseph from execution. Go to his side along the beam, watch the cut-scene and fight off the zombies while your partner is shamanizing with the gate. Run through the opened gate, and you will find yourself in the market, and then to the cemetery, where Joseph will find a rifle and be able to cover you. At the end of the cemetery, two giant bosses will be waiting for you. Joseph will help you deal with them.

After that, go towards the two horse statues and you will be back in the hospital in front of the photos. Run to the main mirror and return to the real world. Go a little further and you will find yourself in a room with a riddle. On the altar 3,5,9 there should be corpses, and on the altar number 7 there should not be a corpse. After that, you can safely pass and not die.

We sit in the elevator, which will bring us to the laboratory, where there will be a huge wolf. While we do not pay attention to it, we go further, stand on the button and find ourselves at the exit. Before leaving, that huge wolf will attack us and stun Joseph. We fight with him, after the cut-scene we run after Joseph's glasses, ignoring the wolf. After that, we go to the church, where the episode ends.

Chapter 7: Guardian

We go into the church and talk to a partner, and then watch the cut-scene. Get down in the hall and iditol on the right pass. Kill the zombies and at the end pull out the tablet. Go through the opening, knock down the lock at the gate and insert the sign into one of the openings.

Go to the right passage, listen to the audio recording there and turn right. Shoot two gears and move on. There will be enemies inside, kill them and then open the gate. A little further you will find a sign. Cut it out and go through the resulting passage into the main hall.

In the left passage close the valve with gas and move on. We kill two enemies. Be careful, the hanging zombie activates the trap after it jumps off. After that, we go down the stairs and close the hatch behind us, and also activate the gas. We quickly close the first valve and run to the second, killing the zombies along the way. After that we go down the stairs. Then just go through the rooms, clear the enemies and neutralize the traps. In the end, you will find the last tablet. Cut it off and exit into the main hall.

Insert the last plate and go to the main entrance. Safehead is waiting for us there. Deal with the trap and move back a little so that the stakes fall. After that, run to the next door, beware of floor traps that can slow you down. Here you will meet Leslie, who again freaks out and accidentally activates the alarm. Safehead will appear. Kill him and after that the room will fill with gas. Run to the next room and activate the valve there. After that, run into the next room and also activate the valve. All this time you will be pursued by the Safehead, but if everything is done quickly, then he will not cause any special problems.

After redrawing the second valve, kill the annoying enemy and go to the next valve, which he will break. Return to the beginning, where a new valve will lie on the table. Put it in place of the damaged one and turn off the gas supply. Now run down, climb the stairs and finally kill the pursuer.
Turn left, go down the stairs and the episode will end.

Chapter 8: The Seed Sprouts

Simple episode. Run through the cave and ignore the monsters. Quickly turn the lever and run under the spears. After that, turn another lever and go through. You will find yourself in a room with a trap and a panel. Insert it into the door with the sad side. A little further you will be covered by another vision. Run through the hospital and at the end you will meet a doctor. After the cut-scene, go to the door and run away from the huge boss. At the end you will meet Ruvik and the episode will end there.

Chapter 9: Cruel Intentions

We are back in the hospital. Look into the next cell and follow the nurse. Look at the picture, take the newspaper and go to the mirror. We will be transported to another world. Enter the private hospital and start exploring it. Here Ruvik will attack us. You will understand this by changing the picture. You need to hide, you won’t be able to kill him, and if you get too close, you will die.

To open the central door, we need to perform three operations on the brain. To access the third patient, you need to find the drums from the safe (the first drum will be on the second floor of the building in the central room, the second drum will be on the second floor in the library). Now go down and turn right. Insert the reels and enter the cipher: 11 top, 2 bottom. There will be a second head.

We go into the left room and kill the zombies there. There will be a brain in the room that we can operate on. After finding the drums, go down and turn right. Insert the reels and enter the cipher: 11 top, 2 bottom. There will be a second head for the operation. The third head will be in the fireplace. You can get there from the library. Before that, shoot the red light bulb to destroy the trap and survive. After that, we crawl under the fireplace and operate on the last head.

Having operated on all the heads and reviewed all the memories, we go down to the central door. Run down the corridor and see visions. After that, run away from here. A strip with traps awaits you, and then a run along the corridor with shooting locks.

Having successfully avoided the trap, you will find yourself in Ruvik's room. Open the door and enjoy the beauty of sunflowers. Get to the farm and watch the memories. Barn on fire! Pull the lever and then the valve. Go to the platform and shoot the lever from there, and then climb out the window.

They won't let us climb out the window, so we'll have to fight. Kill ordinary zombies and try not to get close to the huge monster. After that, we watch the cut-scene, go along the long vestibule and complete the episode.

Chapter 10: Master Tool

I advise you to look in the mirror and talk with Ruvik's "hatred" and read another newspaper. After that, return to the world and go down the stairs. Covertly kill the enemy and go into the room. There, climb the stairs and at the end of the corridor, take the generator. Get down and insert the generator in the next room. Go through the opened doors.

Get down downward and iditol to the end. There will be a broken switch. Go through the blue door and ignoring the zombies, take the generator. Again, ignoring the zombies, run to the room with a broken grate, crawl there (carefully, the trap is nearby) and insert the generator. You will have to go back in a different way. On the way to the lever you will have two mini-bosses. Take them away from the lever and freeze them. After that, quickly run to the lever, open the gate, pull another lever to disarm the trap and finally pull the last lever and go through the door.

Again our friend with black hair. For now, we need to run away from her. Pull the lever and crawl under the gate. After that, close the door so that she cannot run after you. A little further you will find yourself in a location with fire traps. Pull the levers, and then shoot the switches on the pipes. Repeat until you get to the elevator and meet Ruvik there.

Go to the end of the corridor and meet the doctor. Watch the cut-scene. We were moved to a parking lot. Move to the hospital and speak with Ruvik's "hatred" again. Now go to the boss fight. Try to use freeze bolts and electricity. After that, shoot at the opened eye (the purple aura near the boss will make it clear that the eye has come out) and end the life of the boss. Collect the gel, get into the elevator and the episode is over.

Chapter 11: Reunion

Walk through the ruined city until you reach the prison yard. Kill everyone there and wait for one of the zombies to knock down the door with his friends. Ignore them and run in there, grab the keys and run dodging bullets to the main door. Open it and run across the bridge until it collapses.

Swim to the canal and see water creatures. Distract them with suspended zombies and swim to the paved area. Run through the ruined city until you come across a fake Ruvik and zombies. Kill everyone and move on, after which you will move through the mirror to the hospital. Read newspapers and clippings there, and then return to the real world.

Crawl through the hole and you will find yourself at a construction site. 2-3 zombies will come out of the container. Kill them all and go into that container. Now climb the platforms to the other side, jump down there and call the trolley. Ignoring the zombies, climb up the stairs and get into the cart. Shoot your enemies in the legs or torso to make them fall down. It makes no sense to shoot at the head, since they have masks that absorb damage.

We jump from the trolley and run through the offices. After a while, you will hear the screams of Kidman, who needs help. We jump down to the red container and pay attention to the yellow door. As soon as you hear the sound and the door rises, go there. After that, climb the stairs and kill the dead people who are trying to catch Kidman and the dead man in the car below so that he does not prevent us from climbing further. Now repeat with the corpses and the door the same as last time. Once on the other side, go upstairs and rescue Kidman. Fight off the last dead and go down to the street. Enter the building opposite and watch the cut-scene.

We go down and get into the fire zone. We covertly pass by all the enemies and cut down the valve so that we can then calmly open fire. After that, we go to the blue container (next to the place where the valve was turned), kill the enemies and take the key card. We go to the door and open it with the help of the map. We go out into the fresh air, make our way through the ruins and meet Joseph.

Chapter 12: Trip

Shoot the healthy Arachnoid in the head to make him let go of the bus. After that, you will be ambushed by zombies. Fight off an ambush (try to shoot dynamite or a Molotov cocktail so that the snipers are also hurt). After that, we shoot zombies with dynamite, and he undermines the truck, and we can drive on. After a while, Arachnoid will appear again. You already know the tactics.

We watch the cut-scene. Joseph was shot by one of the snipers. We run to the ambulance, ignoring most of the zombies. We pick up the first aid kit and return back. On the way back, a machine gunner will block the road. Kill him and take his place by chopping zombies. Get on the bus, drive it and watch the cut-scene.

Chapter 13: Losses

Completely linear. We go down from floor to floor, sometimes neutralizing traps and killing enemies.

At the end of the episode, we realize that Kidman wants to kill Leslie. Joseph and you will prevent this, but he will be injured, and you will fall into nowhere.

Chapter 14: Hidden Motives

We go down the escalator. We kill the double of Ruvik and a couple of zombies. Eliminate the trap and raise the gate. A little further there will be a lot of zombies in the cars, so try to eliminate them quietly, or quickly run around. After a while, you will find yourself next to a web of a strange color. Set it on fire and move on.

You will find yourself in the catacombs. Run through them, ignoring the zombies. At the end you will come across electric trap. Wait until the zombie wakes up and fries on it, and then crawl under it and pull the lever to turn off the trap. Do the same with the second trap. Then read the diary and save.

After that, kill the dead man who crawled out of the grate and climb in there. There we will meet a monster, but do not shoot at him, the tentacle will take him away and save us from having to waste ammo. We go further and turn left, look under your feet so as not to touch the traps under water. Once in place, remove the fuse and turn off the trap. Now turn the valve and go to the place where the water left.

We climb the stairs, burn the web and go almost to the very lair. We run to the end of the room and get the fuse. The traps turned off, and the infection swelled even more. We run to the beginning of the room and turn the valve. Now we return to the passage where there was water, but now it is gone. We run along the corridor and the tentacle of this creature grabs us. Shoot her in the face and she will let you go. Climb up the stairs and solve the puzzle. Go to the end and pick up another fuse so that you have exactly three of them.

The puzzle is very easy. After solving it, start turning the lever and the boss will attack you. Try to use everything you have against him and don't forget to hide behind the pillars. Sometimes the boss starts to hide. See where the slugs are jumping at you from and go to that place. The boss's face should stick out there. Shoot him in the face and he will fall from there.

After defeating the boss, return to the lever and tighten it. After that, take the elevator and go upstairs. Go to the cars, at the end of which Ruvik will meet you and take you back to the place with the baths. Remember the end of the fifth episode? It's exactly the same tactic here.

Chapter 15: The Root of Evil

We wake up in the hospital. We read the diary on the table, and then we follow Leslie.

As a result, you will find yourself near the "lighthouse". There you will meet Ruvik's memories. In the end, we will be transferred to the arena. Fight off zombies until a butcher with a rocket launcher appears on the arena. Come closer so that he takes the saw and starts to run after you. After killing him, we will be able to go further, where two snipers and two dynamites will be waiting for us. Kill them and go further to the slaughterhouse, where two safeheads and a gradually rising water level will be waiting for us.

We pass through the door and solve the puzzle. Here we need to go to the end and not fall under the rays of light, otherwise we will be thrown back to the beginning. Somewhere in the middle there will be two levers, pull them, and then go to the end, bypassing the traps. At the end, a huge saw will come out. Run away from her and don't stand in the bloody puddles, otherwise they will slow you down and you will die. As a result, we again find ourselves at the "lighthouse". We go inside and take the elevator. We watch the cut-scene and fight with the boss.

First, the monster will try to grab us with his hands. We run around them and find ourselves in the office. There, too, we run around his hands and in the end we find ourselves behind a machine gun. First we shoot at the red dots on the arms, and then we shoot at the head. After that, the monster will throw us back and we will have a bazooka in our hands. First, just shoot at the monster, and then shoot at the head when it turns red. After the fall, make the final shot to Ruvik in the head and watch the cutscene.

Walkthrough

If you don’t know how to complete the task, find the necessary item or defeat this or that boss in the game, then you are welcome to the section Walkthrough. Here we publish a wide variety of videos of passing each level, collaborating with users on YouTube.

We attach a small plot description of the game and a list of missions to each playthrough so that you immediately enter the course of the ongoing events described in the game. In addition, we mention the author of the walkthrough with an active link to his channel so that you can subscribe to other user broadcasts.

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On this page you will find a complete guide to the passage of the storyline of the game “ The Evil Within ” and tips for certain game situations.

Episode 01

After watching the initial video, we appear at the entrance to the hospital. We go straight to the main entrance. Inside is a rather creepy picture: a bunch of disfigured corpses of hospital staff. The partner finds a survivor, we go to him. When talking, he mentions a certain Ruvik. We watch the recordings of surveillance cameras in the same room ... the nightmare begins.

At first it was not clear where we were and how we got here. However, the situation is the least conducive to thinking about such things. We find ourselves in a room hung with corpses, where a huge native in an iron mask walks around, and, apparently, is preparing to do the same to us. Before us is a corpse in which a knife sticks out. We swing, take out a knife and cut the ropes. After we have freed ourselves, we see the same one in an iron mask stuffing a corpse. We wait until he leaves the door on the left, and pick up the keys that hang right above his workplace. We turn around and go back to the right. There is a door at the end of the room. We unlock it with the found keys. We rise along the stairs and go along the corridor. Of course, no one will notice the banner near the door, the trap works and he appears, the sadist. We run from him through the door. When he slams the grate and turns on the trap, a hatch will be visible on the other side of the room. We move and climb into it. We dodge the traps and fall into the bloody pool. We get out of it on the stairs and go to the door, she is alone here. Near the fan, turn right, jump into the water and climb the stairs again. We go straight, without turning anywhere, in the room on the right there is absolutely nothing. We reach the bars and see the passage on the right, we go in, again the stairs. We rise. Behind the bars is a table on which lies the “Note from the Boiler Room”. We pick up, go to the door and press the red button, the door opens.

We go along the corridors until we hear a characteristic op. Again he. This time you need to hide in the closet. We hide, watch how the psycho destroys the whole room, and then leaves. We leave and go to the door. Next, you need to do everything quickly, in stealth mode. We run past the door on the left, turn left, turn into the first door to the left and immediately there will be a passage on the right, we go there, keeping to the left side. Let's go. We keep to the left and along the wall we go to the door. We pass, at the end of the corridor - the door on the right. Behind her is a corridor with an elevator at the other end, we move towards it, not paying attention to anything, we move. Let's watch the credits. When we go up the elevator, we find ourselves in the waiting room of the Hospital, where we were already at the beginning of the game. We go to the door on the right. Let's watch the video. Episode completed.

Episode 02

We appear in the room. We take away everything that lies badly, and we approach the door. We follow the girl and sign on the document (this is exotic way save).

We go further and sit down in a chair. Apparently, getting into it, we will get into the menu for improving the character and abilities. After we again find ourselves near the fallen ambulance. We take the medicine and carefully examine the area, there is a lot of green gel. Right way determine the lighter areas of the forest and the blood on the ground. We hold on to them until we reach the killed animal, and then to the lamp. We select it and in the distance we see a person. Later we realize that this is no longer a person. We select a revolver and kill. Do not forget to carefully examine the area and break the boxes, they may contain something valuable. We go into the cave to the right of the tent, neutralize our first trap, move on, exit the cave. We go through training in burning defeated enemies and go to the house with a bloodied door. We pick up the items and see that something happened to the mirror. We approach it and press use. We get back into the room. In this way, we can save ourselves, leave paintings and improve abilities.

Exit the house and go left. We see how Leslie runs away from the dead man, and he is breaking in the door. We sneak up on him and kill him. We open the door and climb into the window. We go further, we go into the gate. Let's watch the video. Next, we covertly cut out the dead (it may not be covert, but it is many times more difficult), and examine the house on the right. Do not stumble upon the trap located on the left side of the house. We continue along the path we left. You can turn onto the bridge on the left and look at the lighthouse. Next, you will find a small open area with a bunch of dead people. With the help of a bottle, we distract the first one standing by the fire and cut it out. We go straight, past the fire on an unlit road. There will be a house near which a dead man is wandering. We kill and examine the house. There is nothing more to do here. We go back to the crossroads and turn right. Beware of traps, there are plenty of them in this location. Kill the dead until their grunts are no longer heard. Explore the location, collect items and neutralize all the traps you find. Next, let's open wooden gate, pre-burning the dead lying on the ground in front of them. We run and the gate will close. A meal is being held in this location, and it is highly discouraged to disturb the dead. We covertly go along the right edge of the location to the bridge. Here we are blocked by one of the dead, and without falling into his eyes, we will not be able to pass. So we leave the stealth mode and run headlong across the bridge. After halfway through, a cutscene will play and the episode will end.

Episode 03

We get out on land and find ourselves on the pier. We collect items in the district and go straight to the stairs. There are matches, and a bunch of corpses block the way. We burn them and move on. The passage fills up, and we find ourselves in some village. Exactly opposite the collapsed passage there is small house. We go there and take everything we need. Further in this area there are two passages that will lead us to the same place. The first is the house on the left, the second is the house on the right. I advise you to go through both options in order to collect the maximum equipment. In addition, in the house on the right on the first floor there is a bloody door, behind which there is a mirror, where you can save your progress and improve your Hero with the help of the found green gel.

Watch out for mines on the walls. To disarm them, you need to sneak up on them and press the key in time, a little practice, and this will not be a problem. On the second floor we find a doctor who rode with us in an ambulance. He says that he saw his patient Leslie escape through the gate at the other end of the village, the only problem is that a horde of the dead separates you from the gate. We open the iron grate, using the mechanism on the right on the balcony, and proceed to clean up the area. We act covertly, or, if the equipment allows, you can relax a bit and knock your heads off the firearm. Do not forget to take the crossbow in the last building on the left on the second floor on the chair. When you kill everyone, there will be a problem with opening the gate. We need a chainsaw to cut the chain. Of course, in fact, using this tool for this purpose, at best, the chain will break on the saw itself ... Nevertheless, we are looking for a chainsaw, it is located in a pigsty, from where familiar growls come from. We go there and again we see the Sadist who annoyed us so much at the beginning of the game (or maybe not him, but very similar to him). We run to the chain, simultaneously shooting the fat man until we kill him. A good means of killing this creature is a crossbow with explosive bolts. We take a chainsaw, we saw a chain. The episode is over.

Episode 04

Once again, we find ourselves on a piece of location that needs to be explored. There are several houses here. On the territory with two-story house there is a small house with a mirror. The goal of the mission is to find Leslie, he is in one of the houses on the territory. You will understand in which one by the cry of “Save”. We examine the entire territory provided and find a rather interesting place.

Then we go into right house. We go to the basement, find Leslie and see that someone opened the door. This is a new type of enemy. They are almost invisible, and you can tell that they are nearby by a blurry, very faintly visible silhouette (you are unlikely to notice him if you move), if he walks through a puddle, you will also understand that he is nearby and, in fact, if he will attack you. There will be two of them. We kill both and go to the exit. But my God. There are no stairs, but there was. Madness? Madness? Not really. This is Ruvik. We follow him and find that we are in a long corridor. We empathize with the Main Character and get into a room with a pool of blood on the floor and several platforms. Here you need to thoroughly study the room, all its traps and advantages, collect all the equipment and be ready for a fierce battle. When ready, go to the white illuminated door, and Ruvik will raise a group of the dead from the pool, among which there is a particularly tenacious one. We take advantage of the knowledge of the situation and give eternal rest to all the unfortunate.

We go to the door at which Ruvik appeared. We go into it, we see a corridor and pay attention to the closed door on the right. Now we go all the way to the room. Don't rush into it. Get ready to run back as the next enemy is impossible to kill. As soon as he (or she) appears, we run to that very door and run through it, resting against the wall. A dead man will jump out of the door, and the boss will rush at him. We quickly run there. Run along the corridor to the gate. We quickly close them with the button on the left and burn two corpses nearby. We collect items and go down the stairs. Another corridor. We go around or neutralize the traps and run to the elevator. A little delay, and you're done. Having descended, headlong we jump out of the elevator and break into the door on the left. The gates are lowering, and the scarecrow is behind us! Despite everything, we run to the descending gate and slip through. Huh. It looks like they're gone, but it's not over yet. We go down, collecting ammunition along the way, and Ruvik will appear at the transition to the fourth landing. In no case do not approach him, he will kill you with one touch. We run to the very top, where we came from, and we see that this whole structure is collapsing. We fall down and land on the wall. Yes, on the wall. Ruvik has a lot of surprises in store for us...

Episode 05

The duration of this episode is about the same as all the previous episodes combined, as there are no open locations.
We appear in front of a long corridor and a bloodied door. The wall behind us says "He's watching, we can't leave"

Behind the door is a mirror, you can save and pump skills. We go along the corridor and examine all the doors on the right and left. Carefully! Toward the end of the corridor, an invisible enemy will appear. We kill him with a pool of blood on the floor and go to the last door on the left. We get to the restroom. We pass through a hole in the wall and see that the floor in this room has collapsed. We jump down and collect all the items in the room. We pass, crouching, through the boarded up door and get into a room with closed gates and one door on the right. You will need a key card to open the gate. We go to the door on the right, and again invisible. If there is no puddle nearby that can be used to determine the location of the enemy, then one of the most effective weapons for killing this type of enemy is the Crossbow. With the help of his sight, you can determine where the enemy is.

Next, we move along the ward, examine it and approach the double door. We go into it, take a few steps and hear someone breaking through the door we just entered. Again invisible. We deal with him and go into the security room on the right. There we collect all the items and select the key card from the floor. We go to the locked gate. Along the way, exactly at the same place where we fought with the invisible one for the last time, in exactly the same way another one will appear, but this time without knocking. We kill, we reach the gate and use the key card. Now the path is open. We go in and move along the corridor. Do not forget to break cabinets with melee attacks, they store various items. At the end of the corridor we see Ruvik, he enters the door on the left and disappears.

We go in the door, go down the stairs, again through the door, and find ourselves locked in a small square room, all the doors are gone. After a few seconds, holes will appear in the walls, looking through which, to the right of each of them, a door will appear. It's a mystery. Each room has a corpse on the table, drawings on the walls, and holes in the floor. Each riddle has two possible answers. Choose the right one - the spikes will pierce the corpse, the wrong one - you. When you pierce 3 corpses, then in the room in which Ruvik locked us, a door will appear on the wall without a hole. There are holes on 3 walls. We go into the room, on the wall of which the body of a man with an eye instead of a head is painted. At the table with the corpse, select the left button. Spikes pierced the corpse, and blood flowed to the wall. Next, we go into the room with a huge drawing of the brain and again select the option on the left (the one that is drawn on the very wall from the bottom right). We go into the last room with two posters on the wall, listen to the audio recording and conclude that everything indicates that we must choose the option on the right. Choose. Spikes pierce the last corpse, and a door will appear on the wall, to which all the blood flowed. We got out, but only from one of the many traps.

We pass along the corridor, go in the door and watch the video. We've found our partner Joseph, and he's clearly out of his mind. best form. We treat our companion (your medicines will not be spent at the same time) and go through the door behind the bathroom. First we go to the right, we go in the door and check all the cabinets. In one of them there will be a corpse, but it is not dangerous. We leave the room. We pay attention to the gasoline spilled on the floor and go into the ward. There are a lot of dead people here. We lure them to a puddle of gasoline and set fire to it, most of it will burn, and we finish off the rest with a firearm. We move along the ward and get to the stairs. Before going down it, let's look into the room on the left, there is some equipment and a suspended enemy, which will soon come to life, so we burn it without tightening it. Now we go down the stairs and wait until Joseph clears the door. We go into the room and watch the video. This room has a door that leads upstairs. We rise and see on the right a bloodied door with a mirror behind it. We pass through the mirror and follow the girl. Next, spend the accumulated green gel and save the game. Returning, we go into the door, near which stands Joseph. Here we find another partner named Kidman, but she is not in the best situation.

Kidman is locked in a cylinder that gradually fills with water. Joseph falls down and the massacre begins. We fight off several groups of enemies until Joseph approaches the cylinder. Next, you need to act quickly, as the countdown has begun until the cylinder is completely filled with water, and Kidman dies. We run into the gate, which Joseph looks at through the cylinder. Along the way, we will meet alternately two enemies with dynamite. We shoot at them with a shotgun, and while they rise, the dynamite will explode and kill them. We run through all the cameras. We run into the last one on the right and climb into the hole in the wall. Right up the stairs and turn off the control panel, listening to the advice of Joseph. Set the top dial to 22 and the bottom dial to 5. After that, the cylinder doors will open and Kidman will be safe. But hour by hour it doesn't get any easier. The floor under our partners falls through, and they fall down.

Now you can relax a little, take a breath, collect all the equipment that fell from the killed enemies, and explore the hall. Also, with the help of a melee attack, you can open the grates that we ran past, keeping our way to the control panel. We go down into the hole. We are looking for a gap in one of the walls in the room in which we found ourselves. We climb into it and go to the end of the corridor, fighting off enemies. Walking along the corridor, do not forget to go into the room on the left, there is some equipment. Having reached the end of the corridor, we jump into the bloody pool and pass to the other side. Having risen to land, you can go back along the collapsed concrete slab over the pool and take the gear. Next, we go along the corridor, hung with lamps, do not forget to go into the room on the right. Having reached the end of the corridor, we see the collapsed floor. We jump down, go forward and help our comrades fight off the dead. After the enemies are destroyed, we approach Joseph and help him raise the gate so that Kidman can climb through and open the door for us from the other side. We go in the door and watch the video again.

We kindly find ourselves right in front of a door with a mirror. We do our business and go down the corridor. The passage on the left is littered with various objects, so we just can’t get there. Exactly opposite this passage there is a room with stairs down. We get down and slowly go through the tunnel. There is a button on the floor, stepping on which activates the trap, and after a couple of meters, spikes will come out from it. We calmly pass on the button, wait until the trap works, and slowly move on. We see the dead man rise, and the first thing he will do when he rises is pull the lever, which will reactivate the trap. Therefore, as soon as we see that he reaches for the lever, we immediately run back from the zone of action of the trap. After we finish him, we climb the stairs at the other end of the passage. We clear the chest, collect all the equipment and go back to the other side. When we find ourselves on the opposite side of the littered door, we will clear the extension right behind it. In the passage on the right, two dead men are waiting for us. We deal with them and go behind the fence, and then - in white door. Having passed through the door, we see that hot liquid is spilled on the floor, and we take note of this. We turn right and go into the room on the left with a red light.

Getting ready to meet the Boss. Having entered the room, this multi-armed creature will again crawl out of the pool of blood, from which we fled in the previous episode. We run to a puddle of liquid, set it on fire and wait for the Boss to light up. Here we understand that this creature does not tolerate fire on the spirit. Before going through the door that the Boss broke down, we go into the room and collect equipment. We pass through the door and see that the passage disappears behind us, and a solid wall appears. There is no way back. We got into a square room in the center of which the same Boss will appear, if you go there.

We keep to the edges of the location, carefully examining the room, remembering the location of all barrels, furnaces and gas taps. Furnaces can be activated with a lever. In the furnace on the right, the lever is at the top, and on the left - at the bottom. There are two in total. The boss is rather slow, but it happens that he makes rapid jerks towards us - at these moments you need to run away from him using sprint. If the Boss disappears from our field of vision, we move all the time, otherwise we risk being killed from the rear. You need to burn it four times. Upon achieving victory, we will be able to go through the door that was previously inaccessible. We go in the door, we pass along the corridor, and again in the door. We are watching a plot insert, after which three dead men will rise from the baths. In order to kill them, we need to knock them down with a firearm, and then pull out some foreign bodies. Let's watch the video. The episode is over.

Episode 06

This episode differs from the previous ones in a serious "action". So let's get ready to shoot!
Let's watch the video. Appearing, we pay attention to the papers and photographs on the table. We watch them, and ... something suspicious happens. We remain in pitch darkness. We turn on the flashlight and go to the mirror, which is located at the other end of the corridor, with a pumping chair. Approaching him, we see the Nurse, and we understand that the location has changed. In place of the mirror, a fork formed. We turn right on it and go down the stairs. The silhouette of a huge man with a hammer suddenly appears, and in a split second we find ourselves in a completely different place. We go along the corridor and turn right at the end. We find Leslie, who, without stopping, pronounces our name.

We find ourselves near a broken mirror in some brick building. We climb onto the boxes and climb over the wall. We climb up the stairs, collecting items and ... the sun, the day, the singing of birds and the gentle sea breeze. It would seem that now nothing threatens us. But it was not there.

We pass to the gate, simultaneously examining the extensions on the sides of the path. As soon as we open the gate, we will find our colleague Joseph lying unconscious on the lawn. After watching the video, from which we learn that Kidman is missing, we will be attacked by a whole army of the dead. We must run, but the doors are mined. Our task: to cover Joseph while he clears the door. We try to save ammo and not miss. We shoot exactly in the head, but if “critical damage” is not pumped on the weapon, then even from a direct hit between the eyes, the enemy will die at least from the second shot. Against large opponents, it is better to use a shotgun. We also try to set fire to large groups enemies with explosive barrels. When Joseph opens the door, we throw the fight and run into it. Further down the stairs. Another door. The task is similar. When the door is open, we run into it and lock the gate. On the left we see a mirror. Now, after a hard fight, you can relax, upgrade and save the game.

Now we are in the arena. What will now take place in this place, itself defines it. First of all, open the case that lies on the table and pick up the sniper rifle. We go to the left. On a hill, a dead man will come out of the building. We kill him (preferably with a sniper shot in the head so that he does not have time to call for help). We don't go through the door. Immediately on the steps on the right there will be another one, we take it out the same way. We go to the steps, clear the bomb and climb into the building. Carefully. There is another bomb hanging right above this ladder, so we move carefully. We deal with all the enemies and pull the lever in the same room. We go upstairs and find that we are being fired upon. We remove the dead man, who is firing from the suspended balcony, and as soon as you kill the first one, and the balcony collapses, a dead man will appear in the same area below, who will use the lever to release a pack of enemies at us, and as soon as we destroy all the dead, he will again runs to pull the lever. At this point, he is vulnerable and can be easily shot with a sniper rifle. Next, we go around the location in such places so that the rest of the shooters start firing at us from guns and become open for a shot. As soon as we destroy the other three balconies, we go to the lower entrance, into the building from which the enemies ran out. We approach and fall into a trap. Here appears a familiar guy with a chainsaw. He will require to release a considerable amount of ammunition.

We do not let him close and use the sprint only when it is really necessary. We use a crossbow to immobilize the target and at these moments we stuff it with lead. When the enemy is killed, the gate will open. We go in and go up to the second floor. Save.

We need to get to the top, and for obvious reasons, the elevator does not work. We burn the corpse and enjoy the ride. Having risen, we go across the bridge and see how two dead men execute a man. Clumsy Joseph, it would seem, already sees how he cuts them into pieces, and without thinking twice, rushed to chop the dead with an overweight ax, as he accidentally touches a stretch, blows up the floor of the bridge and falls into the place of a just beheaded man. But that's why we are partners, to help each other. We go to the left to the edge of the wooden bridge and shoot the enemies with a well-aimed headshot. Now Joseph, as a sign of gratitude, will put a crossbar for us so that we can get over to him.

After talking with Joseph, he goes to open the door, and our task is to cover him. It is better to stay against the wall to the left in front of the collapsed bridge and shoot enemies from there, otherwise we risk being torn to pieces by a grenade. We run into the opened gate and get to the market. There are no enemies, and a lot of items. We carefully examine the market, we reach the gate and find ourselves in a cemetery. We go straight, watch the cutscene and save the game.

We return, leave the house and see how Kidman is being dragged somewhere. Joseph climbed up the hill and will cover us from above. Our task: to get to the church. We immediately take out the sniper and begin to move forward, crushing all the dead in our path. Having reached the gate, which opens with a button on the floor on only one side, we are preparing for a serious fight. We pass through the gate and see how the dead man releases the Giant, he immediately kills his liberator, grabs the first thing that comes to hand, and purposefully moves towards us. Let's not get close. We fire from all calibers straight to the head until he falls to his knees. We do not stop the fire, and as a result he will die. But without having time to come to his senses, a second, more ferocious, bloodthirsty and agile giant will immediately attack us. He will break through the wall to the left of the place where the first one appeared and rush at us. This will be much more difficult to deal with, but the principle is the same. After killing the enemy, we pass into the broken wall (do not forget to look to the right to the broken wall and examine the cleared area) and head to Joseph. Save.

We got into the wolf's lair, turn on the lantern and start moving forward. We reach the room with fouraltars. Again a riddle, but obscenely simple. Our task is to lower the corpses on the altars as it is painted on the wall. On altars 3, 5, 9 there should be corpses, on 7 - no. After that, it will be possible to safely pass through the door in which there were pins.


We go and go up the elevator. We move along the corridor to the room and pass into the archway. Having advanced a little, we will see a huge mutant wolf, good in a cage. We calmly find a passage to the right of the cage with him and go there to the gate. We open them with the button on the floor, we pass and hear bad sounds. We ask Joseph to open the gate, as the wolf destroys the wall, rushes at Joseph, and he loses consciousness. Battle time. We try to catch the wolf at the moment when he thinks what to do. We shoot with a shotgun, preferably after immobilizing with a crossbow. When the wolf is hiding in the bushes, we smoke it out with a grenade. After the victory, we discover that Joseph cannot live without his glasses. Now our task is to pick them up and return back. We climb through the broken bars, take the points and climb back, ignoring the wolf. Joseph will distract him, so there will be no problems. After returning the glasses, we go to the church and open the door. The episode is over.

Episode 07

We are in the church. After walking a few meters, Joseph sits down on a bench, we approach him and watch the video. We find ourselves in the very catacombs that we found under the church, as we could find out by studying diaries and documents. We advance to the room with candles, in the center of which lies the coffin. We pass by and go to the door. We go to the picture hanging above the candle, and turn left. Don't forget to break bowls on the floor and collect items. We go up the stairs, to the right. Three dead men roam here. We deal with them by the usual methods, examine the room on the left and go further along the corridor. At the end of the corridor on the right there will be a room where you can take several items, and on the left there is a monument from which you need to cut off a small part of it with a knife. After this is done, the wall will rise up and we will be able to pass. We go. We clear the room of the items we need and go right along the corridor. Down the stairs and see a creature with a safe on its head and a large hammer. We open the gate and in the center of the room we see a large monument, in which three parts are missing. On the right there is a door with a mirror. We insert the part that we found, and set off to look for the other two.

Passage on the left:

We pass to the corridor and close the valve that shuts off the supply of poisonous gas, which blocks our path. Open the door and turn left in the hallway. There are two enemies in this corridor, the rest are behind bars. We deal with them and go to the end of the corridor past the last grate on the right, while deactivating the bomb on the wall on the left. At the end, we turn right, activate the trap, thereby bringing down the ceiling with spikes on the three dead people in the room, and examine the room cleared of villains. We return to the end of the corridor, turn left and go down into the hatch. Having gone down, they lock us up and let poisonous gas into the room. The scale fills up fairly quickly. We block the first valve, move on, kill the dead man and exactly at the end of the passage there will be a second valve. After we block it, the supply of poisonous gas will stop. We turn left from the valve and go down the stairs. We go along the aisle, dealing with three dead men and deactivating the bomb. At the fork, turn right and open the grate on the left. We pass along the next corridor, shooting enemies and neutralizing traps. At the end, open the grate again and climb up the stairs at the end of the passage. There is a monument at the end of the corridor on the right. We cut off a piece and again find ourselves in a hall with a fork in the aisles.

Passage on the right:

We go down the stairs. In the room with spikes at its very end we see a passage on the right. We go there, and we are cut off the way back. Walking along the corridor, we neutralize the trap. Next, we see a burning door and two mechanisms to the right and left on the sides of it. Without going down, we shoot at each of them in turn. A trap is triggered, and a spiked ceiling falls in front of us. While he is down, climb on him and climb up. We deal with the enemies and go through the opened door. We find ourselves in a hall, in the center of which there is a mechanism with a trap. A dead man hangs around him. We kill him and go to open the grate, which is behind the mechanism with a trap. As soon as we touch the valve, a door will open to the left of us, from which a couple of ghouls will come out. Using a trap, we deal with them and go into the passage from which they left. We neutralize the traps and, having reached the end, we can pick up a considerable amount of green gel. We go back and open the grate. We pass along the corridor, neutralize the dead, turn right and see the monument. We break off a piece and again we get into the big hall.

Main entrance:

Now that we have all the parts of the monument, we paste them and go down the stairs.We go in the door and fall into a trap. We are released from it by pressing the appropriate button and run away from the affected area of ​​the falling ceiling. Now our task is to overcome the corridor lined with wire mines without hitting any of them, as the ceiling will fall behind us. Having overcome difficulties, we turn left and find Leslie. We release it from the chamber and open the door using the mechanism. Let's watch the video. Now we are left alone with this nightmare with a safe on our heads. Could you have imagined a worse course of events?

We shoot him until he dies, and he dies quickly. It is best to use a crossbow with mined bolts. When we kill him, we pass through the opened door and understand that now everything is really bad. We pick up equipment from the table and pay attention to the fact that there is a valve on the table, which we cannot take yet. We go to the right, and immediately to the right there will be one of the valves that must be closed in order to shut off the gas supply. We quickly run up to it and start spinning, and at these moments we notice that the enemy we just killed is rising from the gas fog. As soon as the valve is closed, we immediately run through the door on the left, after which Sebastian will close it himself. Right valve. We twist it and see that the big man decides to commit suicide in order to appear in the room with us. We kill him again, and the doors open. After passing through the door, we run into the passage to the left and see how the villain breaks the valve that separates us from salvation. This is where the very valve that we saw on the table when we entered this room comes in handy.


We pick it up and run to fix the damage. The Keeper will always try to send us to another world and will prevent us from turning the valve calmly. We immobilize him with a crossbow, or kill him in order to have time. When the job is done, the supply of poisonous gas will completely stop, and we can go down the stairs to the left of the valve. We go down, Sebastian again locks the door. We rise along the stairs and fight off the safe. After that, we are satisfied with what we saw and go to the end of the passage. We turn left and go along the wall. We go into the cave on the left, at the end of which there is a ladder. We're going down. The episode is over.

Episode 08

We are in the very depths of evil. Several dead people are wandering around the cave. We give them peace and examine the area. We pass through the boarded up door, go a little further and again encounter the dead. We try not to miss, as the ammunition will come across quite rarely. We raise the grate and pass. Here the shelling of the area is carried out at short intervals in time. We run to the other end of the cave, hiding behind the rocks, and climb into the gap in the wall. Before opening the gate, explore the area and discover a new type of enemy. You don't need to waste ammo on them, it's enough to use a melee attack, since these guys will usually appear in large numbers, and there will simply not be enough ammo for everyone, given that they are killed in one hit. Raise the grate and pass through the water, along the way trampling vile creatures. Next will be two dead and a few crawling. At this point, there may be problems with ammunition, but do not forget that we can craft bolts for the crossbow. Having dealt with everyone, we move along the cave and again climb into the gap. We check the platforms on the left and right for the presence of useful items and go to the bloodied room with a corpse and holes in the walls.


We examine the corpse and select the plate from the floor next to it, which must be inserted into the door. Having examined it, we conclude that it is necessary to put the clean side towards us, since the other side is stained with the blood of the corpse that we examined. We pass through the opened door and go to the source of impulses. Suddenly we find ourselves abruptly in the hospital. We pass to the end of the corridor and communicate with the doctor. Then we examine the round hall and go through the door. As soon as we enter, a terrible creature will appear, from which we must escape. We just run forward without bumping into anything. Having escaped from him, we meet Ruvik. The episode is over.

Episode 09

This episode will be extremely informative. We learn many details from the tragic life of Ruvik and Sebastian.

We appear in the hospital and go to the registry. We look at the picture and notice that something has happened. We go to the far mirror, which is in the same corridor with the door to our room, and find ourselves in the forest. A gate is visible ahead. We move towards them and see a huge mansion. We examine the area and enter it through the main entrance. We immediately see how the Doctor leads Leslie through the door, which immediately closes.

In order to open it, you need to start three mechanisms with the help of blood supply. To the left of the door there is a room with a mirror, which I advise you to use more often in this episode, since Ruvik can appear at any time during the passage, and it will not always be possible to escape from him. In order to do this, you need to hide in closets, under sofas, under tables, etc., without being in his field of vision. First we go to the door on the right on the first floor. We examine the rooms, collect equipment, neutralize the traps and, having reached the end, we find a safe without two dials. We return to the main hall. Now we go to the central room on the second floor and immediately to the left we find the lower dial of the safe. Now we go into the room on the first floor on the left. We go along it until we rest against a table with a human head. We use the tool and, looking at the picture on the table, aim at the M-33 zone. The first mechanism is running. After starting each mechanism, the ghosts of the Doctor and Ruvik will appear in the room with us, who will have very informative conversations.

We return to the main hall. Now the only door we haven't been through yet is on the second floor on the left. We go there and get into the library. We turn left and go along the right wall until we see a ladder. We rise along it, deal with two dead men and find the upper dial from the safe. We return to the entrance to the library and move to the door on the right. We kill the dead, who found dinner for themselves, and move along the corridor, examining the two rooms on the left. Don't forget to defuse the bomb on the wall near the second door. At the end of the corridor, we turn right and go to the end of the room, having previously cleared the restroom on the right from objects. As soon as we run up to the end, a trap will work, which will actively pull us onto the spinning shafts. We shoot at the red light from above and disable the motor, as a result of which the shafts stop spinning. We pass through the door and climb into the fireplace. Again we get into the room with the head on the table. We use the device and aim at zone A-2, again using the drawing. The second mechanism is running. We get out of the fireplace, leave the room and go left. We move to the boarded up door through the room and again we get into the main hall.

Now it remains for us to open the safe in order to start the last mechanism. We go to it and by the method of elimination we select the code. Most likely there is a random here, and if not, then we put 11 on the upper dial, and 2 on the lower one.

The doors open and we find ourselves in a room with the last, third human head cut in half. Using the device and drawing, we aim at the area C-4. After the mechanism is started, we return to the main hall, and the doors open.

Ahead we see a long corridor. As soon as we enter, the doors will immediately close. We move along the corridor and see Ruvik walking towards him. No panic. When he overtakes us, we will be transported to his memories. We go along the corridors and rooms until we encounter a huge blood clot in the form of a man. We run from him from the room along the corridor, break into the door, and the room stretches along. Discovering thin threads, which you have to pass by, crouching before we are pierced by spikes from the ceiling. It's not difficult, we just mentally imagine that the threads are walls that cannot be touched. We pass only in the obvious gaps between them, you should not meddle in small openings. When we go to the other end of the room, we find a mannequin and move again. We ended up in a location with huge heads.

We go past them, and a blood clot appears again. This is where we enter the labyrinth. We must run quickly, since the clot has the ability to pass through the bars, and we will have to write out zigzags back and forth, shoot locks, explode bombs, go through spinning saws and at the same time not fall into a trap on the floor. The route is like this. Left, right, right, straight to the stop we shoot the castle, right, left, left, explode the bomb, straight to the stop, shoot the castle, left, left, right, carefully pass the traps, left, explode the bomb from the left, right, go to the saws and we pass on the same site with them, to the right, we shoot the castle, to the left. We quickly run into the light, because the heads after us will close.

We again got into the room, but after passing along the corridor and going through the door, we find ourselves in a field with sunflowers and a barn in front.

We go inside and observe the ghosts. After the house lights up, we need to get out through the window on the second floor. There are two mechanisms near the entrance on the left. We twist the one on the right, thereby dragging the lift to the edge of the second floor. Then use the mechanism on the left to lower the lift. We stand on it and shoot at the mechanism that is responsible for the rise, and go up to the second floor. We go to the window, and we are thrown back to the first floor. Another blood clot. This time we just shoot the enemies that he will send at us until the cutscene starts. We again find ourselves in a long red corridor. We go forward and go in the door. We get into a room in which there is a gap between the wall and bookcase. We climb there, and the closet moves. The episode is over.

Episode 10

We start exactly from the same place where the previous episode ended. We go down the stairs and get into the basement of the mansion. We move straight and see a door with a mirror. We go into the passage on the right and again we go down the stairs. We neutralize the trap, examine the passage on the left and go straight through the red fog to the door. Here we find ourselves in a large dark room. If you touch the trap, then the carousel with huge spinning knives will turn on, and two snipers from above will fire at us. Our task: to reach the corridor on the right, disarming the traps, to where the dead man with the torch is walking around. It is also desirable to kill him secretly.

After we get into the corridor, the trap is activated in any case. Crouching, we pass by the windows and shoot the ghouls. Turn right and go up the stairs. We carry out the massacre and go to the balcony. From there, you can easily kill the snipers, they are on the balcony on the right. We leave the balcony and turn left, go to the end and pick up the battery. Now we go down and go straight to the hall with the carousel through the door near the stairs. We move crouching, as it is worth standing up for a few seconds, and Sebastian will be cut off his head. The mechanism, by the way, can be used against enemies. We go to the right, moving over the fences, and go into the door on the wall on the right. We neutralize the enemies and go along the corridor. Watch out, there's a bomb on the left. At the end, we insert the battery and see that the doors in the hall open. We pass through the spinning knives and go in the door.

Having examined the area, we go down the stairs. We pass through the lake of blood and get into a room with a closed door. In order to open it, you need to restore the power supply. We pass through the door on the left and clear the room of enemies. It is better to lure them out so as not to fall into a trap. When the room is cleared, in its left part we select the battery from the shelf. We go into the door, which is behind us on the right, and move along the corridors. There is only one way here. When we reach the last room, we notice a broken grid. Crouching, we climb there, neutralizing the trap. We insert the battery, the power supply is restored, but with it the traps come into action. I'm going back. We deal with the dead, go further and see a new type of enemy.

To kill this one, you need to release a very serious amount of ammunition into it. We wait until he rushes at us, freeze him and quickly run to pull the lever into the room from which the enemy appeared. He sets the traps in motion, i.e. they will not only work but also move, which will allow us to run under them. We run under the spinning saws on the right and wait for the next trap to work. We run into the door, again into the door, and wait until all three traps work, after leaving the room. Further, crouching, we pass to the right and climb the stairs to the right. We run through the second floor and at the end we climb into the ventilation. After passing through it, we jump down.

In this room, two huge ghouls and one ordinary are waiting for us. Dealing with them will not be easy. We use the environment. Next, we raise the grate using the mechanism, activate the lever, crawl under the saws and again find ourselves in a room with the door we need. We open. We pass along the corridor, and again we are transferred to another location.

We go straight and see how the familiar scarecrow creeps so well through the window (apparently, this is Ruvik's sister, but since in all the ghost dialogues we heard the name Rubin, not Ruvik, we can’t be sure of anything). We go along the corridors and find a room with a mirror. We open the double door and see it again. Now only a net separates us from the four-armed creature. We go around it and go down. We see the lever and pull it. At this time, the creature breaks the grid, and nothing more separates us. Quickly crouching, we climb through the two opening gates and run straight. There is only one way. We run past all the cameras, at the end we turn right and slam the door. We pass through the door and see how the elevator descends, into which, in fact, we need to get in order to escape from the bloodthirsty creature. On the right we see a wall of fire, and on the left - a lever, pulling which, after a while, the supply of fire will stop. We pass and see another wall of fire. Pay attention to the pipes from above. We see a lever on one of them, shooting at which, the fire will disappear.

We wind both options for turning off the fire, namely, that by pulling the lever, the supply of fire will stop only after a while. We pass and meet with the creature again. We turn left, run past the bomb to the right and see a wall of fire. We quickly activate the lever and drive the creature around the supporting structure in the same room until the supply stops. We climb up the stairs. We run to the next wall of fire and pull the lever again. We do exactly the same manipulation. We run and turn right. The doors close and the room starts to burst into flames. We shoot at the lever from above and open the door in front of us with our hands. The creature won't let go. Here we need to shoot three levers. The first is on the right, the second is on the left, the third is directly next to the wall with fire. We run and jump down. Here we need to shoot at the lever, which will stop the supply of fire that blocks the lever for us. There are also a few more levers, shooting at which, a stream of fire will begin to flow from the pipe. This can be used to buy time by setting the creature on fire. Next, we pull the lever itself, wait until the wall leaves, and run straight to the lift. We go down and find ourselves in a familiar place.

We go straight into the room that can be seen in the distance, go through the door and watch the video. We are thrown back to another location. On the right there is a door with a mirror. We go down into the mine and pass into the next room. We go through the mine again and move to the door with the inscription “Exit”. We get to the parking lot, and then the boss starts chasing us. We run from it and find ourselves on the lower level of the parking lot. Now we need to kill this offspring of Ruvik's sick mind. This is the tactic. We need to hide from him, and when he uses the eye to find us, shoot directly at him.


For a few seconds, the creature will immobilize, it is necessary to shoot at all the heads that are visible, and there are 5 of these heads in total, in order to inflict maximum damage on it. When the life of the creature reaches a certain level, a red eye will appear in the center, shooting into which, the creature will again immobilize, and then we finish it off from all the trunks that are at hand. For killing her, we will receive 20,000 green gel, and the doors to the elevator will open. We go through them. The episode is over.

Episode 11

The elevator is falling. We find ourselves in a city where only one hospital has survived. Everything else is crumbling right before our eyes.

We learn that Sebastian can swim. We swim to the red car on the left and get out on it to land. We go right past the carousel and go along the collapsing road to a hole in the wall with a fallen “Open” sign. We climb there and go through the door. To the right, through the door again. In the room on the right, which is in line with the door we left from, you can find a brand new Magnum on the table in a case. We move into the opening in the wall and go right. We jump down, go down the alley. We go to the left, collect equipment and go into the passage. We climb over the fence behind the minibus and get into a small open area. Our task is to clear it of the undead, reach the door to the right of the container with the stairs, and try to open it. When nothing comes of it, the door near the minibus will open, and the undead will trample from there. We go there and select the keys from the ground. More ghouls and a shooter appear on a container with a ladder. He's wearing a mask, so it's useless to shoot him in the head. We take out everyone and open the doors with the help of the found keys.

We go around the bus on the right and go down. We go down the blue container, go past the bus, and Sebastian falls into the water. We swim to the blue pipe and find that a monster lives in the local waters. We learn from the video that in order to distract the monster, you need to shoot at the hanging corpses, thereby dropping them into the water. We shoot at the corpse closest to us, and as soon as it falls into the water, we dive and actively swim to the other side. By the time the monster duplicates what happened, we will already be on land. In the second section, the tactics are similar.

We climb up the slope and go down the red container on the left. We see familiar impulses, already assuming what will happen next. We go to the end of the street to the source of impulses and approach the door on the right. Ruvik appears, and a creature very similar to him appears to our left and sends us bloody hands emerging from the ground. You have to run from them. We will also be attacked by a dozen ghouls, but the main task is to kill a copy of Ruvik. To do this, we make a circle to break away from the bloody hands that are trying to overtake us. Having found the enemy, we release a harpoon from a crossbow into it and burn it with a match. This is the easiest way. All enemies around us will die. The doors are open. We pass and find a mirror. Save.

We pass through the half-open door crouching and get into a location with a lot of undead behind the cage. We jump off the ledge on the right and see how one ghoul uses the trolley to escape. The undead that is in the cage will spawn in small groups of 2-3 from the gate below as soon as we get close enough to them. The last two are the most dangerous, as they are armed with machine guns. After killing everyone, we can go through these very gates. We pass and go up the stairs. We go along the platforms and jump down. Next, we climb the stairs to the mechanism and call the trolley to us. We shoot the undead and climb the stairs to the trolley. We start going to the other side. We will be accompanied by enemies on the left and right. It is best to shoot them when they are close to the edge - in this case they will fall down, and we will spend only one round. It is advisable to shoot at the body, not at the head, since most of them are masked. We use barrels and first of all we kill enemies with Molotov cocktails. Having reached the other side, we jump off the trolley, go to the left, jump down and move along the pipes on the left to another building. We find a door with a mirror on the right. Save.

We move on. We pass the offices and hear the screams of Kidman. We approach the opening in the wall on the left and see Kidman running from the undead. We jump to the red container on the right. We see doors that open after a certain period of time.

We approach the edge of the container and, as soon as the doors begin to open, emitting sound signals, we jump into the water and swim through them. If we hesitate, we will be eaten alive by one of the representatives of the local fauna. We climb the stairs to the left and go to the edge of the platform. We kill the dead near Kidman, so that later it would be easier and the dead man, who stands at the bottom of the car, if he is not killed, he will interfere with us further. We go to the stairs to the place where the cartridges for the pistol lay, and we shoot at the corpse closest to us. We rush headlong into the water, swim to the car near the floating pallets and climb onto it. Here it is necessary to guess the moment. As soon as the door starts to open, we immediately shoot at the corpse, which hangs on the platform under Kidman, and dive sharply into the water. We swim through the door and climb the stairs. We pass to the floor where Kidman is located, and carve all the undead in the room. Kidman will open the door and a new wave of enemies will attack. We kill everyone and go through the opened door.

We're going down. We go outside and go along the platform, listening to the dialogue of the characters. We go down the stairs and go to the door opposite. We rise and go into the building through the red door. Let's watch the video.

We pass through the door and see the inscription "flammable". So, the use of firearms will not work. We move forward, turning off the lantern. We crawl under the shelf and wait for the enemy to pass by, freeing us to pass. We get out of there and head to the stairs on the wall on the left. We pass to the other end of the bridge and go down. Before us is a door that requires a key card. We go in search and find that the area is patrolled by a crowd of enemies. Our task is to secretly pass them exactly straight and, first of all, close the valve, as a result of which the supply of flammable gas will stop, and we will be able to open fire. After killing the enemies, we are looking for a map. It is located near the blue container in which the ghouls eat. We pick it up and go to open the gate. We go up the stairs, go outside and catch a glimpse of how Joseph ran near the building on the right. We go down the stairs and go into the alley, after running into the room with the mirror and saving the game.

We pass the alley and go up the stairs. We examine the room on the left and go to the other side, where we stumble upon Joseph. The episode is over.

Episode 12

We talk with Joseph and find out that he no longer had seizures, this makes us understand that Ruvik has completely turned his attention to us. Joseph found transportation - a school bus. We go into it and Kidman breaks in, trying to start the bus, as she is being pursued by a huge Arachnoid, and now us. We shoot him in the head so that he unhooks from the bus. Kidman starts moving. We do not spend ammunition while he is chasing us, we will not cause any harm to him. The road is blocked by a truck with a tanker. We shoot enemies until one of them drops the dynamite and blows up the tank. Let's go further. Another Arachnoid. Tactics are similar. We shoot in the head until he unhooks. By the way, from the slugs that he releases, there is a drop of ammunition. The arachnoid is killed against the wall, and we continue on our way.

Joseph has been shot, and by chance, there is an ambulance nearby. Our task: to get to it and take a first aid kit. We go through a dense row of cars, collecting ammunition and shooting the undead, picking up a first-aid kit, and then a military “patriot” arrives with a machine gun and opens fire on us. We go to him, hiding behind the cars. Keep in mind that if you stay behind the car after he fires a burst at it, you will most likely die from a car explosion. We go around the "patriot" from behind, kill the shooter and personally sit down at the machine gun. In our hands, it will be much more useful. We shoot a sickly bunch of undead and go to the bus. Here we will be given a short time to take over the management of transport. We crush all the undead and at the end of the road we notice Ruvik.


We step on the gas and watch the video. The episode is over.

Episode 13

We jumped off the bus, ending up in the building. We discover that Kidman is not with us, and we conclude that she remained on the bus. Our goal: to go down, breaking through the floors. Immediately to the right of the hole in the wall there is a mirror. We examine the floor and jump down. We see a new, acid trap, which is neutralized longer than the others. We pass along the corridor to the elevator shaft, shoot the cable and go down. Joseph will not be able to follow us along this path, so we move on alone.

We go through the ventilation and again we come across the Guardian. In fact, you don’t have to be afraid of him on this site, but then there will be as many as two copies of Ruvik, which are better to kill covertly. We turn left, on the right we find the enemy. We wait until he comes to face us, and as soon as he turns around, we move towards him in stealth mode. Do not forget to neutralize the trap, which is located immediately after the turn. We covertly kill him and approach the edge of the corridor, watching Ruvik's double. As soon as he starts to enter the room, we immediately move towards him and plunge the knife into the skull.

  • You can jump from one balcony to another and covertly first cut out the ghouls, and then another copy of Ruvik.
  • The second option is to go through the door into the corridor and kill the fake Ruvik first, and only then deal with the dead.
  • And the last, not the most recommended in case you have problems with ammunition - to cheekily shoot all enemies with a menacing expression on your face.

Do not forget that there are many traps on the floor. When the job is done, we neutralize the acid trap blocking the path to the stairs and move on.

We go down to the floor below. The Guardian is here. Having entered the corridor, we turn right, observe the Guardian and see that he is leaving. We neutralize the traps, collect equipment and neutralize the acid trap that prevents us from passing. We see that the rats run into the ventilation. We do the same, since rats have a very developed instinct for self-preservation. We pass through the ventilation shaft and see the bus. Kidman does not respond to Sebastian's call. We go along the left side of the destroyed building and go down until we see the door. We go in and see a closed door on the left and a door with a mirror. Save.

After saving, the door will open. We pass into it and jump down. In the corridor we see traces of blood and an enemy with red lights. You can guess that the red lights are mines, which will naturally explode as soon as we approach the enemy. Don't try to kill him by stealth. As soon as the enemy dies, another one of the same will jump out of the first door. When the kamikaze are killed, we examine the room behind the door from which the now deceased jumped out. Next, we climb into the ventilation on the right wall at the end of the corridor. We collect equipment and reach the kitchen. We see how Joseph flies away from the Guardian, and Ruvik appears, who launches into the kitchen small discs with saws that move across the floor.


We pass the kitchen, neutralizing the traps and bypassing the disks. It is advisable to move slowly and crouching, as at some points spikes will come out from the ceiling and walls. We reach the end of the kitchen and neutralize the acid trap. We pass through the door. First we go to the right, we collect equipment. Then left to the door. We get into a room with hanging carcasses. We see how Joseph escapes from the Guardian through the elevator. Now the enemy is completely focused on us. We need to kill him twice in order for the elevator to return to our floor. The best way to do this is with grenades. When the elevator doors open, we climb into it and run away from the Guardian. We collect equipment in the room and go through the door. We look out the window and see Kidman and Leslie. We pass further along the corridor, go down the stairs and go out into the street. Let's watch the video. The episode is over.

Episode 14

We appear at the entrance to the subway. We go down the escalator. We go into the room on the right, defuse the bomb and pick up items. Next, we go to the men's toilet, it is located opposite this room. We are not in a hurry to go there quickly, first it is recommended to throw a grenade. If you don’t have them, then we go in, get closer to the bomb until we hear characteristic signals, and quickly run back. Also there is an enemy with a crossbow, which shoots these same bombs. We clean the restroom and collect the green gel. Continue down the escalator again. Ruvik's doppelgänger wanders to the left. We deal with him and a couple of the dead. We turn right, defuse the bomb and open the gate. We get on the subway tracks.

There are a lot of undead and a doppelgänger roaming around. We cut everyone and go to the car. We move along it, exploding mines. We pass to the end of the cars, taking the traps. We jump into the water and go into the next one. I advise you to detonate the bombs first, preferably when the enemy passes by. We jump from the car, having passed a little along the mine, we go into another one. We see wagons hanging over the abyss and we understand that we are there. We leave the car through the open door on the left, then through another one and see a web of mucus. We burn it with a match and move on.

Down the stairs. We kill undead and we pass to the left. We are not in a hurry, we pass into the room behind the grid, first we neutralize the trap in the opening. We collect equipment and go along the corridor. We pass to the end, right down the stairs. We see that we are blocked by an electric field. You can walk under the first one by crouching, and the second one must be turned off using the lever on the wall on the left. But first, burn the corpse that lies between the fields. To the right, down the stairs again, turn off the field again with the lever. We crawl under the mucus and pay attention to the grate on the left. We go to the end of the room. On the right we see ventilation, at the end of which is a jar of green gel, and on the left is a door with a mirror. Save.

We go to the grate, which was noticed some time ago, and a dead man jumps out of it. We neutralize the villain and climb into the mine. We fall into a flooded passage. We turn left and see how a certain claw takes the dead man. We follow her to the right. Again to the right, we collect equipment and we go to the stairs. We go slowly and carefully, as there are traps under water, hitting which you can get big problems on your already completely clogged head with thoughts. We reach the stairs and go up. We turn left and take the fuse from the shield. The field is off and we can get through. We pass to the end along the platform and twist the valve. The water is leaving, now we have a passage into the pipe, which was flooded.

Having passed into it, we climb up the stairs and see how the claw takes the next dead man as soon as he pays attention to us. Again up the stairs. We pass along the corridor and turn right into the pipe. We burn the mucus and climb between the growths. We get into the room and see several electric fields, two passages on the right, one of which is flooded, and the hanging dead. They all aggro, so we shoot at them without hesitation. We pass to the end of the tunnel and take out the fuse from the shield. The shields go down and the room grows infested. New dead appear. We go into the passage with the valve, turn it, and the water leaves the second passage. We get down into it and pass along the corridor.

The same creature that dragged the dead is grabbing us with a claw by the leg. We shoot her right in the face, and she will let us go. We burn the mucus on the left, pick up the items and climb the stairs to the very top. After walking a little along the corridor, we find a room with a mirror. Save.

We find ourselves in a room in which there is a mechanism and an electrical panel. We pass to the end of the corridor and pick up the fuse from the shield. Now we are heading to the main shield. As a result, we have three fuses. We put them like this: triple on the left to the red lamp, single in the middle to the blue lamp and double to the right to the green.

We go to turn the mechanism, and the boss attacks us.

We fire at the creature from all trunks, hiding behind the pillars. When it disappears, we look where the slugs are crawling from, and we shoot exactly at this place. It happens that the creature is hiding in the pipes from above. We freeze, immobilize, undermine with grenades and generally use the entire available arsenal. Slugs will drop ammo when killed. When the creature dies, we take away the green gel and again we go to turn the mechanism. We take the elevator up and find ourselves in a place where the cars hang over the abyss. We pass through them, and we are again transferred to the hospital. We perform the same operation as in the 5th episode. We pull out some cords from the back of the head, after knocking them down. And on a similar note, the episode comes to an end.

Episode 15

This episode is an epilogue with a bewitching denouement, so, in order not to spoil your experience, it will do without screenshots and detailed descriptions situations.

We go to the hospital for Leslie. After passing through the hospital and going into the lighthouse itself, there is a room on the right where you can save. We pass through the door and enjoy the videos. When we find ourselves in Ruvik's head, our task will simply be to shoot the crowds of the undead until a sadist with a bazooka appears. Coming closer to him and showing off a little on him with a firearm, he will take his old saw and will be chasing us around the location. We lead him by the nose and kill him. We pass through the door. Here on the sides behind the fences in front of us, the ghouls are sitting. Two on the left and two on the right. On both sides there is a sniper and a demoman with dynamite. We remove them from the sniper and go through the door. We get into the shower. We neutralize all the traps and pull the lever, go to the door, and we are attacked by two Keepers. We just kill them one by one, cutting circles around the shower room through the passage on the right. The main thing - do not let them surround you and do not fall into a trap. The door appears again, we pass through it.

Here our task is to reach the end. We pass the first zone without falling under the rays of light. We pull two levers, first on the left, then on the right. I walk along the edge of the cliff. We do not touch the bomb, the blue zone is too small, bending down will not work. We pass through the stretch marks, first keeping to the wall on the left, and after reaching the last one, turn right. We go further and again we pass through the stretch marks in exactly the same way, but taking into account that light passes along the perimeter. We run forward. A huge saw appears behind us. We run from it into the light, running around pools of blood. Having reached the goal, we again get to the lighthouse. We go into it and go up the elevator. We enjoy the videos.

We need to run forward, running around the monster's paws. We run around the first and second on the right, the third and fourth on the left. We run straight and fall behind the Hammer machine gun. We shoot at the selected red limbs, and when we fly past the head, we shoot at it, and so on several times. When we have a bazooka in our hands, we shoot at the monster until its head is highlighted with a red outline, and only after that we shoot at the head. Then we repeat the operation. When we fall, we make a control shot to Ruvik in the head. The enemy is defeated. I think further explanation is unnecessary. Let's watch the final video. GAME PASSED!

Congratulations, dear reader, on completing The Evil Within. After the credits are over, you will get very nice bonuses. Thanks for reading this walkthrough!

Map fragment: 1.

Poster: 1.

Newspaper: 1.

Audio diary: 1.

Note: 1.

Personal file of Castellanos: 1.

7.1. Church
The Evil Within. Walkthrough

We enter the cathedral hall. At the left wall from the bench we take 5 matches, in the center on the left bench 2 buckshot. On a hill at the table 500 gel.

Map Fragment (13/28). On a hill from the pulpit we take a map.

We communicate with Joseph, he is again overcome by bouts of suicide because of the piercing sound. At this moment, Ruvik appears, everything around is in weightlessness, and we fall into the dungeon.

7.2. Tomb
The Evil Within. Walkthrough

We leave into the stone hall. There are a lot of clay urns near the walls, we break them, we collect random items. In the center there is a coffin with relics, on the side of it there is 2 trap parts. In the left corridor mine, neutralize it, near 3 rounds.

We go to the big picture, climb the stairs, 3 enemies go upstairs. In the left side room in an open coffin we take 1000 gel, next to 2 rifle cartridges.

At the end of the corridor we examine the wall with the image, take out old lithograph. On the right on the table we take 7 rounds, and gel in urns. At this time, the image will open from behind, we enter a new room. We collect items from the tables: 2 trap parts, 800 gel .

7.3. Three tiles

We go down the stairs, from afar we will see how a huge monster closes the stone gate behind it. We break the castle, in front of us is a stone slab with three recesses, three lithographs need to be inserted into them. We insert the 1st person, this will open the passages to the left and right. To the right of the stove there are 300 gels and a room with a mirror.


Psychiatric hospital "Mayak"


left path. You can go to any corridor, first we go to the left, further from the mirror. On the way there is a pipe with gas, we turn the valve to block it. We get into the corridor with cameras, there are 3 two-headed enemies - Alter Ego. One walks, the second is suspended on a rope, the third is locked in a cell, so you can deal with them one by one. It is impossible to silently kill them from behind, it is impossible to shoot them down by shooting them in the legs. It is better to shoot them with a shotgun in the head, and after falling, immediately set fire to a match.

In the side chambers we find 5 rounds, 4 matches. Up ahead in the room with the electric chair there is 1 grenade, is hidden near it mine. On the right on the hill we see a mechanism with a lever, we press it, from this the plate will fall on two enemies on the right. We go to the second chamber on the right and collect the remaining items: 3 rifle cartridges, 2 trap parts, 1 syringe, 500 gel . After that, we can go down into the round hatch on the left.

When we find ourselves below, the hatch behind us will be closed by a monster with a safe on its head - the Guardian. Poisonous gas will come out of the pipes. In order not to suffocate, you need to quickly close 2 valves, time is limited. The first valve will be right in front of us, then we kill the monster in front, and turn another valve. After that, my collect items around: 3 trap parts, 5 rounds. We go down into the lower tunnel.

7.4. left path

There are 3 monsters in the corridor, we can blow up a mine near them, and finish off the survivors. We go out to the crypt. On the left is a dead end, where 500 gel and mine. Turn the lifting wheel on the right to open the grate.

Immediately after the turn there will be a stretch, remove it. There are 3 crawling monsters here, you can not waste matches on them, but stomp them with your feet. At the end we turn another valve.

We climb the stairs, in the lying body we find 1 harpoon. At the end of the corridor we take out 2nd old lithograph. The image will open and we will go back to the central hall.

7.5. right way

From the hall we go to the right corridor, closer to the mirror. We go down into the room, where there is a harmless trap with a ceiling plate with spikes. We collect here 3 trap parts, 1 syringe, 500 gel .

We pass into the corridor with rails, take 7 rounds. Deactivate on the way stretching. We enter a square room where spikes are installed on the ceiling. We do not enter dangerous room, and from afar we shoot at two gears, from this the plate with spikes will fall. We get up on the stove and rise on it, like on an elevator. A two-headed monster will fall to our site, we shoot off one head to it, and when it falls, we set it on fire.

7.6. Right path, 2nd floor
Walkthrough The Evil Within

We leave into the room with a recess in the center, a monster is hung on the other side. Ahead we destroy the urns, after them we climb into the low corridor. On the other side, kill the monster, spin the wheel. At this moment, 5 monsters will come out, we can test a trap on them in the center: first we lure them into the recess, then we press the lever.


Secret. We go to the double doors, where the monsters came from, collect 2 buckshot, 2 trap parts. 1 more enemy walks in the lower corridor, there are several stretch marks and mines on the way. We reach a dead end, where the bodies lie in a circle, collect from several bottles 1000, 500, 300, 300 gel.


We return to the main path, turn the wheel to open the door. In a small room, 3 monsters will attack us. We quickly climb the hill, press the lever to lower the slab and kill the enemies.

At the end of the corridor we take out 3rd old lithograph. We leave into the central hall, we insert the face into a stone slab, we pass into the basement.

7.7. obstacle course

At the end of the corridor we will see the Guardian, he activates the falling plates with spikes. The hero will fall on one of the mines, quickly get out. We approach the traps for the second time. Now the plates will fall behind us, and we will need to run forward. The camera view will change. You don't have to run, you can walk. The main thing is not to get on mines with wire.

We enter a room with many safes on the floor. We find Leslie, locked in a cell, we release him. Beside him 1 buckshot. We spin the wheel to let Leslie go further, he runs away.

7.8. Boss: Guardian
The Evil Within. Walkthrough

1 site. The Guardian will appear in front of us, armed with an ax and a bag of meat. We move away from him, shoot with any weapon, but it is better to use explosive bolts, or a combination of cryo-bolts, and then a sniper rifle. The guardian runs jerkily, you need to wait until he goes quieter and attack at that moment. When we kill the enemy, the door ahead will open, but there he will appear again.

2 playground. At the entrance there 1 syringe. Here the room is gradually filled with gas. We turn the valve on the right, it can be turned in before the Guardian appears and approaches us. We run into the opened round hatch.

3 playground. On the right we find the wheel, turn it. If we ran away in the previous room without killing the Guardian, through the bars we will see how he will kill himself in order to appear in a new place near us. Here he will scatter mines behind him, we can immediately shoot at them to inflict damage on him. Let's kill him again.

4 playground. We return to the first room where Leslie was locked, now a new corridor has appeared on the left, as we return. When we enter, we will see that the Guardian has broken the valve. We return to the corner corridor, take a spare from the table valve. We kill the Guardian again, use the valve on the recess in the pipe. The gas will completely dissipate, and we will be able to go down the sloping stairs under the pipe. The Guardian will continue to spawn after death. We run to round manhole, we lock it behind us.

7.9. Cave
The Evil Within on PC

We rise to the trap with a stove. Here we will be attacked by a head-safe without a body, we fight off it, we throw the safe under the stove. The appeared Guardian will be flattened with a slab with spikes.

We go out into the cave. On the right at the dead end we can take 800 gel. On the left side of the main path there will be 500 and 500 gels. We go down the stairs, and the episode will end.

Episode 8

The number of trophies and collectibles in the location:

Map fragment: 1.

Audio diary: 1.

Note: 2.

Personal file of Castellanos: 1.

8.1. Cave
Secrets of The Evil Within

There are 3 two-headed monsters roaming ahead. One of them will have a long tongue, do not get close. We collect ammunition from boxes and urns. There are several puddles of water on the ground, we can lure enemies there and shoot with electric bolts.

There is a recumbent monster at the door, we kick him until he gets up. We break through the boards on the way, the tunnel will lead us to a room where there are 2 more monsters. Here lie 2 buckshot. Turn the wheel to open the grate in front.


8.2. shelling
Secrets of The Evil Within

Then you need to run along the path, which is constantly shot through with arrows from the left side. We are waiting for the next volley to pass, we run through and hide behind a rock. In the middle of the path, you can take 500 gel and another 500 gel in boxes. We do two more runs. At the end we squeeze in a narrow place between the rocks.

8.3. small monsters

On the right we pass over the rocks, we take 6 rounds, 1 flash bolt. From wooden wall small crawling monsters will come out, we can just trample them. Let's go back and spin the wheel. We descend into a half-flooded tunnel. On the left we break the boards, we take them at a dead end 3 rounds, 500 gel .

Let's climb the fence, in front of a pond with small monsters. Further on the way 1 two-headed monster. We squeeze between the rocks.

8.4. Room with spikes
The Evil Within. How to get

We leave the room with wooden buildings. On the left we take 1 explosive bolt.

We enter a narrow room with spikes, examine the body of a woman. Nearby we find a stone slab with drawings. Here is a small puzzle: you need to choose which side to insert the tile into the door. If we make a mistake, we die. There are drawings on the slab on both sides, on one side it is stained with blood. If the woman died, then she inserted the tile incorrectly, and spattered the wrong side with blood. Conclusion: insert the tile with the clean side facing you.

8.5. Hospital

We run through the cave, we see piercing sound waves, we get into the corridor of the hospital.

We reach the end of the corridor, it leads to a round room with bathtubs. Here the doctor talks about what the hell is going on here. We are connected to a system that unites minds. When locations change abruptly, we are actually jumping from the memories of one person to others. Everyone connected to the system contributes to the memories, but another doctor named Ruvik is in charge and can easily make his own changes.

We find ourselves in an empty round room. We collect all the items here and leave.

IN narrow corridor a huge four-legged monster will chase us. The direction of the game camera will change, run forward to the screen. At the end we will meet face to face with Ruvik.

Episode 9

The number of trophies and collectibles in the location:

Map fragment: 3.

Poster: 1.

Newspaper: 2.

Audio diary: 1.

Note: 3.

Personal file of Castellanos: 1.

9.1. Hospital

We leave our room. Together with the nurse, we approach and look at the picture above the stand with posters. It depicts a family, in the crossed out face of the son we will see the face of Ruvik. After that, let's move back in time.


We go into the corridor with single cells, sound waves come from there. We fall into a black and white forest, we approach a sunflower. Ruvik appears here, after his disappearance everything will become colored, we can study a new location. Behind the raised bridge, there you can find 500, 500 gel. At the dead end on the right is another 500 gel.

Through the gate we enter the courtyard of a country mansion. Along the walls we break several barrels and boxes. Behind the left bars of the gate 1000 gel, on the left in a dead end we will find 1 buckshot, on the far left bench 4 rounds.

9.2. mansion
The Evil Within. Passage. 2015

We enter the building, we see how the doctor takes Leslie out of the door with many locks. On the chair to the left lies 1 syringe, under the left stairs 500 gel. Under the balcony on the left there is a room with a mirror.


Returning to the mansion, we enter the adjacent open door of the dining room, we take 300 gel.

We pass into the inconspicuous door on the right. There will be two mines on the way, we take the bottles and throw them at them to quickly neutralize them. In the kitchen on the right we will find 4 rounds, between the shelves 1 flash bolt, 1000 gel . In the last dead end room there is a laboratory table with a brain for trepanation on it. We listen to the audio recording, we need to stick the pin into the brain area F-7 Consent. You can see the location of the zones on the sheet from the bottom left, if you hover the mouse over it (the zone is in the lower left part of the brain, to the left of the lower pin).

We will see the memory: Dr. Marcelo communicates with Dr. Ruvik.

9.3. Library
Walkthrough "Inner Evil"

On the way back, there will be a blue flash - this means that Ruvik has appeared behind us. You don't need to run fast, otherwise he may appear in front of us, just move away from him for 15-20 seconds. Thus, he will appear several more times in certain places of the mansion.

In the lobby until we go into the right door, go to the 2nd floor through the left door. Ruvik may appear here. We take from the shelf 1 cryo bolt, on the wall mine, on the table 2 buckshot, 300 gel . We climb onto the second tier of the library, under the picture we take upper dial of the safe. We remember that the picture shows 11 people with bags on their heads.

In the library we enter the side corridor, there are 2 enemies sitting near the body. Nearby there is 1 trap piece. Further down the hallway mine. Entering side door, we find ourselves in the bedroom, there is 4 rounds.

In the next bedroom on the table there is 1 first aid kit, in a chest of drawers 2 matches, near 500 gel . An enemy will enter the room, fight him off.


In the corridor we reach the turn. To the left are unopenable double doors, to the right there is another door, and on the side is the entrance to the bathroom. There is a bottle of 500 gel in the toilet.

When we reach the end of the corridor, millstones will appear from the double doors at the back, and we will begin to be pulled there. Aim and shoot the red light at the top of the door. Through the door we get into another bedroom. Here in the bedside tables is empty, and in a large chest of drawers 1 syringe.

In the back bedroom we climb into the stone hatch in the fireplace, we get into the secret room - the laboratory. We take 1 burst bolt, 1000 gel . We examine the brain, listen to the audio recording. Need to stick a pin in the zone A-2 Fear, on the sheet below we will see its location - opposite the lower installed pin.

9.4. Top floor

Through the fireplace we return to the room, we will see the ghost of a doctor communicating with the murdered parents. Ruvik may appear here. We go further along the corridor, we enter the trophy room with many screens.

Opposite lies a corpse that will come to life, next to 500 gel. We kill the enemy in the mask. From this room we will return to the foyer through the right door.


In the foyer on the 2nd floor we enter the central double doors, we get into the gallery. On one table we take safe bottom dial. We remember that a picture hangs nearby, depicting 2 people.

9.5. Music room
The Evil Within. Walkthrough

In the foyer on the 1st floor, we go into the right door, we get into the gallery with paintings. On the left table in the center is 1 syringe, side 3 matches.

In the side room 2 rifle cartridges and an old woman with an ax behind a curtain. In the second side room 2 buckshot and mine. In the far music room to the right of the piano there is 1 grenade. On the left is a picture with a safe and two dials.

Safe puzzle. On the top floor, we found two dials, we insert them. You need to enter two numbers top 11, bottom 2(according to the number of people in the pictures). The door will open, behind it is the third laboratory room with the brain. We need to get into the brain area C-4 Hope(between the two upper pins, slightly to the left of their middle).

When we return, we will see ghosts. Ruvik plays the piano, Dr. Marcelo came to him to finance the hospital. In the conversation, it turns out that Ruvik's parents are gone, and he himself does not want to help maintain the hospital. Prior to this, Marcelo supplied Ruvik with patients for experiments.

9.6. Ruvik's memories

Having examined all three brains, we return to the lobby, we enter the opened large door. Ruvik catches up with us in the endless corridor. After his touch, we look at his memories.

We are in the room where little Ruvik is dissecting a pig. On the table nearby we can take 1 burst bolt. We pass along the corridor, we meet a big bloody Ruvik, we run away from him into another corridor.

Before us is a long room with spikes on the ceiling and stretched wires. On the right we can take 300 gel. The spikes descend slowly, the main thing is not to touch the wires, otherwise the ceiling will collapse instantly.

9.7. labyrinth
Walkthrough The Evil Within

We find ourselves in the corridor with mannequins. Ahead of us is a labyrinth with barred walls appearing, and the bloody Ruvik is chasing us, passing through these walls. We perform a sequence of actions:

1. Here we find 2 rounds, because there is a castle ahead that can only be broken with a shot.

2. On the right we pass behind bars, shoot a mine from afar, take 300 gel and more 2 rounds. We shoot at another castle.

3. There are three traps on the way, turn left. We bypass the next mine if there are no extra rounds.

4. We go along the shaft with peaks, crouch so that we are not hurt. We knock down the last lock on the way.

5. We run along the corridor between the dummies, the view of the game camera will change, we run towards the screen without saving stamina.

9.8. Barn on fire

Through the corridor we go out into the street. We go through the field of sunflowers to the barn. On the left you can take 3 rounds and 300 gel. On right - 2 rounds, 2 rifle rounds. We enter the barn, we see the memories. Here, young Ruben was playing with his sister Laura, while the locals locked up and set fire to the barn.

On the left, there are two wheel mechanisms. First, we turn the wheel against the wall to move it into the elevator. Then spin the wheel on the side to lower it. We enter the elevator, shoot the side wheel.

9.9. Boss: Ruvik

We are trying to get out of the burning barn through the window, but Ruvik appears and throws us back. The bloody silhouette of Ruvik himself is invulnerable, but he will constantly summon ordinary enemies, and they need to be killed. around there 2 buckshot, 1 ratchet, but we will get most of the ammunition from killed enemies.


After the victory, we will see how Ruvik will raise the spirit of the dead girl. We get into the corridor, we reach the room, we pass through the opening between the bookshelves.

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